;------------------------------------------------------------------------------------------------ [wpn_sks_molot]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 scheduled = off cform = skeleton parent_section = wpn_sks_molot class = WP_ASHTG slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 1 inv_grid_x = 52 inv_grid_y = 6 inv_name = st_wpn_sks_molot inv_name_short = st_wpn_sks_molot description = st_wpn_sks_molot_descr kind = w_sniper inv_weight = 3.600 cost = 19580 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_sks_molot_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf position = -0.026,0,0 orientation = 0,0,0 0 fire_point = 0,0.218,0.656 fire_point2 = 0,0.161,0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0,0.129,0.192 shell_dir = 0,0,0.4 shell_particles = weapons\762x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sks, up_gr_seconab_sks, up_gr_thirdab_sks installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 upgr_icon_x = 1200 upgr_icon_y = 2000 upgr_icon_width = 250 upgr_icon_height = 50 fire_modes = 1 ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad ammo_current = 20 ammo_elapsed = 20 ammo_limit = 60 ammo_mag_size = 20 startup_ammo = 20 scope_status = 0 scope_zoom_factor = 0 scopes = 1p29, kobra, ps01, okp, 1p59, pso2, ekp8_02, pka, 1pn93, 1p78gs, 1pn93n2_1gs, pso1m21, usp1, 1p76 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 34 hit_power = 0.585, 0.585, 0.585, 0.585 hit_type = fire_wound fire_distance = 900 bullet_speed = 735 rpm = 270 rpm_empty_click = 200 use_aim_bullet = true time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.204 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.65 misfire_start_prob = 0.01 misfire_end_condition = 0.17 misfire_end_prob = 0.05 condition_queue_shot_dec = 0.0013 condition_shot_dec = 0.0013 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 1.6 cam_dispersion_frac = 1.0 cam_dispersion_inc = 1.4 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.15 zoom_cam_relax_speed = 5 zoom_cam_dispersion = 1.3 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 1.1 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.95 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 259 kill_msg_y = 293 kill_msg_width = 114 kill_msg_height = 22 hud_fov = 0.78 ;-----------------------------------------------------------------SOUNDS------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\sks\draw snd_holster = weapons\sks\hide snd_shoot = weapons\sks\shoot snd_empty = weapons\ak74m_beard\trigger_hammer snd_reload = weapons\sks\reload_full snd_reload_empty = weapons\sks\reload_empty ;snd_close = weapons\sks\pistol_empty snd_silncer_shot = weapons\ak74m_beard\ak74_shot_sil snd_reload_misfire = weapons\sks\reload_empty ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_sks_molot_hud]:hud_base item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;--------------- aim_hud_offset_pos_16x9 = -0.056585,0.027310,-0.034540 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.019801,-0.002026,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 item_position = 0.000000,0.000000,0.000000 item_orientation = 0.000000,0.000000,0.000000 ;-------------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = 0.05, -0.14, 0.1 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.13295,0.0845,-0.1 aim_hud_offset_rot = 0.0375,0.0352,0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = sks_new_default_draw, weapon_idle anm_show_empty = sks_new_default_draw, weapon_idle_empty anm_hide = sks_new_default_hide, weapon_idle anm_hide_empty = sks_new_default_hide, weapon_idle_empty anm_idle = sks_new_default_idle, weapon_idle anm_idle_empty = sks_new_default_idle, weapon_idle_empty anm_shots = sks_new_default_shoot_new, weapon_shoot anm_shot_l = sks_new_default_shoot_new, weapon_shoot_last ;anm_shots_aim = sks_new_default_shoot_aim, weapon_shoot anm_shot_l_aim = sks_new_default_shoot_aim, weapon_shoot_last anm_shot_aim_l = sks_new_default_shoot_aim, weapon_shoot_last anm_idle_aim = sks_new_default_idle_aim, weapon_idle anm_idle_aim_empty = sks_new_default_idle_aim, weapon_idle_empty anm_reload = sks_new_default_reload, weapon_reload anm_reload_empty = sks_new_default_reload_empty, weapon_reload_empty anm_idle_moving = sks_new_default_idle_moving_common, weapon_idle anm_idle_moving_empty = sks_new_default_idle_moving_common, weapon_idle_empty anm_idle_moving_crouch = sks_new_default_idle_moving_crouch_common, weapon_idle anm_idle_moving_empty_crouch = sks_new_default_idle_moving_crouch_common, weapon_idle_empty anm_idle_sprint = sks_new_default_idle_sprint_common, weapon_idle anm_idle_sprint_empty = sks_new_default_idle_sprint_common, weapon_idle_empty anm_bore = sks_new_default_inspect, weapon_idle anm_bore_empty = sks_new_default_inspect, weapon_idle_empty anm_reload_misfire = sks_new_default_reload_empty, weapon_reload_empty shell_point = 0,0,0 shell_dir = 0,1,0 shell_bone = shell fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle grenade_bone = muzzle ;--------------------------------------------------------------------Addons----------------------------------------------------------------------------- [wpn_sks_molot_ekp8_02]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_ekp8_02" hud = wpn_sks_molot_ekp8_02_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = ekp8_02 1icon_layer_x = 67 1icon_layer_y = -28 inv_weight = 3.873 [wpn_sks_molot_ekp8_02_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_ekp8_02_hud.ogf aim_hud_offset_pos_16x9 = -0.052185,0.007000,-0.072140 aim_hud_offset_rot_16x9 = 0.067237,0.019310,0.000000 ;-------------------------------------------------------------------------------- [wpn_sks_molot_kobra]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_kobra" hud = wpn_sks_molot_kobra_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = kobra 1icon_layer_x = 67 1icon_layer_y = -24 inv_weight = 4.00 [wpn_sks_molot_kobra_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_kobra_hud.ogf aim_hud_offset_pos_16x9 = -0.052885,0.000000,-0.050000 aim_hud_offset_rot_16x9 = 0.033737,0.018310,0.000000 ;-------------------------------------------------------------------------------------- [wpn_sks_molot_ps01]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_ps01" hud = wpn_sks_molot_ps01_hud 1icon_layer = ps01 1icon_layer_x = 40 1icon_layer_y = -28 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 25 inv_weight = 4.225 [wpn_sks_molot_ps01_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_pso_hud.ogf aim_hud_offset_pos_16x9 = -0.049485,0.011310,-0.054140 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.005000,-0.015000,-0.166800 hands_orientation_16x9 = 1.078683,1.809961,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_sks_molot_okp]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_okp" hud = wpn_sks_molot_okp_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = okp 1icon_layer_x = 75 1icon_layer_y = -26 inv_weight = 3.825 [wpn_sks_molot_okp_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_okp_hud.ogf aim_hud_offset_pos_16x9 = -0.047885,0.013510,-0.045940 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_sks_molot_1p29]:wpn_sks_molot 1icon_layer = 1p29 1icon_layer_x = 56 1icon_layer_y = -26 inv_weight = 4.400 hud = wpn_sks_molot_1p29_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_sks_molot_1p29_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.062585,0.006710,-0.044240 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.013601,-0.019526,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_alt_pos_16x9 = -0.062800,0.045010,-0.034540 aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_sks_molot_pso2]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_pso2" hud = wpn_sks_molot_pso2_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = pso2 1icon_layer_x = 38 1icon_layer_y = -24 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 inv_weight = 4.200 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_sks_molot_pso2_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.049185,0.010810,-0.056440 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.012801,-0.009526,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_alt_pos_16x9 = -0.063600,0.035010,-0.034540 aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_sks_molot_1p76]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_1p76" hud = wpn_sks_molot_1p76_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = 1p76 1icon_layer_x = 75 1icon_layer_y = -26 inv_weight = 4.180 [wpn_sks_molot_1p76_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_1p76_hud.ogf aim_hud_offset_pos_16x9 = -0.052900,-0.008500,-0.034540 aim_hud_offset_rot_16x9 = 0.020000,0.019310,0.000000 ;-------------------------------------------------------------------------------------------- [wpn_sks_molot_pka]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_pka" hud = wpn_sks_molot_pka_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = pka 1icon_layer_x = 75 1icon_layer_y = -28 inv_weight = 4.250 zoom_rotate_time = 0.25 scope_lense_fov = 14 [wpn_sks_molot_pka_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_pka_hud.ogf aim_hud_offset_pos_16x9 = -0.048185,0.004410,-0.076000 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.017101,-0.002026,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_sks_molot_1pn93]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_1pn93" hud = wpn_sks_molot_1pn93_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = 1pn93 1icon_layer_x = 45 1icon_layer_y = -24 scope_status = 1 scope_dynamic_zoom = off ;scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true inv_weight = 4.825 nv_scope_status = 1 [wpn_sks_molot_1pn93_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.053285,0.010110,-0.055040 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.008901,-0.016326,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_alt_pos_16x9 = -0.067385,0.041710,-0.034540 aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_sks_molot_1p78gs]:wpn_sks_molot 1icon_layer = 1p78gs 1icon_layer_x = 64 1icon_layer_y = -32 inv_weight = 4.100 hud = wpn_sks_molot_1p78gs_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 [wpn_sks_molot_1p78gs_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.058685,0.016610,-0.063540 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.014401,-0.017126,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_sks_molot_1pn93n2_1gs]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_1pn93n2_1gs" hud = wpn_sks_molot_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 44 1icon_layer_y = -28 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true inv_weight = 4.550 [wpn_sks_molot_1pn93n2_1gs_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.047385,0.012210,-0.063140 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.010601,-0.010426,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_alt_pos_16x9 = -0.065685,0.036010,-0.034540 aim_hud_offset_alt_rot_16x9 = 0.027437,0.019160,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_sks_molot_pso1m21]:wpn_sks_molot inv_weight = 4.220 hud = wpn_sks_molot_pso1m21_hud 1icon_layer = pso1m21 1icon_layer_x = 40 1icon_layer_y = -28 scope_status = 1 scope_texture = wpn_crosshair_vss scope_zoom_factor = 25 scope_dynamic_zoom = off [wpn_sks_molot_pso1m21_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_pso1m21_hud.ogf aim_hud_offset_pos_16x9 = -0.049485,0.011310,-0.054140 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.005000,-0.015000,-0.166800 hands_orientation_16x9 = 1.078683,1.809961,0.000000 ;---------------------------------------------------------------------------------- [wpn_sks_molot_usp1]:wpn_sks_molot 1icon_layer = usp1 1icon_layer_x = 56 1icon_layer_y = -24 inv_weight = 4.400 hud = wpn_sks_molot_usp1_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_sks_molot_usp1_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.067385,0.001510,-0.087841 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.009101,-0.015026,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_alt_pos_16x9 = -0.067185,0.040310,-0.034540 aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_sks_molot_1p59]:wpn_sks_molot $spawn = "weapons\wpn_sks_molot_1p59" hud = wpn_sks_molot_1p59_hud visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_world.ogf 1icon_layer = 1p59 1icon_layer_x = 60 1icon_layer_y = -28 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p59 scope_zoom_factor = 11 inv_weight = 4.300 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_sks_molot_1p59_hud]:wpn_sks_molot_hud item_visual = dynamics\weapons\wpn_sks_molot\wpn_sks_molot_1p59_hud.ogf aim_hud_offset_pos_16x9 = -0.049185,0.010810,-0.056440 aim_hud_offset_rot_16x9 = 0.026737,0.019310,0.000000 hands_position_16x9 = -0.005000,-0.009526,-0.190000 hands_orientation_16x9 = 1.078683,1.809961,0.000000 aim_hud_offset_alt_pos_16x9 = -0.071400,0.035010,-0.034540 aim_hud_offset_alt_rot_16x9 = 0.026737,0.019310,0.000000 ;---------------------------------------------------------------------------------------------