;------------------------------------------------------------------------------------------------ [wpn_toz106]:identity_immunities,weapon_probability,default_weapon_params;wpn_sv98_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\toz-34" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true ;scopes = none ;parent_section = wpn_toz106 icons_texture = ui\ui_icon_bas inv_grid_width = 4 inv_grid_height = 1 inv_grid_x = 29 inv_grid_y = 3 inv_name = st_wpn_toz106 inv_name_short = st_wpn_toz106 description = st_wpn_toz106_descr kind = w_shotgun inv_weight = 2.500 cost = 5300 repair_type = shotgun weapon_class = shotgun hud = wpn_toz106_hud visual = dynamics\weapons\wpn_toz106\wpn_toz106_world.ogf position = -0.026, -0.077, 0 orientation = 0, 0, 0 fire_point = 0, 0.129, 0.942 fire_point2 = 0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0,0.129,0.192 shell_dir = 0,0,0.4 ;shell_particles = weapons\762x54 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34 installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 upgr_icon_x = 1450 upgr_icon_y = 550 upgr_icon_width = 300 upgr_icon_height = 50 fire_modes = 1 ammo_class = ammo_20x70_buck ammo_elapsed = 2 ammo_mag_size = 2 startup_ammo = 10 scope_status = 0 scope_dynamic_zoom = off scope_zoom_factor = 0 silencer_status = 0 silencer_x = 272 silencer_y = 22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 0.8, 0.8, 0.8, 0.8 hit_type = fire_wound fire_distance = 50 bullet_speed = 370 rpm = 30 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.2 fire_dispersion_base = 0.08 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0048 condition_shot_dec = 0.0048 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.81 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.81 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.87 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.68 PDM_disp_accel_factor = 3.105 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.105 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 hud_fov = 0.78 ;----------------------------------------------------------------------SND------------------------------------------------------------------------------ snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_draw snd_shoot = weapons\toz106\shoot_1, 2.0 snd_shoot1 = weapons\toz106\shoot_2, 2.0 snd_bore = weapons\toz106\inspect snd_empty = weapons\toz106\empty_click_rifle snd_reload = weapons\toz106\reload snd_reload_empty = weapons\toz106\reload_empty snd_close = weapons\toz106\sil snd_reload_misfire = weapons\toz106\reload_empty ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_toz106_hud]:hud_base item_visual = dynamics\weapons\wpn_toz106\wpn_toz106_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;-------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = -0.030900,0.007000,-0.189001 hands_orientation_16x9 = 2.999998,1.300000,-2.649999 aim_hud_offset_pos_16x9 = -0.049650,0.024100,-0.048800 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 ;-------- hands_position = -0.06, -0.165, 0.1 hands_orientation = 0, 0, 0 aim_hud_offset_pos = -0.091, 0.0495, -0.115 aim_hud_offset_rot = 0.004, -0.0012, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = toz106_draw, draw anm_show_empty = toz106_draw, draw_empty anm_hide = toz106_hide, hide anm_hide_empty = toz106_hide, hide_empty anm_idle = toz106_idle, idle anm_idle_empty = toz106_idle, idle_empty anm_shots = toz106_shoot_1, shoot_1 anm_shots1 = toz106_shoot_2, shoot_2 anm_shots2 = toz106_shoot_3, shoot_3 anm_shot_l = toz106_shoot_1, shoot_last_new ;shoot_1 ;anm_shots_aim = toz106_shoot_aim, shoot_1 ;anm_shots_aim1 = toz106_shoot_aim, shoot_2 ;anm_shots_aim2 = toz106_shoot_aim, shoot_3 ;anm_shot_l_aim = toz106_shoot_aim, shoot_1 anm_idle_aim = toz106_idle_aim, idle_aim anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty anm_reload = toz106_reload_2rnd, reload anm_reload_empty = toz106_reload_empty_2rnd, reload_empty_old anm_idle_moving = toz106_idle_moving, idle anm_idle_moving_empty = toz106_idle_moving, idle_empty anm_idle_moving_crouch = toz106_idle_moving, idle anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty anm_idle_sprint = toz106_idle_sprint, idle anm_idle_sprint_empty = toz106_idle_sprint, idle_empty anm_bore = toz106_inspect, inspect anm_bore_empty = toz106_inspect, inspect_empty anm_reload_misfire = toz106_reload_empty_2rnd, reload_empty_old ;-------- shell_dir = 0, 1, 0 shell_point = 0,0,0 ;0.013,0.046,0.463 shell_bone = shell fire_point = 0,0,0 ;0,0.045,0.142 fire_bone = muzzle fire_point2 = 0.0,0.0,0.0 freelook_z_offset_mul = 0.4 fire_bone2 = wpn_body lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1