if not z_beefs_nvgs then return end function actor_on_first_update() z_beefs_nvgs.mc_anm_time_1 = game.get_motion_length("anim_mask_clean", "anm_hide_hand", 1.5) -- hardcoded since they're local and don't change in script at all anyways z_beefs_nvgs.torch_anm_time = game.get_motion_length("anim_headlamp", "anm_switch", 1) end function on_game_start() RegisterScriptCallback("actor_on_first_update", actor_on_first_update) end