--[[ Monkey patch to Bart's Good Ammo Counters script changes the color of the not used ammo counters to make them invisible 20/11/2020 Anomaly game scripts used as reference: ui_sidhud.script by RavenAscendant Author: strangerism --]] good_mun = "good" bad_mun = "bad" very_bad_mun = "verybad" l = "allume" dl = "eteint" clr_list_1 ={} clr_list_1 = { ["fmj_ammo"] = { [good_mun] = {allume = GetARGB(255, 113, 160, 99), eteint = GetARGB(0, 255, 255, 255)}, [bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [very_bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)},}, ["ap_ammo"] = { [good_mun] = {allume = GetARGB(255, 50, 148, 219), eteint = GetARGB(0, 255, 255, 255)}, [bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [very_bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)},}, ["third_ammo"] = { [good_mun] = {allume = GetARGB(255, 196, 196, 196), eteint = GetARGB(0, 255, 255, 255)}, [bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [very_bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)},} } clr_list_2 ={} clr_list_2 = { ["fmj_ammo"] = { [good_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [very_bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)},}, ["ap_ammo"] = { [good_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [very_bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)},}, ["third_ammo"] = { [good_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)}, [very_bad_mun] = {allume = GetARGB(255, 255, 255, 255), eteint = GetARGB(0, 255, 255, 255)},}, } function monkey() end if ui_bartgac_mcm then monkey = ui_bartgac_mcm.on_game_start end function monkey_on_game_start() monkey() printf("[ui_bartgac_mcm] Hey! I have been monkey patched by z_ui_bartgac_mcm") end if ui_bartgac_mcm then ui_bartgac_mcm.clr_list_1 = clr_list_1 ui_bartgac_mcm.clr_list_2 = clr_list_2 end function on_game_start() printf("[z_ui_bartgac_mcm] I am monkey patching ui_bartgac_mcm.script") end