;------------------------ ;--- EFP Extra Props ;------------------------ [prop_bed_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_bed_1.ogf description = st_prop_bed_1_descr inv_name = st_prop_bed_1 inv_name_short = st_prop_bed_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 1 inv_grid_y = 0 inv_grid_width = 4 inv_grid_height = 2 cost = 2000 inv_weight = 5.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_bed_1 [placeable_bed_1]:physic_object visual = dynamics\efp_props\prop_bed_1.ogf placeable_type = prop base_rotation = 0 script_binding = bind_hf_base.init item_section = prop_bed_1 ui_on_interaction = ui_sleep_dialog.sleep_bag ui_on_simple_interaction = ui_sleep_dialog.sleep_bag ui_texture = ui_efp_prop_bed1 bounding_box_size = 2.15564, 0.941014, 0.113542 bounding_box_origin = -0.002633, 0.055132, 0.012928 ;================= [prop_bed_2]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_bed_2.ogf description = st_prop_bed_2_descr inv_name = st_prop_bed_2 inv_name_short = st_prop_bed_2 icons_texture = ui\ui_maid_efp_props inv_grid_x = 6 inv_grid_y = 0 inv_grid_width = 4 inv_grid_height = 3 cost = 3500 inv_weight = 10.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_bed_2 [placeable_bed_2]:physic_object visual = dynamics\efp_props\prop_bed_2.ogf placeable_type = prop base_rotation = 0 script_binding = bind_hf_base.init item_section = prop_bed_2 ui_on_interaction = ui_sleep_dialog.sleep_bag ui_on_simple_interaction = ui_sleep_dialog.sleep_bag ui_texture = ui_efp_prop_bed2 bounding_box_size = 2.20486, 1.051904, 0.609146 bounding_box_origin = 0.000341, 0.306108, -0.000994 fixed_bones = link1, link2, link3 ;================= [prop_bed_3]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_bed_3.ogf description = st_prop_bed_3_descr inv_name = st_prop_bed_3 inv_name_short = st_prop_bed_3 icons_texture = ui\ui_maid_efp_props inv_grid_x = 0 inv_grid_y = 2 inv_grid_width = 4 inv_grid_height = 3 cost = 5000 inv_weight = 15.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_bed_3 [placeable_bed_3]:physic_object visual = dynamics\efp_props\prop_bed_3.ogf placeable_type = prop base_rotation = 0 script_binding = bind_hf_base.init item_section = prop_bed_3 ui_on_interaction = ui_sleep_dialog.sleep_bag ui_on_simple_interaction = ui_sleep_dialog.sleep_bag ui_texture = ui_efp_prop_bed3 bounding_box_size = 2.15412, 1.100024, 0.728962 bounding_box_origin = -0.080034, 0.363287, 0.033148 fixed_bones = link1, link2, link3 ;================= [prop_board_map]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_board_map.ogf description = st_prop_board_map_descr inv_name = st_prop_board_map inv_name_short = st_prop_board_map icons_texture = ui\ui_maid_efp_props inv_grid_x = 0 inv_grid_y = 5 inv_grid_width = 3 inv_grid_height = 3 cost = 4000 inv_weight = 4.25 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_board_map [placeable_board_map]:physic_object visual = dynamics\efp_props\prop_board_map.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_board_map ui_texture = ui_efp_prop_mapboard bounding_box_size = 1.003382, 2.71256, 2.50106 bounding_box_origin = -0.074621, 1.23581, 0.016555 fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8, link9, link10, link11 ;================= [prop_cans_tuna]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_cans_tuna.ogf description = st_prop_cans_tuna_descr inv_name = st_prop_cans_tuna inv_name_short = st_prop_cans_tuna icons_texture = ui\ui_maid_efp_props inv_grid_x = 0 inv_grid_y = 1 inv_grid_width = 1 inv_grid_height = 1 cost = 1000 inv_weight = 1.5 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = stash placeable_section = placeable_cans_tuna [placeable_cans_tuna]:inv_backpack visual = dynamics\efp_props\prop_cans_tuna.ogf placeable_type = stash capacity = 150 specialized_storage = canned_food base_rotation = -90 item_section = prop_cans_tuna ui_texture = ui_efp_prop_canstuna bounding_box_size = 0.519562, 0.666338, 0.320082 bounding_box_origin = -0.033553, 0.160559, -0.020897 ;================= [prop_couch_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_couch_1.ogf description = st_prop_couch_1_descr inv_name = st_prop_couch_1 inv_name_short = st_prop_couch_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 0 inv_grid_y = 8 inv_grid_width = 4 inv_grid_height = 2 cost = 5000 inv_weight = 15.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_couch1 [placeable_couch1]:physic_object visual = dynamics\efp_props\prop_couch_1.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_couch_1 ui_texture = ui_efp_prop_sofa1 bounding_box_size = 1.08449, 2.20094, 1.011576 bounding_box_origin = 0.076466, 0.508903, -0.000526 fixed_bones = link1, link2, link3 ;================= [prop_counter_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_counter_1.ogf description = st_prop_counter_1_descr inv_name = st_prop_counter_1 inv_name_short = st_prop_counter_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 4 inv_grid_y = 2 inv_grid_width = 2 inv_grid_height = 2 cost = 1500 inv_weight = 2.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_counter_1 [placeable_counter_1]:physic_object visual = dynamics\efp_props\prop_counter_1.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_counter_1 ui_texture = ui_efp_prop_counter1 bounding_box_size = 0.592, 1.03, 0.896 bounding_box_origin = -0.013483, 0.45023, 0 fixed_bones = link1, link2, link3, link4, link5 ;================= [prop_laptop_item]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_laptop.ogf description = st_prop_laptop_item_descr inv_name = st_prop_laptop_item inv_name_short = st_prop_laptop_item icons_texture = ui\ui_maid_efp_props inv_grid_x = 0 inv_grid_y = 0 inv_grid_width = 1 inv_grid_height = 1 cost = 15250 inv_weight = 1.25 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_proplaptop [placeable_proplaptop]:physic_object visual = dynamics\efp_props\prop_laptop.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_laptop_item ui_texture = ui_efp_prop_laptop bounding_box_size = 0.264128, 0.367148, 0.037654 bounding_box_origin = 0.027215, 0.021097, 0 fixed_bones = link1 ;================= [prop_poster_vertical_item]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_poster_vertical.ogf description = st_prop_poster_vertical_item_descr inv_name = st_prop_poster_vertical_item inv_name_short = st_prop_poster_vertical_item icons_texture = ui\ui_maid_efp_props inv_grid_x = 3 inv_grid_y = 5 inv_grid_width = 1 inv_grid_height = 2 cost = 500 inv_weight = 0.01 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_proppostervertical [placeable_proppostervertical]:physic_object visual = dynamics\efp_props\prop_poster_vertical.ogf placeable_type = prop base_rotation = 0 script_binding = bind_hf_base.init item_section = prop_poster_vertical_item ui_texture = ui_efp_prop_postervertical bounding_box_size = 0.029702, 0.726874, 1.009274 bounding_box_origin = 0.005057, 0.5057, 0.000149 ;================= [prop_table_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_table_1.ogf description = st_prop_table_1_descr inv_name = st_prop_table_1 inv_name_short = st_prop_table_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 4 inv_grid_y = 4 inv_grid_width = 3 inv_grid_height = 3 cost = 3000 inv_weight = 2.75 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_table1 [placeable_table1]:physic_object visual = dynamics\efp_props\prop_table_1.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_table_1 ui_texture = ui_efp_prop_table1 bounding_box_size = 0.802426, 1.603252, 0.908164 bounding_box_origin = 0, 0.455398, 0.084036 fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8 ;================= [prop_table_2]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_table_2.ogf description = st_prop_table_2_descr inv_name = st_prop_table_2 inv_name_short = st_prop_table_2 icons_texture = ui\ui_maid_efp_props inv_grid_x = 4 inv_grid_y = 7 inv_grid_width = 3 inv_grid_height = 2 cost = 1250 inv_weight = 1.25 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_table_2 [placeable_table_2]:physic_object visual = dynamics\efp_props\prop_table_2.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_table_2 ui_texture = ui_efp_prop_table2 bounding_box_size = 0.819716, 1.13481, 0.64613 bounding_box_origin = 0.014405, 0.322066, 0 fixed_bones = link1, link2, link3, link4, link5 ;================= ;================= ;==== SECOND BATCH ;================= ;================= [prop_bong]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_bong.ogf description = st_prop_bong_descr inv_name = st_prop_bong inv_name_short = st_prop_bong icons_texture = ui\ui_maid_efp_props inv_grid_x = 5 inv_grid_y = 0 inv_grid_width = 1 inv_grid_height = 2 cost = 1000 inv_weight = 0.7 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_bong [placeable_bong]:physic_object visual = dynamics\efp_props\prop_bong.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_bong ui_texture = ui_efp_prop_bong bounding_box_size = 0.492242, 0.493028, 0.27075 bounding_box_origin = -0.030478, 0.13665, -0.024444 fixed_bones = link1, link2 ;================= [prop_pccase]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_case.ogf description = st_prop_case_descr inv_name = st_prop_case inv_name_short = st_prop_case icons_texture = ui\ui_maid_efp_props inv_grid_x = 9 inv_grid_y = 8 inv_grid_width = 1 inv_grid_height = 2 cost = 1500 inv_weight = 1.5 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_pccase [placeable_pccase]:physic_object visual = dynamics\efp_props\prop_case.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_pccase ui_texture = ui_efp_prop_case bounding_box_size = 0.708764, 0.263856, 0.625396 bounding_box_origin = -0.036106, 0.312449, 0.023727 ;================= [prop_chair]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_chair.ogf description = st_prop_chair_descr inv_name = st_prop_chair inv_name_short = st_prop_chair icons_texture = ui\ui_maid_efp_props inv_grid_x = 8 inv_grid_y = 8 inv_grid_width = 1 inv_grid_height = 2 cost = 500 inv_weight = 1.35 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_chair [placeable_chair]:physic_object visual = dynamics\efp_props\prop_chair.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_chair ui_texture = ui_efp_prop_chair bounding_box_size = 0.526576, 0.485252, 1.026502 bounding_box_origin = -0.207186, 0.512982, 0 fixed_bones = link1 ;================= [prop_dish1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_dish1.ogf description = st_prop_dish1_descr inv_name = st_prop_dish1 inv_name_short = st_prop_dish1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 4 inv_grid_y = 9 inv_grid_width = 1 inv_grid_height = 1 cost = 100 inv_weight = 0.1 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_dish1 [placeable_dish1]:physic_object visual = dynamics\efp_props\prop_dish1.ogf placeable_type = prop base_rotation = 0 script_binding = bind_hf_base.init item_section = prop_dish1 ui_texture = ui_efp_prop_dish1 bounding_box_size = -0.31462, -0.31462, -0.030406 bounding_box_origin = 0, 0.016, 0 ;================= [prop_dish2]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_dish2.ogf description = st_prop_dish2_descr inv_name = st_prop_dish2 inv_name_short = st_prop_dish2 icons_texture = ui\ui_maid_efp_props inv_grid_x = 6 inv_grid_y = 3 inv_grid_width = 1 inv_grid_height = 1 cost = 125 inv_weight = 0.1 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_dish2 [placeable_dish2]:physic_object visual = dynamics\efp_props\prop_dish2.ogf placeable_type = prop base_rotation = 0 script_binding = bind_hf_base.init item_section = prop_dish2 ui_texture = ui_efp_prop_dish2 bounding_box_size = -0.428902, -0.428902, -0.119644 bounding_box_origin = -0.004435, 0.060923, 0.023762 ;================= [prop_fan]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_fan.ogf description = st_prop_fan_descr inv_name = st_prop_fan inv_name_short = st_prop_fan icons_texture = ui\ui_maid_efp_props inv_grid_x = 3 inv_grid_y = 7 inv_grid_width = 1 inv_grid_height = 1 cost = 425 inv_weight = 0.4 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_fan [placeable_fan]:physic_object visual = dynamics\efp_props\prop_fan.ogf placeable_type = prop base_rotation = -90 script_binding = bind_table_fan.init item_section = prop_fan ui_on_interaction = bind_table_fan.toggle_fan ui_on_simple_interaction = bind_table_fan.toggle_fan ui_texture = ui_efp_prop_fan bounding_box_size = 0.208386, 0.123402, 0.359112 bounding_box_origin = -0.040593, 0.181895, 0.000063 ;================= [prop_fridge]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_fridge.ogf description = st_prop_fridge_descr inv_name = st_prop_fridge inv_name_short = st_prop_fridge icons_texture = ui\ui_maid_efp_props inv_grid_x = 7 inv_grid_y = 3 inv_grid_width = 2 inv_grid_height = 3 cost = 12500 inv_weight = 35.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = stash placeable_section = placeable_fridge [placeable_fridge]:inv_backpack visual = dynamics\efp_props\prop_fridge.ogf placeable_type = stash base_rotation = -90 capacity = 150 item_section = prop_fridge ui_texture = ui_efp_prop_fridge bounding_box_size = 0.962086, 1.000592, 2.04 bounding_box_origin = 0.169089, 1.02834, 0.000657 ;================= [prop_keyboard]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_keyboard.ogf description = st_prop_keyboard_descr inv_name = st_prop_keyboard inv_name_short = st_prop_keyboard icons_texture = ui\ui_maid_efp_props inv_grid_x = 5 inv_grid_y = 9 inv_grid_width = 2 inv_grid_height = 1 cost = 425 inv_weight = 0.65 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_keyboard [placeable_keyboard]:physic_object visual = dynamics\efp_props\prop_keyboard.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_keyboard ui_texture = ui_efp_prop_keyboard bounding_box_size = 0.258694, 0.708308, 0.041696 bounding_box_origin = 0.018146, 0.021854, 0.048423 ;================= ;[prop_mice]:tch_junk ;class = II_ATTCH ;kind = i_tool ;visual = dynamics\efp_props\prop_mice.ogf ;description = st_prop_mice_descr ;inv_name = st_prop_mice ;inv_name_short = st_prop_mice ;icons_texture = ui\ui_maid_efp_props ;inv_grid_x = 7 ;inv_grid_y = 9 ;inv_grid_width = 1 ;inv_grid_height = 1 ;cost = 200 ;inv_weight = 0.1 ;use1_functor = placeable_furniture.place_item ;use1_action_functor = placeable_furniture.func_place_item ;placeable_type = prop ;placeable_section = placeable_mice ;[placeable_mice]:physic_object ;visual = dynamics\efp_props\prop_mice.ogf ;placeable_type = prop ;base_rotation = 0 ;script_binding = bind_hf_base.init ;item_section = prop_mice ;ui_texture = ui_efp_prop_mice ;bounding_box_size = -0.109946, -0.083829, -0.023042 ;bounding_box_origin = 0.006763, 0.00049, 0.022018 ;================= [prop_mice_pad]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_mice_pad.ogf description = st_prop_mice_pad_descr inv_name = st_prop_mice_pad inv_name_short = st_prop_mice_pad icons_texture = ui\ui_maid_efp_props inv_grid_x = 7 inv_grid_y = 8 inv_grid_width = 1 inv_grid_height = 1 cost = 100 inv_weight = 0.1 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_mice_pad [placeable_mice_pad]:physic_object visual = dynamics\efp_props\prop_mice_pad.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_mice_pad ui_texture = ui_efp_prop_mice_pad bounding_box_size = 0.255944, 0.344332, 0.034464 bounding_box_origin = 0, 0.018165, 0 ;================= [prop_monitor]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_monitor.ogf description = st_prop_monitor_descr inv_name = st_prop_monitor inv_name_short = st_prop_monitor icons_texture = ui\ui_maid_efp_props inv_grid_x = 7 inv_grid_y = 6 inv_grid_width = 2 inv_grid_height = 2 cost = 1000 inv_weight = 1.5 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_monitor [placeable_monitor]:physic_object visual = dynamics\efp_props\prop_monitor.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_monitor ui_texture = ui_efp_prop_monitor bounding_box_size = 0.473358, 0.54681, 0.531904 bounding_box_origin = -0.182404, 0.26884, -0.004893 fixed_bones = link1 ;================= [prop_mug]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_mug.ogf description = st_prop_mug_descr inv_name = st_prop_mug inv_name_short = st_prop_mug icons_texture = ui\ui_maid_efp_props inv_grid_x = 9 inv_grid_y = 7 inv_grid_width = 1 inv_grid_height = 1 cost = 150 inv_weight = 0.15 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_mug [placeable_mug]:physic_object visual = dynamics\efp_props\prop_mug.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_mug ui_texture = ui_efp_prop_mug bounding_box_size = 0.15, 0.15, 0.152 bounding_box_origin = 0.1171, 0.075906, 0 ;================= [prop_stove1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_stove1.ogf description = st_prop_stove1_descr inv_name = st_prop_stove1 inv_name_short = st_prop_stove1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 10 inv_grid_y = 0 inv_grid_width = 2 inv_grid_height = 1 cost = 1750 inv_weight = 0.15 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_stove1 [placeable_stove1]:physic_object visual = dynamics\efp_props\prop_stove1.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_stove1 ui_on_interaction = ui_stove_furniture.start_dialog ui_on_simple_interaction = ui_stove_furniture.start_dialog ui_texture = ui_efp_prop_stove1 bounding_box_size = 0.464, 0.708, 0.244 bounding_box_origin = 0, 0.12559, 0 ;================= [prop_stove2]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_stove2.ogf description = st_prop_stove2_descr inv_name = st_prop_stove2 inv_name_short = st_prop_stove2 icons_texture = ui\ui_maid_efp_props inv_grid_x = 9 inv_grid_y = 3 inv_grid_width = 2 inv_grid_height = 3 cost = 3500 inv_weight = 25.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_stove2 [placeable_stove2]:physic_object visual = dynamics\efp_props\prop_stove2.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_stove2 ui_on_interaction = ui_stove_furniture.start_dialog ui_on_simple_interaction = ui_stove_furniture.start_dialog integrated_storage = placeable_stove2_stash ui_texture = ui_efp_prop_stove2 bounding_box_size = 0.7292, 0.729436, 1.081456 bounding_box_origin = -0.091483, 0.542009, 0.001021 fixed_bones = link1, link2, link3, link4, link5 [placeable_stove2_stash]:hidden_box capacity = 100 placeable_type = stash ;================= [prop_tv]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_tv.ogf description = st_prop_tv_descr inv_name = st_prop_tv inv_name_short = st_prop_tv icons_texture = ui\ui_maid_efp_props inv_grid_x = 10 inv_grid_y = 1 inv_grid_width = 2 inv_grid_height = 2 cost = 2000 inv_weight = 4.0 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_tv [placeable_tv]:physic_object visual = dynamics\efp_props\prop_tv.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_tv ui_texture = ui_efp_prop_tv bounding_box_size = 0.358658, 0.528918, 0.486108 bounding_box_origin = -0.088856, 0.256, -0.001798 ;================= [prop_shelf_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_shelf_1.ogf description = st_prop_shelf_1_descr inv_name = st_prop_shelf_1 inv_name_short = st_prop_shelf_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 11 inv_grid_y = 3 inv_grid_width = 2 inv_grid_height = 2 cost = 2250 inv_weight = 3.5 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_shelf_1 [placeable_shelf_1]:physic_object visual = dynamics\efp_props\prop_shelf_1.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_shelf_1 ui_texture = ui_efp_prop_shelf_1 fixed_bones = link.001, link.002, link.003, link.004, link.005 bounding_box_size = 0.453686, 1.373014, 1.13328 bounding_box_origin = 0.013033, 0.568882, -0.011971 fixed_bones = link1, link2, link3, link4, link5 ;================= [prop_shelf_2]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_shelf_2.ogf description = st_prop_shelf_2_descr inv_name = st_prop_shelf_2 inv_name_short = st_prop_shelf_2 icons_texture = ui\ui_maid_efp_props inv_grid_x = 12 inv_grid_y = 0 inv_grid_width = 2 inv_grid_height = 3 cost = 3250 inv_weight = 6.5 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_shelf_2 [placeable_shelf_2]:physic_object visual = dynamics\efp_props\prop_shelf_2.ogf placeable_type = prop base_rotation = -90 script_binding = bind_hf_base.init item_section = prop_shelf_2 ui_texture = ui_efp_prop_shelf_2 bounding_box_size = 0.545698, 1.416432, 2.09594 bounding_box_origin = 0.010592, 1.04931, -0.011971 fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8, link9 ;================= [prop_clock_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_clock.ogf description = st_prop_prop_clock_1_descr inv_name = st_prop_prop_clock_1 inv_name_short = st_prop_prop_clock_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 9 inv_grid_y = 6 inv_grid_width = 2 inv_grid_height = 1 cost = 1750 inv_weight = 0.3 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = prop placeable_section = placeable_clock_1 [placeable_clock_1]:physic_object visual = dynamics\efp_props\prop_clock.ogf placeable_type = prop base_rotation = -90 script_binding = bind_digital_clock_furniture.init item_section = prop_clock_1 ;ui_texture = ui_efp_clock_1 bounding_box_size = 0.285594, 0.472316, 0.1265 bounding_box_origin = 0, 0.064432, -0.000457 ;================= [prop_med_case_1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_med_case.ogf description = st_prop_med_case_1_descr inv_name = st_prop_med_case_1 inv_name_short = st_prop_med_case_1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 10 inv_grid_y = 8 inv_grid_width = 2 inv_grid_height = 2 cost = 3500 inv_weight = 0.3 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = stash placeable_section = placeable_prop_med_case_1 [placeable_prop_med_case_1]:inv_backpack visual = dynamics\efp_props\prop_med_case.ogf placeable_type = stash base_rotation = -90 capacity = 75 item_section = prop_med_case_1 specialized_storage = meds ;ui_texture = bounding_box_size = 0.635256, 0.85776, 0.397624 bounding_box_origin = -0.000492, 0.198815, -0.000147 ;================ [prop_ammo_box]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_ammo_box.ogf description = st_placeable_ammo_box_descr inv_name = st_placeable_ammo_box inv_name_short = st_placeable_ammo_box icons_texture = ui\ui_maid_efp_props inv_grid_x = 11 inv_grid_y = 5 inv_grid_height = 2 inv_grid_width = 3 cost = 6500 inv_weight = 4 use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item placeable_type = stash placeable_section = placeable_prop_ammo_box [placeable_prop_ammo_box]:inv_backpack visual = dynamics\efp_props\prop_ammo_box.ogf capacity = 150 placeable_type = stash item_section = prop_ammo_box specialized_storage = ammo base_rotation = -90 bounding_box_size = 0.537134, 1.049702, 0.300536 bounding_box_origin = -0.003363, 0.151252, 0.000095 ;================= [prop_lamp1]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_lamp.ogf description = st_prop_lamp1_descr inv_name = st_prop_lamp1 inv_name_short = st_prop_lamp1 icons_texture = ui\ui_maid_efp_props inv_grid_x = 10 inv_grid_y = 7 inv_grid_height = 1 inv_grid_width = 1 cost = 1250 inv_weight = 0.6 use_condition = true power_critical = 0.2 power_consumption = 0 condition_bar = power_progess_bar fuel_section = batteries_dead script_binding = item_device.bind use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item use6_functor = item_device.menu_battery use6_action_functor = item_device.func_battery placeable_type = light placeable_section = placeable_lamp1 [placeable_lamp1] class = SO_HLAMP visual = dynamics\efp_props\prop_lamp.ogf script_binding = bind_light_furniture.init ui_on_interaction = ui_furniture_light.start_dialog ui_on_simple_interaction = ui_furniture_light.toggle_light fuel_duration = 8 ; measured in hours fuel_section = batteries_dead item_section = prop_lamp1 light_section = definition_lamp_light2 placeable_type = light base_rotation = 0 bounding_box_size = 0.235684, 0.124144, 0.395092 bounding_box_origin = -0.000238, 0.198491, 0.000095 snd_turn_on = ambient\special\light_buzz_1 snd_turn_off = ambient\special\light_sizzles_1 hide_bone_off = bone_light ui_texture = ui_inGame2_placeable_metal_torch [prop_lamp2]:tch_junk class = II_ATTCH kind = i_tool visual = dynamics\efp_props\prop_lamp_2.ogf description = st_prop_lamp2_descr inv_name = st_prop_lamp2 inv_name_short = st_prop_lamp2 icons_texture = ui\ui_maid_efp_props inv_grid_x = 11 inv_grid_y = 7 inv_grid_height = 1 inv_grid_width = 1 cost = 1450 inv_weight = 0.6 use_condition = true power_critical = 0.2 power_consumption = 0 condition_bar = power_progess_bar fuel_section = batteries_dead script_binding = item_device.bind use1_functor = placeable_furniture.place_item use1_action_functor = placeable_furniture.func_place_item use6_functor = item_device.menu_battery use6_action_functor = item_device.func_battery placeable_type = light placeable_section = placeable_lamp2 [placeable_lamp2] class = SO_HLAMP visual = dynamics\efp_props\prop_lamp_2.ogf script_binding = bind_light_furniture.init ui_on_interaction = ui_furniture_light.start_dialog ui_on_simple_interaction = ui_furniture_light.toggle_light fuel_duration = 8 ; measured in hours fuel_section = batteries_dead item_section = prop_lamp2 light_section = definition_lamp_light2 placeable_type = light base_rotation = 0 bounding_box_size = 0.22932, 0.231682, 0.04503 bounding_box_origin = -0.00157, 0.023507, 0.004667 snd_turn_on = ambient\special\light_buzz_1 snd_turn_off = ambient\special\light_sizzles_1 hide_bone_off = bone_light ui_texture = ui_inGame2_placeable_metal_torch [definition_lamp_light1] type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected cone_angle = 40 color = 0.75, 0.91, 0.94, 1.0 ; range = 2; has_shadows = true volumetric = true volumetric_distance = 0.5 volumetric_quality = 0.5 volumetric_intensity = 0.5 main_bone = bone_light [definition_lamp_light2] type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected cone_angle = 45 color = 0.75, 0.91, 0.94, 1.0 ; range = 2; has_shadows = true volumetric = true volumetric_distance = 0.5 volumetric_quality = 0.5 volumetric_intensity = 0.5 main_bone = bone_light