[wpn_m98b_mmg_snd_shoot] snd_1_layer = weapons\m98b\m98b_shoot snd_2_layer = weapons\librarian_m98b\bolt [wpn_m98b_mmg_silncer_snd_shoot] snd_1_layer = weapons\m98b\m98b_shot_sil snd_2_layer = weapons\librarian_m98b\bolt [wpn_m98b_kntl_sounds]:base_sounds snd_draw = weapons\generic\eastern_draw snd_holster = weapons\sniper_holster snd_shoot = wpn_m98b_mmg_snd_shoot snd_silncer_shot = wpn_m98b_mmg_silncer_snd_shoot snd_reload = weapons\librarian_m98b\reload snd_reload_empty = weapons\librarian_m98b\reload_empty snd_reload_misfire = weapons\librarian_m98b\unjam ;------------------------------------------------------------------------------------------------ [wpn_m98b]:identity_immunities,weapon_probability,default_weapon_params,wpn_m98b_kntl_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 38 inv_name = st_wpn_m98b inv_name_short = st_wpn_m98b description = st_wpn_m98b_descr kind = w_sniper inv_weight = 7.5 cost = 88980 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_m98b_hud visual = dynamics\weapons\wpn_m98b\wpn_m98b.ogf position = -0.026, -0.077, 0 orientation = 0, 0, 0 fire_point = 0.000000, -0.018000, 1.008000 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 shell_particles = ;weapons\generic_shells light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_m98b, up_gr_seconab_m98b, up_gr_thirdab_m98b, up_gr_fourtab_m98b, up_gr_fourtcd_m98b, up_gr_fourtef_m98b installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scope_status = 1 scope_dynamic_zoom = on scope_name = wpn_addon_scope scope_texture = wpn_crosshair_modern1 scope_x = 60 scope_y = -2 scope_zoom_factor = 5 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 45 hit_power = 1.35, 1.35, 1.35, 1.35 hit_type = fire_wound fire_distance = 1500 bullet_speed = 945 rpm = 35 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.8 fire_dispersion_base = 0.043 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0046 condition_shot_dec = 0.0046 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 3.14 cam_dispersion_frac = 1.0 cam_dispersion_inc = 3.14 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.86 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 0.95 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 2.53 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.68 PDM_disp_accel_factor = 3.05 PDM_disp_base = 1.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 100 hit_probability_gd_novice = 1 hit_probability_gd_stalker = 1 hit_probability_gd_veteran = 1 hit_probability_gd_master = 1 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 [wpn_m98b_hud]:hud_base item_visual = anomaly_weapons\wpn_m98b\wpn_m98b_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.091935, -0.007756, -0.022067 aim_hud_offset_pos_16x9 = -0.091935, -0.007756, -0.022067 aim_hud_offset_rot = -0.016222, -0.001969, 0 aim_hud_offset_rot_16x9 = -0.016222, -0.001969, 0 hands_orientation = 0.0052, -0.001869, -0.008003 hands_orientation_16x9 = 0.0052, -0.001869, -0.008003 hands_position = -0.01413, -0.000202, 0.014588 hands_position_16x9 = -0.01413, -0.000202, 0.014588 lowered_hud_offset_pos = 0.101655, -0.017995, -0.027677 lowered_hud_offset_pos_16x9 = 0.101655, -0.017995, -0.027677 lowered_hud_offset_rot = 0.088759, -0.797014, 0.09623 lowered_hud_offset_rot_16x9 = 0.088759, -0.797014, 0.09623 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = m98b_hand_holster, m98b_idle anm_idle = m98b_hand_idle, m98b_idle anm_idle_aim = m98b_hand_idle_aim, m98b_idle anm_idle_aim_moving = m98b_hand_moving, m98b_idle, 0.75 anm_idle_aim_moving_crouch = m98b_hand_moving, m98b_idle, 0.7 anm_idle_moving = m98b_hand_moving, m98b_idle anm_idle_sprint = m98b_hand_sprint, m98b_idle anm_reload = m98b_hand_reload, m98b_reload anm_reload_empty = m98b_hand_reload_empty, m98b_reload_empty anm_reload_misfire = m98b_hand_unjam, m98b_unjam anm_shots = m98b_hand_shoot, m98b_shoot anm_show = m98b_hand_draw, m98b_idle shell_bone = gilza shell_dir = 0.0, 1.0, 0.0 shell_point = 0.025, 0.055, 0.221 fire_bone = muzzle fire_point = 0, 0, 0