[day]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_urban_quiet
    sound_channels_dynamic      = birds, ambient_urban, wind_urban, out_spooks, out_drone;

[evening]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_Urban_evening
    sound_channels_dynamic      = birds, ambient_urban, wind_urban, birds_night, out_spooks, out_drone;
		
[night]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_Urban_night
    sound_channels_dynamic      = birds_night, ambient_urban, wind_urban, Insects_night, out_spooks, out_drone, out_night_amb, out_dark_amb;
		
[morning]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_Urban_morning
    sound_channels_dynamic      = birds, ambient_urban, wind_urban, birds, birds_night, out_spooks, out_drone;

[rain]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_med
    sound_channels_dynamic      = birds, ambient_urban, wind_urban, out_spooks, out_drone;

[rain_day]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_med
    sound_channels_dynamic      = birds, ambient_urban, wind_urban, out_spooks, out_drone;

[rain_night]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_med
    sound_channels_dynamic      = birds_night, ambient_urban, wind_urban, Insects_night, out_spooks, out_drone, out_night_amb, out_dark_amb;

[pre_storm]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_med
    sound_channels_dynamic      = ambient_urban, wind_urban, wind_heavy, pre_storm, out_spooks, out_drone;

[storm_day]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_med
    sound_channels_dynamic      = wind_urban, storm, wind_heavy, out_spooks, out_drone;

[storm_night]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_med
    sound_channels_dynamic      = wind_urban, storm, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;
	
[tuman]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_low
    sound_channels_dynamic      = ambient_urban, wind_urban, out_spooks, out_drone;

[tuman_day]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_wind_low
    sound_channels_dynamic      = ambient_urban, wind_urban, out_spooks, out_drone;

[tuman_night]
    effects                     = 
    max_effect_period        	= 250.0
    min_effect_period        	= 15.0
    sound_channels              = background_Urban_night
    sound_channels_dynamic      = ambient_urban, wind_urban, Insects_night, out_spooks, out_drone, out_night_amb, out_dark_amb;