;------------------------------------------------------------------------------------------------ [wpn_wa2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_wa2000_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\wa2000" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 64 inv_grid_y = 70 inv_name = st_wpn_wa2000 inv_name_short = st_wpn_wa2000 description = st_wpn_wa2000_descr kind = w_sniper inv_weight = 7.65 cost = 90000 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_wa2000_hud visual = dynamics\weapons\wpn_wa2000\wpn_wa2000.ogf position = -0.026, -0.130, 0 orientation = 0, 0, 0 fire_point = 0, 0.195, 0.777 fire_point2 = 0, 0.195, 0.777 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 8 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0, 0.129, 0.192 shell_dir = 0, 0, 0.4 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 400 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_current = 10 ammo_elapsed = 0 ammo_limit = 10 ammo_mag_size = 6 startup_ammo = 10 scope_status = 1 scope_dynamic_zoom = on scope_name = wpn_addon_scope scope_texture = wpn_crosshair_mark4 scope_x = 49 scope_y = 7 scope_zoom_factor = 10 silencer_name = wpn_addon_silencer silencer_status = 0 silencer_x = 281 silencer_y = 17 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.0, 1.0, 1.0, 1.0 hit_type = fire_wound fire_distance = 1200 bullet_speed = 840 rpm = 45 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.3 reload_dof = 0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9 fire_dispersion_base = 0.1 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.0055 misfire_end_condition = 0.1 misfire_end_prob = 0.07 condition_queue_shot_dec = 0.0055 condition_shot_dec = 0.0055 cam_return = 1 cam_relax_speed = 4.5 cam_dispersion = 2.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.5 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.25 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.8 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.65 PDM_disp_accel_factor = 3.0 PDM_disp_base = 1.3 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 0.75 holder_range_modifier = 2.00 min_radius = 50 max_radius = 90 hit_probability_gd_novice = 1.0 hit_probability_gd_stalker = 1.0 hit_probability_gd_veteran = 1.0 hit_probability_gd_master = 1.0 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 snd_reload = weapons\librarian_wa2k\reload snd_reload_empty = weapons\librarian_wa2k\reload_empty snd_reload_misfire = weapons\librarian_wa2k\unjam [wpn_wa2000_hud]:hud_base item_visual = anomaly_weapons\wpn_wa2000\wpn_wa2000_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = -0.0482, -0.000801, -0.008539 hands_orientation_16x9 = -0.0482, -0.000801, -0.008539 hands_position = -0.013067, 0.017923, 0.009749 hands_position_16x9 = -0.013067, 0.017923, 0.009749 aim_hud_offset_pos = -0.10485, -0.004192, -0.081033 aim_hud_offset_pos_16x9 = -0.10485, -0.004192, -0.081033 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.095869, -0.024198, 0.014087 lowered_hud_offset_pos_16x9 = 0.095869, -0.024198, 0.014087 lowered_hud_offset_rot = 0.101423, -0.80112, 0.122058 lowered_hud_offset_rot_16x9 = 0.101423, -0.80112, 0.122058 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = wa2k_hand_holster, wa2k_idle anm_idle = wa2k_hand_idle, wa2k_idle anm_idle_aim = wa2k_hand_idle_aim, wa2k_idle anm_idle_aim_moving = wa2k_hand_moving, wa2k_idle, 0.75 anm_idle_aim_moving_crouch = wa2k_hand_moving, wa2k_idle, 0.7 anm_idle_moving = wa2k_hand_moving, wa2k_idle anm_idle_sprint = wa2k_hand_sprint, wa2k_idle, 1.1 anm_reload = wa2k_hand_reload, wa2k_reload anm_reload_empty = wa2k_hand_reload_empty, wa2k_reload_empty anm_reload_misfire = wa2k_hand_unjam, wa2k_unjam anm_shots = wa2k_hand_shoot, wa2k_shoot anm_show = wa2k_hand_draw, wa2k_idle shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.037, 0.063, 0.118 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = -0.011, 0.073565, 0.659957 fire_point2 = 0, -0.008, 0.408