-- @ Version: SCREEN SPACE SHADERS - UPDATE 21 -- @ Description: Water script -- @ Author: https://www.moddb.com/members/ascii1457 -- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders -- Settings local ssfx_water_res = 0 local ssfx_water_blur = 0 local ssfx_water_blur_pattern = 0 local ssfx_water_parallax_height = 0 local ssfx_water_distortion = 0 local ssfx_water_turbidity = 0 local ssfx_water_softborder = 0 local ssfx_water_reflection = 0 local ssfx_water_specular = 0 local ssfx_water_caustics = 0 local ssfx_water_ripples = 0 -- Internal vars module_installed = true local function apply_water_settings() -- Apply commands get_console():execute("ssfx_water (" .. ssfx_water_res .. "," .. ssfx_water_blur .. "," .. ssfx_water_blur_pattern .. ",0)") get_console():execute("ssfx_water_setup1 (" .. ssfx_water_distortion .. "," .. ssfx_water_turbidity .. "," .. ssfx_water_softborder .."," .. ssfx_water_parallax_height .. ")") get_console():execute("ssfx_water_setup2 (" .. ssfx_water_reflection .. "," .. ssfx_water_specular .. "," .. ssfx_water_caustics .."," .. ssfx_water_ripples .. ")") end local function update_settings() -- Get settings module_id = "water" ssfx_water_res = ssfx_001_mcm.ssfx_get_setting(module_id, "ssr_res", ssfx_water_settings) ssfx_water_blur = ssfx_001_mcm.ssfx_get_setting(module_id, "blur", ssfx_water_settings) ssfx_water_blur_pattern = ssfx_001_mcm.ssfx_get_setting(module_id, "blur_pattern", ssfx_water_settings) ssfx_water_parallax_height = ssfx_001_mcm.ssfx_get_setting(module_id, "parallax_height", ssfx_water_settings) ssfx_water_distortion = ssfx_001_mcm.ssfx_get_setting(module_id, "distortion", ssfx_water_settings) ssfx_water_turbidity = ssfx_001_mcm.ssfx_get_setting(module_id, "turbidity", ssfx_water_settings) * 10 ssfx_water_softborder = ssfx_001_mcm.ssfx_get_setting(module_id, "softborder", ssfx_water_settings) ssfx_water_reflection = ssfx_001_mcm.ssfx_get_setting(module_id, "reflection_int", ssfx_water_settings) ssfx_water_specular = ssfx_001_mcm.ssfx_get_setting(module_id, "specular_int", ssfx_water_settings) * 6 ssfx_water_caustics = ssfx_001_mcm.ssfx_get_setting(module_id, "caustics_int", ssfx_water_settings) ssfx_water_ripples = ssfx_001_mcm.ssfx_get_setting(module_id, "ripples_int", ssfx_water_settings) ssfx_water_res = 1.0 / ssfx_water_res -- Apply settings apply_water_settings() end function on_game_start() -- General Functions RegisterScriptCallback("on_option_change", update_settings) -- Read and apply settigns update_settings() end