// [ SETTINGS ] [ SCREEN SPACE SHADOWS ] #define G_SSS_INTENSITY 1.0f // Shadow general intensity. [ 0.5f = 50% ~ 1.0f = 100% ] #define G_SSS_DETAIL 0.003f // Limit detail. [ Closer to 0 == more detail ] #define G_SSS_WEAPON_LENGTH 0.09f // Weapon maximum shadow length.