function normal (shader, t_base, t_second, t_detail) shader:begin ("model_def_hq","base_lplanes") : fog (true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_bump") :texture (t_base.."_bump") shader:sampler ("s_bumpX") :texture (t_base.."_bump#") end