;Determines the spawn percentage per each anomaly and max number of them [spawn_properties] spawn_percent = 0.5 anomaly_max_number = 16 anomaly_max_active = 38 ; Unused ;Determines the range of anomaly radius [radius_properties] min_radius = 2 max_radius = 3 ;Determines the list of anomalies that can be spawned [anomaly_types] ;zone_mine_zharka zone_mine_flash zone_mine_ghost zone_mine_cdf zone_mine_point zone_mine_umbra zone_mine_sphere zone_mine_gold zone_mine_thorn zone_mine_seed zone_field_radioactive_weak zone_field_radioactive_average zone_field_radioactive_strong zone_radioactive_weak ;zone_radioactive_average ;zone_radioactive_strong zone_mine_acidic_weak ;zone_mine_acidic_average ;zone_mine_acidic_strong zone_mine_electric_weak ;zone_mine_electric_average ;zone_mine_electric_strong zone_mine_thermal_weak ;zone_mine_thermal_average ;zone_mine_thermal_strong zone_mine_gravitational_weak zone_mine_gravitational_average zone_mine_gravitational_strong zone_no_gravity ;Determines the smarts around which anomalies will be created [available_smarts] ; rad_after_valley rad_rusty_forest_center ; rad_bloodsucker rad_pseudodogs rad_snork1 rad_snork2 rad_valley ; rad_valley_dogs rad_zombied1 rad_zombied2 ; rad2_loner_0000 rad2_loner_0001 ; rad2_loner_0002 ;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) [available_smarts_reduced] rad_bloodsucker ; rad_pseudodogs ; rad_snork1 rad_valley_dogs rad_after_valley rad2_loner_0000 rad2_loner_0002