;----------- Àíîìàëèÿ Õâàòàëêà ----------------------- [zone_unknown]:zone_base GroupControlSection = spawn_group_zone $spawn = "zones\ameba\hvatalka" ;$prefetch = 64 $def_sphere = 2.5 class = ZS_BFUZZ visual = dynamics\anomaly\anomaly_hvatalka min_speed_to_react = 1.00 ; 1.00 < 2.00 ef_anomaly_type = 2 ef_weapon_type = 14 hit_impulse_scale = 01 effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà sound = zone_mosquito_bald postprocess = postprocess_fuzz shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 ;----------- Anomaly settings ----------------------- ;min_start_power = 0.49 max_start_power = 0.5 attenuation = 1 ;period = 1 idle_particles = anomaly2\pux_idle blowout_particles = _samples_particles_\pux_atack idle_small_particles = anomaly2\effects\gele_00 idle_big_particles = _samples_particles_\pux_atack blowout_sound = ambient\rnd_outdoor\rnd_fly2 hit_sound = ambient\rnd_outdoor\rnd_fly1 entrance_sound = ambient\rnd_outdoor\rnd_flies_1 hit_type = strike disable_time = 10000 disable_time_small = -1 disable_idle_time = 50000 ignore_nonalive = false ignore_small = false ignore_artefacts = true awaking_time = 100 blowout_time = 7000 accamulate_time = 250 attack_animation_start = 0 attack_animation_end = 5000 blowout_light = off idle_light = off ;visible_by_detector = on blowout_wind = off ;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ ;spawn_blowout_artefacts = off