;------------------------------------------------------------------------------------------------ [wpn_rpk]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpk_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 35 inv_grid_y = 18 inv_name = st_wpn_rpk inv_name_short = st_wpn_rpk description = st_wpn_rpk_descr kind = w_rifle inv_weight = 4.8 cost = 35860 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_rpk_hud visual = dynamics\weapons\wpn_rpk\wpn_rpk.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.216, 0.174 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\762x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_rpk, up_gr_seconab_rpk, up_gr_thirdab_rpk, up_gr_fourtab_rpk, up_gr_fifthab_rpk, up_gr_fifthcd_rpk installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 1450 upgr_icon_y = 800 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad ammo_elapsed = 40 ammo_mag_size = 40 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_pbs1 silencer_status = 0 silencer_x = 274 silencer_y = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 120 grenade_launcher_y = 9 launch_speed = 0 hit_impulse = 25 hit_power = 0.585, 0.585, 0.585, 0.585 hit_type = fire_wound fire_distance = 900 bullet_speed = 735 rpm = 600 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.4 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 8.5 fire_dispersion_base = 0.33 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.007 misfire_end_condition = 0.14 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.445 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0006 cam_max_angle = 200.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.06 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.445 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0001 zoom_cam_max_angle = 200.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.06 PDM_disp_accel_factor = 2.5 PDM_disp_base = 1.15 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_rpk_hud]:hud_base item_visual = anomaly_weapons\wpn_rpk\wpn_rpk_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0765, 0.031, -0.14 aim_hud_offset_pos_16x9 = -0.0765, 0.031, -0.14 aim_hud_offset_rot = 0.0046, 0.0003, 0 aim_hud_offset_rot_16x9 = 0.0046, 0.0003, 0 lowered_hud_offset_pos_16x9 = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_hide = blnd_rpk_holster, idle, 0.95 anm_idle = blnd_rpk_idle, idle, 0.75 anm_idle_aim = blnd_rpk_idle_ads anm_idle_aim_moving = blnd_rpk_idle_ads anm_idle_aim_moving_crouch = blnd_rpk_idle_ads anm_idle_moving = blnd_rpk_walk, idle, 0.92 anm_idle_sprint = blnd_rpk_sprint, idle, 1.2 anm_reload = blnd_rpk_reload, reload anm_reload_empty = blnd_rpk_reload_empty, reload_empty anm_reload_misfire = blnd_rpk_unjam, unjam, 1 anm_shots = blnd_rpk_shoot, shoot anm_show = blnd_rpk_draw, idle, 0.85 anm_switch_mode = blnd_rpk_firemode, idle, 1 shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_rpk74]:wpn_rpk parent_section = wpn_rpk74 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 35 inv_grid_y = 14 inv_name = st_wpn_rpk74 inv_name_short = st_wpn_rpk74 description = st_wpn_rpk74_descr kind = w_rifle cost = 38980 repair_type = rifle_5 hud = wpn_rpk74_hud visual = dynamics\weapons\wpn_rpk\wpn_rpk74.ogf upgrades = up_gr_firstab_rpk74, up_gr_seconab_rpk74, up_gr_thirdab_rpk74, up_gr_fourtab_rpk74, up_gr_fifthab_rpk74, up_gr_fifthcd_rpk74 upgr_icon_x = 0 upgr_icon_y = 200 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 45 ammo_mag_size = 45 scopes = 1p29, kobra, ps01 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_tgp-a silencer_status = 2 silencer_x = 274 silencer_y = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 120 grenade_launcher_y = 9 hit_power = 0.51, 0.51, 0.51, 0.51 fire_distance = 1000 bullet_speed = 925 rpm = 650 zoom_enabled = true zoom_rotate_time = 0.4 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.28 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.84 misfire_start_prob = 0.007 misfire_end_condition = 0.14 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.345 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0006 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.55 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.345 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0001 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.05 PDM_disp_accel_factor = 2.5 PDM_disp_base = 1.1 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_rpk74_hud]:hud_base item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0765, 0.031, -0.14 aim_hud_offset_pos_16x9 = -0.0765, 0.031, -0.14 aim_hud_offset_rot = 0.0046, 0.0003, 0 aim_hud_offset_rot_16x9 = 0.0046, 0.0003, 0 lowered_hud_offset_pos_16x9 = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_hide = blnd_rpk_holster, idle, 0.95 anm_idle = blnd_rpk_idle, idle, 0.75 anm_idle_aim = blnd_rpk_idle_ads anm_idle_aim_moving = blnd_rpk_idle_ads anm_idle_aim_moving_crouch = blnd_rpk_idle_ads anm_idle_moving = blnd_rpk_walk, idle, 0.92 anm_idle_sprint = blnd_rpk_sprint, idle, 1.2 anm_reload = blnd_rpk_reload, reload anm_reload_empty = blnd_rpk_reload_empty, reload_empty anm_reload_misfire = blnd_rpk_unjam, unjam, 1 anm_shots = blnd_rpk74_shoot, shoot anm_show = blnd_rpk_draw, idle, 0.85 shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_rpk74_1p29]:wpn_rpk74 1icon_layer = 1p29 1icon_layer_x = 42 1icon_layer_y = 0 inv_weight = 5.6 hud = wpn_rpk74_1p29_hud visual = dynamics\weapons\wpn_rpk\wpn_rpk74_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.38 [wpn_rpk74_1p29_hud]:wpn_rpk74_hud item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_1p29_hud.ogf aim_hud_offset_pos = -0.076, 0.002, -0.08 aim_hud_offset_pos_16x9 = -0.076, 0.002, -0.08 ;------------------------------------------------------------------------------------------------ [wpn_rpk74_kobra]:wpn_rpk74 1icon_layer = kobra 1icon_layer_x = 53 1icon_layer_y = 4 inv_weight = 5.2 hud = wpn_rpk74_kobra_hud visual = dynamics\weapons\wpn_rpk\wpn_rpk74_kobra.ogf [wpn_rpk74_kobra_hud]:wpn_rpk74_hud item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_kobra_hud.ogf aim_hud_offset_pos = -0.074, 0.002, -0.08 aim_hud_offset_pos_16x9 = -0.074, 0.002, -0.08 ;------------------------------------------------------------------------------------------------ [wpn_rpk74_ps01]:wpn_rpk74 1icon_layer = ps01 1icon_layer_x = 20 1icon_layer_y = 2 inv_weight = 5.42 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.38 [wpn_rpk_sk1_hud]:wpn_rpk_hud item_visual = anomaly_weapons\wpn_rpk\wpn_rpk_sk1_hud.ogf aim_hud_offset_pos = -0.068, 0.022, -0.08 aim_hud_offset_pos_16x9 = -0.068, 0.022, -0.08