;------------------------------------------------------------------------------------------------ [wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz34_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\toz-34" scheduled = off cform = skeleton class = WP_BM16 slot = 2 animation_slot = 3 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 30 inv_name = st_wpn_toz34 inv_name_short = st_wpn_toz34 description = st_wpn_toz34_descr kind = w_shotgun inv_weight = 3.2 cost = 14800 repair_type = shotgun weapon_class = shotgun hud = wpn_toz34_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf position = -0.023, -0.14, 0.00 orientation = 0, 30, 0 fire_point = 0, 0.168, 0.755 fire_point2 = 0, 0.168, 0.755 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.15 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0, 0.183, 0.07 light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34 installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 upgr_icon_x = 1450 upgr_icon_y = 550 upgr_icon_width = 300 upgr_icon_height = 50 tri_state_reload = off ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 2 ammo_mag_size = 2 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 0.8, 0.8, 0.8, 0.8 hit_type = fire_wound fire_distance = 400 bullet_speed = 370 rpm = 1000 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true control_inertion_factor = 1.0f crosshair_inertion = 7.3 fire_dispersion_base = 0.75 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0019 condition_shot_dec = 0.0025 cam_return = 0 cam_relax_speed = 4.0 cam_dispersion = 14.44 cam_dispersion_frac = 0.9 cam_dispersion_inc = 3.96 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 10.55 zoom_cam_relax_speed = 4.0 zoom_cam_dispersion = 14.72 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 3.18 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 10.53 PDM_disp_accel_factor = 1.955 PDM_disp_base = 1.85 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.95 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 127 kill_msg_y = 82 kill_msg_width = 97 kill_msg_height = 23 [wpn_toz34_hud]:hud_base item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0604, 0.0456, -0.08 aim_hud_offset_pos_16x9 = -0.0604, 0.0456, -0.08 aim_hud_offset_rot = 0, 0.00, 0 aim_hud_offset_rot_16x9 = 0, 0.00, 0 anm_hide = blnd_toz34_holster_arms, idle, 1.1 anm_hide_0 = blnd_toz34_holster_arms, idle, 1.1 anm_hide_1 = blnd_toz34_holster_arms, idle, 1.1 anm_hide_2 = blnd_toz34_holster_arms, idle, 1.1 anm_idle = blnd_toz34_idle_arms, idle anm_idle_0 = blnd_toz34_idle_arms, idle anm_idle_1 = blnd_toz34_idle_arms, idle anm_idle_2 = blnd_toz34_idle_arms, idle anm_idle_aim = blnd_toz34_idleads_arms, idle, 0.10 anm_idle_aim_0 = blnd_toz34_idleads_arms, idle, 0.10 anm_idle_aim_1 = blnd_toz34_idleads_arms, idle, 0.10 anm_idle_aim_2 = blnd_toz34_idleads_arms, idle, 0.10 anm_idle_aim_moving = blnd_toz34_idleads_arms, idle, 0.10 anm_idle_aim_moving_crouch = blnd_toz34_idleads_arms, idle, 0.10 anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2 anm_reload_1 = blnd_toz34_reload_arms, reload, 1.0 anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.1 anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2 anm_shot_1 = blnd_toz34_shoot_arms, idle anm_shot_2 = blnd_toz34_shoot2_arms, idle anm_show = blnd_toz34_draw_arms, idle, 1.1 anm_show_0 = blnd_toz34_draw_arms, idle, 1.1 anm_show_1 = blnd_toz34_draw_arms, idle, 1.1 anm_show_2 = blnd_toz34_draw_arms, idle, 1.1 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.4 ;------------------------------------------------------------------------------------------------ [wpn_toz34_bull]:wpn_toz34 inv_grid_y = 31 inv_name = st_wpn_toz34_bull inv_name_short = st_wpn_toz34_bull description = st_wpn_toz34_bull_descr inv_weight = 3.9 cost = 98950 hud = wpn_toz34_bull_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_bull.ogf flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 upgrades = installed_upgrades = upgrade_scheme = ammo_class = ammo_12x76_bull ammo_elapsed = 2 ammo_mag_size = 2 hit_impulse = 100 hit_power = 1, 1, 1, 1 fire_distance = 500 bullet_speed = 450 rpm = 200 fire_dispersion_base = 0.3 misfire_start_condition = 0.7 ; 0.78 misfire_start_prob = 0.003 misfire_end_condition = 0.09 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.002 condition_shot_dec = 0.0025 cam_return = 0 cam_relax_speed = 8.0 cam_dispersion = 20.92 cam_dispersion_frac = 1 cam_dispersion_inc = 1 cam_max_angle = 50.0 cam_max_angle_horz = 80.0 cam_step_angle_horz = 80.98 zoom_cam_relax_speed = 8.0 zoom_cam_dispersion = 20.43 zoom_cam_dispersion_frac = 1 zoom_cam_dispersion_inc = 1 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 80.0 zoom_cam_step_angle_horz = 80.93 cam_relax_speed_ai = 360 snd_shoot = weapons\rpg7\rpg7_shot [wpn_toz34_bull_hud]:wpn_toz34_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_bull_hud.ogf aim_hud_offset_pos = -0.06,0.018,-0.2 aim_hud_offset_pos_16x9 = -0.06,0.018,-0.2 ;------------------------------------------------------------------------------------------------ [wpn_toz34_custom]:wpn_toz34 inv_grid_y = 32 inv_name = st_wpn_toz34_custom inv_name_short = st_wpn_toz34_custom cost = 16680 hud = wpn_toz34_sk2_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk2.ogf installed_upgrades = up_secona_toz34 rpm = 1200 fire_dispersion_base = 0.73 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.003 misfire_end_condition = 0.1 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0020 condition_shot_dec = 0.0026 [wpn_toz34_sk2_hud]:wpn_toz34_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_toz34_decor]:wpn_toz34 inv_grid_y = 31 inv_name = st_wpn_toz34_decor inv_name_short = st_wpn_toz34_decor cost = 18550 hud = wpn_toz34_sk1_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk1.ogf installed_upgrades = up_firsta_toz34 rpm = 1100 fire_dispersion_base = 0.75 misfire_start_condition = 0.7 ; 0.78 misfire_start_prob = 0.003 misfire_end_condition = 0.09 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0028 [wpn_toz34_sk1_hud]:wpn_toz34_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_toz34_mark4]:wpn_toz34 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 35 inv_grid_y = 30 inv_name = st_wpn_toz34_mark4 inv_name_short = st_wpn_toz34_mark4 description = st_wpn_toz34_mark4_descr cost = 36860 hud = wpn_toz34_mark4_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_mark4.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_findot scope_zoom_factor = 20 hit_power = 0.82, 0.82, 0.82, 0.82 bullet_speed = 390 rpm = 800 zoom_enabled = true zoom_rotate_time = 0.25 fire_dispersion_base = 0.36 misfire_start_condition = 0.7 ; 0.76 misfire_start_prob = 0.003 misfire_end_condition = 0.08 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0025 condition_shot_dec = 0.0031 [wpn_toz34_mark4_hud]:wpn_toz34_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_mark4_hud.ogf hands_position = 0.01, -0.01, -0.1 hands_position_16x9 = 0.01, -0.01, -0.1 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.07, 0.0, -0.01 aim_hud_offset_pos_16x9 = -0.07, 0.0, -0.01 aim_hud_offset_rot = 0, 0.00, 0 aim_hud_offset_rot_16x9 = 0, 0.00, 0 ;------------------------------------------------------------------------------------------------ [wpn_toz34_obrez]:wpn_toz34,wpn_toz34_obrez_sounds inv_grid_height = 1 inv_grid_width = 3 inv_grid_x = 44 inv_grid_y = 55 inv_name = st_wpn_toz34_obrez inv_name_short = st_wpn_toz34_obrez description = st_wpn_toz34_obrez_descr inv_weight = 2.1 cost = 10860 hud = wpn_toz34_obrez_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez.ogf upgrades = up_gr_firstab_toz34_obrez, up_gr_seconab_toz34_obrez, up_gr_thirdab_toz34_obrez installed_upgrades = upgrade_scheme = upgrade_scheme_bm16 hit_impulse = 30 hit_power = 0.50, 0.50, 0.50, 0.50 fire_distance = 300 bullet_speed = 300 rpm = 1200 control_inertion_factor = 1.0f crosshair_inertion = 4.5 fire_dispersion_base = 0.90 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.007 misfire_end_condition = 0.05 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0020 condition_shot_dec = 0.0026 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 20.0 cam_dispersion_frac = 0.7 cam_dispersion_inc = 2.0 cam_max_angle = 30.0 cam_max_angle_horz = 25.0 cam_step_angle_horz = 28.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 20.0 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 2.5 zoom_cam_max_angle = 30.0 zoom_cam_max_angle_horz = 30.0 zoom_cam_step_angle_horz = 20.0 [wpn_toz34_obrez_hud]:wpn_toz34_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_hud.ogf anm_hide = blnd_toz34_holster_arms, idle, 1.5 anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5 anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5 anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5 anm_idle = blnd_toz34_idle_arms, idle anm_idle_0 = blnd_toz34_idle_arms, idle anm_idle_1 = blnd_toz34_idle_arms, idle anm_idle_2 = blnd_toz34_idle_arms, idle anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2 anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2 anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2 anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2 anm_shot_1 = blnd_toz34_shoot_arms, idle anm_shot_2 = blnd_toz34_shoot2_arms, idle anm_show = blnd_toz34_draw_arms, idle, 1.5 anm_show_0 = blnd_toz34_draw_arms, idle, 1.5 anm_show_1 = blnd_toz34_draw_arms, idle, 1.5 anm_show_2 = blnd_toz34_draw_arms, idle, 1.5 hands_position = 0, -0.001, 0.03 hands_position_16x9 = 0, -0.001, 0.03 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.059, 0.045, 0 aim_hud_offset_pos_16x9 = -0.059, 0.045, 0 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_toz34_obrez_custom]:wpn_toz34_obrez inv_grid_y = 57 inv_name = st_wpn_toz34_obrez_custom inv_name_short = st_wpn_toz34_obrez_custom cost = 12690 hud = wpn_toz34_obrez_sk2_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk2.ogf rpm = 1200 fire_dispersion_base = 0.90 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.003 misfire_end_condition = 0.045 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0028 [wpn_toz34_obrez_sk2_hud]:wpn_toz34_obrez_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk2_hud.ogf anm_hide = blnd_toz34_holster_arms, idle, 1.5 anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5 anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5 anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5 anm_idle = blnd_toz34_idle_arms, idle anm_idle_0 = blnd_toz34_idle_arms, idle anm_idle_1 = blnd_toz34_idle_arms, idle anm_idle_2 = blnd_toz34_idle_arms, idle anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2 anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2 anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2 anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2 anm_shot_1 = blnd_toz34_shoot_arms, idle anm_shot_2 = blnd_toz34_shoot2_arms, idle anm_show = blnd_toz34_draw_arms, idle, 1.5 anm_show_0 = blnd_toz34_draw_arms, idle, 1.5 anm_show_1 = blnd_toz34_draw_arms, idle, 1.5 anm_show_2 = blnd_toz34_draw_arms, idle, 1.5 hands_position = 0, -0.001, 0.03 hands_position_16x9 = 0, -0.001, 0.03 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.059, 0.045, 0 aim_hud_offset_pos_16x9 = -0.059, 0.045, 0 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_toz34_obrez_decor]:wpn_toz34_obrez inv_grid_y = 56 inv_name = st_wpn_toz34_obrez_decor inv_name_short = st_wpn_toz34_obrez_decor cost = 13880 hud = wpn_toz34_obrez_sk1_hud visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk1.ogf installed_upgrades = up_firsta_toz34_obrez rpm = 1100 fire_dispersion_base = 0.90 misfire_start_condition = 0.7 ; 0.66 misfire_start_prob = 0.003 misfire_end_condition = 0.04 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0024 condition_shot_dec = 0.003 [wpn_toz34_obrez_sk1_hud]:wpn_toz34_obrez_hud item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk1_hud.ogf anm_hide = blnd_toz34_holster_arms, idle, 1.5 anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5 anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5 anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5 anm_idle = blnd_toz34_idle_arms, idle anm_idle_0 = blnd_toz34_idle_arms, idle anm_idle_1 = blnd_toz34_idle_arms, idle anm_idle_2 = blnd_toz34_idle_arms, idle anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90 anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90 anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2 anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2 anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2 anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2 anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2 anm_shot_1 = blnd_toz34_shoot_arms, idle anm_shot_2 = blnd_toz34_shoot2_arms, idle anm_show = blnd_toz34_draw_arms, idle, 1.5 anm_show_0 = blnd_toz34_draw_arms, idle, 1.5 anm_show_1 = blnd_toz34_draw_arms, idle, 1.5 anm_show_2 = blnd_toz34_draw_arms, idle, 1.5 hands_position = 0, -0.001, 0.03 hands_position_16x9 = 0, -0.001, 0.03 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.059, 0.045, 0 aim_hud_offset_pos_16x9 = -0.059, 0.045, 0 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0