function normal (shader, t_base, t_second, t_detail) shader:begin ("model_env_lq","model_exohealth") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (2,true) : distort (true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_lmap"):texture ("ui\\ui_mono_noise") end