#include "common.h" #include "skin.h" // KRodin: TODO: Вынести в common? float4 proj_to_screen(float4 proj) { float4 screen = proj; screen.x = (proj.x + proj.w); screen.y = (proj.w - proj.y); screen.xy *= 0.5; return screen; } struct vf { float4 hpos : POSITION; float2 tc0 : TEXCOORD0; // base float4 tc1 : TEXCOORD1; // screen coords }; vf _main (v_model v) { vf o; o.hpos = mul(m_WVP, v.P); // xform, input in world coords o.tc0 = v.tc.xy; // copy tc o.tc1 = proj_to_screen(o.hpos); o.tc1.xy /= o.tc1.w; return o; } ///////////////////////////////////////////////////////////////////////// #ifdef SKIN_NONE vf main(v_model v) { return _main(v); } #endif #ifdef SKIN_0 vf main(v_model_skinned_0 v) { return _main(skinning_0(v)); } #endif #ifdef SKIN_1 vf main(v_model_skinned_1 v) { return _main(skinning_1(v)); } #endif #ifdef SKIN_2 vf main(v_model_skinned_2 v) { return _main(skinning_2(v)); } #endif #ifdef SKIN_3 vf main(v_model_skinned_3 v) { return _main(skinning_3(v)); } #endif #ifdef SKIN_4 vf main(v_model_skinned_4 v) { return _main(skinning_4(v)); } #endif