function normal (shader, t_base, t_second, t_detail) shader :begin ("model_def_lqs","simple") :fog (true) shader :sampler ("s_base") :texture (t_base) end function l_spot (shader, t_base, t_second, t_detail) r1_lspot (shader, t_base, "model_def_spot") end function l_point (shader, t_base, t_second, t_detail) r1_lpoint (shader, t_base, "model_def_point") end