#include "common.h" #include "sload.h" float4 pda_params; float4 main( p_flat I ) : SV_Target { //f_deffer O; // diffuse float3 D = tbase (I.tcdh); // IN: rgb.a D = SRGBToLinear(D); float brightness = clamp(pda_params.x, 0, 0.01); float4 color = float4(D.rgb,1); color *= float4(brightness,brightness,brightness,brightness); return color; }