function normal (shader, t_base, t_second, t_detail) shader:begin ("deffer_model_flat","deffer_base_flat") : fog (false) : emissive (true) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture ("s_base", t_base) shader:dx10sampler ("smp_base") shader:dx10stencil ( true, cmp_func.always, 255 , 127, stencil_op.keep, stencil_op.replace, stencil_op.keep) shader:dx10stencil_ref (1) end function l_special (shader, t_base, t_second, t_detail) shader:begin ("deffer_model_flat", "accum_emissivelel") : zb (true,false) : fog (false) : emissive (true) shader:dx10texture ("s_base", t_base) shader:dx10sampler ("smp_base") end