;Determines the spawn percentage per each anomaly and max number of them [spawn_properties] spawn_percent = 0.30 anomaly_max_number = 25 anomaly_max_active = 20 ;Determines the range of anomaly radius [radius_properties] min_radius = 2 max_radius = 3 ;Determines the list of anomalies that can be spawned [anomaly_types] ;zone_mine_acid ;zone_mine_electra ;zone_mine_zharka zone_mine_flash zone_mine_ghost zone_mine_mefistotel zone_mine_cdf zone_mine_point zone_mine_umbra zone_mine_sphere zone_no_gravity zone_mine_thorn ;;---------------------------- zone_field_radioactive_weak zone_field_radioactive_average ;zone_field_radioactive_strong ;;---------------------------- ;zone_radioactive_weak ;zone_radioactive_average ;zone_radioactive_strong ;;---------------------------- zone_mine_acidic_weak zone_mine_acidic_average ;zone_mine_acidic_strong ;;---------------------------- zone_mine_electric_weak zone_mine_electric_average zone_mine_electric_strong ;;---------------------------- zone_mine_thermal_weak zone_mine_thermal_average zone_mine_thermal_strong ;;---------------------------- zone_mine_gravitational_weak zone_mine_gravitational_average ;zone_mine_gravitational_strong ;Determines the smarts around which anomalies will be created [available_smarts] grim_10 ;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) [available_smarts_reduced] grim_1 grim_2 grim_3 grim_4 grim_7 grim_8 grim_9 grim_11 grim_13 grim_14