[beh@general] ;sound_idle = state behavior_state = beh_move target = waypoint walk_dist = 100 jog_dist = 220 wait_anim = walk walk_anim = walk jog_anim = walk run_anim = walk delay_anim = guard gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false meet = meet@general wounded = wounded@no_wound use_camp = false path_end = loop turn_on_campfire = false invulnerable = true [meet@general] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false snd_on_use = {!dist_to_actor_le(3)} nil meet_on_talking = false trade_enable = false [wounded@no_wound] hp_state = 0|wounded_heavy@help_heavy hp_state_see = 0|wounded_heavy@help_heavy hp_victim = 0|nil hp_fight = 0|false hp_cover = 0|false [logic] suitable = {=check_npc_name(redemption_task_2_hare)} true active = beh@redemption_hare prior = 59 [beh@redemption_hare]:beh@general pt1 = 20000, sit_ass_drink_vodka | pos: -222.5, -19.85, -163.7 look: -221.2, -19.9, -161.4