[smart_terrain] squad_id = 4 max_population = 1 respawn_params = respawn@bar_zastava respawn_only_smart = false respawn_idle = 43200 respawn_radius = 1000 ;arrive_dist = 0 ;smart_control = nil ;att_restr = bar_dolg_territory ;def_restr = bar_dolg_territory ;safe_restr = nil ;spawn_point = nil [respawn@bar_zastava] ;-- Type: checkpoint ;spawn_duty@advanced ;spawn_duty@veteran ;spawn_duty_special ;spawn_freedom_special spawn_deserted_base ;[spawn_duty@advanced] ;spawn_squads = duty_sim_squad_advanced, duty_sim_squad_advanced, duty_sim_squad_novice ;spawn_num = {+bar_zastava_minigunner_dead +bar_zastava_duty_guard1_dead +bar_zastava_duty_guard2_dead +bar_zastava_duty_guard3_dead +bar_zastava_duty_guard4_dead +bar_zastava_duty_guard5_dead +bar_zastava_duty_guard6_dead +bar_zastava_duty_guard7_dead +bar_zastava_duty_guard8_dead +bar_zastava_duty_guard9_dead -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead} ;[spawn_duty@veteran] ;spawn_squads = duty_sim_squad_veteran, duty_sim_squad_veteran, duty_sim_squad_advanced ;spawn_num = {+bar_zastava_minigunner_dead +bar_zastava_duty_guard1_dead +bar_zastava_duty_guard2_dead +bar_zastava_duty_guard3_dead +bar_zastava_duty_guard4_dead +bar_zastava_duty_guard5_dead +bar_zastava_duty_guard6_dead +bar_zastava_duty_guard7_dead +bar_zastava_duty_guard8_dead +bar_zastava_duty_guard9_dead -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead} ;[spawn_duty_special] ;spawn_squads = bar_duty_security_squad_leader_squad ;spawn_num = {!squad_exist(bar_duty_security_squad_leader_squad) -bar_dolg_leader_dead} 1, 0 ;{-bar_dolg_petrenko_dead} ;[spawn_freedom_special] ;spawn_squads = bar_freedom_security_squad ;spawn_num = {!squad_exist(bar_freedome_security_squad) =actor_community(actor_freedom) +bar_dolg_leader_dead +bar_dolg_petrenko_dead -bar_stalker_barman_dead} 1, 0 [spawn_deserted_base] Normal mutants - Rates of groups: ( 1 dog + 3 snork + 1 fracture ) spawn_squads = simulation_mix_dogs, simulation_snork, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture spawn_num = {+bar_stalker_barman_dead +bar_dolg_leader_dead +bar_dolg_petrenko_dead} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] bar_zastava_minigunner_excl = bar\bar_zastava_smart.ltx faction_base_defense_enemy1 = bar\bar_zastava_smart.ltx faction_base_defense_enemy2 = bar\bar_zastava_smart.ltx faction_base_defense_enemy3 = bar\bar_zastava_smart.ltx duty_guard1 = bar\bar_zastava_smart.ltx duty_guard2 = bar\bar_zastava_smart.ltx duty_guard3 = bar\bar_zastava_smart.ltx duty_guard4 = bar\bar_zastava_smart.ltx duty_guard5 = bar\bar_zastava_smart.ltx duty_guard6 = bar\bar_zastava_smart.ltx duty_guard7 = bar\bar_zastava_smart.ltx duty_guard8 = bar\bar_zastava_smart.ltx duty_guard9 = bar\bar_zastava_smart.ltx