[smart_terrain] squad_id = 6 max_population = 1 respawn_params = respawn@ds_kem1 respawn_only_smart = false respawn_idle = 172800 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@ds_kem1] ;-- Type: spawn_all_normal spawn_lurker [spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 3 fleshes/boars ) spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_mix_boar_flesh, simulation_flesh, simulation_boar spawn_num = 1 [spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker ) spawn_squads = simulation_lurker, simulation_lurker_brown spawn_num = {~50} 1, 0 ;[on_changing_level] ;[smart_control] ;[exclusive]