; 0.6 HUD FOV------------------------------------------------------------------------------------------------ [wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params, wpn_saiga_sounds ,wpn_spas12_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\spas12" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 icons_texture = ui\ui_icon_spas inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 1 inv_grid_y = 0 inv_name = st_wpn_spas12_new inv_name_short = st_wpn_spas12_new description = st_wpn_spas12_descr_new kind = w_shotgun inv_weight = 4.13 cost = 29390 repair_type = shotgun weapon_class = shotgun hud = wpn_spas12_hud visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf position = -0.024, -0.081, 0. orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.686 fire_point2 = 0.0, 0.103, 0.686 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0.0, 0.138, 0.07 ;shell_particles = weapons\12ga light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgr_icon_path = ui\ui_icon_spas upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12 installed_upgrades = upgrade_scheme = upgrade_scheme_spas12 upgr_icon_x = 50 upgr_icon_y = 100 upgr_icon_width = 300 upgr_icon_height = 100 tri_state_reload = on fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 8 ammo_mag_size = 8 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 230 silencer_y = 10 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 0.79, 0.79, 0.79, 0.79 hit_type = fire_wound fire_distance = 300 bullet_speed = 340 rpm = 250 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true control_inertion_factor = 1.0f crosshair_inertion = 6.9 fire_dispersion_base = 0.48 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.80 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0022 cam_return = 0 cam_relax_speed = 20 cam_dispersion = 7.88 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.77 zoom_cam_relax_speed = 16 zoom_cam_dispersion = 6.03 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.61 PDM_disp_accel_factor = 1.755 PDM_disp_base = 1.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 91 kill_msg_y = 104 kill_msg_width = 80 kill_msg_height = 20 snd_empty = weapons\spas\empty snd_draw = weapons\spas\draw snd_holster = weapons\spas\holster snd_bore = $no_sound snd_reload_misfire = $no_sound scripted_snd_reload_misfire = weapons\spas\unjam scripted_snd_reload_misfire_empty = $no_sound scripted_snd_sprint2walk = weapons\spas\draw snd_open_weapon = $no_sound snd_add_cartridge = $no_sound snd_add_cartridge_empty = $no_sound snd_close_weapon = weapons\spas\close scripted_snd_open = weapons\spas\open scripted_snd_open_empty = weapons\spas\open_empty ;snd_add_cartridge = $no_sound scripted_snd_add_cartridge = weapons\spas\load scripted_snd_add_cartridge_empty = weapons\spas\load_empty snd_bore_actor = $no_sound ; scripted_snd_ammo_check = weapons\spas\magcheck ; scripted_snd_ammo_check_empty = weapons\spas\magcheck ; scripted_snd_ammo_check_jammed = weapons\spas\magcheck ; scripted_snd_ammo_check_empty_jammed = weapons\spas\magcheck scripted_snd_bore = weapons\spas\inspect scripted_snd_bore_empty = weapons\spas\inspect scripted_snd_bore_jammed = weapons\spas\inspect_jammed scripted_snd_bore_empty_jammed = weapons\spas\inspect [wpn_spas12_hud]:hud_base item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.0, 0.0, 0.0 hands_position_16x9 = 0.0, 0.0, 0.0 hands_orientation = 0.0, 0.0, 0.0 hands_orientation_16x9 = 0.0, 0.0, 0.0 aim_hud_offset_pos = -0.063009, 0.045002, -0.061513 aim_hud_offset_pos_16x9 = -0.063009, 0.045002, -0.061513 aim_hud_offset_rot = 0.0101343, -0.021134, -0.031884 aim_hud_offset_rot_16x9 = 0.0101343, -0.021134, -0.031884 lowered_hud_offset_pos = 0.052129,-0.022413, -0.02 lowered_hud_offset_pos_16x9 = 0.052129,-0.022413, -0.02 lowered_hud_offset_rot = -0.1,-0.6,0.4 lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_open = wpn_spas12_new_open, open anm_open_empty = wpn_spas12_new_open_empty, open_empty anm_add_cartridge_empty = wpn_spas12_new_load_empty, load_empty anm_add_cartridge = wpn_spas12_new_load anm_close = wpn_spas12_new_close, close anm_hide = wpn_spas12_new_holster, idle anm_idle = wpn_spas12_new_idle, idle anm_idle_aim = wpn_spas12_new_aim, idle anm_idle_aim_moving = wpn_spas12_new_walk, idle, 0.75 anm_idle_aim_moving_crouch = wpn_spas12_new_walk, idle, 0.7 anm_idle_moving = wpn_spas12_new_walk, idle anm_idle_sprint = wpn_spas12_new_sprint_less_wavy, idle, 1.2 anm_shots = wpn_spas12_new_shoot_hip anm_show = wpn_spas12_new_draw, idle anm_hide_empty = wpn_spas12_new_holster, idle_empty anm_idle_empty = wpn_spas12_new_idle, idle_empty anm_idle_aim_empty = wpn_spas12_new_aim, idle_empty anm_idle_aim_moving_empty = wpn_spas12_new_walk, idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = wpn_spas12_new_walk, idle_empty, 0.7 anm_idle_moving_empty = wpn_spas12_new_walk, idle_empty anm_idle_sprint_empty = wpn_spas12_new_sprint_less_wavy, idle_empty, 1.2 anm_shot_l = wpn_spas12_new_shoot_hip, shoot_empty anm_show_empty = wpn_spas12_new_draw, idle_empty anm_walk2sprint = wpn_spas12_new_sprint_start, idle, 1.1 anm_walk2sprint_empty = wpn_spas12_new_sprint_start, idle_empty, 1.1 anm_sprint2walk = wpn_spas12_new_sprint_end, idle, anm_sprint2walk_empty = wpn_spas12_new_sprint_end, idle_empty anm_bore_empty = wpn_spas12_new_inspect, idle_empty anm_bore = wpn_spas12_new_inspect, idle anm_reload_misfire = wpn_spas12_new_unjam, unjam anm_reload_misfire_empty = wpn_spas12_new_unjam_empty, idle_empty anm_hide_jammed = wpn_spas12_new_holster, idle_jammed anm_idle_jammed = wpn_spas12_new_idle, idle_jammed anm_idle_aim_jammed = wpn_spas12_new_aim, idle_jammed anm_idle_aim_moving_jammed = wpn_spas12_new_walk, idle_jammed, 0.75 anm_idle_aim_moving_crouch_jammed = wpn_spas12_new_walk, idle_jammed, 0.7 anm_idle_moving_jammed = wpn_spas12_new_walk, idle_jammed anm_idle_sprint_jammed = wpn_spas12_new_sprint_less_wavy, idle_jammed, 1.2 anm_show_jammed = wpn_spas12_new_draw, idle_jammed anm_bore_jammed = wpn_spas12_new_inspect_jammed, idle_jammed anm_walk2sprint_jammed = wpn_spas12_new_sprint_start, idle_jammed, 1.1 anm_sprint2walk_jammed = wpn_spas12_new_sprint_end, idle_jammed anm_hide_empty_jammed = wpn_spas12_new_holster, idle_empty anm_idle_empty_jammed = wpn_spas12_new_idle, idle_empty anm_idle_aim_empty_jammed = wpn_spas12_new_aim, idle_empty anm_idle_aim_moving_empty_jammed = wpn_spas12_new_walk, idle_empty, 0.75 anm_idle_aim_moving_crouch_empty_jammed = wpn_spas12_new_walk, idle_empty, 0.7 anm_idle_moving_empty_jammed = wpn_spas12_new_walk, idle_empty anm_idle_sprint_empty_jammed = wpn_spas12_new_sprint_less_wavy, idle_empty, 1.2 anm_show_empty_jammed = wpn_spas12_new_draw, idle_empty anm_bore_empty_jammed = wpn_spas12_new_inspect, idle_empty anm_walk2sprint_empty_jammed = wpn_spas12_new_sprint_start, idle_empty, 1.1 anm_sprint2walk_empty_jammed = wpn_spas12_new_sprint_end, idle_empty ; Transition Definitions ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1 ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1 ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1 ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk ;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1 ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk ts_pattern_reload_interrupt = anm_add_cartridge, ^anm_idle.*, anm_close ts_pattern_reload_empty_interrupt = anm_add_cartridge_empty, ^anm_idle.*, anm_close fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.1 ;------------------------------------------------------------------------------------------------ [wpn_spas12_custom]:wpn_spas12 ; inv_grid_x = 40 ; inv_grid_y = 2 ; inv_name = st_wpn_spas12_custom ; inv_name_short = st_wpn_spas12_custom ; cost = 32580 ; hud = wpn_spas12_sk1_hud ; visual = dynamics\weapons\wpn_spas12\wpn_spas12_sk1.ogf ; installed_upgrades = up_secona_spas12 ; rpm = 130 ; fire_dispersion_base = 0.45 ; misfire_start_condition = 0.7 ; 0.76 ; misfire_start_prob = 0.003 ; misfire_end_condition = 0.09 ; misfire_end_prob = 0.02 ; condition_queue_shot_dec = 0.00225 ; condition_shot_dec = 0.00225 [wpn_spas12_sk1_hud]:wpn_spas12_hud ; item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_spas12_nimble]:wpn_spas12 ; $spawn = "weapons\wpn_spas12_nimble" ; inv_grid_x = 40 ; inv_grid_y = 8 ; inv_name = st_wpn_spas12_nimble ; inv_name_short = st_wpn_spas12_nimble ; description = st_wpn_spas12_nimble_descr ; cost = 34860 ; hud = wpn_spas12_nimble_hud ; visual = dynamics\weapons\wpn_spas12\wpn_spas12_nimble.ogf ; hit_power = 0.83, 0.83, 0.83, 0.83 ; bullet_speed = 350 ; fire_dispersion_base = 0.43 ; misfire_start_condition = 0.7 ; 0.73 ; misfire_start_prob = 0.003 ; misfire_end_condition = 0.08 ; misfire_end_prob = 0.02 ; condition_queue_shot_dec = 0.0024 ; condition_shot_dec = 0.0024 [wpn_spas12_nimble_hud]:wpn_spas12_hud ; item_visual = anomaly_weapons\wpn_spas12\wpn_spas12_nimble_hud.ogf