ui_inGame2_hint_wnd_main_window ui_inGame2_servers_list_frame ui\ui_actor_main_menu_one ui_inGame2_picture_window ui_inGame2_edit_box_2 ui_inGame2_marker ui_inGame2_servers_list_frame ui_inGame2_anim_list_window
ui_inGame2_hint_wnd_main_window ui_button_main01 Attach ui_button_main01 Save Position Offset X ui_inGame2_edit_box_2 Y ui_inGame2_edit_box_2 Z ui_inGame2_edit_box_2 Angle Offset X ui_inGame2_edit_box_2 Y ui_inGame2_edit_box_2 Z ui_inGame2_edit_box_2
ui_inGame2_opt_buttons_frame HUD Target ui_bt_upgrade_border Nearest ID ui_bt_upgrade_border
Quit ui_button_ordinary Teleport to Cam ui_button_ordinary Animation List on Hud ui_button_ordinary
Mandatory if spawning Squad ui_inGame2_servers_list_frame ui_inGame2_checkbox Spawn object on Actor Spawn Sections ui_inGame2_edit_box_2 ui_st_mp_create ui_button_ordinary Spawn Squad ui_inGame2_edit_box_2 Smart Name ui_inGame2_edit_box_2 ui_st_mp_create ui_button_ordinary ui_inGame2_picture_window ui_inGame2_servers_list_frame X ui_inGame2_edit_box_2 Y ui_inGame2_edit_box_2 W ui_inGame2_edit_box_2 H ui_inGame2_edit_box_2 X ui_inGame2_edit_box_2 Y ui_inGame2_edit_box_2 Save ui_button_ordinary Focus Target ID ui_inGame2_edit_box_2 Set ui_button_ordinary Find Nearest ui_inGame2_edit_box_2 Find ui_button_ordinary ID ui_inGame2_edit_box_2 Active Section ui_inGame2_edit_box_2 Active Logic ui_inGame2_edit_box_2 INI Filename ui_inGame2_edit_box_2 Set ui_button_ordinary Revert ui_button_ordinary ID ui_inGame2_edit_box_2 Reload INI ui_button_ordinary Dbl-click to display animation ui_inGame2_servers_list_frame Dbl-click to Jump to Level ui_inGame2_servers_list_frame Execute String ui_inGame2_edit_box_2 Execute ui_button_ordinary