;;====================================================================================================================;; ;; ;; ;; Original Author(s) : NLTP_ASHES ;; ;; Edited : N/A ;; ;; Date : 12/11/2023 ;; ;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;; ;; ;; ;; NPC logic config file used for Oleksandr Chernenko. ;; ;; ;; ;;====================================================================================================================;; ;;====================================================================================================================;; ;;==================| Logic Extension (GhenTuong's xr_logic_ex.script) |==============================================;; ;;====================================================================================================================;; [section@squad] target@base = gar_smart_terrain_6_3 [section@logic] logic@western_goods_oleksandr_chernenko ;;====================================================================================================================;; ;;==================| Logic |=========================================================================================;; ;;====================================================================================================================;; [logic@western_goods_oleksandr_chernenko] suitable = {=check_npc_name(stalker_oleksandr_chernenko)} true prior = 140 active = beh@stand level_spot = quest_npc relationship = neutral dont_keep_items = true net_spawn = pt1 ;;====================================================================================================================;; ;;==================| Scheme |========================================================================================;; ;;====================================================================================================================;; [beh@general] behavior_state = beh_move target = waypoint walk_dist = 100 jog_dist = 220 walk_anim = walk jog_anim = rush run_anim = rush gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = true relationship = neutral meet = meet@base before_hit = invulnerable enemy_ignore_cond = {!is_enemy_actor !fighting_dist_le(40)} true combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = {=is_warfare} false, true [beh@stand]:beh@general pt1 = 25000, fold_arms | pos:106.6706161499,-5.675573348999,158.73492431641 look:106.98273056746,-5.675573348999,157.79127943516 path_end = loop ;;====================================================================================================================;; ;;==================| Meet |==========================================================================================;; ;;====================================================================================================================;; [meet@base] close_snd_hello = meet_hello close_snd_bye = nil close_anim = nil close_victim = nil close_distance = 0 far_anim = nil far_victim = nil far_distance = 0 meet_on_talking = false use = true