[logic] active = beh@base [beh@base] target = waypoint path_end = loop ;----- gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [beh@pos_1]:beh@base target = actor behavior_state = beh_wait [beh@pos_2]:beh@base pt1 = 999999999,sneak | pos:82.425872802734,10.174249649048,-19.887437820435 look:83.38841676712,10.174249649048,-19.666743040085 [beh@pos_3]:beh@base pt1 = 999999999,sneak | pos:42.927631378174,5.5720834732056,16.597518920898 look:43.056210741401,5.5720834732056,15.605850696564 [beh@pos_4]:beh@base pt1 = 999999999,sneak | pos:-49.807716369629,3.4663815498352,7.0127539634705 look:-49.302767276764,3.4663815498352,6.1844919919968 [beh@pos_5]:beh@base pt1 = 999999999,threat_na | pos:-48.306552886963,19.178203582764,1.9558751583099 look:-48.115278556943,19.178203582764,1.0786017179489 [beh@pos_6]:beh@base pt1 = 999999999,threat_na | pos:-91.290222167969,21.576454162598,-13.381099700928 look:-90.29141253233,21.576454162598,-13.35328793712