[zone_field_thermal]:zone_base GroupControlSection = spawn_group_zone $def_sphere = 15 ;$prefetch = 16 class = ZS_RADIO hit_impulse_scale = .01 effective_radius = 1.00 ;размер радиуса в процентах от оригинального, где действует зона postprocess = postprocess_thermal ef_anomaly_type = 3 ef_weapon_type = 15 ;----------- Anomaly settings ----------------------- max_start_power = 0 attenuation = 0.5 idle_particles = zones\zone_thermal_idle ;blowout_particles = ;hit_small_particles = damage_fx\burn_creatures ;hit_big_particles = damage_fx\burn_creatures00 ;idle_small_particles = damage_fx\burn_creatures ;idle_big_particles = damage_fx\burn_creatures00 idle_particles_dont_stop = true; idle_sound = ambient\fire2 ;iinoiyiiue caoe ;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee ;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo ;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee? hit_type = light_burn disable_time = -1 ;время игнорирования неживого объекта в зоне (-1 если не нужно) disable_time_small = -1 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно) disable_idle_time = -1 ;время отключения idle партиклов ignore_nonalive = true; ignore_small = false; ignore_artefacts = true blowout_light = off idle_light = off awaking_time = 100 blowout_time = 300 accamulate_time = 100 blowout_wind = off shape_transp_color = 200, 200, 0, 60 shape_edge_color = 32, 32, 32, 255 [zone_field_thermal_weak]:zone_field_thermal $spawn = "zones\field_thermal_weak" ;----------- Anomaly settings ----------------------- max_start_power = 0.1 [zone_field_thermal_average]:zone_field_thermal $spawn = "zones\field_thermal_average" ;----------- Anomaly settings ----------------------- max_start_power = 0.1 [zone_field_thermal_strong]:zone_field_thermal $spawn = "zones\field_thermal_strong" ;----------- Anomaly settings ----------------------- max_start_power = 0.1