[zone_mine_acidic]:zone_base GroupControlSection = spawn_group_zone $def_sphere = 2 $prefetch = 16 class = ZS_MBALD hit_impulse_scale = 0.0 effective_radius = 1.0 ;размер радиуса в процентах от оригинального, где действует зона ef_anomaly_type = 1 ef_weapon_type = 13 postprocess = postprocess_acidic_mine ;----------- Anomaly settings ----------------------- max_start_power = 1.00 attenuation = 1 idle_particles = semitone\anomalies\acidic\acidic_mine_idle blowout_particles = semitone\anomalies\acidic\acidic_mine_hit ;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit ;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit ;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle ;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;постоянный звук blowout_sound = semitone\anomalies\acidic\acidic_hit ;во время выброса(удара) в центре аномалии hit_sound = semitone\anomalies\acidic\acidic_hit ;на персонаже, когда тот получает хит entrance_sound = semitone\anomalies\acidic\acidic_hit ;при попадании объекта в аномалию hit_type = chemical_burn disable_time = 10000 ;время игнорирования неживого объекта в зоне (-1 если не нужно) disable_time_small = -1 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно) disable_idle_time = 50000 ;время отключения idle партиклов ignore_nonalive = false ignore_small = false ignore_artefacts = false blowout_light = on light_color = 1.1,1.7,1.4 light_animation = light_green_01 light_range = 7.0 light_time = 0.35 light_height = 0.75 ;подъем источника света на высоту idle_light = on idle_light_shadow = false idle_light_range = 4.0 idle_light_anim = light_green_02 idle_light_height = 0.75 ;подъем источника света на высоту awaking_time = 100 blowout_time = 1400 accamulate_time = 300 blowout_wind = off blowout_wind_time_start = 0 blowout_wind_time_peak = 600 blowout_wind_time_end = 899 blowout_wind_power = 0.5 ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 [zone_mine_acidic_weak]:zone_mine_acidic $spawn = "zones\mine_acidic_weak" max_start_power = 0.2 attenuation = 1 use_secondary_hit = true secondary_hit_power = 0.005 [zone_mine_acidic_average]:zone_mine_acidic $spawn = "zones\mine_acidic_average" max_start_power = 0.2 attenuation = 1 use_secondary_hit = true secondary_hit_power = 0.005 [zone_mine_acidic_strong]:zone_mine_acidic $spawn = "zones\mine_acidic_strong" max_start_power = 0.2 attenuation = 1 use_secondary_hit = true secondary_hit_power = 0.005 [zone_mine_acidic_big]:zone_mine_acidic $spawn = "zones\scenes\mine_acidic_big" ;----------- Anomaly settings ----------------------- $def_sphere = 7.5 max_start_power = 1 idle_particles = semitone\anomalies\acidic\acidic_mine_idle blowout_particles = semitone\anomalies\acidic\acidic_mine_hit hit_small_particles = hit_big_particles = idle_small_particles = idle_big_particles = entrance_small_particles = entrance_big_particles = awaking_time = 7000 blowout_time = 1000 accamulate_time = 1000 idle_sound = semitone\anomalies\acidic\acidic_idle blowout_sound = semitone\anomalies\acidic\acidic_hit hit_sound = semitone\anomalies\acidic\acidic_hit entrance_sound = semitone\anomalies\acidic\acidic_hit blowout_light = on light_color = 1.1,1.7,1.4 light_animation = light_green_01 light_range = 7.0 light_time = 0.35 light_height = 0.75 ;подъем источника света на высоту idle_light = on idle_light_shadow = false idle_light_range = 4.0 idle_light_anim = light_green_02 idle_light_height = 0.75 ;подъем источника света на высоту [zone_mine_chemical]:zone_base idle_light = on idle_light_shadow = on idle_particles = anomaly2\studen_idle_bottom blowout_particles = anomaly2\studen_blowout hit_small_particles = anomaly2\studen_idle_bottom_00 hit_big_particles = anomaly2\studen_idle_bottom_00 idle_small_particles = anomaly2\studen_idle_bottom_00 idle_big_particles = anomaly2\studen_idle_bottom_00 [zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical $spawn = "zones\scenes\mine_chemical_weak" [zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical $spawn = "zones\scenes\mine_chemical_average" [zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical $spawn = "zones\scenes\mine_chemical_strong" [zone_buzz]:zone_mine_acidic postprocess = postprocess_flame max_start_power = 1.00 idle_light = on idle_particles = anomaly2\studen_idle_bottom blowout_particles = anomaly2\studen_blowout hit_small_particles = anomaly2\studen_idle_bottom_00 hit_big_particles = anomaly2\studen_idle_bottom_00 idle_small_particles = anomaly2\studen_idle_bottom_00 idle_big_particles = anomaly2\studen_idle_bottom_00 [zone_buzz_weak]:zone_buzz $spawn = "zones\mp\buzz_weak" max_start_power = 0.15 [zone_buzz_average]:zone_buzz $spawn = "zones\mp\buzz_average" max_start_power = 0.50 [zone_buzz_strong]:zone_buzz $spawn = "zones\mp\buzz_strong" max_start_power = 1.00