[zone_mine_thermal]:zone_base GroupControlSection = spawn_group_zone $def_sphere = 2 $prefetch = 16 class = ZS_MBALD hit_impulse_scale = 0.0 effective_radius = 1.0 postprocess = postprocess_thermal_mine ef_anomaly_type = 1 ef_weapon_type = 13 ;----------- Anomaly settings ----------------------- max_start_power = 1.00 attenuation = 1 idle_particles = semitone\anomalies\zharka\zharka_idle blowout_particles = semitone\anomalies\zharka\zharka_blowout hit_small_particles = damage_fx\burn_creatures hit_big_particles = damage_fx\burn_creatures00 idle_small_particles = damage_fx\burn_creatures idle_big_particles = damage_fx\burn_creatures00 idle_particles_dont_stop = true; idle_sound = anomaly\fire_idle blowout_sound = semitone\anomalies\zharka\zharka_blowout hit_sound = ambient\zhar entrance_sound = ambient\zhar hit_type = light_burn disable_time = 10000 disable_time_small = -1 disable_idle_time = 50000 ignore_nonalive = false ignore_small = false ignore_artefacts = true blowout_light = on light_color = 1.9,1.6,1.3 light_range = 9.0 light_time = 10 light_height = 2 idle_light = off idle_light_range = 8.0 idle_light_anim = koster_01 idle_light_height = 0.70 awaking_time = 100 blowout_time = 7000 accamulate_time = 250 blowout_wind = off shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255 [zone_mine_thermal_weak]:zone_mine_thermal $spawn = "zones\mine_thermal_weak" max_start_power = 0.2 use_secondary_hit = true secondary_hit_power = 0.008 [zone_mine_thermal_average]:zone_mine_thermal $spawn = "zones\mine_thermal_average" max_start_power = 0.2 use_secondary_hit = true secondary_hit_power = 0.008 [zone_mine_thermal_strong]:zone_mine_thermal $spawn = "zones\mine_thermal_strong" max_start_power = 0.2 use_secondary_hit = true secondary_hit_power = 0.008 [zone_mine_steam]:zone_base postprocess = postprocess_steam_mine blowout_particles = static\zharka_static_steam hit_small_particles = damage_fx\smoke hit_big_particles = damage_fx\smoke idle_small_particles = damage_fx\smoke idle_big_particles = damage_fx\smoke idle_sound = anomaly\steam blowout_sound = anomaly\steam_blowout hit_sound = anomaly\steam_hit entrance_sound = anomaly\steam_hit blowout_light = off [zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam $spawn = "zones\scenes\mine_steam_weak" max_start_power = 0.17 use_secondary_hit = true secondary_hit_power = 0.01 [zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam $spawn = "zones\scenes\mine_steam_average" max_start_power = 0.17 use_secondary_hit = true secondary_hit_power = 0.01 [zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam $spawn = "zones\scenes\mine_steam_strong" max_start_power = 0.17 use_secondary_hit = true secondary_hit_power = 0.01 [zone_zharka_static]:zone_mine_thermal postprocess = postprocess_flame idle_sound = ambient\fire2 [zone_zharka_static_weak]:zone_zharka_static $spawn = "zones\mp\zharka_statik_weak" max_start_power = 0.50 [zone_zharka_static_average]:zone_zharka_static $spawn = "zones\mp\zharka_statik_average" max_start_power = 1.20 [zone_zharka_static_strong]:zone_zharka_static $spawn = "zones\mp\zharka_statik_strong" max_start_power = 2.00