![wpn_knife] hud_fov = 0.5 ![wpn_knife_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.013, -0.185, 0.208 hands_position_16x9 = -0.013, -0.185, 0.208 aim_hud_offset_pos = -0.077000, 0.022000, 0.000000 aim_hud_offset_rot = 0.000000, 0.005000, -0.015000 anm_attack = barry_knife_attack_hands anm_attack2 = barry_knife_stab_hands anm_hide = barry_knife_holster_hands anm_idle = barry_knife_idle_hands anm_idle_aim = barry_knife_idle_hands anm_idle_moving = barry_knife_walk_hands anm_idle_sprint = barry_knife_sprint_hands anm_show = barry_knife_draw_hands anm_show_empty = barry_knife_draw_hands anm_bore = barry_knife_inspect_hands ; Transition/Intermediate Animations anm_walk2sprint = barry_knife_trans_1_hands anm_sprint2walk = barry_knife_trans_2_hands ; Transition Definitions ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1 ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1