![m_flesh_e] material = creatures\human ![m_flesh_step_params] stand_walk_fwd_0 = 7, 0.01, 1.0, 0.43, 0.7, 0.20, 1.0, 0.66, 1.0 stand_walk_fwd_dmg_0 = 6, 0.96, 1.0, 0.00, 0.0, 0.20, 1.0, 0.66, 1.0 stand_run_0 = 6, 0.01, 1.0, 0.95, 0.7, 0.80, 1.0, 0.85, 1.0 stand_run_dmg_0 = 6, 0.01, 1.0, 0.00, 0.0, 0.80, 1.0, 0.85, 1.0 stand_crawl_0 = 1, 0.70, 0.2, 0.14, 0.2, 0.64, 0.2, 0.20, 0.2 stand_drag_0 = 1, 0.52, 1.0, 1.00, 0.7, 0.68, 1.0, 0.18, 1.0 stand_jump_left_0 = 1, 0.55, 1.0, 0.65, 0.7, 0.70, 1.0, 0.70, 1.0 stand_jump_right_0 = 1, 0.75, 1.0, 0.70, 0.7, 0.65, 1.0, 0.80, 1.0 stand_run_look_left_0 = 1, 0.01, 1.0, 0.95, 0.7, 0.80, 1.0, 0.80, 1.0 stand_run_look_right_0 = 1, 0.01, 1.0, 0.95, 0.7, 0.80, 1.0, 0.85, 1.0 stand_turn_ls_0 = 1, 0.60, 1.0, 0.30, 0.7, 0.63, 1.0, 0.33, 1.0 stand_turn_rs_0 = 1, 0.46, 1.0, 0.76, 0.7, 0.43, 1.0, 0.76, 1.0 lie_stand_up_0 = 1, 0.44, 1.0, 0.56, 0.7, 0.44, 1.0, 0.30, 1.0 stand_attack_0 = 1, 0.30, 1.0, 0.56, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_1 = 1, 0.63, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_2 = 1, 0.70, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_3 = 1, 0.70, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 stand_check_corpse_0 = 1, 0.19, 1.0, 0.60, 0.7, 0.28, 1.0, 0.00, 0.0 stand_eat_1 = 1, 0.27, 1.0, 0.84, 0.7, 0.00, 0.0, 0.00, 0.0 stand_idle_1 = 1, 0.68, 1.0, 0.97, 0.7, 0.58, 1.0, 0.77, 1.0 stand_idle_2 = 1, 0.64, 1.0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_lie_down_0 = 1, 0.26, 1.0, 0.41, 0.7, 0.66, 1.0, 0.54, 1.0 stand_look_around_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.22, 1.0, 0.88, 1.0 stand_to_eat_0 = 1, 0.40, 1.0, 0.97, 0.7, 0.70, 1.0, 0.40, 1.0 ![m_bloodsucker_e] material = creatures\human ![m_bloodsucker_step_params] stand_run_0 = 1, 0.10, 0.2, 0.60, 0.2 stand_run_dmg_0 = 1, 0.01, 0.2, 0.36, 0.2 stand_walk_fwd_0 = 1, 0.90, 0.2, 0.40, 0.2 stand_walk_fwd_dmg_0 = 1, 0.01, 0.2, 0.45, 0.2 stand_steal_0 = 2, 0.01, 0.1, 0.51, 0.1 stand_run_turn_left_0 = 1, 0.10, 0.2, 0.60, 0.2 stand_run_turn_right_0 = 1, 0.10, 0.2, 0.60, 0.2 stand_turn_ls_0 = 1, 0.60, 0.2, 1.00, 0.2 stand_turn_rs_0 = 1, 0.60, 0.2, 1.00, 0.2 sit_eat_0 = 1, 0.06, 0.2, 0.00, 0.0 sit_sleep_down_0 = 1, 0.36, 0.2, 0.97, 0.2 sit_stand_up_0 = 1, 0.97, 0.2, 0.54, 0.2 stand_attack_0 = 1, 0.00, 0.0, 0.81, 0.2 stand_attack_1 = 1, 0.00, 0.0, 0.62, 0.2 stand_attack_2 = 1, 0.00, 0.0, 0.62, 0.2 stand_attack_run_0 = 2, 0.60, 0.2, 0.10, 0.2 stand_check_corpse_0 = 1, 0.44, 0.2, 0.33, 0.2 stand_scared_0 = 1, 0.64, 0.2, 0.24, 0.2 stand_threaten_0 = 1, 0.00, 0.0, 0.97, 0.2 stand_to_aggressive_0 = 1, 0.00, 0.0, 0.63, 0.2 vampire_2 = 1, 0.44, 0.2, 0.87, 0.2 ![m_dog_e] material = creatures\human ![m_dog_step_params] stand_walk_fwd_0 = 1, 0.36, 0.35, 0.86, 0.30, 0.76, 0.35, 0.23, 0.35 stand_walk_dmg_0 = 1, 0.15, 0.35, 0.70, 0.30, 0.46, 0.35, 0.97, 0.35 stand_run_0 = 1, 0.50, 0.35, 0.40, 0.30, 0.85, 0.35, 0.97, 0.35 stand_run_dmg_0 = 1, 0.24, 0.35, 0.01, 0.00, 0.88, 0.35, 0.75, 0.35 stand_steal_0 = 1, 0.15, 0.20, 0.75, 0.20, 0.35, 0.20, 0.95, 0.20 stand_drag_0 = 1, 0.96, 0.35, 0.46, 0.30, 0.50, 0.35, 0.97, 0.35 stand_jump_left_0 = 1, 0.60, 0.35, 0.50, 0.30, 0.53, 0.35, 0.60, 0.35 stand_jump_right_0 = 1, 0.60, 0.35, 0.68, 0.30, 0.84, 0.35, 0.76, 0.35 stand_run_turn_left_0 = 1, 0.15, 0.35, 0.01, 0.30, 0.50, 0.35, 0.65, 0.35 stand_run_turn_right_0 = 1, 0.15, 0.35, 0.01, 0.30, 0.50, 0.35, 0.65, 0.35 stand_turn_ls_0 = 1, 0.60, 0.35, 0.97, 0.30, 0.46, 0.35, 0.83, 0.35 stand_turn_rs_0 = 1, 0.97, 0.35, 0.60, 0.30, 0.97, 0.35, 0.46, 0.35 jump_ataka_02 = 1, 0.97, 0.35, 0.40, 0.30, 0.00, 0.00, 0.00, 0.00 critical_hit_head_0 = 1, 0.97, 0.35, 0.15, 0.30, 0.00, 0.00, 0.00, 0.00 lie_to_sit_0 = 1, 0.52, 0.35, 0.97, 0.30, 0.00, 0.00, 0.00, 0.00 sit_lie_down_0 = 1, 0.97, 0.35, 0.52, 0.30, 0.00, 0.00, 0.00, 0.00 sit_stand_up_0 = 1, 0.00, 0.00, 0.00, 0.00, 0.97, 0.35, 0.77, 0.35 stand_attack_0 = 1, 0.97, 0.35, 0.40, 0.30, 0.00, 0.00, 0.00, 0.00 stand_attack_1 = 1, 0.40, 0.35, 0.40, 0.30, 0.80, 0.35, 0.73, 0.35 stand_attack_2 = 1, 0.84, 0.35, 0.44, 0.30, 0.97, 0.35, 0.00, 0.00 stand_attack_3 = 1, 0.38, 0.35, 0.38, 0.30, 0.80, 0.35, 0.97, 0.35 stand_eat_0 = 1, 0.11, 0.35, 0.23, 0.30, 0.79, 0.35, 0.93, 0.35 stand_idle_dmg_1 = 1, 0.64, 0.35, 0.37, 0.30, 0.00, 0.00, 0.00, 0.00 stand_idle_dmg_2 = 1, 0.00, 0.00, 0.18, 0.30, 0.00, 0.00, 0.00, 0.00 stand_sit_down_0 = 1, 0.37, 0.30, 0.53, 0.30, 0.63, 0.35, 0.63, 0.35 stand_threaten_0 = 1, 0.18, 0.35, 0.28, 0.30, 0.77, 0.35, 0.97, 0.35 ![m_boar_e] material = creatures\human ![m_boar_step_params] stand_walk_fwd_0 = 5, 0.92, 1.0, 0.45, 0.7, 0.10, 1.0, 0.60, 1.0 stand_walk_fwd_dmg_0 = 4, 0.01, 1.0, 0.00, 0.0, 0.10, 1.0, 0.62, 1.0 stand_run_fwd_0 = 1, 0.35, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0 stand_run_dmg_0 = 4, 0.30, 1.0, 0.00, 0.0, 0.16, 1.0, 0.01, 1.0 stand_steal_0 = 2, 0.88, 0.2, 0.37, 0.2, 0.13, 0.2, 0.56, 0.2 stand_drag_0 = 1, 0.01, 1.0, 0.52, 0.7, 0.01, 1.0, 0.34, 1.0 stand_jump_left_0 = 1, 0.72, 1.0, 0.78, 0.7, 0.90, 1.0, 0.42, 1.0 stand_jump_right_0 = 1, 0.76, 1.0, 0.66, 0.7, 0.78, 1.0, 0.72, 1.0 stand_run_look_left_0 = 1, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0 stand_run_look_right_0 = 1, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0 stand_turn_ls_0 = 1, 0.35, 1.0, 0.70, 0.7, 0.25, 1.0, 0.62, 1.0 stand_turn_rs_0 = 1, 0.80, 1.0, 0.55, 0.7, 0.45, 1.0, 0.50, 1.0 lie_eat_0 = 1, 0.00, 0.0, 0.38, 0.7, 0.00, 0.0, 0.00, 0.0 lie_stand_up_0 = 1, 0.31, 1.0, 0.87, 0.7, 0.94, 1.0, 0.74, 1.0 lie_to_sleep_0 = 1, 0.62, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_0 = 1, 0.00, 0.0, 0.70, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_1 = 1, 0.90, 1.0, 0.53, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_2 = 1, 0.90, 1.0, 0.53, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_run_0 = 2, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0 stand_attack_run_left_0 = 2, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0 stand_attack_run_right_0 = 2, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0 stand_check_corpse_0 = 1, 0.67, 1.0, 0.53, 0.7, 0.92, 1.0, 0.00, 0.0 stand_eat_1 = 1, 0.00, 0.0, 0.82, 0.7, 0.00, 0.0, 0.00, 0.0 stand_idle_2 = 1, 0.32, 1.0, 0.24, 0.7, 0.91, 1.0, 0.73, 1.0 stand_lie_down_0 = 1, 0.39, 1.0, 0.17, 0.7, 0.60, 1.0, 0.82, 1.0 stand_scared_0 = 1, 0.06, 1.0, 0.90, 0.7, 0.05, 1.0, 0.88, 1.0 ![m_pseudodog_e] material = creatures\human ![m_pseudodog_step_params] stand_walk_fwd_0 = 1, 0.65, 0.5, 0.55, 0.5, 0.45, 0.5, 0.30, 0.5 stand_walk_dmg_0 = 5, 0.55, 0.5, 0.95, 0.5, 0.45, 0.5, 0.01, 0.5 stand_run_0 = 1, 0.30, 0.5, 0.25, 0.5, 0.65, 0.5, 0.65, 0.5 stand_run_dmg_0 = 5, 0.37, 0.5, 0.19, 0.5, 0.62, 0.5, 0.56, 0.5 stand_drag_0 = 5, 0.45, 0.5, 0.95, 0.5, 0.27, 0.5, 0.77, 0.5 stand_run_turn_left_0 = 1, 0.01, 0.5, 0.97, 0.5, 0.50, 0.5, 0.55, 0.5 stand_run_turn_right_0 = 1, 0.01, 0.5, 0.97, 0.5, 0.50, 0.5, 0.55, 0.5 stand_jump_left_0 = 1, 0.65, 0.5, 0.65, 0.5, 0.95, 0.5, 0.95, 0.5 stand_jump_right_0 = 1, 0.65, 0.5, 0.65, 0.5, 0.95, 0.5, 0.95, 0.5 stand_steal_0 = 1, 0.26, 0.2, 0.76, 0.2, 0.52, 0.2, 0.01, 0.2 stand_turn_ls_0 = 1, 0.43, 0.5, 0.73, 0.5, 0.53, 0.5, 0.93, 0.5 stand_turn_rs_0 = 1, 0.73, 0.5, 0.43, 0.5, 0.93, 0.5, 0.53, 0.5 lie_to_sleep_0 = 1, 0.52, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 lie_to_stand_up_0 = 1, 0.32, 0.5, 0.52, 0.5, 0.72, 0.5, 0.82, 0.5 run_jamp_0 = 1, 0.30, 0.5, 0.20, 0.5, 0.65, 0.5, 0.65, 0.5 run_jamp_1 = 1, 0.30, 0.5, 0.20, 0.5, 0.65, 0.5, 0.65, 0.5 run_jamp_2 = 1, 0.01, 0.5, 0.17, 0.5, 0.50, 0.5, 0.61, 0.5 sit_idle_1 = 1, 0.76, 0.5, 0.00, 0.0, 0.80, 0.5, 0.00, 0.0 sit_lie_down_0 = 1, 0.88, 0.5, 0.46, 0.5, 0.00, 0.0, 0.00, 0.0 sit_stand_up_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.32, 0.5, 0.52, 0.5 stand_check_corpse_0 = 1, 0.97, 0.5, 0.00, 0.0, 0.84, 0.5, 0.00, 0.0 stand_attack = 1, 0.97, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_idle_1 = 1, 0.97, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_idle_scared_0 = 1, 0.27, 0.5, 0.40, 0.5, 0.71, 0.5, 0.95, 0.5 stand_idle_threaten_0 = 2, 0.24, 0.5, 0.42, 0.5, 0.77, 0.5, 0.90, 0.5 stand_sit_down_0 = 1, 0.35, 0.5, 0.35, 0.5, 0.28, 0.5, 0.52, 0.5 stand_sniff_0 = 1, 0.19, 0.5, 0.92, 0.5, 0.00, 0.0, 0.00, 0.0 ![m_gigant_e] sound_threaten_hit = footsies\giant\clap_1 HugeKick_Particles = explosions\explosion_04 ![m_gigant_step_params] stand_walk_fwd_0 = 1, 0.10, 1.0, 0.60, 1.0 stand_walk_fwd_dmg_0 = 1, 0.58, 1.0, 0.01, 1.0 stand_run_fwd_0 = 1, 0.01, 1.0, 0.53, 1.0 stand_run_dmg_0 = 1, 0.96, 1.0, 0.36, 1.0 stand_steal_0 = 1, 0.87, 0.2, 0.37, 0.2 stand_run_look_left_0 = 1, 0.01, 1.0, 0.53, 1.0 stand_run_look_right_0 = 1, 0.01, 1.0, 0.53, 1.0 stand_turn_ls_0 = 1, 0.53, 1.0, 0.97, 1.0 stand_turn_rs_0 = 1, 0.97, 1.0, 0.53, 1.0 jump_attack_0 = 1, 0.01, 1.0, 0.55, 1.0 jump_attack_1 = 1, 0.73, 1.0, 0.00, 0.0 jump_attack_2 = 2, 0.01, 1.0, 0.50, 1.0 lie_to_sleep_0 = 1, 0.53, 1.0, 0.89, 1.0 run_jamp_0 = 3, 0.01, 1.0, 0.44, 1.0 stand_attack_0 = 1, 0.46, 1.0, 0.73, 1.0 stand_attack_1 = 1, 0.46, 1.0, 0.73, 1.0 stand_attack_2 = 1, 0.46, 1.0, 0.73, 1.0 stand_attack_run_0 = 1, 0.01, 1.0, 0.57, 1.0 stand_check_corpse_0 = 1, 0.00, 0.0, 0.91, 1.0 stand_idle_0 = 1, 0.81, 1.0, 0.70, 1.0 stand_lie_down_0 = 1, 0.70, 1.0, 0.91, 1.0 stand_look_around_0 = 1, 0.81, 1.0, 0.47, 1.0 stand_scared_0 = 2, 0.01, 1.0, 0.97, 1.0 stand_sit_down_0 = 1, 0.50, 1.0, 0.84, 1.0 ![m_snork_e] material = creatures\human ![m_snork_step_params] stand_walk_fwd_0 = 1, 0.40, 1.0, 0.97, 1.0, 0.42, 1.0, 0.93, 1.0 stand_walk_damaged_0 = 1, 0.38, 1.0, 0.62, 1.0, 0.32, 1.0, 0.00, 0.0 stand_run_0 = 1, 0.77, 1.0, 0.70, 1.0, 0.47, 1.0, 0.60, 1.0 stand_run_damaged_0 = 1, 0.87, 1.0, 0.57, 1.0, 0.30, 1.0, 0.00, 0.0 stand_steal_0 = 3, 0.53, 1.0, 0.01, 1.0, 0.40, 1.0, 0.90, 1.0 stand_drag_0 = 1, 0.00, 0.0, 0.00, 0.0, 1.00, 1.0, 0.95, 1.0 stand_run_look_left_0 = 1, 0.77, 1.0, 0.70, 1.0, 0.47, 1.0, 0.60, 1.0 stand_run_look_right_0 = 1, 0.77, 1.0, 0.70, 1.0, 0.47, 1.0, 0.60, 1.0 stand_turn_ls_0 = 1, 0.85, 1.0, 0.95, 1.0, 0.80, 1.0, 0.80, 1.0 stand_turn_rs_0 = 1, 0.80, 1.0, 0.90, 1.0, 0.80, 1.0, 0.80, 1.0 stand_attack_0 = 1, 0.95, 1.0, 0.00, 0.0, 0.83, 1.0, 0.00, 0.0 stand_attack_1 = 1, 0.30, 1.0, 0.89, 1.0, 0.97, 1.0, 0.00, 0.0 stand_attack_2_1 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0 stand_attack_2_2 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0 stand_run_attack_left_0 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0 stand_run_attack_right_0 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0 stand_check_corpse_0 = 1, 0.23, 1.0, 0.86, 1.0, 0.96, 1.0, 0.16, 1.0 stand_look_around_0 = 1, 0.09, 1.0, 0.05, 1.0, 0.54, 1.0, 0.64, 1.0 stand_scared_0 = 1, 0.05, 1.0, 0.09, 1.0, 0.90, 1.0, 0.97, 1.0 stand_threaten_0 = 1, 0.50, 1.0, 1.00, 1.0, 0.81, 1.0, 0.07, 1.0 ![m_tushkano_e] material = creatures\human ![m_tushkano_step_params] stand_walk_fwd_0 = 1, 0.01, 0.1, 0.01, 0.1, 0.63, 0.2, 0.63, 0.2 stand_walk_fwd_1 = 1, 0.14, 0.1, 0.66, 0.1, 0.12, 0.2, 0.66, 0.2 stand_walk_fwd_dmg_0 = 1, 0.00, 0.0, 0.01, 0.1, 0.50, 0.2, 0.63, 0.2 stand_run_0 = 1, 0.31, 0.1, 0.44, 0.1, 0.97, 0.2, 0.44, 0.2 stand_run_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.97, 0.2, 0.44, 0.2 stand_ran_dmg_0 = 1, 0.00, 0.0, 0.36, 0.1, 0.12, 0.2, 0.01, 0.2 stand_jump_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2 stand_jump_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2 stand_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.01, 0.2, 0.50, 0.2 stand_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.50, 0.2, 0.01, 0.2 sleep_stand_up_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.80, 0.2, 0.80, 0.2 stand_attack_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2 stand_attack_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2 stand_attack_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.77, 0.2, 0.70, 0.2 stand_check_corpse_0 = 1, 0.32, 0.1, 0.78, 0.1, 0.30, 0.2, 0.96, 0.2 stand_eat_0 = 1, 0.00, 0.0, 0.33, 0.1, 0.00, 0.0, 0.00, 0.0 stand_scared_0 = 1, 0.04, 0.1, 0.04, 0.1, 0.97, 0.2, 0.97, 0.2 stand_to_sleep_0 = 1, 0.52, 0.1, 0.52, 0.1, 0.80, 0.2, 0.40, 0.2 ![m_chimera_e] material = creatures\human ![m_chimera_step_params] stand_walk_fwd_0 = 6, 0.53, 0.5, 0.01, 0.3, 0.53, 0.3, 0.01, 0.5 stand_walk_fwd_dmg_0 = 6, 0.63, 0.5, 0.96, 0.3, 0.36, 0.3, 0.97, 0.2 stand_run_fwd_0 = 5, 0.15, 0.5, 0.25, 0.2, 0.01, 0.2, 0.90, 0.5 stand_run_dmg_0 = 5, 0.15, 0.5, 0.40, 0.2, 0.01, 0.2, 0.01, 0.0 stand_drag_0 = 3, 0.52, 0.5, 0.97, 0.3, 0.62, 0.3, 0.14, 0.5 stand_steal_0 = 3, 0.18, 0.2, 0.68, 0.2, 0.15, 0.2, 0.68, 0.2 stand_run_look_left_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5 stand_run_look_right_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5 stand_turn_ls_0 = 1, 0.30, 0.5, 0.66, 0.3, 0.30, 0.3, 0.66, 0.5 stand_turn_rs_0 = 1, 0.66, 0.5, 0.40, 0.3, 0.56, 0.3, 0.30, 0.5 jump_attack_1 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5 jump_attack_2 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5 lie_idle_0 = 1, 0.93, 0.5, 0.59, 0.3, 0.00, 0.0, 0.00, 0.0 lie_sit_up_0 = 1, 0.71, 0.5, 0.35, 0.3, 0.00, 0.0, 0.00, 0.0 sit_idle_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.83, 0.5 sit_sleep_down_0 = 1, 0.88, 0.5, 0.53, 0.3, 0.00, 0.0, 0.88, 0.5 sleep_lie_up_0 = 1, 0.26, 0.5, 0.26, 0.3, 0.00, 0.0, 0.00, 0.0 stand_attack_0 = 1, 0.63, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_attack_1 = 1, 0.70, 0.5, 0.97, 0.3, 0.57, 0.3, 0.87, 0.5 stand_run_attack_0 = 1, 0.80, 0.5, 0.75, 0.3, 0.55, 0.3, 0.40, 0.5 stand_check_corpse_0 = 1, 0.00, 0.0, 0.83, 0.3, 0.00, 0.0, 0.00, 0.0 stand_eat_1 = 1, 0.67, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_eat_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.21, 0.3, 0.74, 0.5 stand_eat_to_drag_0 = 1, 0.53, 0.5, 0.80, 0.3, 0.53, 0.3, 0.90, 0.5 stand_idle_0 = 1, 0.00, 0.0, 0.84, 0.3, 0.00, 0.0, 0.00, 0.0 stand_idle_1 = 1, 0.53, 0.5, 0.79, 0.3, 0.00, 0.0, 0.00, 0.0 stand_idle_2 = 1, 0.20, 0.5, 0.59, 0.3, 0.67, 1.0, 0.97, 0.5 stand_sit_down_0 = 1, 0.85, 0.5, 0.00, 0.0, 0.57, 1.0, 0.27, 0.5 !stand_walk_0 ![m_burer_e] material = creatures\human ![m_burer_step_params] stand_walk_fwd_0 = 5, 0.01, 0.5, 0.52, 0.4 stand_walk_fwd_dmg_0 = 4, 0.01, 0.5, 0.52, 0.4 stand_run_fwd_0 = 5, 0.14, 0.5, 0.63, 0.4 stand_run_dmg_0 = 5, 0.17, 0.5, 0.65, 0.4 stand_attack_0 = 5, 0.17, 0.5, 0.65, 0.4 stand_stamina_attack_0 = 5, 0.17, 0.5, 0.65, 0.4 stand_steal_0 = 5, 0.95, 0.2, 0.43, 0.2 stand_turn_ls_0 = 1, 0.56, 0.5, 0.82, 0.4 stand_turn_rs_0 = 1, 0.76, 0.5, 0.52, 0.4 sit_stand_up_0 = 1, 0.28, 0.5, 0.48, 0.4 stand_gravi_0 = 1, 0.67, 0.5, 0.00, 0.0 stand_gravi_2 = 1, 0.97, 0.5, 0.00, 0.0 stand_sit_down_0 = 1, 0.68, 0.5, 0.50, 0.4 ![zombie_protections] material = creatures\human ![m_zombie_step_params] stand_walk_fwd_0 = 3, 0.01, 0.3, 0.52, 0.4 stand_walk_fwd_1 = 3, 0.01, 0.3, 0.57, 0.4 stand_walk_dmg_0 = 1, 0.01, 0.3, 0.25, 0.4 stand_run_0 = 3, 0.01, 0.3, 0.60, 0.3 stand_run_1 = 3, 0.01, 0.3, 0.60, 0.3 stand_run_2 = 2, 0.01, 0.3, 0.60, 0.3 stand_run_dmg_0 = 1, 0.01, 0.3, 0.25, 0.3 stand_turn_ls_0 = 1, 0.42, 0.3, 0.82, 0.4 stand_turn_rs_0 = 1, 0.72, 0.3, 0.42, 0.4 stand_attack_0 = 3, 0.01, 0.3, 0.52, 0.4 stand_attack_1 = 3, 0.01, 0.3, 0.52, 0.4 stand_attack_2 = 3, 0.01, 0.3, 0.52, 0.4 stand_attack_3 = 3, 0.01, 0.3, 0.52, 0.4 !stand_run_fwd_0 ![zombie_weak] material = creatures\human ![fracture_normal] material = creatures\human ![fracture_normal_step_params] stand_walk_fwd_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.52, 0.7, 0.01, 0.4 stand_walk_fwd_dmg_0 = 1, 0.00, 0.0, 0.82, 0.4, 0.01, 0.7, 0.42, 0.4 stand_run_0 = 1, 0.60, 0.7, 0.36, 0.3, 0.32, 0.7, 0.12, 0.3 stand_run_dmg_0 = 1, 0.00, 0.0, 0.10, 0.3, 0.10, 0.7, 0.80, 0.3 stand_crawl_0 = 1, 0.56, 0.2, 0.01, 0.2, 0.53, 0.2, 0.01, 0.2 stand_drag_0 = 1, 0.01, 0.7, 0.00, 0.0, 0.01, 0.7, 0.52, 0.4 stand_run_look_left_0 = 1, 0.40, 0.7, 0.16, 0.3, 0.12, 0.7, 0.92, 0.3 stand_run_look_right_0 = 1, 0.40, 0.7, 0.16, 0.3, 0.12, 0.7, 0.92, 0.3 stand_turn_ls_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.80, 0.7, 0.40, 0.3 stand_turn_rs_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.40, 0.7, 0.80, 0.3 eat_stand_up_0 = 1, 0.60, 0.7, 0.40, 0.4, 0.90, 0.7, 0.97, 0.4 sit_stand_up_0 = 1, 0.22, 0.7, 0.38, 0.4, 0.82, 0.7, 0.97, 0.4 stand_attack_0 = 1, 0.97, 0.7, 0.90, 0.4, 0.48, 0.7, 0.97, 0.4 stand_attack_1 = 1, 0.97, 0.7, 0.90, 0.4, 0.48, 0.7, 0.97, 0.4 stand_attack_2 = 1, 0.97, 0.7, 0.90, 0.4, 0.48, 0.7, 0.97, 0.4 stand_attack_3 = 1, 0.78, 0.7, 0.97, 0.4, 0.00, 0.0, 0.00, 0.0 stand_attack_to_stand_idle_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.44, 0.7, 0.97, 0.4 stand_check_corpse_0 = 1, 0.17, 0.7, 0.25, 0.4, 0.38, 0.7, 0.00, 0.0 stand_idle_1 = 1, 0.06, 0.7, 0.00, 0.0, 0.00, 0.0, 0.63, 0.4 stand_idle_2 = 1, 0.44, 0.7, 0.87, 0.4, 0.25, 0.7, 0.80, 0.4 stand_idle_to_stand_attack_0 = 1, 0.85, 0.7, 0.97, 0.4, 0.00, 0.0, 0.97, 0.4 stand_run_attack_0 = 1, 0.00, 0.0, 0.16, 0.4, 0.12, 0.7, 0.92, 0.4 stand_sit_down_0 = 1, 0.85, 0.7, 0.53, 0.4, 0.43, 0.7, 0.27, 0.4 stand_threaten_0 = 1, 0.79, 0.7, 0.77, 0.4, 0.08, 0.7, 0.97, 0.4 stand_to_eat_0 = 1, 0.74, 0.7, 0.97, 0.4, 0.53, 0.7, 0.00, 0.0 !stand_run_fwd_0 ![cat_test] material = creatures\human ![cat_step_params] stand_walk_fwd_0 = 3, 0.70, 1.0, 0.25, 0.7, 0.90, 1.0, 0.40, 1.0 stand_walk_dmg_0 = 3, 0.80, 1.0, 0.25, 0.7, 0.70, 1.0, 0.20, 0.5 stand_run_fwd_0 = 1, 0.97, 1.0, 0.25, 0.7, 0.50, 1.0, 0.40, 1.0 stand_run_dmg_0 = 4, 0.50, 1.0, 0.20, 0.7, 0.50, 1.0, 0.70, 0.0 stand_steal_0 = 1, 0.70, 0.2, 0.27, 0.2, 0.80, 0.2, 0.40, 0.2 stand_drag_0 = 1, 0.70, 1.0, 0.47, 0.7, 0.20, 1.0, 0.40, 1.0 stand_jump_ls_0 = 1, 0.60, 1.0, 0.68, 0.7, 0.70, 1.0, 0.60, 1.0 stand_jump_rs_0 = 1, 0.60, 1.0, 0.60, 0.7, 0.70, 1.0, 0.80, 1.0 stand_run_look_left_0 = 1, 0.97, 1.0, 0.24, 0.7, 0.60, 1.0, 0.40, 1.0 stand_run_look_right_0 = 1, 0.97, 1.0, 0.20, 0.7, 0.40, 1.0, 0.50, 1.0 stand_turn_ls_0 = 1, 0.30, 1.0, 0.60, 0.7, 0.70, 1.0, 0.01, 1.0 stand_turn_rs_0 = 1, 0.60, 1.0, 0.40, 0.7, 0.01, 1.0, 0.80, 1.0 jump_attack_2 = 1, 0.60, 1.0, 0.68, 0.7, 0.70, 1.0, 0.60, 1.0 stand_run_attack_0 = 1, 0.46, 1.0, 0.86, 0.7, 0.93, 1.0, 0.97, 1.0 lie_idle_0 = 1, 0.00, 0.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 lie_stand_up_0 = 1, 0.97, 1.0, 0.72, 0.7, 0.32, 1.0, 0.42, 1.0 sleep_to_lie_0 = 1, 0.50, 1.0, 0.97, 0.7, 0.00, 0.0, 0.97, 1.0 stand_attack_0 = 1, 0.46, 1.0, 0.86, 0.7, 0.93, 1.0, 0.97, 1.0 stand_attack_1 = 1, 0.83, 1.0, 0.63, 0.7, 0.00, 0.0, 0.00, 0.0 stand_attack_rat_0 = 1, 0.00, 0.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 stand_check_corpse_0 = 1, 0.57, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 stand_eat_0 = 1, 0.10, 1.0, 0.18, 0.7, 0.89, 1.0, 0.77, 1.0 stand_lie_down_0 = 1, 0.60, 1.0, 0.97, 0.7, 0.34, 1.0, 0.34, 1.0 stand_look_around_0 = 1, 0.12, 1.0, 0.85, 0.7, 0.97, 1.0, 0.00, 0.0 stand_threaten_0 = 1, 0.23, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0 !stand_run_0 ![m_rat_e] material = creatures\human ![rat_step_params] stand_walk_fwd_0 = 1, 0.01, 0.1, 0.01, 0.1, 0.63, 0.2, 0.63, 0.2 stand_walk_fwd_1 = 1, 0.14, 0.1, 0.66, 0.1, 0.12, 0.2, 0.66, 0.2 stand_walk_fwd_dmg_0 = 1, 0.00, 0.0, 0.01, 0.1, 0.50, 0.2, 0.63, 0.2 stand_run_0 = 1, 0.31, 0.1, 0.44, 0.1, 0.97, 0.2, 0.44, 0.2 stand_run_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.97, 0.2, 0.44, 0.2 stand_ran_dmg_0 = 1, 0.00, 0.0, 0.36, 0.1, 0.12, 0.2, 0.01, 0.2 stand_jump_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2 stand_jump_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2 stand_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.01, 0.2, 0.50, 0.2 stand_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.50, 0.2, 0.01, 0.2 sleep_stand_up_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.80, 0.2, 0.80, 0.2 stand_attack_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2 stand_attack_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2 stand_attack_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.77, 0.2, 0.70, 0.2 stand_check_corpse_0 = 1, 0.32, 0.1, 0.78, 0.1, 0.30, 0.2, 0.96, 0.2 stand_eat_0 = 1, 0.00, 0.0, 0.33, 0.1, 0.00, 0.0, 0.00, 0.0 stand_scared_0 = 1, 0.04, 0.1, 0.04, 0.1, 0.97, 0.2, 0.97, 0.2 stand_to_sleep_0 = 1, 0.52, 0.1, 0.52, 0.1, 0.80, 0.2, 0.40, 0.2 ![m_lurker_e] material = creatures\human ![m_lurker_step_params] stand_walk_fwd_0 = 6, 0.53, 0.5, 0.01, 0.3, 0.53, 0.3, 0.01, 0.5 stand_walk_fwd_dmg_0 = 6, 0.63, 0.5, 0.96, 0.3, 0.36, 0.3, 0.97, 0.2 stand_run_fwd_0 = 5, 0.15, 0.5, 0.25, 0.2, 0.01, 0.2, 0.90, 0.5 stand_run_dmg_0 = 5, 0.15, 0.5, 0.40, 0.2, 0.01, 0.2, 0.01, 0.0 stand_drag_0 = 3, 0.52, 0.5, 0.97, 0.3, 0.62, 0.3, 0.14, 0.5 stand_steal_0 = 3, 0.18, 0.2, 0.68, 0.2, 0.15, 0.2, 0.68, 0.2 stand_run_look_left_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5 stand_run_look_right_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5 stand_turn_ls_0 = 1, 0.30, 0.5, 0.66, 0.3, 0.30, 0.3, 0.66, 0.5 stand_turn_rs_0 = 1, 0.66, 0.5, 0.40, 0.3, 0.56, 0.3, 0.30, 0.5 jump_attack_1 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5 jump_attack_2 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5 lie_idle_0 = 1, 0.93, 0.5, 0.59, 0.3, 0.00, 0.0, 0.00, 0.0 lie_sit_up_0 = 1, 0.71, 0.5, 0.35, 0.3, 0.00, 0.0, 0.00, 0.0 sit_idle_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.83, 0.5 sit_sleep_down_0 = 1, 0.88, 0.5, 0.53, 0.3, 0.00, 0.0, 0.88, 0.5 sleep_lie_up_0 = 1, 0.26, 0.5, 0.26, 0.3, 0.00, 0.0, 0.00, 0.0 stand_attack_0 = 1, 0.63, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_attack_1 = 1, 0.70, 0.5, 0.97, 0.3, 0.57, 0.3, 0.87, 0.5 stand_run_attack_0 = 1, 0.80, 0.5, 0.75, 0.3, 0.55, 0.3, 0.40, 0.5 stand_check_corpse_0 = 1, 0.00, 0.0, 0.83, 0.3, 0.00, 0.0, 0.00, 0.0 stand_eat_1 = 1, 0.67, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0 stand_eat_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.21, 0.3, 0.74, 0.5 stand_eat_to_drag_0 = 1, 0.53, 0.5, 0.80, 0.3, 0.53, 0.3, 0.90, 0.5 stand_idle_0 = 1, 0.00, 0.0, 0.84, 0.3, 0.00, 0.0, 0.00, 0.0 stand_idle_1 = 1, 0.53, 0.5, 0.79, 0.3, 0.00, 0.0, 0.00, 0.0 stand_idle_2 = 1, 0.20, 0.5, 0.59, 0.3, 0.67, 1.0, 0.97, 0.5 stand_sit_down_0 = 1, 0.85, 0.5, 0.00, 0.0, 0.57, 1.0, 0.27, 0.5 !stand_walk_0