[logic@devushka] suitable = {=target_squad_name(devushka_squad)} true prior = 140 active = walker@devushka level_spot = special meet = meet@devushka [walker@devushka] path_walk = guard_2_walk path_look = guard_2_look on_info = {=surge_started} walker@surge on_info2 = {=is_night} walker@sleeper_1 on_info3 = {=is_rain} walker@rain combat_ignore_cond = false combat_ignore_keep_when_attacked = false reach_distance = 10 gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false on_game_timer = 2400 | remark@smoking_stand meet = meet@devushka [meet@devushka] close_victim = actor far_victim = actor close_anim = {=actor_has_weapon} threat_na, {=!actor_has_weapon}guard_na far_anim = {=actor_has_weapon} threat_na, {=!actor_has_weapon} guard_na close_distance = 3 far_distance = 4 use = {=actor_has_weapon} false, true snd_on_use = {=actor_has_weapon} meet_hide_weapon far_snd = {=actor_has_weapon =dist_to_actor_ge(1)} meet_hide_weapon, {=!actor_has_weapon =dist_to_actor_ge(1)} meet_hello, nil [remark@smoking_stand]:walker@devushka anim = smoking_stand on_game_timer = 900 | walker@devushka on_info = {=surge_started} walker@surge [walker@rain] path_walk = surge_hide_1_walk path_look = surge_hide_1_look on_info = {!is_rain} walker@devushka gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false [walker@surge] path_walk = surge_hide_1_walk ;guard_2_walk path_look = surge_hide_1_look ;guard_2_look on_info = {!surge_started} walker@devushka gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false [walker@sleeper_1] path_walk = guardermlr_2_walk path_look = guardermlr_2_look gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false on_info = {!is_night} walker@devushka on_game_timer = 2400 | remark@smoking_stand2 [remark@smoking_stand2]:walker@sleeper_1 anim = smoking_stand on_game_timer = 900 | walker@sleeper_1 on_info = {=surge_started} walker@surge