function menu_read(obj) -- return "read" name local p = obj:parent() if not (p and p:id() == AC_ID) then return end return game.translate_string("st_item_read") end function func_radio_freq(obj) local sec = obj:section() if (not IsItem("letter",sec)) then return end local id = obj:id() local data = soulslike.get_soulslike_state() if data.note_message_data and data.note_message_data[id] then local note_data = data.note_message_data[id] local freq = note_data.freq; local level_name = utils_xml.get_special_txt(note_data.level_name) local msg = strformat(game.translate_string("st_soulslike_rescuers_radio_frequency_note_message"), freq, level_name) actor_menu.set_msg(2, msg, 10) hide_hud_inventory() end end