;------------------------------------------------------------------------------------------------ [wpn_m249]:identity_immunities,weapon_probability,default_weapon_params,wpn_m249_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\sig550" scheduled = off cform = skeleton parent_section = wpn_m249 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 10 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12,bullet_13,bullet_14,bullet_15,bullet_16 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 45 inv_grid_y = 0 inv_name = st_wpn_m249 inv_name_short = st_wpn_m249 description = st_wpn_m249_descr kind = w_rifle inv_weight = 7.68 cost = 56580 repair_type = rifle_5 weapon_class = heavy_weapon hud = wpn_m249_hud visual = dynamics\weapons\wpn_m249\wpn_m249.ogf position = -0.027, -0.097, 0.042 orientation = 0, -2, 0 fire_point = 0.039422, -0.019473, 0.340718 fire_point2 = 0.039422, -0.019473, 0.340718 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_weapon00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.020000,0.167000,0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_m249, up_gr_seconab_m249, up_gr_thirdab_m249, up_gr_fourtab_m249, up_gr_fourtcd_m249, up_gr_fourtef_m249, up_gr_fifthab_m249, up_gr_fifthcd_m249 installed_upgrades = upgrade_scheme = upgrade_scheme_l85 upgr_icon_x = 1450 upgr_icon_y = 1850 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 100 ammo_mag_size = 100 startup_ammo = 90 scopes = ac10632, acog, eot scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 221 silencer_y = 22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 25 hit_power = 0.51, 0.51, 0.51, 0.51 hit_type = fire_wound fire_distance = 1000 bullet_speed = 920 rpm = 870 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 7.70 fire_dispersion_base = 0.35 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 9 cam_dispersion = 0.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.65 zoom_cam_relax_speed = 9 zoom_cam_dispersion = 0.4 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.45 PDM_disp_accel_factor = 2.405 PDM_disp_base = 1.04 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.405 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 80 kill_msg_y = 59 kill_msg_width = 87 kill_msg_height = 24 snd_reload = weapons\librarian_m249\reload snd_reload_empty = weapons\librarian_m249\reload_empty ;snd_reload_misfire = $no_sound scripted_snd_reload_misfire = weapons\librarian_m249\unjam scripted_snd_reload_misfire_empty = weapons\librarian_m249\unjam_empty [wpn_m249_hud]:hud_base item_visual = anomaly_weapons\wpn_m249\wpn_m249_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.0026, -0.001066, 0.005066 hands_orientation_16x9 = 0.0026, -0.001066, 0.005066 hands_position = 0.00096, -0.000142, 0.05227 hands_position_16x9 = 0.00096, -0.000142, 0.05227 aim_hud_offset_pos = -0.093969, 0.025583, -0.045366 aim_hud_offset_pos_16x9 = -0.093969, 0.025583, -0.045366 aim_hud_offset_rot = -0.000142, -0.000106, -0.000284 aim_hud_offset_rot_16x9 = -0.000142, -0.000106, -0.000284 lowered_hud_offset_pos = 0.083893, 0.001276, -0.005262 lowered_hud_offset_pos_16x9 = 0.083893, 0.001276, -0.005262 lowered_hud_offset_rot = 0.140946, -0.747407, 0.027521 lowered_hud_offset_rot_16x9 = 0.140946, -0.747407, 0.027521 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = m249_hand_holster, m249_idle anm_idle = m249_hand_idle, m249_idle anm_idle_aim = m249_hand_idle_aim, m249_idle anm_idle_aim_moving = m249_hand_moving, m249_idle, 0.75 anm_idle_aim_moving_crouch = m249_hand_moving, m249_idle 0.7 anm_idle_moving = m249_hand_moving, m249_idle anm_idle_moving_crouch = m249_hand_moving, m249_idle, 0.75 anm_idle_sprint = m249_hand_sprint, m249_idle, 1.1 anm_reload = m249_hand_reload, m249_reload anm_reload_empty = m249_hand_reload_empty, m249_reload_empty anm_reload_misfire = m249_hand_unjam, m249_unjam anm_shots = m249_hand_shoot, m249_shoot anm_shots_variant1 = m249_hand_shoot1, m249_shoot anm_shots_aim = m249_hand_shoot_aim, m249_shoot anm_show = m249_hand_draw, m249_idle anm_hide_empty = m249_hand_holster, m249_idle_empty anm_idle_empty = m249_hand_idle, m249_idle_empty anm_idle_aim_empty = m249_hand_idle_aim, m249_idle_empty anm_idle_aim_moving_empty = m249_hand_moving, m249_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = m249_hand_moving, m249_idle_empty, 0.7 anm_idle_moving_empty = m249_hand_moving, m249_idle_empty anm_idle_moving_crouch_empty = m249_hand_moving, m249_idle_empty, 0.75 anm_idle_sprint_empty = m249_hand_sprint, m249_idle_empty, 1.1 anm_shot_l = m249_hand_shoot, m249_shoot_last anm_show_empty = m249_hand_draw, m249_idle_empty anm_shots_aim_l = m249_hand_shoot_aim, m249_shoot_last anm_reload_misfire_empty = m249_hand_unjam_charge, m249_unjam_charge_empty shell_bone = palak shell_dir = 0, 0, 0 shell_point = 0, 0, -2.552033 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0.039422, -0.019473, 0.340718 fire_point2 = 0.039422, -0.019473, 0.340718 freelook_z_offset_mul = 0.4 ;------------------------------------------------------------------------------------------------ [wpn_m249_ac10632]:wpn_m249 1icon_layer = ac10632 1icon_layer_x = 84 1icon_layer_y = -3 inv_weight = 7.795 hud = wpn_m249_ac10632_hud visual = dynamics\weapons\wpn_m249\wpn_m249_ac10632.ogf [wpn_m249_ac10632_hud]:wpn_m249_hud item_visual = anomaly_weapons\wpn_m249\wpn_m249_ac10632_hud.ogf aim_hud_offset_pos = -0.093286, 0.00149, -0.001137 aim_hud_offset_pos_16x9 = -0.093286, 0.00149, -0.001137 aim_hud_offset_rot = -0.007811, 0.000312, -0.000568 aim_hud_offset_rot_16x9 = -0.007811, 0.000312, -0.000568 ;------------------------------------------------------------------------------------------------ [wpn_m249_acog]:wpn_m249 1icon_layer = acog 1icon_layer_x = 81 1icon_layer_y = 0 inv_weight = 8.08 hud = wpn_m249_acog_hud visual = dynamics\weapons\wpn_m249\wpn_m249_acog.ogf scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_m249_acog_hud]:wpn_m249_hud,hud_low_interia item_visual = anomaly_weapons\wpn_m249\wpn_m249_acog_hud.ogf aim_hud_offset_pos = -0.093605, 0.0022, -0.001137 aim_hud_offset_pos_16x9 = -0.093605, 0.0022, -0.001137 aim_hud_offset_rot = -0.007811, -0.001824, -0.000568 aim_hud_offset_rot_16x9 = -0.007811, -0.001824, -0.000568 ;------------------------------------------------------------------------------------------------ [wpn_m249_eot]:wpn_m249 1icon_layer = eot 1icon_layer_x = 85 1icon_layer_y = 2 inv_weight = 7.99 hud = wpn_m249_eot_hud visual = dynamics\weapons\wpn_m249\wpn_m249_eot.ogf [wpn_m249_eot_hud]:wpn_m249_hud item_visual = anomaly_weapons\wpn_m249\wpn_m249_eot_hud.ogf aim_hud_offset_pos = -0.093339, -0.000853, -0.001137 aim_hud_offset_pos_16x9 = -0.093339, -0.000853, -0.001137 aim_hud_offset_rot = -0.007811, 0.000312, -0.000568 aim_hud_offset_rot_16x9 = -0.007811, 0.000312, -0.000568