function on_game_start() if melee_degrade_onhit_mcm then melee_degrade_onhit_mcm.valid_axe["wpn_axe"] = true melee_degrade_onhit_mcm.heavy_atk_degrade_mult["wpn_axe"] = 1.2 melee_degrade_onhit_mcm.light_atk_degrade_mult["wpn_axe"] = 1.0 -- Axe melee_degrade_onhit_mcm.enemy_degrade["wpn_axe"] = 0.01 melee_degrade_onhit_mcm.phys_degrade["wpn_axe"] = 0.005 melee_degrade_onhit_mcm.geometry_degrade["wpn_axe"] = 0.005 melee_degrade_onhit_mcm.valid_axe["wpn_axe3"] = true melee_degrade_onhit_mcm.heavy_atk_degrade_mult["wpn_axe3"] = 1.2 melee_degrade_onhit_mcm.light_atk_degrade_mult["wpn_axe3"] = 1.0 -- Sledge melee_degrade_onhit_mcm.enemy_degrade["wpn_axe3"] = 0.0007 melee_degrade_onhit_mcm.phys_degrade["wpn_axe3"] = 0.0001 melee_degrade_onhit_mcm.geometry_degrade["wpn_axe3"] = 0.0001 melee_degrade_onhit_mcm.valid_axe["mmf_shovel_mili"] = true melee_degrade_onhit_mcm.heavy_atk_degrade_mult["mmf_shovel_mili"] = 1.2 melee_degrade_onhit_mcm.light_atk_degrade_mult["mmf_shovel_mili"] = 1.0 melee_degrade_onhit_mcm.enemy_degrade["mmf_shovel_mili"] = 0.04 -- Mili Shovel melee_degrade_onhit_mcm.phys_degrade["mmf_shovel_mili"] = 0.02 melee_degrade_onhit_mcm.geometry_degrade["mmf_shovel_mili"] = 0.02 melee_degrade_onhit_mcm.valid_axe["mmf_shovel_old"] = true melee_degrade_onhit_mcm.heavy_atk_degrade_mult["mmf_shovel_old"] = 1.2 melee_degrade_onhit_mcm.light_atk_degrade_mult["mmf_shovel_old"] = 1.0 melee_degrade_onhit_mcm.enemy_degrade["mmf_shovel_old"] = 0.04 -- Old Shovel melee_degrade_onhit_mcm.phys_degrade["mmf_shovel_old"] = 0.02 melee_degrade_onhit_mcm.geometry_degrade["mmf_shovel_old"] = 0.02 melee_degrade_onhit_mcm.valid_axe["wpn_axe2"] = true melee_degrade_onhit_mcm.heavy_atk_degrade_mult["wpn_axe2"] = 1.2 melee_degrade_onhit_mcm.light_atk_degrade_mult["wpn_axe2"] = 1.0 melee_degrade_onhit_mcm.enemy_degrade["wpn_axe2"] = 0.04 -- Sharp Shovel melee_degrade_onhit_mcm.phys_degrade["wpn_axe2"] = 0.02 melee_degrade_onhit_mcm.geometry_degrade["wpn_axe2"] = 0.02 --[[ for section, value in pairs(geometry_degrade) do geometry_degrade[section] = geometry_degrade[section] * 2 end ]]-- end end