-- ISG first quest dialogue function dialogs_lostzone.unlock_routes_south(first_speaker, second_speaker) txr_routes.open_route("esc","pol",true) txr_routes.open_route("esc","mar",true) txr_routes.open_route("esc","gar",true) txr_routes.open_route("esc","dsc",true) txr_routes.open_route("mar","agr",true) txr_routes.open_route("val","pol",true) txr_routes.open_route("val","trc",true) txr_routes.open_route("val","gar",true) txr_routes.open_route("val","dsc",true) -- txr_routes.open_route("mil","trc",true) txr_routes.open_route("mil","prom",true) txr_routes.open_route("trc","prom",true) txr_routes.open_route("gar","agr",true) txr_routes.open_route("gar","bar",true) txr_routes.open_route("gar","ros",true) txr_routes.open_route("bar","mil",true) txr_routes.open_route("bar","ros",true) txr_routes.open_route("yan","ros",true) -- txr_routes.open_route("cit","mil",true) txr_routes.open_route("cit","grim",true) txr_routes.open_route("mil","grim",true) txr_routes.open_route("cit","yan",true) txr_routes.open_route("pos","gar",true) txr_routes.open_route("pos","val",true) txr_routes.open_route("pos","mil",true) txr_routes.open_route("pos","trc",true) local sender = game.translate_string("st_route_open_title") local msg = game.translate_string("st_msg_unlocked_routes") db.actor:give_game_news(sender, msg, "ui_iconsTotal_locations", 0, 5000, 0) local snd = sound_object([[device\pda\route_opened]]) snd.volume = 1 snd:play(db.actor, 0, sound_object.s2d) end