;------------------------------------------------------------------------------------------------ [grenade_rgd2]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $prefetch = 128 $spawn = "weapons\grenades\gd-05" cform = skeleton parent_section = grenade_rgd2 class = G_F1 slot = 3 animation_slot = 7 ef_weapon_type = 4 single_handed = 1 default_to_ruck = false sprint_allowed = true icons_texture = ui\rgd2_icon inv_grid_height = 2 inv_grid_width = 1 inv_grid_x = 0 inv_grid_y = 0 inv_name = st_grenade_rgd2 inv_name_short = st_grenade_rgd2 description = st_grenade_rgd2_descr highlight_equipped = true kind = w_explosive inv_weight = 0.21 cost = 500 hud = grenade_rgd2_hud visual = dynamics\weapons\wpn_rdg2\wpn_rgd2_world.ogf attach_bone_name = attach_position_offset = -0.053, -0.089, 0.0 attach_angle_offset = 0, 0, 0 bone_name = bip01_r_hand position_offset = 0.0, 0.0, 0.0 angle_offset = 1.570790, 1.570790, 3.92699 third_person_throw_point_offset = -0.05, 0.848, 0.706 throw_dir = 0, 0, 1 throw_point = 0.4, 0.3, 0.1 up_throw_factor = 0 force_min = 10 force_const = 25 force_max = 30 force_grow_speed = 15 destroy_time = 2500 grenade_remove_time = 80000 detonation_threshold_hit = 200 light_color = 0.9, 0.6, 0.5 light_range = 2.0 light_time = 2.85 wallmark_section = explosion_marks wm_size = 0.1 hit_type_blast = strike hit_type_frag = fire_wound blast = 0 blast_r = 0 blast_impulse = 0 blast_impulse_factor = 0 frag_hit = 0 frag_hit_impulse = 0 frags = 0 frags_r = 0 fragment_speed = 38 explode_duration = 20 explode_particles = explosions\explosion_dym zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1 snd_checkout = weapons\rgd6\rgd6_set, 3.0, 0.4 snd_explode = weapons\grenade_gd05 snd_on_take = grenade kill_msg_x = 240 kill_msg_y = 123 kill_msg_width = 14 kill_msg_height = 23 [grenade_rgd2_hud]:hud_base item_visual = anomaly_weapons\wpn_rdg2\wpn_rdg2_hud.ogf attach_place_idx = 0 item_position = -0.001, 0.004, 0.0 item_orientation = 18.5, 1.5, 0.0 hands_position = -0.103, 0.03, -0.055 hands_position_16x9 = -0.103, 0.03, -0.055 hands_orientation = -4.4, 1.0, -2.0 hands_orientation_16x9 = -4.4, 1.0, -2.0 aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = rgd2_holdster anm_idle = rgd2_idle, idle anm_idle_moving = rgd2_walk, idle, 1.8 anm_idle_sprint = rgd2_runnn, idle, 1.9 anm_show = rgd2_draw anm_throw = rgd2_throw, throw anm_throw_begin = rgd2_throwbegin, throw_beginning anm_throw_idle = rgd2_throwidle, throw_idle fire_bone = wpn_body fire_point = 0, 0, 0 throw_dir = 0, 0, 1 throw_point = 0.0, 0.4, 0.3 freelook_z_offset_mul = 0.3