[smart_terrain] squad_id = 11 max_population = 2 respawn_params = respawn@ds_ptr2 respawn_only_smart = false respawn_idle = 259200 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@ds_ptr2] ;-- Type: spawn_predatory_c_2_1 spawn_predatory_c_2_2 [spawn_predatory_c_2_1] ;-- Normal\hard mutants - Rates of groups: ( 1 lurker + 1 pseudodog + 1 dogs ) spawn_squads = simulation_pseudodog, simulation_mix_dogs, simulation_lurker, simulation_mix_dogs spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0 [spawn_predatory_c_2_2] ;-- Hard mutants - Rates of groups: ( 3 lurker + 1 pseudodog + 1 dogs ) spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurker_1_2, simulation_pseudodog, simulation_mix_dogs spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0 ;[on_changing_level] ;[smart_control] ;[exclusive]