[smart_terrain] squad_id = 12 max_population = 2 respawn_params = respawn@ds_ptr3 respawn_only_smart = false respawn_idle = 172800 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@ds_ptr3] ;-- Type: spawn_lurker [spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker ) spawn_squads = simulation_lurker, simulation_lurker_blue spawn_num = 1 ;[on_changing_level] ;[smart_control] ;[exclusive]