[smart_terrain] squad_id = 25 max_population = 2 respawn_params = respawn@pri_a17 respawn_idle = 345600 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@pri_a17] ;-- type: spawn_chimera spawn_chimera_pripyat ;spawn_isg_special [spawn_chimera] spawn_squads = simulation_tushkano_7_10 ;simulation_chimera_pripyat spawn_num = {~10} 1, 0 [spawn_chimera_pripyat] spawn_squads = simulation_chimera_pripyat spawn_num = {+pri_a17_complete_end +pri_a17_chimera_hiv_dead} 0, 2 ;[spawn_isg_special] ;spawn_squads = pri_a17_isg_squad ;spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+operation_afterglow} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] pri_a17_sim_chimera = pripyat\pri_a17_sim_chimera.ltx pri_a17_stalker_strelok = pripyat\pri_a17_stalker_strelok.ltx pri_a17_monolith_leader = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_trooper = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_trooper2 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_1 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_2 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_3 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_4 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_5 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_6 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_7 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_8 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_9 = pripyat\pri_a17_monolith_assault.ltx pri_a17_monolith_ambusher_10 = pripyat\pri_a17_monolith_assault.ltx ;pri_a17_monolith_sniper_1 = pripyat\pri_a17_monolith_assault.ltx ;pri_a17_monolith_sniper_2 = pripyat\pri_a17_monolith_assault.ltx ;pri_a17_monolith_sniper_3 = pripyat\pri_a17_monolith_assault.ltx ;pri_a17_monolith_sniper_4 = pripyat\pri_a17_monolith_assault.ltx