--[[ MCM script made for EFP UI Author: HarukaSai 08/04/2022 ]] local mcm_id = "efp_ui" local string_format = string.format local faction_color_defs = { ["stalker"] = { a = 255, r = 228, g = 185, b = 69 }, ["bandit"] = { a = 255, r = 217, g = 217, b = 217 }, ["csky"] = { a = 255, r = 0, g = 182, b = 222 }, ["dolg"] = { a = 255, r = 193, g = 32, b = 38 }, ["freedom"] = { a = 255, r = 79, g = 162, b = 69 }, ["killer"] = { a = 255, r = 3, g = 94, b = 168 }, ["army"] = { a = 255, r = 184, g = 153, b = 84 }, ["ecolog"] = { a = 255, r = 67, g = 134, b = 120 }, ["monolith"] = { a = 255, r = 81, g = 231, b = 241 }, ["renegade"] = { a = 255, r = 30, g = 123, b = 48 }, ["greh"] = { a = 255, r = 255, g = 93, b = 0 }, ["isg"] = { a = 255, r = 145, g = 5, b = 0 } } local faction_color_text_defs = { ["stalker"] = { a = 255, r = 255, g = 232, b = 208 }, ["bandit"] = { a = 255, r = 255, g = 232, b = 208 }, ["csky"] = { a = 255, r = 255, g = 232, b = 208 }, ["dolg"] = { a = 255, r = 255, g = 232, b = 208 }, ["freedom"] = { a = 255, r = 255, g = 232, b = 208 }, ["killer"] = { a = 255, r = 255, g = 232, b = 208 }, ["army"] = { a = 255, r = 255, g = 232, b = 208 }, ["ecolog"] = { a = 255, r = 255, g = 232, b = 208 }, ["monolith"] = { a = 255, r = 255, g = 232, b = 208 }, ["renegade"] = { a = 255, r = 255, g = 232, b = 208 }, ["greh"] = { a = 255, r = 255, g = 232, b = 208 }, ["isg"] = { a = 255, r = 255, g = 232, b = 208 } } local stat_defs = { ["health"] = { a = 255, r = 255, g = 0, b = 0 }, ["radia"] = { a = 255, r = 253, g = 208, b = 23 }, ["acid"] = { a = 255, r = 0, g = 255, b = 0 }, ["shock"] = { a = 255, r = 255, g = 255, b = 0 }, ["fire"] = { a = 255, r = 255, g = 0, b = 128 }, ["psi"] = { a = 255, r = 0, g = 255, b = 255 }, ["wound"] = { a = 255, r = 255, g = 255, b = 255 }, ["fire_wound"] = { a = 255, r = 255, g = 128, b = 0 }, ["power"] = { a = 255, r = 128, g = 255, b = 255 }, ["hunger"] = { a = 255, r = 165, g = 137, b = 193 }, ["thirst"] = { a = 255, r = 154, g = 206, b = 223 }, ["sleep"] = { a = 255, r = 253, g = 222, b = 238 } } local slot_cell_defs = { -- base slot = {UI slots to fit in} ["belt"] = { string = "belt", a = 255, r = 255, g = 0, b = 147 }, ["quick"] = { string = "quick", a = 255, r = 21, g = 236, b = 135 }, [1] = { string = "knife", a = 255, r = 185, g = 70, b = 255 }, -- Knife [2] = { string = "pistol", a = 255, r = 255, g = 216, b = 0 }, -- Pistol [3] = { string = "rifle", a = 255, r = 255, g = 126, b = 70 }, -- Rifle [4] = { string = "grenade", a = 255, r = 255, g = 0, b = 0 }, -- Grenade [5] = { string = "binoculars", a = 255, r = 75, g = 181, b = 255 }, -- Binoculars [6] = { string = "bolt", a = 255, r = 234, g = 70, b = 150 }, -- Bolt [7] = { string = "outfit", a = 255, r = 70, g = 103, b = 234 }, -- Outfit [8] = { string = "pda", a = 255, r = 0, g = 193, b = 255 }, -- PDA [9] = { string = "detector", a = 255, r = 0, g = 108, b = 255 }, -- Detector [10] = { string = "torch", a = 255, r = 59, g = 244, b = 146 }, -- Torch [12] = { string = "helmet", a = 255, r = 122, g = 0, b = 244 }, -- Helmet [13] = { string = "backpack", a = 255, r = 236, g = 197, b = 32 }, -- Backpack } local faction_banner_defs = { a = 255, r = 39, g = 39, b = 160 } local faction_banner_text_defs = { a = 255, r = 255, g = 232, b = 208 } function get_faction_color_template(faction) local template = { id = faction, sh = true, gr = { { id = "title", type= "slide", link= "ui_options_slider_warfare", text= "ui_mcm_menu_" .. mcm_id, size= {512,50},spacing= 20 }, { id = "desc_faction_color", type = "desc", text = "ui_mcm_desc_faction_banner_color"}, { id = "color_red" , hint = mcm_id .. "_red" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_defs[faction].r}, { id = "color_green", hint = mcm_id .. "_green" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_defs[faction].g}, { id = "color_blue" , hint = mcm_id .. "_blue" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_defs[faction].b}, { id = "color_alpha", hint = mcm_id .. "_alpha" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_defs[faction].a}, { id = "divider", type = "line" }, { id = "desc_faction_text_color", type = "desc", text = "ui_mcm_desc_faction_text_color"}, { id = "color_red_text" , hint = mcm_id .. "_red" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_text_defs[faction].r}, { id = "color_green_text", hint = mcm_id .. "_green" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_text_defs[faction].g}, { id = "color_blue_text" , hint = mcm_id .. "_blue" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_text_defs[faction].b}, { id = "color_alpha_text", hint = mcm_id .. "_alpha" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_color_text_defs[faction].a}, } } return template end function get_stats_color_template(stat) local template = { { id = "desc" .. stat, type = "desc", text = "ui_mcm_desc_stat_" .. stat}, { id = "color_red" .. stat, hint = mcm_id .. "_red" , type = "track", val = 2, min = 0, max = 255, step = 1, def = stat_defs[stat].r}, { id = "color_green" .. stat, hint = mcm_id .. "_green" , type = "track", val = 2, min = 0, max = 255, step = 1, def = stat_defs[stat].g}, { id = "color_blue" .. stat, hint = mcm_id .. "_blue" , type = "track", val = 2, min = 0, max = 255, step = 1, def = stat_defs[stat].b}, { id = "color_alpha" .. stat, hint = mcm_id .. "_alpha" , type = "track", val = 2, min = 0, max = 255, step = 1, def = stat_defs[stat].a}, { id = "divider", type = "line" } } return template end module_settings = {} function add_module_settings(t) module_settings[#module_settings + 1] = t end function get_module_settings(path) return ui_mcm.get(string_format("%s/modules_settings/%s", mcm_id, path)) end function get_slot_cell_template(slot) local template = { { id = "desc" .. slot_cell_defs[slot].string, type = "desc", text = "ui_mcm_desc_cell_" .. slot_cell_defs[slot].string}, { id = "color_red" .. slot, hint = mcm_id .. "_red" , type = "track", val = 2, min = 0, max = 255, step = 1, def = slot_cell_defs[slot].r}, { id = "color_green" .. slot, hint = mcm_id .. "_green" , type = "track", val = 2, min = 0, max = 255, step = 1, def = slot_cell_defs[slot].g}, { id = "color_blue" .. slot, hint = mcm_id .. "_blue" , type = "track", val = 2, min = 0, max = 255, step = 1, def = slot_cell_defs[slot].b}, { id = "color_alpha" .. slot, hint = mcm_id .. "_alpha" , type = "track", val = 2, min = 0, max = 255, step = 1, def = slot_cell_defs[slot].a}, { id = "divider", type = "line" } } return template end function on_mcm_load() local options = { id = mcm_id, gr = {{ id = "faction_settings", gr = {} }} } options.gr[1] = { id = "main_settings", sh = true, gr = { { id = "title", type= "slide", link= "ui_options_slider_warfare", text= "ui_mcm_menu_" .. mcm_id, size= {512,50},spacing = 20 }, -- Edited by Sota -- { id = "use_alt_ranks", hint = mcm_id .. "_use_alt_ranks", val = 1, type = "check", def = false}, { id = "use_alt_ranks", hint = mcm_id .. "_use_alt_ranks", type = "list", val = 2, content = { {0, "rank_icons"} , {1, "rank_icons_mui"}, {2, "rank_icons_svui"}, {3, "rank_icons_svui_alt"}}, def = 0}, }} options.gr[2] = { id = "faction_settings", gr = {} } options.gr[3] = { id = "base_settings", gr = { {id = "slots", sh = true, gr = { { id = "title", type= "slide", link= "ui_options_slider_warfare", text= "ui_mcm_menu_" .. mcm_id, size= {512,50},spacing = 20 }, { id = "use_faction", hint = mcm_id .. "_use_faction", val = 1, type = "check", def = true }, { id = "divider", type = "line" } }}, {id = "stats", sh = true, gr = { { id = "title", type= "slide", link= "ui_options_slider_warfare", text= "ui_mcm_menu_" .. mcm_id, size= {512,50},spacing = 20 }, { id = "use_faction", hint = mcm_id .. "_use_faction", val = 1, type = "check", def = true }, { id = "divider", type = "line" } }}, {id = "faction_banner", sh = true, gr = { { id = "title", type= "slide", link= "ui_options_slider_warfare", text= "ui_mcm_menu_" .. mcm_id, size= {512,50},spacing = 20 }, { id = "desc_faction_color", type = "desc", text = "ui_mcm_desc_faction_banner_color"}, { id = "use_faction", hint = mcm_id .. "_use_faction", val = 1, type = "check", def = true }, { id = "color_red" , hint = mcm_id .. "_red" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_defs.r}, { id = "color_green", hint = mcm_id .. "_green" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_defs.g}, { id = "color_blue" , hint = mcm_id .. "_blue" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_defs.b}, { id = "color_alpha", hint = mcm_id .. "_alpha" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_defs.a}, { id = "divider", type = "line" }, { id = "desc_faction_text_color", type = "desc", text = "ui_mcm_desc_faction_text_color"}, { id = "use_faction_text", hint = mcm_id .. "_use_faction", val = 1, type = "check", def = true }, { id = "color_red_text" , hint = mcm_id .. "_red" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_text_defs.r}, { id = "color_green_text", hint = mcm_id .. "_green" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_text_defs.g}, { id = "color_blue_text" , hint = mcm_id .. "_blue" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_text_defs.b}, { id = "color_alpha_text", hint = mcm_id .. "_alpha" , type = "track", val = 2, min = 0, max = 255, step = 1, def = faction_banner_text_defs.a}, }} } } if not is_empty(module_settings) then -- add modules if there's any options.gr[4] = { id = "modules_settings", gr = module_settings } end for faction, _ in pairs(faction_color_defs) do options.gr[2].gr[#options.gr[2].gr + 1] = get_faction_color_template(faction) end for slot, _ in pairs(slot_cell_defs) do local slot_template = get_slot_cell_template(slot) for key = 1, #slot_template do options.gr[3].gr[1].gr[#options.gr[3].gr[1].gr + 1] = slot_template[key] end end for stat, _ in pairs(stat_defs) do local stat_template = get_stats_color_template(stat) for key = 1, #stat_template do options.gr[3].gr[2].gr[#options.gr[3].gr[2].gr + 1] = stat_template[key] end end return options end function on_option_change() if not ui_mcm then return end for faction, _ in pairs(faction_color_defs) do ui_inventory.faction_color[faction] = get_colors_for_path(string_format("%s/faction_settings/%s", mcm_id, faction), "") ui_inventory.faction_text_colors[faction] = get_colors_for_path(string_format("%s/faction_settings/%s", mcm_id, faction), "_text") end for slot, _ in pairs(slot_cell_defs) do ui_inventory.slot_colors[slot] = get_colors_for_path(string_format("%s/base_settings/slots", mcm_id), slot) end for stat, _ in pairs(stat_defs) do ui_inventory.stat_colors[stat] = get_colors_for_path(string_format("%s/base_settings/stats", mcm_id), stat) end ui_inventory.banner_color = get_colors_for_path(string_format("%s/base_settings/faction_banner", mcm_id), "") ui_inventory.player_faction_color = get_colors_for_path(string_format("%s/base_settings/faction_banner", mcm_id), "_text") ui_inventory.color_settings = { ["stat_colors"] = ui_mcm.get(string_format("%s/base_settings/stats/use_faction", mcm_id)), ["banner_color"] = ui_mcm.get(string_format("%s/base_settings/faction_banner/use_faction", mcm_id)), ["slot_colors"] = ui_mcm.get(string_format("%s/base_settings/slots/use_faction", mcm_id)), ["use_alt_ranks"] = ui_mcm.get(string_format("%s/main_settings/use_alt_ranks", mcm_id)), ["text_color"] = ui_mcm.get(string_format("%s/base_settings/faction_banner/use_faction_text", mcm_id)) } end function get_colors_for_path(path, str) return GetARGB( ui_mcm.get(string_format("%s/color_alpha%s", path, str)), ui_mcm.get(string_format("%s/color_red%s", path, str)), ui_mcm.get(string_format("%s/color_green%s", path, str)), ui_mcm.get(string_format("%s/color_blue%s", path, str)) ) end function on_game_start() RegisterScriptCallback("on_option_change", on_option_change) on_option_change() end