;;====================================================================================================================;; ;; ;; ;; Original Author(s) : NLTP_ASHES ;; ;; Edited : N/A ;; ;; Date : 08/01/2024 ;; ;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;; ;; ;; ;; DLTX config file used to define new sections. ;; ;; ;; ;; These additions consist in : ;; ;; - Defining scripted motions to use in scripts; ;; ;; - Defining new dynamic objects; ;; ;; - Defining new NPC sections; ;; ;; - Defining new helicopter sections. ;; ;; ;; ;;====================================================================================================================;; ;;====================================================================================================================;; ;;==================| Scripted Motions |==============================================================================;; ;;====================================================================================================================;; [motion_campfire] hands_position = 0.023692, 0.011115, 0.028593 hands_orientation = 0, 0, 0 hands_position_16x9 = 0.023692, 0.011115, 0.028593 hands_orientation_16x9 = 0, 0, 0 anm_campfire = wg_lighter_campfire ;;====================================================================================================================;; ;;==================| Dynamic Objects |===============================================================================;; ;;====================================================================================================================;; [western_goods_helicopter_landed]:physic_object $spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1" class = O_PHYS_S visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf startup_animation = idle fixed_bones = korpus1 story_id = western_goods_helicopter_landed custom_data = models\objects\ignore_static.ltx ;;====================================================================================================================;; ;;==================| Non-Playable-Characters |=======================================================================;; ;;====================================================================================================================;; ;;==================| Important NPCs |=================================================================================;; [stalker_western_goods_trader]:stalker_strong $spawn = "respawn\stalker_western_goods_trader" story_id = stalker_western_goods_trader character_profile = stalker_western_goods_trader spec_rank = veteran community = killer [stalker_crew_member]:stalker_strong $spawn = "respawn\stalker_crew_member" story_id = stalker_crew_member character_profile = stalker_crew_member spec_rank = veteran community = killer [stalker_dunn_lynn]:stalker_strong $spawn = "respawn\stalker_dunn_lynn" story_id = stalker_dunn_lynn character_profile = stalker_dunn_lynn spec_rank = veteran community = isg [stalker_oleksandr_chernenko]:stalker_strong $spawn = "respawn\stalker_oleksandr_chernenko" story_id = stalker_oleksandr_chernenko character_profile = stalker_oleksandr_chernenko spec_rank = veteran community = killer [stalker_danylo_chernenko]:stalker_strong $spawn = "respawn\stalker_danylo_chernenko" story_id = stalker_danylo_chernenko character_profile = stalker_danylo_chernenko spec_rank = veteran community = killer ;;==================| Side NPCs |=====================================================================================;; [stalker_jupiter_informant]:stalker_strong $spawn = "respawn\stalker_jupiter_informant" story_id = stalker_jupiter_informant character_profile = stalker_jupiter_informant spec_rank = novice community = stalker [stalker_ecolog_convoy_yellow]:stalker_strong $spawn = "respawn\stalker_ecolog_convoy_yellow" story_id = stalker_ecolog_convoy_yellow character_profile = stalker_ecolog_convoy_yellow spec_rank = novice community = ecolog [stalker_ecolog_convoy_orange]:stalker_strong $spawn = "respawn\stalker_ecolog_convoy_orange" story_id = stalker_ecolog_convoy_orange character_profile = stalker_ecolog_convoy_orange spec_rank = regular community = ecolog [stalker_ssu_prisoner]:stalker_strong $spawn = "respawn\stalker_ssu_prisoner" story_id = stalker_ssu_prisoner character_profile = stalker_ssu_prisoner spec_rank = veteran community = army_npc [stalker_ssu_supervisor]:stalker_strong $spawn = "respawn\stalker_ssu_supervisor" story_id = stalker_ssu_supervisor character_profile = stalker_ssu_supervisor spec_rank = veteran community = army_npc ;;====================================================================================================================;; ;;==================| Helicopters |===================================================================================;; ;;====================================================================================================================;; [western_goods_helicopter]:helicopter visual = dynamics\vehicles\mi24\veh_mi24_army.ogf faction = killer player_id = killer_heli immunities_sect = sect_western_goods_helicopter_immunities force_explode_time = 15000 actor_always_enemy = false safe_altitude = 1.0 velocity = 30 vis_inc = 50 vis_dec = 5 forget_timeout = 90 use_mgun = true combat_use_mgun = true rpm = 500 min_mgun_attack_dist = 15 max_mgun_attack_dist = 100 use_rocket = true combat_use_rocket = true time_between_rocket_attack = 25000 min_rocket_attack_dist = 30 max_rocket_attack_dist = 150 [sect_western_goods_helicopter_immunities] burn_immunity = 0.0 strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 fire_wound_immunity = 0.0 explosion_immunity = 0.0