![wpn_abakan_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\ak74\ak74_reload snd_reload_empty = weapons\ak74\ak74_empty_reload snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak74\ak74_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_aek971_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\ak74\ak74_reload snd_reload_empty = weapons\ak74\ak74_empty_reload snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak74\ak74_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_ak_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\ak\akm_reload snd_reload_empty = weapons\ak\akm_empty_reload snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak\akm_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_ak12_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\ak74\ak74_reload snd_reload_empty = weapons\ak12\ak12_reload_empty snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak12\ak12_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_ak74_sounds] snd_reload_empty = weapons\ak74\ak74_empty_reload snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak74\ak74_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_aks74_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\ak74\ak74_reload snd_reload_empty = weapons\ak74\ak74_empty_reload snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak74\ak74_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_ak74m_sounds] snd_reload = weapons\ak74\ak74_reload snd_reload_empty = weapons\ak74\ak74_empty_reload ![wpn_aks74u_sounds] !snd_draw !snd_holster !snd_reload ![wpn_aks74u_snag_sounds] !snd_reload ![wpn_ak101_sounds] !snd_reload !snd_reload_empty ![wpn_ak102_sounds] !snd_reload !snd_reload_empty ![wpn_ak104_sounds] !snd_reload !snd_reload_empty ![wpn_ak105_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\ak74\ak74_reload snd_reload_empty = weapons\ak74\ak74_empty_reload snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak74\ak74_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_galil_sounds] !snd_reload ![wpn_ace21_sounds] snd_reload_empty = weapons\ace21\ace21_reload_empty snd_reload_misfire = weapons\ace21\ace21_unjam ![wpn_aug_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_empty = weapons\aug\aug_reload_empty snd_reload_misfire = weapons\aug\aug_unjam ![wpn_aug_a3_sounds] !snd_draw !snd_reload ![wpn_l96_snd_shoot] snd_2_layer = weapons\sv98\bolt ![wpn_l96_snd_silncer_shot] snd_2_layer = weapons\sv98\bolt ![wpn_l96a1_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\sv98\sv98_reload snd_reload_empty = weapons\sv98\sv98_reload_empty snd_reload_misfire = weapons\sv98\sv98_unjam ![wpn_l96m_snd_shoot] snd_2_layer = weapons\sv98\bolt ![wpn_rpk74_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\rpk\rpk_reload snd_reload_empty = weapons\rpk\rpk_reload_empty snd_reload_misfire = weapons\rpk\rpk_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_pkm_sounds] snd_reload = weapons\pkm\pkm_reload snd_reload_empty = weapons\pkm\pkm_reload_empty snd_reload_misfire = weapons\pkm\pkm_unjam ![wpn_ppsh41_sounds] snd_draw = weapons\mp5\mp5_draw snd_holster = weapons\mp5\mp5_holster snd_reload = weapons\ppsh41\ppsh_reload snd_reload_empty = weapons\ppsh41\ppsh_reload_empty snd_reload_misfire = weapons\ppsh41\ppsh_unjam snd_switch_mode = weapons\ppsh41\ppsh_firemode_switch ![wpn_beretta_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_cz75_auto_sounds] snd_reload = weapons\cz75\cz75_reload snd_reload_empty = weapons\cz75\cz75_reload_empty snd_switch_mode = weapons\pm\aps_firemode_switch ![wpn_cz52_sounds] snd_reload_empty = weapons\cz52\cz52_reload_empty scripted_snd_ammo_check = weapons\beretta\pistol_magcheck !snd_draw ![wpn_bm16_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_reload = weapons\bm16\bm16_reload_empty snd_reload_1 = weapons\bm16\bm16_reload snd_reload_misfire = weapons\bm16\bm16_unjam ![wpn_colt1911_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_desert_eagle_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_fn2000_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_empty = weapons\fn2000\fn2000_reload_empty snd_reload_misfire = weapons\fn2000\fn2000_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_fn57_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload = weapons\fn57\fn57_reload snd_reload_empty = weapons\fn57\fn57_reload_empty snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_fort_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_glock_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_gsh18_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload = weapons\gsh18\gsh18_reload snd_reload_empty = weapons\gsh18\gsh18_reload_empty snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_g3_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_empty = weapons\g3\g3_reload_empty snd_reload_misfire = weapons\g3\g3_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_g36_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\g36\g36_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_g36c_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\g36\g36_reload snd_reload_empty = weapons\g36\g36_reload_empty snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\g36\g36_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_g36k_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\g36\g36_reload snd_reload_empty = weapons\g36\g36_reload_empty snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\g36\g36_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_groza_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_grenade = weapons\ak74\ak74_grenload snd_reload_misfire = weapons\ak74\ak74_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_hpsa_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload = weapons\colt\colt_reload snd_reload_empty = weapons\colt\colt_reload_empty snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_kiparis_sounds] snd_draw = weapons\mp5\mp5_draw snd_holster = weapons\mp5\mp5_holster snd_reload_empty = weapons\kiparis\kiparis_reload_empty snd_switch_mode = weapons\mp5\mp5_firemode_switch snd_reload_misfire = weapons\kiparis\kiparis_unjam ![wpn_l85_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_misfire = weapons\l85\l85_unjam snd_switch_mode = weapons\l85\l85_firemode_switch ![wpn_mtar21_sounds] !snd_shoot !snd_reload !snd_reload_empty ![wpn_lr300_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\m16\AR_reload snd_reload_empty = weapons\m16\AR_empty_reload snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\m16\AR_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_m14_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_empty = weapons\m14\m14_reload_empty snd_reload_misfire = weapons\m14\m14_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_m4_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\m16\AR_reload snd_reload_empty = weapons\m16\AR_empty_reload snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\m16\AR_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_m4a1_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\m16\AR_reload snd_reload_empty = weapons\m16\AR_empty_reload snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\m16\AR_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_m16_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\m16\AR_reload snd_reload_empty = weapons\m16\AR_empty_reload snd_reload_grenade = weapons\m16\AR_gl_reload snd_reload_misfire = weapons\m16\AR_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_mp7_sounds] snd_draw = weapons\mp5\mp5_draw snd_holster = weapons\mp5\mp5_holster snd_reload_empty = weapons\mp7\mp7_reload_empty snd_reload_misfire = weapons\mp7\mp7_unjam snd_switch_mode = weapons\mp5\mp5_firemode_switch ![wpn_famas_sounds] snd_reload_empty = weapons\famas\famas_reload_empty snd_reload_misfire = weapons\famas\famas_unjam !snd_draw !snd_holster ![wpn_mp443_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload = weapons\beretta\beretta_reload snd_reload_empty = weapons\beretta\beretta_reload_empty snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_mp5_sounds] snd_holster = weapons\mp5\mp5_holster snd_reload_misfire = weapons\mp5\mp5_unjam snd_switch_mode = weapons\mp5\mp5_firemode_switch ![wpn_mp5sd_sounds] snd_reload = weapons\mp5\mp5_reload snd_reload_empty = weapons\mp5\mp5_reload_empty ![wpn_vz61_sounds] snd_holster = weapons\mp5\mp5_holster snd_reload_empty = weapons\vz61\vz61_reload_empty snd_reload_misfire = weapons\vz61\vz61_unjam snd_switch_mode = weapons\mp5\mp5_firemode_switch ![wpn_ump45_sounds] !snd_reload ![wpn_bizon_sounds] snd_reload_empty = weapons\bizon\bizon_reload_empty snd_reload_misfire = weapons\vityaz\vityaz_unjam snd_switch_mode = weapons\vityaz\vityaz_firemode_switch ![wpn_p90_sounds] snd_reload_empty = weapons\p90\p90_reload_empty snd_reload_misfire = weapons\p90\p90_unjam ![wpn_pp2000_sounds] snd_reload_empty = weapons\pp2000\pp2000_reload_empty snd_reload_misfire = weapons\pp2000\pp2000_unjam ![wpn_pm_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam snd_switch_mode = weapons\pm\aps_firemode_switch scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_oc33_sounds] !snd_reload !snd_reload_empty ![wpn_protecta_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_open_weapon = weapons\mossberg\mossberg_open snd_close_weapon = weapons\protecta\protecta_close snd_reload_misfire = weapons\protecta\protecta_unjam ![wpn_sig220_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_saiga_sounds] !snd_holster !snd_reload ![wpn_spas12_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_open_weapon = weapons\mossberg\mossberg_open snd_add_cartridge = weapons\mossberg\mossberg_reload snd_close_weapon = weapons\mossberg\mossberg_reload_end snd_reload_misfire = weapons\spas12\spas12_unjam ![wpn_usas12_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_reload_empty = weapons\usas12\usas12_reload_empty snd_switch_mode = weapons\mp5\mp5_firemode_switch snd_reload_misfire = weapons\usas12\usas12_unjam ![wpn_m98b_snd_shoot] snd_2_layer = weapons\sv98\bolt ![wpn_m98b_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\sv98\sv98_reload snd_reload_empty = weapons\sv98\sv98_reload_empty snd_reload_misfire = weapons\sv98\sv98_unjam ![wpn_trg_snd_shoot] snd_2_layer = weapons\sv98\bolt ![wpn_trg_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\sv98\sv98_reload snd_reload_empty = weapons\sv98\sv98_reload_empty snd_reload_misfire = weapons\sv98\sv98_unjam ![wpn_sv98_snd_shoot] snd_1_layer = weapons\trg\trg42_shoot snd_2_layer = weapons\sv98\bolt ![wpn_sv98_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_shoot = wpn_trg_snd_shoot snd_reload_empty = weapons\sv98\sv98_reload_empty snd_reload_misfire = weapons\sv98\sv98_unjam ![wpn_svd_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster sndsnd_empty = weapons\ak_empty, 0.7 snd_reload_empty = weapons\svd\svd_reload_empty snd_reload_misfire = weapons\svd\svd_unjam !snd_empty ![wpn_mosin_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_open_weapon = weapons\mosin\mosin_open snd_add_cartridge = weapons\mosin\mosin_load snd_close_weapon = weapons\mosin\mosin_close snd_reload_misfire = weapons\mosin\mosin_unjam ![wpn_svt40_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\svd\svd_reload snd_reload_empty = weapons\svd\svd_reload_empty snd_reload_misfire = weapons\svd\svd_unjam ![wpn_type63_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\ak\akm_reload snd_reload_empty = weapons\type63\type63_reload_empty snd_reload_misfire = weapons\svd\svd_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_sks_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_open_weapon = weapons\sks\sks_open snd_add_cartridge = weapons\sks\sks_load snd_close_weapon = weapons\sks\sks_close snd_reload_misfire = weapons\sks\sks_unjam ![wpn_svu_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\svd\svd_reload snd_reload_empty = weapons\svd\svd_reload_empty snd_reload_misfire = weapons\svd\svd_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_tt33_sounds] snd_reload = weapons\colt\colt_reload snd_reload_empty = weapons\colt\colt_reload_empty scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_toz34_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_reload = weapons\toz34\toz34_reload_empty snd_reload_1 = weapons\toz34\toz34_reload snd_reload_misfire = weapons\toz34\toz34_unjam ![wpn_usp_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_fnp45_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_val_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\val\val_reload snd_reload_empty = weapons\val\val_reload_empty snd_reload_misfire = weapons\val\val_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_vihr_sounds] !snd_reload !snd_reload_empty ![wpn_vintorez_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\val\val_reload snd_reload_empty = weapons\val\val_reload_empty snd_reload_misfire = weapons\val\val_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_vintorez_nimble_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\val\val_reload snd_reload_empty = weapons\val\val_reload_empty snd_reload_misfire = weapons\val\val_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_vityaz_sounds] snd_holster = weapons\mp5\mp5_holster snd_reload_empty = weapons\vityaz\vityaz_reload_empty snd_reload_misfire = weapons\vityaz\vityaz_unjam snd_switch_mode = weapons\vityaz\vityaz_firemode_switch ![wpn_vssk_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\vssk\vssk_reload snd_reload_empty = weapons\vssk\vssk_reload_empty snd_reload_misfire = weapons\vssk\vssk_unjam ![wpn_9a91_sounds] !snd_reload !snd_reload_empty ![wpn_vsk94_sounds] !snd_reload !snd_reload_empty ![wpn_wa2000_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload_empty = weapons\wa2000\wa2000_reload_empty snd_reload_misfire = weapons\wa2000\wa2000_unjam ![wpn_walther_sounds] snd_draw = weapons\beretta\pistol_draw snd_holster = weapons\beretta\pistol_holster snd_reload = weapons\usp\usp_reload snd_reload_empty = weapons\usp\usp_reload_empty snd_reload_misfire = weapons\beretta\pistol_unjam scripted_snd_ammo_check = weapons\beretta\pistol_magcheck ![wpn_winchester1300_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_open_weapon = weapons\mossberg\mossberg_open snd_add_cartridge = weapons\mossberg\mossberg_reload snd_close_weapon = weapons\mossberg\mossberg_reload_end snd_reload_misfire = weapons\mossberg\mossberg_unjam ![wpn_mossberg_sounds] snd_holster = weapons\mossberg\mossberg_holster snd_open_weapon = weapons\mossberg\mossberg_open ![wpn_toz194_sounds] !snd_draw !snd_holster snd_open_weapon = weapons\mossberg\mossberg_open snd_add_cartridge = weapons\mossberg\mossberg_reload snd_close_weapon = weapons\mossberg\mossberg_reload_end snd_reload_misfire = weapons\mossberg\mossberg_unjam !snd_shoot ![wpn_remington870_sounds] !snd_close_weapon ![wpn_mp133_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_open_weapon = weapons\mossberg\mossberg_open snd_add_cartridge = weapons\mossberg\mossberg_reload snd_close_weapon = weapons\mossberg\mossberg_reload_end !snd_shoot ![wpn_mp153_sounds] snd_draw = weapons\mossberg\mossberg_draw snd_holster = weapons\mossberg\mossberg_holster snd_open_weapon = weapons\mossberg\mossberg_open snd_add_cartridge = weapons\mossberg\mossberg_reload snd_close_weapon = weapons\mossberg\mossberg_reload_end snd_reload_misfire = weapons\spas12\spas12_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_mp412_sounds] scripted_snd_ammo_check_empty = weapons\beretta\pistol_magcheck snd_reload = weapons\mp412\mp412_reload snd_reload_empty = weapons\mp412\mp412_reload ![wpn_hk416_sounds] snd_reload = weapons\m16\AR_reload snd_reload_empty = weapons\m16\AR_empty_reload !snd_reload_grenade ![wpn_hk417_sounds] !snd_draw ![wpn_ash12_sounds] snd_empty = weapons\_dryfire\sniper_dry snd_reload = weapons\ash12\ash12_reload snd_reload_empty = weapons\ash12\ash12_reload_empty snd_reload_misfire = weapons\ash12\ash12_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_sig550_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_misfire = weapons\sig550\sig550_unjam snd_switch_mode = weapons\m16\AR_firemode_switch snd_reload_grenade = weapons\m16\AR_gl_reload ![wpn_sig552_sounds] !snd_reload !snd_reload_empty ![wpn_fal_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload_empty = weapons\fal\fal_reload_empty snd_reload_misfire = weapons\fal\fal_unjam snd_switch_mode = weapons\ak74\ak_firemode_switch ![wpn_fnc_sounds] snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_holster snd_reload = weapons\fnc\fnc_reload snd_reload_empty = weapons\fnc\fnc_reload_empty snd_reload_misfire = weapons\fnc\fnc_unjam snd_switch_mode = weapons\m16\AR_firemode_switch ![wpn_scar_sounds] snd_reload_empty = weapons\scar\scar_reload_empty snd_reload_misfire = weapons\scar\scar_unjam !snd_reload_grenade ![wpn_m82_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\m82\m82_reload snd_reload_empty = weapons\m82\m82_reload_empty snd_reload_misfire = weapons\m82\m82_unjam ![wpn_m24_snd_shoot] snd_2_layer = weapons\sv98\bolt ![wpn_m24_snd_silncer_shot] snd_2_layer = weapons\sv98\bolt ![w_remington700_snd_shoot] snd_2_layer = weapons\sv98\bolt ![wpn_remington700_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\sv98\sv98_reload snd_reload_empty = weapons\sv98\sv98_reload_empty snd_reload_misfire = weapons\sv98\sv98_unjam ![wpn_m24_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload = weapons\sv98\sv98_reload snd_reload_empty = weapons\sv98\sv98_reload_empty snd_reload_misfire = weapons\sv98\sv98_unjam ![wpn_g43_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_reload_empty = weapons\g43\g43_reload_empty snd_reload_misfire = weapons\svd\svd_unjam ![wpn_k98_sounds] snd_draw = weapons\mosin\mosin_draw snd_holster = weapons\mosin\mosin_holster snd_open_weapon = weapons\k98\k98_open snd_add_cartridge = weapons\k98\k98_load snd_close_weapon = weapons\k98\k98_close snd_reload_misfire = weapons\k98\k98_unjam ![wpn_9a91] use_alt_aim_hud = false ![wpn_9a91_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.060647, -0.021704, -0.085628 hands_position_16x9 = 0.060647, -0.021704, -0.085628 aim_hud_offset_pos = -0.075484, 0.034626, -0.19192 aim_hud_offset_pos_16x9 = -0.075484, 0.034626, -0.19192 aim_hud_offset_rot = 0.014778, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.014778, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_9a91_holster_arms, mask_9a91_idle anm_hide_empty = mask_9a91_holster_arms, mask_9a91_idle anm_idle = mask_9a91_idle_arms, mask_9a91_idle anm_idle_aim = mask_9a91_idle_ads_arms, mask_9a91_idle anm_idle_aim_empty = mask_9a91_idle_ads_arms, mask_9a91_idle anm_idle_aim_moving = mask_9a91_idle_ads_arms, mask_9a91_idle anm_idle_aim_moving_crouch = mask_9a91_idle_ads_arms, mask_9a91_idle anm_idle_aim_moving_crouch_empty = mask_9a91_idle_ads_arms, mask_9a91_idle anm_idle_aim_moving_empty = mask_9a91_idle_ads_arms, mask_9a91_idle anm_idle_empty = mask_9a91_idle_arms, mask_9a91_idle anm_idle_moving = mask_9a91_walk_arms, mask_9a91_idle anm_idle_moving_crouch = mask_9a91_walk_arms, mask_9a91_idle anm_idle_moving_crouch_empty = mask_9a91_walk_arms, mask_9a91_idle anm_idle_moving_empty = mask_9a91_walk_arms, mask_9a91_idle anm_idle_sprint = mask_9a91_sprint_arms, mask_9a91_idle anm_idle_sprint_empty = mask_9a91_sprint_arms, mask_9a91_idle anm_reload = mask_9a91_reload_arms, mask_9a91_reload_gun anm_reload_empty = mask_9a91_reload_empty_arms, mask_9a91_reload_empty_gun anm_shot_l = mask_9a91_shoot_arms, mask_9a91_shoot_gun anm_shots = mask_9a91_shoot_arms, mask_9a91_shoot_gun anm_show = mask_9a91_draw_arms, mask_9a91_idle anm_show_empty = mask_9a91_draw_arms, mask_9a91_idle anm_reload_misfire = mask_9a91_unjam_arms, mask_9a91_unjam_gun anm_switch_mode = mask_9a91_switchmode_arms, mask_9a91_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_9a91_1p29_hud] aim_hud_offset_pos = -0.069881, 0.011452, -0.16578 aim_hud_offset_pos_16x9 = -0.069881, 0.011452, -0.16578 !anm_idle_aim !anm_shots ![wpn_9a91_kobra_hud] aim_hud_offset_pos = -0.073075, 0.006056, -0.157252 aim_hud_offset_pos_16x9 = -0.073075, 0.006056, -0.157252 aim_hud_offset_rot = 0.01476, 0.018511, -0.002268 aim_hud_offset_rot_16x9 = 0.01476, 0.018511, -0.002268 ![wpn_9a91_pso1_hud] aim_hud_offset_pos = -0.064765, 0.011736, -0.153261 aim_hud_offset_pos_16x9 = -0.064765, 0.011736, -0.153261 ![wpn_9a91_pso1m21_hud] aim_hud_offset_pos = -0.064765, 0.011736, -0.153261 aim_hud_offset_pos_16x9 = -0.064765, 0.011736, -0.153261 ![wpn_abakan] use_alt_aim_hud = false ![wpn_abakan_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.056813, -0.007774, -0.138796 hands_position_16x9 = 0.056813, -0.007774, -0.138796 aim_hud_offset_pos = -0.071649, 0.034059, -0.188657 aim_hud_offset_pos_16x9 = -0.071649, 0.034059, -0.188657 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.034177, -0.0011, -0.151593 gl_hud_offset_pos_16x9 = -0.034177, -0.0011, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_an94_holster_arms, mask_an94_idle anm_hide_g = mask_an94_holster_launcher_arms, mask_an94_idle anm_hide_w_gl = mask_an94_holster_wgl_arms, mask_an94_idle anm_idle = mask_an94_idle_arms, mask_an94_idle anm_idle_aim = mask_an94_idle_ads_arms, mask_an94_idle anm_idle_aim_moving = mask_an94_idle_ads_arms, mask_an94_idle anm_idle_aim_moving_crouch = mask_an94_idle_ads_arms, mask_an94_idle anm_idle_g = mask_an94_idle_launcher_arms, mask_an94_idle anm_idle_g_aim = mask_an94_idle_ads_launcher_arms, mask_an94_idle anm_idle_moving = mask_an94_walk_arms, mask_an94_idle anm_idle_moving_crouch = mask_an94_walk_arms, mask_an94_idle anm_idle_moving_crouch_g_aim = mask_an94_idle_ads_launcher_arms, mask_an94_idle anm_idle_moving_crouch_w_gl_aim = mask_an94_idle_ads_wgl_arms, mask_an94_idle anm_idle_moving_crouch_w_gl = mask_an94_walk_wgl_arms, mask_an94_idle anm_idle_moving_g = mask_an94_walk_launcher_arms, mask_an94_idle anm_idle_moving_g_aim = mask_an94_idle_ads_launcher_arms, mask_an94_idle anm_idle_moving_w_gl = mask_an94_walk_wgl_arms, mask_an94_idle anm_idle_moving_w_gl_aim = mask_an94_idle_ads_wgl_arms, mask_an94_idle anm_idle_sprint = mask_an94_sprint_arms, mask_an94_idle anm_idle_sprint_g = mask_an94_sprint_launcher_arms, mask_an94_idle anm_idle_sprint_w_gl = mask_an94_sprint_wgl_arms, mask_an94_idle anm_idle_w_gl = mask_an94_idle_wgl_arms, mask_an94_idle anm_idle_w_gl_aim = mask_an94_idle_ads_wgl_arms, mask_an94_idle anm_reload = mask_an94_reload_arms, mask_an94_reload_gun anm_reload_empty = mask_an94_reload_empty_arms, mask_an94_reload_empty_gun anm_reload_g = mask_an94_reload_launcher_arms, mask_an94_reload_launcher_gun anm_reload_w_gl = mask_an94_reload_wgl_arms, mask_an94_reload_gun anm_reload_empty_w_gl = mask_an94_reload_wgl_empty_arms, mask_an94_reload_empty_gun anm_shots = mask_an94_shoot_arms, mask_an94_shoot_gun anm_shots_g = mask_an94_shoot_launcher_arms, mask_an94_idle anm_shots_w_gl = mask_an94_shoot_wgl_arms, mask_an94_shoot_gun anm_show = mask_an94_draw_arms, mask_an94_idle anm_show_g = mask_an94_draw_launcher_arms, mask_an94_idle anm_show_w_gl = mask_an94_draw_wgl_arms, mask_an94_idle anm_switch = mask_an94_switchgun_arms, mask_an94_idle anm_switch_g = mask_an94_switchgl_arms, mask_an94_idle anm_reload_misfire = mask_an94_unjam_arms, mask_an94_unjam_gun anm_reload_misfire_w_gl = mask_an94_unjam_wgl_arms, mask_an94_unjam_gun anm_switch_mode = mask_an94_switchmode_arms, mask_an94_idle !anm_idle_moving_crouch_g ![wpn_abakan_1p29_hud] aim_hud_offset_pos = -0.068189, -0.001197, -0.213874 aim_hud_offset_pos_16x9 = -0.068189, -0.001197, -0.213874 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 !aim_hud_offset_alt_pos !aim_hud_offset_alt_pos_16x9 !aim_hud_offset_alt_rot !aim_hud_offset_alt_rot_16x9 ![wpn_abakan_kobra_hud] aim_hud_offset_pos = -0.065046, 0.005074, -0.191414 aim_hud_offset_pos_16x9 = -0.065046, 0.005074, -0.191414 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 ![wpn_abakan_pso1_hud] aim_hud_offset_pos = -0.057589, 0.013318, -0.165809 aim_hud_offset_pos_16x9 = -0.057589, 0.013318, -0.165809 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 ![wpn_abakan_sk1_hud] aim_hud_offset_pos = -0.071649, 0.034059, -0.188657 aim_hud_offset_pos_16x9 = -0.071649, 0.034059, -0.188657 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 ![wpn_abakan_1p29_sk1_hud] aim_hud_offset_pos = -0.068189, -0.001197, -0.213874 aim_hud_offset_pos_16x9 = -0.068189, -0.001197, -0.213874 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 ![wpn_abakan_kobra_sk1_hud] aim_hud_offset_pos = -0.065046, 0.005074, -0.191414 aim_hud_offset_pos_16x9 = -0.065046, 0.005074, -0.191414 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 ![wpn_abakan_pso1_sk1_hud] aim_hud_offset_pos = -0.057589, 0.013318, -0.165809 aim_hud_offset_pos_16x9 = -0.057589, 0.013318, -0.165809 aim_hud_offset_rot = 0.017334, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0 ![wpn_aek] use_alt_aim_hud = false ![wpn_aek_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061286, -0.027385, -0.108652 hands_position_16x9 = 0.061286, -0.027385, -0.108652 aim_hud_offset_pos = -0.074205, 0.031502, -0.186521 aim_hud_offset_pos_16x9 = -0.074205, 0.031502, -0.186521 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.040546, -0.006166, -0.108975 gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_aek_holster_arms, mask_aek_idle anm_hide_g = mask_aek_holster_launcher_arms, mask_aek_idle anm_hide_w_gl = mask_aek_holster_wgl_arms, mask_aek_idle anm_idle = mask_aek_idle_arms, mask_aek_idle anm_idle_aim = mask_aek_idle_ads_arms, mask_aek_idle anm_idle_aim_moving = mask_aek_idle_ads_arms, mask_aek_idle anm_idle_aim_moving_crouch = mask_aek_idle_ads_arms, mask_aek_idle anm_idle_g = mask_aek_idle_launcher_arms, mask_aek_idle anm_idle_g_aim = mask_aek_idle_ads_launcher_arms, mask_aek_idle anm_idle_moving = mask_aek_walk_arms, mask_aek_idle anm_idle_moving_crouch = mask_aek_walk_arms, mask_aek_idle anm_idle_moving_crouch_g_aim = mask_aek_idle_ads_launcher_arms, mask_aek_idle anm_idle_moving_crouch_w_gl_aim = mask_aek_idle_ads_wgl_arms, mask_aek_idle anm_idle_moving_crouch_w_gl = mask_aek_walk_wgl_arms, mask_aek_idle anm_idle_moving_g = mask_aek_walk_launcher_arms, mask_aek_idle anm_idle_moving_g_aim = mask_aek_idle_ads_launcher_arms, mask_aek_idle anm_idle_moving_w_gl = mask_aek_walk_wgl_arms, mask_aek_idle anm_idle_moving_w_gl_aim = mask_aek_idle_ads_wgl_arms, mask_aek_idle anm_idle_sprint = mask_aek_sprint_arms, mask_aek_idle anm_idle_sprint_g = mask_aek_sprint_launcher_arms, mask_aek_idle anm_idle_sprint_w_gl = mask_aek_sprint_wgl_arms, mask_aek_idle anm_idle_w_gl = mask_aek_idle_wgl_arms, mask_aek_idle anm_idle_w_gl_aim = mask_aek_idle_ads_wgl_arms, mask_aek_idle anm_reload = mask_aek_reload_arms, mask_aek_reload_gun anm_reload_empty = mask_aek_reload_empty_arms, mask_aek_reload_empty_gun anm_reload_g = mask_aek_reload_launcher_arms, mask_aek_reload_launcher_gun anm_reload_w_gl = mask_aek_reload_wgl_arms, mask_aek_reload_gun anm_reload_empty_w_gl = mask_aek_reload_wgl_empty_arms, mask_aek_reload_empty_gun anm_shots = mask_aek_shoot_arms, mask_aek_shoot_gun anm_shots_g = mask_aek_shoot_launcher_arms, mask_aek_idle anm_shots_w_gl = mask_aek_shoot_wgl_arms, mask_aek_shoot_gun anm_show = mask_aek_draw_arms, mask_aek_idle anm_show_g = mask_aek_draw_launcher_arms, mask_aek_idle anm_show_w_gl = mask_aek_draw_wgl_arms, mask_aek_idle anm_switch = mask_aek_switchgun_arms, mask_aek_idle anm_switch_g = mask_aek_switchgl_arms, mask_aek_idle anm_reload_misfire = mask_aek_unjam_arms, mask_aek_unjam_gun anm_reload_misfire_w_gl = mask_aek_unjam_wgl_arms, mask_aek_unjam_gun anm_switch_mode = mask_aek_switchmode_arms, mask_aek_idle ![wpn_aek_1p29_hud] aim_hud_offset_pos = -0.077828, 0.009914, -0.225484 aim_hud_offset_pos_16x9 = -0.077828, 0.009914, -0.225484 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_kobra_hud] aim_hud_offset_pos = -0.074418, 0.003661, -0.207855 aim_hud_offset_pos_16x9 = -0.074418, 0.003661, -0.207855 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_pso1_hud] aim_hud_offset_pos = -0.066111, 0.014178, -0.197044 aim_hud_offset_pos_16x9 = -0.066111, 0.014178, -0.197044 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_1p29_sk1_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_aek_camo_1p29] aim_hud_offset_pos = -0.077828, 0.009914, -0.225484 aim_hud_offset_pos_16x9 = -0.077828, 0.009914, -0.225484 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_kobra_sk1_hud] aim_hud_offset_pos = -0.074418, 0.003661, -0.207855 aim_hud_offset_pos_16x9 = -0.074418, 0.003661, -0.207855 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_pso1_sk1_hud] aim_hud_offset_pos = -0.066111, 0.014178, -0.197044 aim_hud_offset_pos_16x9 = -0.066111, 0.014178, -0.197044 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_1p29_sk3_hud] aim_hud_offset_pos = -0.077828, 0.009914, -0.225484 aim_hud_offset_pos_16x9 = -0.077828, 0.009914, -0.225484 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_kobra_sk3_hud] aim_hud_offset_pos = -0.074418, 0.003661, -0.207855 aim_hud_offset_pos_16x9 = -0.074418, 0.003661, -0.207855 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_aek_pso1_sk3_hud] aim_hud_offset_pos = -0.066111, 0.014178, -0.197044 aim_hud_offset_pos_16x9 = -0.066111, 0.014178, -0.197044 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak] use_alt_aim_hud = false ![wpn_ak_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.075696, 0.031218, -0.209859 aim_hud_offset_pos_16x9 = -0.075696, 0.031218, -0.209859 aim_hud_offset_rot = 0.023298, 0.018525, 0 aim_hud_offset_rot_16x9 = 0.023298, 0.018525, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.038031, -0.0153, -0.151593 gl_hud_offset_pos_16x9 = -0.038031, -0.0153, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_ak47_holster_arms, mask_ak47_idle anm_hide_g = mask_ak47_holster_launcher_arms, mask_ak47_idle anm_hide_w_gl = mask_ak47_holster_wgl_arms, mask_ak47_idle anm_idle = mask_ak47_idle_arms, mask_ak47_idle anm_idle_aim = mask_ak47_idle_ads_arms, mask_ak47_idle anm_idle_aim_moving = mask_ak47_idle_ads_arms, mask_ak47_idle anm_idle_aim_moving_crouch = mask_ak47_idle_ads_arms, mask_ak47_idle anm_idle_g = mask_ak47_idle_launcher_arms, mask_ak47_idle anm_idle_g_aim = mask_ak47_idle_ads_launcher_arms, mask_ak47_idle anm_idle_moving = mask_ak47_walk_arms, mask_ak47_idle anm_idle_moving_crouch = mask_ak47_walk_arms, mask_ak47_idle anm_idle_moving_crouch_g_aim = mask_ak47_idle_ads_launcher_arms, mask_ak47_idle anm_idle_moving_crouch_w_gl_aim = mask_ak47_idle_ads_wgl_arms, mask_ak47_idle anm_idle_moving_crouch_w_gl = mask_ak47_walk_wgl_arms, mask_ak47_idle anm_idle_moving_g = mask_ak47_walk_launcher_arms, mask_ak47_idle anm_idle_moving_g_aim = mask_ak47_idle_ads_launcher_arms, mask_ak47_idle anm_idle_moving_w_gl = mask_ak47_walk_wgl_arms, mask_ak47_idle anm_idle_moving_w_gl_aim = mask_ak47_idle_ads_wgl_arms, mask_ak47_idle anm_idle_sprint = mask_ak47_sprint_arms, mask_ak47_idle anm_idle_sprint_g = mask_ak47_sprint_launcher_arms, mask_ak47_idle anm_idle_sprint_w_gl = mask_ak47_sprint_wgl_arms, mask_ak47_idle anm_idle_w_gl = mask_ak47_idle_wgl_arms, mask_ak47_idle anm_idle_w_gl_aim = mask_ak47_idle_ads_wgl_arms, mask_ak47_idle anm_reload = mask_ak47_reload_arms, mask_ak47_reload_gun anm_reload_empty = mask_ak47_reload_empty_arms, mask_ak47_reload_empty_gun anm_reload_g = mask_ak47_reload_launcher_arms, mask_ak47_reload_launcher_gun anm_reload_w_gl = mask_ak47_reload_wgl_arms, mask_ak47_reload_gun anm_reload_empty_w_gl = mask_ak47_reload_wgl_empty_arms, mask_ak47_reload_empty_gun anm_shots = mask_ak47_shoot_arms, mask_ak47_shoot_gun anm_shots_g = mask_ak47_shoot_launcher_arms, mask_ak47_idle anm_shots_w_gl = mask_ak47_shoot_wgl_arms, mask_ak47_shoot_gun anm_show = mask_ak47_draw_arms, mask_ak47_idle anm_show_g = mask_ak47_draw_launcher_arms, mask_ak47_idle anm_show_w_gl = mask_ak47_draw_wgl_arms, mask_ak47_idle anm_switch = mask_ak47_switchgun_arms, mask_ak47_idle anm_switch_g = mask_ak47_switchgl_arms, mask_ak47_idle anm_reload_misfire = mask_ak47_unjam_arms, mask_ak47_unjam_gun anm_reload_misfire_w_gl = mask_ak47_unjam_wgl_arms, mask_ak47_unjam_gun anm_switch_mode = mask_ak47_switchmode_arms, mask_ak47_idle ![wpn_aks_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 aim_hud_offset_rot = 0.02344, 0.018525, 0 aim_hud_offset_rot_16x9 = 0.02344, 0.018525, 0 ![wpn_ak101] use_alt_aim_hud = false ![wpn_ak101_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.059369, -0.016308, -0.108652 hands_position_16x9 = 0.059369, -0.016308, -0.108652 aim_hud_offset_pos = -0.071223, 0.038318, -0.186521 aim_hud_offset_pos_16x9 = -0.071223, 0.038318, -0.186521 aim_hud_offset_rot = 0.023582, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.023582, 0.018151, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.036925, -0.00503, -0.108975 gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975 gl_hud_offset_rot = -0.089545, 0.013567, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_101_holster_arms, mask_101_idle anm_hide_g = mask_101_holster_launcher_arms, mask_101_idle anm_hide_w_gl = mask_101_holster_wgl_arms, mask_101_idle anm_idle = mask_101_idle_arms, mask_101_idle anm_idle_aim = mask_101_idle_ads_arms, mask_101_idle anm_idle_aim_moving = mask_101_idle_ads_arms, mask_101_idle anm_idle_aim_moving_crouch = mask_101_idle_ads_arms, mask_101_idle anm_idle_g = mask_101_idle_launcher_arms, mask_101_idle anm_idle_g_aim = mask_101_idle_ads_launcher_arms, mask_101_idle anm_idle_moving = mask_101_walk_arms, mask_101_idle anm_idle_moving_crouch = mask_101_walk_arms, mask_101_idle anm_idle_moving_crouch_g_aim = mask_101_idle_ads_launcher_arms, mask_101_idle anm_idle_moving_crouch_w_gl_aim = mask_101_idle_ads_wgl_arms, mask_101_idle anm_idle_moving_crouch_w_gl = mask_101_walk_wgl_arms, mask_101_idle anm_idle_moving_g = mask_101_walk_launcher_arms, mask_101_idle anm_idle_moving_g_aim = mask_101_idle_ads_launcher_arms, mask_101_idle anm_idle_moving_w_gl = mask_101_walk_wgl_arms, mask_101_idle anm_idle_moving_w_gl_aim = mask_101_idle_ads_wgl_arms, mask_101_idle anm_idle_sprint = mask_101_sprint_arms, mask_101_idle anm_idle_sprint_g = mask_101_sprint_launcher_arms, mask_101_idle anm_idle_sprint_w_gl = mask_101_sprint_wgl_arms, mask_101_idle anm_idle_w_gl = mask_101_idle_wgl_arms, mask_101_idle anm_idle_w_gl_aim = mask_101_idle_ads_wgl_arms, mask_101_idle anm_reload = mask_101_reload_arms, mask_101_reload_gun anm_reload_empty = mask_101_reload_empty_arms, mask_101_reload_empty_gun anm_reload_g = mask_101_reload_launcher_arms, mask_101_reload_launcher_gun anm_reload_w_gl = mask_101_reload_wgl_arms, mask_101_reload_gun anm_reload_empty_w_gl = mask_101_reload_wgl_empty_arms, mask_101_reload_empty_gun anm_shots = mask_101_shoot_arms, mask_101_shoot_gun anm_shots_g = mask_101_shoot_launcher_arms, mask_101_idle anm_shots_w_gl = mask_101_shoot_wgl_arms, mask_101_shoot_gun anm_show = mask_101_draw_arms, mask_101_idle anm_show_g = mask_101_draw_launcher_arms, mask_101_idle anm_show_w_gl = mask_101_draw_wgl_arms, mask_101_idle anm_switch = mask_101_switchgun_arms, mask_101_idle anm_switch_g = mask_101_switchgl_arms, mask_101_idle anm_reload_misfire = mask_101_unjam_arms, mask_101_unjam_gun anm_reload_misfire_w_gl = mask_101_unjam_wgl_arms, mask_101_unjam_gun anm_switch_mode = mask_101_switchmode_arms, mask_101_idle anm_switch_mode_w_gl = mask_101_switchmode_arms, mask_101_idle ![wpn_ak101_1p29_hud] aim_hud_offset_pos = -0.070797, 0.017586, -0.199884 aim_hud_offset_pos_16x9 = -0.070797, 0.017586, -0.199884 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.037351, -0.01071, -0.108975 gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 ![wpn_ak101_ac10632_hud] aim_hud_offset_pos = -0.071436, 0.01645, -0.186521 aim_hud_offset_pos_16x9 = -0.071436, 0.01645, -0.186521 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak101_acog_hud] aim_hud_offset_pos = -0.071223, 0.018438, -0.186521 aim_hud_offset_pos_16x9 = -0.071223, 0.018438, -0.186521 aim_hud_offset_rot = 0.02131, 0.019642, 0 aim_hud_offset_rot_16x9 = 0.02131, 0.019642, 0 gl_hud_offset_pos = -0.036925, -0.00503, -0.108975 gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975 gl_hud_offset_rot = -0.089545, 0.013567, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946 ![wpn_ak101_eot_hud] aim_hud_offset_pos = -0.071436, 0.013029, -0.186521 aim_hud_offset_pos_16x9 = -0.071436, 0.013029, -0.186521 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.036925, -0.00503, -0.108975 gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975 gl_hud_offset_rot = -0.089545, 0.013567, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946 ![wpn_ak101_kobra_hud] aim_hud_offset_pos = -0.070797, 0.00878, -0.167472 aim_hud_offset_pos_16x9 = -0.070797, 0.00878, -0.167472 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.037351, -0.01071, -0.108975 gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 ![wpn_ak101_pso1_hud] aim_hud_offset_pos = -0.062693, 0.02355, -0.154669 aim_hud_offset_pos_16x9 = -0.062693, 0.02355, -0.154669 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.037351, -0.01071, -0.108975 gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 ![wpn_ak101_sk1_hud] gl_hud_offset_pos = -0.036925, -0.00503, -0.108975 gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975 gl_hud_offset_rot = -0.089545, 0.013567, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0.064, 0.19 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.038159, 0.608368 fire_point2 = 0, -0.011, 0.553 ![wpn_ak101_1p29_sk1_hud]:wpn_ak101_1p29_hud, !wpn_ak101_hud aim_hud_offset_pos = -0.070797, 0.017586, -0.199884 aim_hud_offset_pos_16x9 = -0.070797, 0.017586, -0.199884 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.037351, -0.01071, -0.108975 gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 !shell_bone !shell_dir !shell_point !fire_bone !fire_bone2 !fire_point !fire_point2 ![wpn_ak101_ac10632_sk1_hud] aim_hud_offset_pos = -0.071436, 0.01645, -0.186521 aim_hud_offset_pos_16x9 = -0.071436, 0.01645, -0.186521 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak101_acog_sk1_hud] aim_hud_offset_pos = -0.071223, 0.018438, -0.186521 aim_hud_offset_pos_16x9 = -0.071223, 0.018438, -0.186521 aim_hud_offset_rot = 0.02131, 0.019642, 0 aim_hud_offset_rot_16x9 = 0.02131, 0.019642, 0 ![wpn_ak101_eot_sk1_hud]:wpn_ak101_eot_hud, !wpn_ak101_hud aim_hud_offset_pos = -0.071436, 0.013029, -0.186521 aim_hud_offset_pos_16x9 = -0.071436, 0.013029, -0.186521 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak101_kobra_sk1_hud]:wpn_ak101_kobra_hud, !wpn_ak101_1p29_hud aim_hud_offset_pos = -0.070797, 0.00878, -0.167472 aim_hud_offset_pos_16x9 = -0.070797, 0.00878, -0.167472 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.037351, -0.01071, -0.108975 gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 ![wpn_ak101_pso1_sk1_hud] aim_hud_offset_pos = -0.062693, 0.02355, -0.154669 aim_hud_offset_pos_16x9 = -0.062693, 0.02355, -0.154669 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 gl_hud_offset_pos = -0.037351, -0.01071, -0.108975 gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 ![wpn_ak102] use_alt_aim_hud = false ![wpn_ak102_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.059369, -0.016308, -0.108652 hands_position_16x9 = 0.059369, -0.016308, -0.108652 aim_hud_offset_pos = -0.071649, 0.034342, -0.202451 aim_hud_offset_pos_16x9 = -0.071649, 0.034342, -0.202451 aim_hud_offset_rot = 0.024434, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.024434, 0.018577, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.040546, -0.006166, -0.108975 gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_102_holster_arms, mask_102_idle anm_hide_empty = mask_102_holster_arms, mask_102_idle anm_idle = mask_102_idle_arms, mask_102_idle anm_idle_aim = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_empty = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving_crouch = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving_crouch_empty = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving_empty = mask_102_idle_ads_arms, mask_102_idle anm_idle_empty = mask_102_idle_arms, mask_102_idle anm_idle_moving = mask_102_walk_arms, mask_102_idle anm_idle_moving_crouch = mask_102_walk_arms, mask_102_idle anm_idle_moving_crouch_empty = mask_102_walk_arms, mask_102_idle anm_idle_moving_empty = mask_102_walk_arms, mask_102_idle anm_idle_sprint = mask_102_sprint_arms, mask_102_idle anm_idle_sprint_empty = mask_102_sprint_arms, mask_102_idle anm_reload = mask_102_reload_arms, mask_102_reload_gun anm_reload_empty = mask_102_reload_empty_arms, mask_102_reload_empty_gun anm_shot_l = mask_102_shoot_arms, mask_102_shoot_gun anm_shots = mask_102_shoot_arms, mask_102_shoot_gun anm_show = mask_102_draw_arms, mask_102_idle anm_show_empty = mask_102_draw_arms, mask_102_idle anm_switch_mode = mask_102_switchmode_arms, mask_102_idle anm_reload_misfire = mask_102_unjam_arms, mask_102_unjam_gun ![wpn_ak102_ac10632_hud] aim_hud_offset_pos = -0.071649, 0.0119, -0.183674 aim_hud_offset_pos_16x9 = -0.071649, 0.0119, -0.183674 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_ak102_acog_hud] aim_hud_offset_pos = -0.071862, 0.014743, -0.198176 aim_hud_offset_pos_16x9 = -0.071862, 0.014743, -0.198176 aim_hud_offset_rot = 0.022731, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.022731, 0.01879, 0 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_ak102_eot_hud] aim_hud_offset_pos = -0.071649, 0.008773, -0.186521 aim_hud_offset_pos_16x9 = -0.071649, 0.008773, -0.186521 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_ak102_1p29_hud] aim_hud_offset_pos = -0.070583, 0.013893, -0.191637 aim_hud_offset_pos_16x9 = -0.070583, 0.013893, -0.191637 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 anm_hide = mask_102_holster_arms, mask_102_idle anm_hide_empty = mask_102_holster_arms, mask_102_idle anm_idle = mask_102_idle_arms, mask_102_idle anm_idle_aim = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_empty = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving_crouch = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving_crouch_empty = mask_102_idle_ads_arms, mask_102_idle anm_idle_aim_moving_empty = mask_102_idle_ads_arms, mask_102_idle anm_idle_empty = mask_102_idle_arms, mask_102_idle anm_idle_moving = mask_102_walk_arms, mask_102_idle anm_idle_moving_crouch = mask_102_walk_arms, mask_102_idle anm_idle_moving_crouch_empty = mask_102_walk_arms, mask_102_idle anm_idle_moving_empty = mask_102_walk_arms, mask_102_idle anm_idle_sprint = mask_102_sprint_arms, mask_102_idle anm_idle_sprint_empty = mask_102_sprint_arms, mask_102_idle anm_reload = mask_102_reload_arms, mask_102_reload_gun anm_reload_empty = mask_102_reload_empty_arms, mask_102_reload_empty_gun anm_shot_l = mask_102_shoot_arms, mask_102_shoot_gun anm_shots = mask_102_shoot_arms, mask_102_shoot_gun anm_show = mask_102_draw_arms, mask_102_idle anm_show_empty = mask_102_draw_arms, mask_102_idle anm_switch_mode = mask_102_switchmode_arms, mask_102_idle !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_ak102_kobra_hud] aim_hud_offset_pos = -0.070797, 0.004223, -0.177427 aim_hud_offset_pos_16x9 = -0.070797, 0.004223, -0.177427 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 !aim_hud_offset_pos_ ![wpn_ak102_pso1_hud] aim_hud_offset_pos = -0.062475, 0.020704, -0.154969 aim_hud_offset_pos_16x9 = -0.062475, 0.020704, -0.154969 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak103] use_alt_aim_hud = false ![wpn_ak103_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.059369, -0.016308, -0.108652 hands_position_16x9 = 0.059369, -0.016308, -0.108652 aim_hud_offset_pos = -0.072927, 0.032354, -0.193649 aim_hud_offset_pos_16x9 = -0.072927, 0.032354, -0.193649 aim_hud_offset_rot = 0.023866, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.023866, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.036073, -0.012982, -0.108975 gl_hud_offset_pos_16x9 = -0.036073, -0.012982, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_103_holster_arms, mask_103_idle anm_hide_g = mask_103_holster_launcher_arms, mask_103_idle anm_hide_w_gl = mask_103_holster_wgl_arms, mask_103_idle anm_idle = mask_103_idle_arms, mask_103_idle anm_idle_aim = mask_103_idle_ads_arms, mask_103_idle anm_idle_aim_moving = mask_103_idle_ads_arms, mask_103_idle anm_idle_aim_moving_crouch = mask_103_idle_ads_arms, mask_103_idle anm_idle_g = mask_103_idle_launcher_arms, mask_103_idle anm_idle_g_aim = mask_103_idle_ads_launcher_arms, mask_103_idle anm_idle_moving = mask_103_walk_arms, mask_103_idle anm_idle_moving_crouch = mask_103_walk_arms, mask_103_idle anm_idle_moving_crouch_g_aim = mask_103_idle_ads_launcher_arms, mask_103_idle anm_idle_moving_crouch_w_gl_aim = mask_103_idle_ads_wgl_arms, mask_103_idle anm_idle_moving_crouch_w_gl = mask_103_walk_wgl_arms, mask_103_idle anm_idle_moving_g = mask_103_walk_launcher_arms, mask_103_idle anm_idle_moving_g_aim = mask_103_idle_ads_launcher_arms, mask_103_idle anm_idle_moving_w_gl = mask_103_walk_wgl_arms, mask_103_idle anm_idle_moving_w_gl_aim = mask_103_idle_ads_wgl_arms, mask_103_idle anm_idle_sprint = mask_103_sprint_arms, mask_103_idle anm_idle_sprint_g = mask_103_sprint_launcher_arms, mask_103_idle anm_idle_sprint_w_gl = mask_103_sprint_wgl_arms, mask_103_idle anm_idle_w_gl = mask_103_idle_wgl_arms, mask_103_idle anm_idle_w_gl_aim = mask_103_idle_ads_wgl_arms, mask_103_idle anm_reload = mask_103_reload_arms, mask_103_reload_gun anm_reload_empty = mask_103_reload_empty_arms, mask_103_reload_empty_gun anm_reload_g = mask_103_reload_launcher_arms, mask_103_reload_launcher_gun anm_reload_w_gl = mask_103_reload_wgl_arms, mask_103_reload_gun anm_reload_empty_w_gl = mask_103_reload_wgl_empty_arms, mask_103_reload_empty_gun anm_shots = mask_103_shoot_arms, mask_103_shoot_gun anm_shots_g = mask_103_shoot_launcher_arms, mask_103_idle anm_shots_w_gl = mask_103_shoot_wgl_arms, mask_103_shoot_gun anm_show = mask_103_draw_arms, mask_103_idle anm_show_g = mask_103_draw_launcher_arms, mask_103_idle anm_show_w_gl = mask_103_draw_wgl_arms, mask_103_idle anm_switch = mask_103_switchgun_arms, mask_103_idle anm_switch_g = mask_103_switchgl_arms, mask_103_idle anm_reload_misfire = mask_103_unjam_arms, mask_103_unjam_gun anm_reload_misfire_w_gl = mask_103_unjam_wgl_arms, mask_103_unjam_gun anm_switch_mode = mask_103_switchmode_arms, mask_103_idle ![wpn_ak103_1p29_hud] aim_hud_offset_pos = -0.073566, 0.005923, -0.185669 aim_hud_offset_pos_16x9 = -0.073566, 0.005923, -0.185669 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak103_kobra_hud] aim_hud_offset_pos = -0.071862, 0.002527, -0.170893 aim_hud_offset_pos_16x9 = -0.071862, 0.002527, -0.170893 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak103_pso1_hud] aim_hud_offset_pos = -0.064407, 0.01303, -0.127371 aim_hud_offset_pos_16x9 = -0.064407, 0.01303, -0.127371 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak103_1p29_sk1_hud] item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_1p29_sk1_hud.og !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_ak103_camo_1p29] aim_hud_offset_pos = -0.073566, 0.005923, -0.185669 aim_hud_offset_pos_16x9 = -0.073566, 0.005923, -0.185669 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak103_kobra_sk1_hud] aim_hud_offset_pos = -0.071862, 0.002527, -0.170893 aim_hud_offset_pos_16x9 = -0.071862, 0.002527, -0.170893 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak103_pso1_sk1_hud] aim_hud_offset_pos = -0.064407, 0.01303, -0.127371 aim_hud_offset_pos_16x9 = -0.064407, 0.01303, -0.127371 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak104] use_alt_aim_hud = false ![wpn_ak104_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.059369, -0.016308, -0.122306 hands_position_16x9 = 0.059369, -0.016308, -0.122306 aim_hud_offset_pos = -0.071649, 0.032638, -0.186521 aim_hud_offset_pos_16x9 = -0.071649, 0.032638, -0.186521 aim_hud_offset_rot = 0.024718, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.040546, -0.006166, -0.108975 gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_104_holster_arms, mask_104_idle anm_hide_empty = mask_104_holster_arms, mask_104_idle anm_idle = mask_104_idle_arms, mask_104_idle anm_idle_aim = mask_104_idle_ads_arms, mask_104_idle anm_idle_aim_empty = mask_104_idle_ads_arms, mask_104_idle anm_idle_aim_moving = mask_104_idle_ads_arms, mask_104_idle anm_idle_aim_moving_crouch = mask_104_idle_ads_arms, mask_104_idle anm_idle_aim_moving_crouch_empty = mask_104_idle_ads_arms, mask_104_idle anm_idle_aim_moving_empty = mask_104_idle_ads_arms, mask_104_idle anm_idle_empty = mask_104_idle_arms, mask_104_idle anm_idle_moving = mask_104_walk_arms, mask_104_idle anm_idle_moving_crouch = mask_104_walk_arms, mask_104_idle anm_idle_moving_crouch_empty = mask_104_walk_arms, mask_104_idle anm_idle_moving_empty = mask_104_walk_arms, mask_104_idle anm_idle_sprint = mask_104_sprint_arms, mask_104_idle anm_idle_sprint_empty = mask_104_sprint_arms, mask_104_idle anm_reload = mask_104_reload_arms, mask_104_reload_gun anm_reload_empty = mask_104_reload_empty_arms, mask_104_reload_empty_gun anm_shot_l = mask_104_shoot_arms, mask_104_shoot_gun anm_shots = mask_104_shoot_arms, mask_104_shoot_gun anm_show = mask_104_draw_arms, mask_104_idle anm_show_empty = mask_104_draw_arms, mask_104_idle anm_switch_mode = mask_104_switchmode_arms, mask_104_idle anm_reload_misfire = mask_104_unjam_arms, mask_104_unjam_gun ![wpn_ak104_1p29_hud] aim_hud_offset_pos = -0.072288, 0.009619, -0.186521 aim_hud_offset_pos_16x9 = -0.072288, 0.009619, -0.186521 aim_hud_offset_rot = 0.024718, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0 ![wpn_ak104_kobra_hud] aim_hud_offset_pos = -0.07101, 0.005928, -0.176281 aim_hud_offset_pos_16x9 = -0.07101, 0.005928, -0.176281 aim_hud_offset_rot = 0.024718, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0 ![wpn_ak104_pso1_hud] aim_hud_offset_pos = -0.063751, 0.015882, -0.136755 aim_hud_offset_pos_16x9 = -0.063751, 0.015882, -0.136755 aim_hud_offset_rot = 0.024718, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0 ![wpn_ak105] use_alt_aim_hud = false ![wpn_ak105_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.058091, -0.023408, -0.108652 hands_position_16x9 = 0.058091, -0.023408, -0.108652 aim_hud_offset_pos = -0.07101, 0.035478, -0.197325 aim_hud_offset_pos_16x9 = -0.07101, 0.035478, -0.197325 aim_hud_offset_rot = 0.024434, 0.018151, -0.000574 aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.040546, -0.006166, -0.108975 gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975 gl_hud_offset_rot = -0.089545, 0.014206, -0.004946 gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_105_holster_arms, mask_105_idle anm_hide_empty = mask_105_holster_arms, mask_105_idle anm_idle = mask_105_idle_arms, mask_105_idle anm_idle_aim = mask_105_idle_ads_arms, mask_105_idle anm_idle_aim_empty = mask_105_idle_ads_arms, mask_105_idle anm_idle_aim_moving = mask_105_idle_ads_arms, mask_105_idle anm_idle_aim_moving_crouch = mask_105_idle_ads_arms, mask_105_idle anm_idle_aim_moving_crouch_empty = mask_105_idle_ads_arms, mask_105_idle anm_idle_aim_moving_empty = mask_105_idle_ads_arms, mask_105_idle anm_idle_empty = mask_105_idle_arms, mask_105_idle anm_idle_moving = mask_105_walk_arms, mask_105_idle anm_idle_moving_crouch = mask_105_walk_arms, mask_105_idle anm_idle_moving_crouch_empty = mask_105_walk_arms, mask_105_idle anm_idle_moving_empty = mask_105_walk_arms, mask_105_idle anm_idle_sprint = mask_105_sprint_arms, mask_105_idle anm_idle_sprint_empty = mask_105_sprint_arms, mask_105_idle anm_reload = mask_105_reload_arms, mask_105_reload_gun anm_reload_empty = mask_105_reload_empty_arms, mask_105_reload_empty_gun anm_shot_l = mask_105_shoot_arms, mask_105_shoot_gun anm_shots = mask_105_shoot_arms, mask_105_shoot_gun anm_show = mask_105_draw_arms, mask_105_idle anm_show_empty = mask_105_draw_arms, mask_105_idle anm_switch_mode = mask_105_switchmode_arms, mask_105_idle anm_reload_misfire = mask_105_unjam_arms, mask_105_unjam_gun ![wpn_ak105_1p29_hud] aim_hud_offset_pos = -0.071436, 0.011894, -0.197325 aim_hud_offset_pos_16x9 = -0.071436, 0.011894, -0.197325 aim_hud_offset_rot = 0.024434, 0.018151, -0.000574 aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574 ![wpn_ak105_kobra_hud] aim_hud_offset_pos = -0.069945, 0.01162, -0.189076 aim_hud_offset_pos_16x9 = -0.069945, 0.01162, -0.189076 aim_hud_offset_rot = 0.024434, 0.018151, -0.000574 aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574 ![wpn_ak105_pso1_hud] aim_hud_offset_pos = -0.062277, 0.024402, -0.170304 aim_hud_offset_pos_16x9 = -0.062277, 0.024402, -0.170304 aim_hud_offset_rot = 0.024434, 0.018151, -0.000574 aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574 !hands_position !hands_position_16x9 ![wpn_ak12] use_alt_aim_hud = false ![wpn_ak12_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.059795, -0.023408, -0.122306 hands_position_16x9 = 0.059795, -0.023408, -0.122306 aim_hud_offset_pos = -0.071649, 0.025253, -0.176858 aim_hud_offset_pos_16x9 = -0.071649, 0.025253, -0.176858 aim_hud_offset_rot = 0.022446, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.036499, -0.016958, -0.108975 gl_hud_offset_pos_16x9 = -0.036499, -0.016958, -0.108975 gl_hud_offset_rot = -0.104881, 0.013781, -0.004946 gl_hud_offset_rot_16x9 = -0.104881, 0.013781, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_ak12_holster_arms, mask_ak12_idle anm_hide_g = mask_ak12_holster_launcher_arms, mask_ak12_idle anm_hide_w_gl = mask_ak12_holster_wgl_arms, mask_ak12_idle anm_idle = mask_ak12_idle_arms, mask_ak12_idle anm_idle_aim = mask_ak12_idle_ads_arms, mask_ak12_idle anm_idle_aim_empty = mask_ak12_idle_ads_arms, mask_ak12_idle_empty anm_idle_aim_moving = mask_ak12_idle_ads_arms, mask_ak12_idle anm_idle_aim_moving_empty = mask_ak12_idle_ads_arms, mask_ak12_idle_empty anm_idle_aim_moving_crouch = mask_ak12_idle_ads_arms, mask_ak12_idle anm_idle_aim_moving_crouch_empty = mask_ak12_idle_ads_arms, mask_ak12_idle_empty anm_idle_g = mask_ak12_idle_launcher_arms, mask_ak12_idle anm_idle_g_aim = mask_ak12_idle_ads_launcher_arms, mask_ak12_idle anm_idle_moving = mask_ak12_walk_arms, mask_ak12_idle anm_idle_moving_crouch = mask_ak12_walk_arms, mask_ak12_idle anm_idle_moving_crouch_g_aim = mask_ak12_idle_ads_launcher_arms, mask_ak12_idle anm_idle_moving_crouch_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle anm_idle_moving_crouch_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle anm_idle_moving_g = mask_ak12_walk_launcher_arms, mask_ak12_idle anm_idle_moving_g_aim = mask_ak12_idle_ads_launcher_arms, mask_ak12_idle anm_idle_moving_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle anm_idle_moving_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle anm_idle_sprint = mask_ak12_sprint_arms, mask_ak12_idle anm_idle_sprint_g = mask_ak12_sprint_launcher_arms, mask_ak12_idle anm_idle_sprint_w_gl = mask_ak12_sprint_wgl_arms, mask_ak12_idle anm_idle_w_gl = mask_ak12_idle_wgl_arms, mask_ak12_idle anm_idle_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle anm_reload = mask_ak12_reload_arms, mask_ak12_reload_gun anm_reload_empty = mask_ak12_reload_empty_arms, mask_ak12_reload_empty_gun anm_reload_g = mask_ak12_reload_launcher_arms, mask_ak12_reload_launcher_gun anm_reload_w_gl = mask_ak12_reload_wgl_arms, mask_ak12_reload_gun anm_reload_empty_w_gl = mask_ak12_reload_wgl_empty_arms, mask_ak12_reload_empty_gun anm_shots = mask_ak12_shoot_arms, mask_ak12_shoot_gun anm_shot_l = mask_ak12_shoot_arms, mask_ak12_shoot_last_gun anm_shot_w_gl_l = mask_ak12_shoot_wgl_arms, mask_ak12_shoot_last_gun anm_shots_g = mask_ak12_shoot_launcher_arms, mask_ak12_idle anm_shots_w_gl = mask_ak12_shoot_wgl_arms, mask_ak12_shoot_gun anm_show = mask_ak12_draw_arms, mask_ak12_idle anm_show_g = mask_ak12_draw_launcher_arms, mask_ak12_idle anm_show_w_gl = mask_ak12_draw_wgl_arms, mask_ak12_idle anm_switch = mask_ak12_switchgun_arms, mask_ak12_idle anm_switch_g = mask_ak12_switchgl_arms, mask_ak12_idle anm_reload_misfire = mask_ak12_unjam_arms, mask_ak12_unjam_gun anm_reload_misfire_w_gl = mask_ak12_unjam_wgl_arms, mask_ak12_unjam_gun anm_switch_mode = mask_ak12_switchmode_arms, mask_ak12_idle anm_switch_mode_empty = mask_ak12_switchmode_arms, mask_ak12_idle_empty anm_hide_empty = mask_ak12_holster_arms, mask_ak12_idle_empty anm_idle_empty = mask_ak12_idle_arms, mask_ak12_idle_empty anm_idle_moving_empty = mask_ak12_walk_arms, mask_ak12_idle_empty anm_idle_moving_crouch_empty = mask_ak12_walk_arms, mask_ak12_idle_empty anm_idle_sprint_empty = mask_ak12_sprint_arms, mask_ak12_idle_empty anm_shots_empty = mask_ak12_shoot_arms, mask_ak12_shoot_last_gun anm_show_empty = mask_ak12_draw_arms, mask_ak12_idle_empty anm_idle_empty_w_gl = mask_ak12_idle_wgl_arms, mask_ak12_idle_empty anm_hide_empty_w_gl = mask_ak12_holster_wgl_arms, mask_ak12_idle_empty anm_idle_moving_crouch_empty_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle_empty anm_idle_moving_crouch_empty_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle_empty anm_idle_moving_empty_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle_empty anm_idle_moving_empty_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle_empty anm_idle_sprint_empty_w_gl = mask_ak12_sprint_wgl_arms, mask_ak12_idle_empty anm_idle_empty_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle_empty anm_show_empty_w_gl = mask_ak12_draw_wgl_arms, mask_ak12_idle_empty !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_ak12_ac10632_hud] aim_hud_offset_pos = -0.071649, 0.007077, -0.176858 aim_hud_offset_pos_16x9 = -0.071649, 0.007077, -0.176858 aim_hud_offset_rot = 0.022446, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0 ![wpn_ak12_acog_hud] aim_hud_offset_pos = -0.071649, 0.010198, -0.176858 aim_hud_offset_pos_16x9 = -0.071649, 0.010198, -0.176858 aim_hud_offset_rot = 0.022446, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018151, 0 ![wpn_ak12_eot_hud] aim_hud_offset_pos = -0.072075, 0.003667, -0.16577 aim_hud_offset_pos_16x9 = -0.072075, 0.003667, -0.16577 aim_hud_offset_rot = 0.022446, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0 ![wpn_ak74] use_alt_aim_hud = false ![wpn_ak74_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.075696, 0.03065, -0.213267 aim_hud_offset_pos_16x9 = -0.075696, 0.03065, -0.213267 aim_hud_offset_rot = 0.01705, 0.018576, 0 aim_hud_offset_rot_16x9 = 0.01705, 0.018576, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.041866, -0.00962, -0.151593 gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_ak74_holster_arms, mask_ak74_idle anm_hide_g = mask_ak74_holster_launcher_arms, mask_ak74_idle anm_hide_w_gl = mask_ak74_holster_wgl_arms, mask_ak74_idle anm_idle = mask_ak74_idle_arms, mask_ak74_idle anm_idle_aim = mask_ak74_idle_ads_arms, mask_ak74_idle anm_idle_aim_moving = mask_ak74_idle_ads_arms, mask_ak74_idle anm_idle_aim_moving_crouch = mask_ak74_idle_ads_arms, mask_ak74_idle anm_idle_g = mask_ak74_idle_launcher_arms, mask_ak74_idle anm_idle_g_aim = mask_ak74_idle_ads_launcher_arms, mask_ak74_idle anm_idle_moving = mask_ak74_walk_arms, mask_ak74_idle anm_idle_moving_crouch = mask_ak74_walk_arms, mask_ak74_idle anm_idle_moving_crouch_g_aim = mask_ak74_idle_ads_launcher_arms, mask_ak74_idle anm_idle_moving_crouch_w_gl_aim = mask_ak74_idle_ads_wgl_arms, mask_ak74_idle anm_idle_moving_crouch_w_gl = mask_ak74_walk_wgl_arms, mask_ak74_idle anm_idle_moving_g = mask_ak74_walk_launcher_arms, mask_ak74_idle anm_idle_moving_g_aim = mask_ak74_idle_ads_launcher_arms, mask_ak74_idle anm_idle_moving_w_gl = mask_ak74_walk_wgl_arms, mask_ak74_idle anm_idle_moving_w_gl_aim = mask_ak74_idle_ads_wgl_arms, mask_ak74_idle anm_idle_sprint = mask_ak74_sprint_arms, mask_ak74_idle anm_idle_sprint_g = mask_ak74_sprint_launcher_arms, mask_ak74_idle anm_idle_sprint_w_gl = mask_ak74_sprint_wgl_arms, mask_ak74_idle anm_idle_w_gl = mask_ak74_idle_wgl_arms, mask_ak74_idle anm_idle_w_gl_aim = mask_ak74_idle_ads_wgl_arms, mask_ak74_idle anm_reload = mask_ak74_reload_arms, mask_ak74_reload_gun anm_reload_empty = mask_ak74_reload_empty_arms, mask_ak74_reload_empty_gun anm_reload_g = mask_ak74_reload_launcher_arms, mask_ak74_reload_launcher_gun anm_reload_w_gl = mask_ak74_reload_wgl_arms, mask_ak74_reload_gun anm_reload_empty_w_gl = mask_ak74_reload_wgl_empty_arms, mask_ak74_reload_empty_gun anm_shots = mask_ak74_shoot_arms, mask_ak74_shoot_gun anm_shots_g = mask_ak74_shoot_launcher_arms, mask_ak74_idle anm_shots_w_gl = mask_ak74_shoot_wgl_arms, mask_ak74_shoot_gun anm_show = mask_ak74_draw_arms, mask_ak74_idle anm_show_g = mask_ak74_draw_launcher_arms, mask_ak74_idle anm_show_w_gl = mask_ak74_draw_wgl_arms, mask_ak74_idle anm_switch = mask_ak74_switchgun_arms, mask_ak74_idle anm_switch_g = mask_ak74_switchgl_arms, mask_ak74_idle anm_reload_misfire = mask_ak74_unjam_arms, mask_ak74_unjam_gun anm_reload_misfire_w_gl = mask_ak74_unjam_wgl_arms, mask_ak74_unjam_gun anm_switch_mode = mask_ak74_switchmode_arms, mask_ak74_idle ![wpn_ak74_1p29_hud] aim_hud_offset_pos = -0.076548, 0.014171, -0.205876 aim_hud_offset_pos_16x9 = -0.076548, 0.014171, -0.205876 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74_kobra_hud] aim_hud_offset_pos = -0.074844, 0.005928, -0.159263 aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74_pso1_hud] aim_hud_offset_pos = -0.066742, 0.024967, -0.164632 aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 !hands_position !hands_position_16x9 ![wpn_ak74_1p29_sk3_hud] aim_hud_offset_pos = -0.076974, 0.013029, -0.208721 aim_hud_offset_pos_16x9 = -0.076974, 0.013029, -0.208721 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74_kobra_sk3_hud] aim_hud_offset_pos = -0.074844, 0.005928, -0.159263 aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263 ![wpn_ak74_pso1_sk3_hud] aim_hud_offset_pos = -0.066742, 0.024967, -0.164632 aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 !hands_position !hands_position_16x9 ![wpn_ak74_1p29_sk1_hud] aim_hud_offset_pos = -0.076974, 0.013029, -0.208721 aim_hud_offset_pos_16x9 = -0.076974, 0.013029, -0.208721 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_ak74_kobra_sk1_hud] aim_hud_offset_pos = -0.074844, 0.005928, -0.159263 aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263 ![wpn_ak74_pso1_sk1_hud] aim_hud_offset_pos = -0.066742, 0.024967, -0.164632 aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632 !hands_position !hands_position_16x9 ![wpn_ak74_1p29_sk2_hud] aim_hud_offset_pos = -0.076974, 0.013029, -0.208721 aim_hud_offset_pos_16x9 = -0.076974, 0.013029, -0.208721 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_ak74_kobra_sk2_hud] aim_hud_offset_pos = -0.074844, 0.005928, -0.159263 aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263 ![wpn_ak74_pso1_sk2_hud] aim_hud_offset_pos = -0.066742, 0.024967, -0.164632 aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632 !hands_position !hands_position_16x9 ![wpn_ak74_rpk_hud] aim_hud_offset_pos = -0.075876, 0.00828, -0.146759 aim_hud_offset_pos_16x9 = -0.075876, 0.00828, -0.146759 anm_reload = mask_ak74_reload_arms, mask_ak74_reload_gun anm_reload_empty = mask_ak74_reload_empty_arms, mask_ak74_reload_empty_gun !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_ak74m] use_alt_aim_hud = false ![wpn_ak74m_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.074631, 0.034342, -0.213267 aim_hud_offset_pos_16x9 = -0.074631, 0.034342, -0.213267 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.036101, -0.007348, -0.151593 gl_hud_offset_pos_16x9 = -0.036101, -0.007348, -0.151593 gl_hud_offset_rot = -0.088436, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.088436, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_74m_holster_arms, mask_74m_idle anm_hide_g = mask_74m_holster_launcher_arms, mask_74m_idle anm_hide_w_gl = mask_74m_holster_wgl_arms, mask_74m_idle anm_idle = mask_74m_idle_arms, mask_74m_idle anm_idle_aim = mask_74m_idle_ads_arms, mask_74m_idle anm_idle_aim_moving = mask_74m_idle_ads_arms, mask_74m_idle anm_idle_aim_moving_crouch = mask_74m_idle_ads_arms, mask_74m_idle anm_idle_g = mask_74m_idle_launcher_arms, mask_74m_idle anm_idle_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle anm_idle_moving = mask_74m_walk_arms, mask_74m_idle anm_idle_moving_crouch = mask_74m_walk_arms, mask_74m_idle anm_idle_moving_crouch_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle anm_idle_moving_crouch_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle anm_idle_moving_crouch_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle anm_idle_moving_g = mask_74m_walk_launcher_arms, mask_74m_idle anm_idle_moving_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle anm_idle_moving_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle anm_idle_moving_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle anm_idle_sprint = mask_74m_sprint_arms, mask_74m_idle anm_idle_sprint_g = mask_74m_sprint_launcher_arms, mask_74m_idle anm_idle_sprint_w_gl = mask_74m_sprint_wgl_arms, mask_74m_idle anm_idle_w_gl = mask_74m_idle_wgl_arms, mask_74m_idle anm_idle_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle anm_reload = mask_74m_reload_arms, mask_74m_reload_gun anm_reload_empty = mask_74m_reload_empty_arms, mask_74m_reload_empty_gun anm_reload_g = mask_74m_reload_launcher_arms, mask_74m_reload_launcher_gun anm_reload_w_gl = mask_74m_reload_wgl_arms, mask_74m_reload_gun anm_reload_empty_w_gl = mask_74m_reload_wgl_empty_arms, mask_74m_reload_empty_gun anm_shots = mask_74m_shoot_arms, mask_74m_shoot_gun anm_shots_g = mask_74m_shoot_launcher_arms, mask_74m_idle anm_shots_w_gl = mask_74m_shoot_wgl_arms, mask_74m_shoot_gun anm_show = mask_74m_draw_arms, mask_74m_idle anm_show_g = mask_74m_draw_launcher_arms, mask_74m_idle anm_show_w_gl = mask_74m_draw_wgl_arms, mask_74m_idle anm_switch = mask_74m_switchgun_arms, mask_74m_idle anm_switch_g = mask_74m_switchgl_arms, mask_74m_idle anm_reload_misfire = mask_74m_unjam_arms, mask_74m_unjam_gun anm_reload_misfire_w_gl = mask_74m_unjam_wgl_arms, mask_74m_unjam_gun anm_switch_mode = mask_74m_switchmode_arms, mask_74m_idle !anm_idle_moving_crouch_g ![wpn_ak74m_1p29_hud] aim_hud_offset_pos = -0.072927, 0.009338, -0.197061 aim_hud_offset_pos_16x9 = -0.072927, 0.009338, -0.197061 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74m_kobra_hud] aim_hud_offset_pos = -0.074844, 0.005928, -0.182842 aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.182842 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74m_pso1_hud] aim_hud_offset_pos = -0.06312, 0.021275, -0.157529 aim_hud_offset_pos_16x9 = -0.06312, 0.021275, -0.157529 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74m_sk2_hud] hands_orientation = 1.0376, 1.19162, -0.100189 hands_orientation_16x9 = 1.0376, 1.19162, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.076126, 0.035762, -0.213267 aim_hud_offset_pos_16x9 = -0.076126, 0.035762, -0.213267 aim_hud_offset_rot = 0.02273, 0.018363, 0 aim_hud_offset_rot_16x9 = 0.02273, 0.018363, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.041214, -0.011892, -0.151593 gl_hud_offset_pos_16x9 = -0.041214, -0.011892, -0.151593 gl_hud_offset_rot = -0.08872, 0.013998, -0.004946 gl_hud_offset_rot_16x9 = -0.08872, 0.013998, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_74m_holster_arms, mask_74m_idle anm_hide_g = mask_74m_holster_launcher_arms, mask_74m_idle anm_hide_w_gl = mask_74m_holster_wgl_arms, mask_74m_idle anm_idle = mask_74m_idle_arms, mask_74m_idle anm_idle_aim = mask_74m_idle_ads_arms, mask_74m_idle anm_idle_aim_moving = mask_74m_idle_ads_arms, mask_74m_idle anm_idle_aim_moving_crouch = mask_74m_idle_ads_arms, mask_74m_idle anm_idle_g = mask_74m_idle_launcher_arms, mask_74m_idle anm_idle_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle anm_idle_moving = mask_74m_walk_arms, mask_74m_idle anm_idle_moving_crouch = mask_74m_walk_arms, mask_74m_idle anm_idle_moving_crouch_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle anm_idle_moving_crouch_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle anm_idle_moving_crouch_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle anm_idle_moving_g = mask_74m_walk_launcher_arms, mask_74m_idle anm_idle_moving_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle anm_idle_moving_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle anm_idle_moving_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle anm_idle_sprint = mask_74m_sprint_arms, mask_74m_idle anm_idle_sprint_g = mask_74m_sprint_launcher_arms, mask_74m_idle anm_idle_sprint_w_gl = mask_74m_sprint_wgl_arms, mask_74m_idle anm_idle_w_gl = mask_74m_idle_wgl_arms, mask_74m_idle anm_idle_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle anm_reload = mask_74m_reload_arms, mask_74m_reload_gun anm_reload_empty = mask_74m_reload_empty_arms, mask_74m_reload_empty_gun anm_reload_g = mask_74m_reload_launcher_arms, mask_74m_reload_launcher_gun anm_reload_w_gl = mask_74m_reload_wgl_arms, mask_74m_reload_gun anm_reload_empty_w_gl = mask_74m_reload_wgl_empty_arms, mask_74m_reload_empty_gun anm_shots = mask_74m_shoot_arms, mask_74m_shoot_gun anm_shots_g = mask_74m_shoot_launcher_arms, mask_74m_idle anm_shots_w_gl = mask_74m_shoot_wgl_arms, mask_74m_shoot_gun anm_show = mask_74m_draw_arms, mask_74m_idle anm_show_g = mask_74m_draw_launcher_arms, mask_74m_idle anm_show_w_gl = mask_74m_draw_wgl_arms, mask_74m_idle anm_switch = mask_74m_switchgun_arms, mask_74m_idle anm_switch_g = mask_74m_switchgl_arms, mask_74m_idle anm_reload_misfire = mask_74m_unjam_arms, mask_74m_unjam_gun anm_reload_misfire_w_gl = mask_74m_unjam_wgl_arms, mask_74m_unjam_gun anm_switch_mode = mask_74m_switchmode_arms, mask_74m_idle ![wpn_ak74m_1p29_sk2_hud] aim_hud_offset_pos = -0.076548, 0.014171, -0.205876 aim_hud_offset_pos_16x9 = -0.076548, 0.014171, -0.205876 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74m_kobra_sk2_hud] aim_hud_offset_pos = -0.07527, 0.007343, -0.16435 aim_hud_offset_pos_16x9 = -0.07527, 0.007343, -0.16435 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_ak74m_pso1_sk2_hud] aim_hud_offset_pos = -0.067798, 0.02071, -0.147561 aim_hud_offset_pos_16x9 = -0.067798, 0.02071, -0.147561 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 !hands_position !hands_position_16x9 ![wpn_ak74m_1p29_sk3_hud] aim_hud_offset_pos = -0.072927, 0.00849, -0.178557 aim_hud_offset_pos_16x9 = -0.072927, 0.00849, -0.178557 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak74m_pso1_sk3_hud] aim_hud_offset_pos = -0.063543, 0.020994, -0.166613 aim_hud_offset_pos_16x9 = -0.063543, 0.020994, -0.166613 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak74m_1p29_sk1_hud] aim_hud_offset_pos = -0.072927, 0.00849, -0.178557 aim_hud_offset_pos_16x9 = -0.072927, 0.00849, -0.178557 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak74m_pso1_sk1_hud] aim_hud_offset_pos = -0.063543, 0.020994, -0.166613 aim_hud_offset_pos_16x9 = -0.063543, 0.020994, -0.166613 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_ak74m_pka_hud] aim_hud_offset_pos = -0.075057, 0.015882, -0.198482 aim_hud_offset_pos_16x9 = -0.075057, 0.015882, -0.198482 aim_hud_offset_rot = 0.016198, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0 ![wpn_akm] use_alt_aim_hud = false ![wpn_akm_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.076335, 0.030934, -0.213267 aim_hud_offset_pos_16x9 = -0.076335, 0.030934, -0.213267 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.041014, -0.015016, -0.151593 gl_hud_offset_pos_16x9 = -0.041014, -0.015016, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_akm_holster_arms, mask_akm_idle anm_hide_g = mask_akm_holster_launcher_arms, mask_akm_idle anm_hide_w_gl = mask_akm_holster_wgl_arms, mask_akm_idle anm_idle = mask_akm_idle_arms, mask_akm_idle anm_idle_aim = mask_akm_idle_ads_arms, mask_akm_idle anm_idle_aim_moving = mask_akm_idle_ads_arms, mask_akm_idle anm_idle_aim_moving_crouch = mask_akm_idle_ads_arms, mask_akm_idle anm_idle_g = mask_akm_idle_launcher_arms, mask_akm_idle anm_idle_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle anm_idle_moving = mask_akm_walk_arms, mask_akm_idle anm_idle_moving_crouch = mask_akm_walk_arms, mask_akm_idle anm_idle_moving_crouch_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle anm_idle_moving_crouch_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle anm_idle_moving_crouch_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle anm_idle_moving_g = mask_akm_walk_launcher_arms, mask_akm_idle anm_idle_moving_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle anm_idle_moving_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle anm_idle_moving_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle anm_idle_sprint = mask_akm_sprint_arms, mask_akm_idle anm_idle_sprint_g = mask_akm_sprint_launcher_arms, mask_akm_idle anm_idle_sprint_w_gl = mask_akm_sprint_wgl_arms, mask_akm_idle anm_idle_w_gl = mask_akm_idle_wgl_arms, mask_akm_idle anm_idle_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle anm_reload = mask_akm_reload_arms, mask_akm_reload_gun anm_reload_empty = mask_akm_reload_empty_arms, mask_akm_reload_empty_gun anm_reload_g = mask_akm_reload_launcher_arms, mask_akm_reload_launcher_gun anm_reload_w_gl = mask_akm_reload_wgl_arms, mask_akm_reload_gun anm_reload_empty_w_gl = mask_akm_reload_wgl_empty_arms, mask_akm_reload_empty_gun anm_shots = mask_akm_shoot_arms, mask_akm_shoot_gun anm_shots_g = mask_akm_shoot_launcher_arms, mask_akm_idle anm_shots_w_gl = mask_akm_shoot_wgl_arms, mask_akm_shoot_gun anm_show = mask_akm_draw_arms, mask_akm_idle anm_show_g = mask_akm_draw_launcher_arms, mask_akm_idle anm_show_w_gl = mask_akm_draw_wgl_arms, mask_akm_idle anm_switch = mask_akm_switchgun_arms, mask_akm_idle anm_switch_g = mask_akm_switchgl_arms, mask_akm_idle anm_reload_misfire = mask_akm_unjam_arms, mask_akm_unjam_gun anm_reload_misfire_w_gl = mask_akm_unjam_wgl_arms, mask_akm_unjam_gun anm_switch_mode = mask_akm_switchmode_arms, mask_akm_idle ![wpn_akm_1p29_hud] aim_hud_offset_pos = -0.075696, 0.005354, -0.204164 aim_hud_offset_pos_16x9 = -0.075696, 0.005354, -0.204164 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_akm_kobra_hud] aim_hud_offset_pos = -0.076123, 0.008195, -0.166334 aim_hud_offset_pos_16x9 = -0.076123, 0.008195, -0.166334 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_akm_pso1_hud] aim_hud_offset_pos = -0.064384, 0.019845, -0.162084 aim_hud_offset_pos_16x9 = -0.064384, 0.019845, -0.162084 aim_hud_offset_rot = 0.025864, 0.013029, 0 aim_hud_offset_rot_16x9 = 0.025864, 0.013029, 0 ![wpn_akms_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_akms_1p29_hud] aim_hud_offset_pos = -0.075696, 0.005354, -0.204164 aim_hud_offset_pos_16x9 = -0.075696, 0.005354, -0.204164 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_akms_kobra_hud] aim_hud_offset_pos = -0.076123, 0.008195, -0.166334 aim_hud_offset_pos_16x9 = -0.076123, 0.008195, -0.166334 aim_hud_offset_rot = 0.020174, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0 ![wpn_akms_pso1_hud] aim_hud_offset_pos = -0.064384, 0.019845, -0.162084 aim_hud_offset_pos_16x9 = -0.064384, 0.019845, -0.162084 aim_hud_offset_rot = 0.025864, 0.013029, 0 aim_hud_offset_rot_16x9 = 0.025864, 0.013029, 0 ![wpn_akms_sk1_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.076122, 0.031218, -0.213267 aim_hud_offset_pos_16x9 = -0.076122, 0.031218, -0.213267 aim_hud_offset_rot = 0.023582, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.023582, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.041014, -0.017004, -0.151593 gl_hud_offset_pos_16x9 = -0.041014, -0.017004, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_akm_holster_arms, mask_akm_idle anm_hide_g = mask_akm_holster_launcher_arms, mask_akm_idle anm_hide_w_gl = mask_akm_holster_wgl_arms, mask_akm_idle anm_idle = mask_akm_idle_arms, mask_akm_idle anm_idle_aim = mask_akm_idle_ads_arms, mask_akm_idle anm_idle_aim_moving = mask_akm_idle_ads_arms, mask_akm_idle anm_idle_aim_moving_crouch = mask_akm_idle_ads_arms, mask_akm_idle anm_idle_g = mask_akm_idle_launcher_arms, mask_akm_idle anm_idle_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle anm_idle_moving = mask_akm_walk_arms, mask_akm_idle anm_idle_moving_crouch = mask_akm_walk_arms, mask_akm_idle anm_idle_moving_crouch_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle anm_idle_moving_crouch_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle anm_idle_moving_crouch_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle anm_idle_moving_g = mask_akm_walk_launcher_arms, mask_akm_idle anm_idle_moving_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle anm_idle_moving_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle anm_idle_moving_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle anm_idle_sprint = mask_akm_sprint_arms, mask_akm_idle anm_idle_sprint_g = mask_akm_sprint_launcher_arms, mask_akm_idle anm_idle_sprint_w_gl = mask_akm_sprint_wgl_arms, mask_akm_idle anm_idle_w_gl = mask_akm_idle_wgl_arms, mask_akm_idle anm_idle_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle anm_reload = mask_akm_reload_arms, mask_akm_reload_gun anm_reload_empty = mask_akm_reload_empty_arms, mask_akm_reload_empty_gun anm_reload_g = mask_akm_reload_launcher_arms, mask_akm_reload_launcher_gun anm_reload_w_gl = mask_akm_reload_wgl_arms, mask_akm_reload_gun anm_reload_empty_w_gl = mask_akm_reload_wgl_empty_arms, mask_akm_reload_empty_gun anm_shots = mask_akm_shoot_arms, mask_akm_shoot_gun anm_shots_g = mask_akm_shoot_launcher_arms, mask_akm_idle anm_shots_w_gl = mask_akm_shoot_wgl_arms, mask_akm_shoot_gun anm_show = mask_akm_draw_arms, mask_akm_idle anm_show_g = mask_akm_draw_launcher_arms, mask_akm_idle anm_show_w_gl = mask_akm_draw_wgl_arms, mask_akm_idle anm_switch = mask_akm_switchgun_arms, mask_akm_idle anm_switch_g = mask_akm_switchgl_arms, mask_akm_idle anm_reload_misfire = mask_akm_unjam_arms, mask_akm_unjam_gun anm_reload_misfire_w_gl = mask_akm_unjam_wgl_arms, mask_akm_unjam_gun anm_switch_mode = mask_akm_switchmode_arms, mask_akm_idle ![wpn_akms_1p29_sk1_hud] aim_hud_offset_pos = -0.073989, 0.014449, -0.213267 aim_hud_offset_pos_16x9 = -0.073989, 0.014449, -0.213267 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_akms_alt_1p29] aim_hud_offset_pos = -0.073989, 0.014449, -0.213267 aim_hud_offset_pos_16x9 = -0.073989, 0.014449, -0.213267 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_akms_kobra_sk1_hud] aim_hud_offset_pos = -0.075696, 0.006499, -0.185411 aim_hud_offset_pos_16x9 = -0.075696, 0.006499, -0.185411 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_akms_pso1_sk1_hud] aim_hud_offset_pos = -0.065886, 0.017002, -0.162069 aim_hud_offset_pos_16x9 = -0.065886, 0.017002, -0.162069 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_aks74] use_alt_aim_hud = false ![wpn_aks74_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.074205, 0.03207, -0.213267 aim_hud_offset_pos_16x9 = -0.074205, 0.03207, -0.213267 aim_hud_offset_rot = 0.01563, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.01563, 0.018364, 0 gl_hud_offset_pos = -0.038032, -0.005076, -0.151593 gl_hud_offset_pos_16x9 = -0.038032, -0.005076, -0.151593 gl_hud_offset_rot = -0.08872, 0.01272, -0.004946 gl_hud_offset_rot_16x9 = -0.08872, 0.01272, -0.004946 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_aks74_holster_arms, mask_aks74_idle anm_hide_g = mask_aks74_holster_launcher_arms, mask_aks74_idle anm_hide_w_gl = mask_aks74_holster_wgl_arms, mask_aks74_idle anm_idle = mask_aks74_idle_arms, mask_aks74_idle anm_idle_aim = mask_aks74_idle_ads_arms, mask_aks74_idle anm_idle_aim_moving = mask_aks74_idle_ads_arms, mask_aks74_idle anm_idle_aim_moving_crouch = mask_aks74_idle_ads_arms, mask_aks74_idle anm_idle_g = mask_aks74_idle_launcher_arms, mask_aks74_idle anm_idle_g_aim = mask_aks74_idle_ads_launcher_arms, mask_aks74_idle anm_idle_moving = mask_aks74_walk_arms, mask_aks74_idle anm_idle_moving_crouch = mask_aks74_walk_arms, mask_aks74_idle anm_idle_moving_crouch_g_aim = mask_aks74_idle_ads_launcher_arms, mask_aks74_idle anm_idle_moving_crouch_w_gl_aim = mask_aks74_idle_ads_wgl_arms, mask_aks74_idle anm_idle_moving_crouch_w_gl = mask_aks74_walk_wgl_arms, mask_aks74_idle anm_idle_moving_g = mask_aks74_walk_launcher_arms, mask_aks74_idle anm_idle_moving_g_aim = mask_aks74_idle_ads_launcher_arms, mask_aks74_idle anm_idle_moving_w_gl = mask_aks74_walk_wgl_arms, mask_aks74_idle anm_idle_moving_w_gl_aim = mask_aks74_idle_ads_wgl_arms, mask_aks74_idle anm_idle_sprint = mask_aks74_sprint_arms, mask_aks74_idle anm_idle_sprint_g = mask_aks74_sprint_launcher_arms, mask_aks74_idle anm_idle_sprint_w_gl = mask_aks74_sprint_wgl_arms, mask_aks74_idle anm_idle_w_gl = mask_aks74_idle_wgl_arms, mask_aks74_idle anm_idle_w_gl_aim = mask_aks74_idle_ads_wgl_arms, mask_aks74_idle anm_reload = mask_aks74_reload_arms, mask_aks74_reload_gun anm_reload_empty = mask_aks74_reload_empty_arms, mask_aks74_reload_empty_gun anm_reload_g = mask_aks74_reload_launcher_arms, mask_aks74_reload_launcher_gun anm_reload_w_gl = mask_aks74_reload_wgl_arms, mask_aks74_reload_gun anm_reload_empty_w_gl = mask_aks74_reload_wgl_empty_arms, mask_aks74_reload_empty_gun anm_shots = mask_aks74_shoot_arms, mask_aks74_shoot_gun anm_shots_g = mask_aks74_shoot_launcher_arms, mask_aks74_idle anm_shots_w_gl = mask_aks74_shoot_wgl_arms, mask_aks74_shoot_gun anm_show = mask_aks74_draw_arms, mask_aks74_idle anm_show_g = mask_aks74_draw_launcher_arms, mask_aks74_idle anm_show_w_gl = mask_aks74_draw_wgl_arms, mask_aks74_idle anm_switch = mask_aks74_switchgun_arms, mask_aks74_idle anm_switch_g = mask_aks74_switchgl_arms, mask_aks74_idle anm_reload_misfire = mask_aks74_unjam_arms, mask_aks74_unjam_gun anm_reload_misfire_w_gl = mask_aks74_unjam_wgl_arms, mask_aks74_unjam_gun anm_switch_mode = mask_aks74_switchmode_arms, mask_aks74_idle !anm_idle_moving_crouch_g ![wpn_aks74_1p29_hud] aim_hud_offset_pos = -0.073989, 0.014449, -0.213267 aim_hud_offset_pos_16x9 = -0.073989, 0.014449, -0.213267 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_aks74_kobra_hud] aim_hud_offset_pos = -0.073566, 0.007064, -0.175452 aim_hud_offset_pos_16x9 = -0.073566, 0.007064, -0.175452 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_aks74_pso1_hud] aim_hud_offset_pos = -0.065889, 0.018156, -0.150128 aim_hud_offset_pos_16x9 = -0.065889, 0.018156, -0.150128 aim_hud_offset_rot = 0.021594, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0 ![wpn_ak74u] use_alt_aim_hud = false ![wpn_ak74u_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.074205, 0.025822, -0.213267 aim_hud_offset_pos_16x9 = -0.074205, 0.025822, -0.213267 aim_hud_offset_rot = 0.022162, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.022162, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.024165, -0.004508, -0.151593 gl_hud_offset_pos_16x9 = -0.024165, -0.004508, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_74u_holster_arms, mask_74u_idle anm_hide_empty = mask_74u_holster_arms, mask_74u_idle anm_idle = mask_74u_idle_arms, mask_74u_idle anm_idle_aim = mask_74u_idle_ads_arms, mask_74u_idle anm_idle_aim_empty = mask_74u_idle_ads_arms, mask_74u_idle anm_idle_aim_moving = mask_74u_idle_ads_arms, mask_74u_idle anm_idle_aim_moving_crouch = mask_74u_idle_ads_arms, mask_74u_idle anm_idle_aim_moving_crouch_empty = mask_74u_idle_ads_arms, mask_74u_idle anm_idle_aim_moving_empty = mask_74u_idle_ads_arms, mask_74u_idle anm_idle_empty = mask_74u_idle_arms, mask_74u_idle anm_idle_moving = mask_74u_walk_arms, mask_74u_idle anm_idle_moving_crouch = mask_74u_walk_arms, mask_74u_idle anm_idle_moving_crouch_empty = mask_74u_walk_arms, mask_74u_idle anm_idle_moving_empty = mask_74u_walk_arms, mask_74u_idle anm_idle_sprint = mask_74u_sprint_arms, mask_74u_idle anm_idle_sprint_empty = mask_74u_sprint_arms, mask_74u_idle anm_reload = mask_74u_reload_arms, mask_74u_reload_gun anm_reload_empty = mask_74u_reload_empty_arms, mask_74u_reload_empty_gun anm_shot_l = mask_74u_shoot_arms, mask_74u_shoot_gun anm_shots = mask_74u_shoot_arms, mask_74u_shoot_gun anm_show = mask_74u_draw_arms, mask_74u_idle anm_show_empty = mask_74u_draw_arms, mask_74u_idle anm_switch_mode = mask_74u_switchmode_arms, mask_74u_idle anm_reload_misfire = mask_74u_unjam_arms, mask_74u_unjam_gun ![wpn_ak74u_kobra_hud] aim_hud_offset_pos = -0.072648, 0.00949, -0.175474 aim_hud_offset_pos_16x9 = -0.072648, 0.00949, -0.175474 aim_hud_offset_rot = 0.022433, 0.018296, -0.003144 aim_hud_offset_rot_16x9 = 0.022433, 0.018296, -0.003144 ![wpn_ak74u_1p29_hud] aim_hud_offset_pos = -0.073728, 0.008065, -0.208459 aim_hud_offset_pos_16x9 = -0.073728, 0.008065, -0.208459 aim_hud_offset_rot = 0.022433, 0.018296, 0.002244 aim_hud_offset_rot_16x9 = 0.022433, 0.018296, 0.002244 ![wpn_ak74u_pso1_hud] aim_hud_offset_pos = -0.063489, 0.02142, -0.162392 aim_hud_offset_pos_16x9 = -0.063489, 0.02142, -0.162392 aim_hud_offset_rot = 0.022433, 0.018296, -0.003144 aim_hud_offset_rot_16x9 = 0.022433, 0.018296, -0.003144 ![wpn_ak74u_snag_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061608, -0.028667, -0.107803 hands_position_16x9 = 0.061608, -0.028667, -0.107803 aim_hud_offset_pos = -0.074311, 0.012757, -0.183937 aim_hud_offset_pos_16x9 = -0.074311, 0.012757, -0.183937 aim_hud_offset_rot = 0.022162, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.022162, 0.01879, 0 anm_hide = mask_74unb_holster_arms, mask_74unb_idle anm_hide_empty = mask_74unb_holster_arms, mask_74unb_idle anm_idle = mask_74unb_idle_arms, mask_74unb_idle anm_idle_aim = mask_74unb_idle_ads_arms, mask_74unb_idle anm_idle_aim_empty = mask_74unb_idle_ads_arms, mask_74unb_idle anm_idle_aim_moving = mask_74unb_idle_ads_arms, mask_74unb_idle anm_idle_aim_moving_crouch = mask_74unb_idle_ads_arms, mask_74unb_idle anm_idle_aim_moving_crouch_empty = mask_74unb_idle_ads_arms, mask_74unb_idle anm_idle_aim_moving_empty = mask_74unb_idle_ads_arms, mask_74unb_idle anm_idle_empty = mask_74unb_idle_arms, mask_74unb_idle anm_idle_moving = mask_74unb_walk_arms, mask_74unb_idle anm_idle_moving_crouch = mask_74unb_walk_arms, mask_74unb_idle anm_idle_moving_crouch_empty = mask_74unb_walk_arms, mask_74unb_idle anm_idle_moving_empty = mask_74unb_walk_arms, mask_74unb_idle anm_idle_sprint = mask_74unb_sprint_arms, mask_74unb_idle anm_idle_sprint_empty = mask_74unb_sprint_arms, mask_74unb_idle anm_reload = mask_74unb_reload_arms, mask_74unb_reload_gun anm_reload_empty = mask_74unb_reload_empty_arms, mask_74unb_reload_empty_gun anm_shot_l = mask_74unb_shoot_arms, mask_74unb_shoot_gun anm_shots = mask_74unb_shoot_arms, mask_74unb_shoot_gun anm_show = mask_74unb_draw_arms, mask_74unb_idle anm_show_empty = mask_74unb_draw_arms, mask_74unb_idle anm_switch_mode = mask_74unb_switchmode_arms, mask_74unb_idle anm_reload_misfire = mask_74unb_unjam_arms, mask_74unb_unjam_gun ![wpn_aps_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.053953, 0.017891, -0.2 aim_hud_offset_pos_16x9 = -0.053953, 0.017891, -0.2 aim_hud_offset_rot = 0.004524, 0.029248, 0.000657 aim_hud_offset_rot_16x9 = 0.004524, 0.029248, 0.000657 anm_hide = mask_aps_holster_arms, mask_aps_idle anm_hide_empty = mask_aps_holster_arms, mask_aps_idle_empty anm_idle = mask_aps_idle_arms, mask_aps_idle anm_idle_aim = mask_aps_idle_ads_arms, mask_aps_idle anm_idle_aim_empty = mask_aps_idle_ads_arms, mask_aps_idle_empty anm_idle_aim_moving = mask_aps_idle_ads_arms, mask_aps_idle anm_idle_aim_moving_crouch = mask_aps_idle_ads_arms, mask_aps_idle anm_idle_aim_moving_crouch_empty = mask_aps_idle_ads_arms, mask_aps_idle_empty anm_idle_aim_moving_empty = mask_aps_idle_ads_arms, mask_aps_idle_empty anm_idle_empty = mask_aps_idle_arms, mask_aps_idle_empty anm_idle_moving = mask_aps_walk_arms, mask_aps_idle anm_idle_moving_crouch = mask_aps_walk_arms, mask_aps_idle anm_idle_moving_crouch_empty = mask_aps_walk_arms, mask_aps_idle_empty anm_idle_moving_empty = mask_aps_walk_arms, mask_aps_idle_empty anm_idle_sprint = mask_aps_sprint_arms, mask_aps_idle anm_idle_sprint_empty = mask_aps_sprint_arms, mask_aps_idle_empty anm_reload = mask_aps_reload_arms, mask_aps_reload_gun anm_reload_empty = mask_aps_reload_empty_arms, mask_aps_reload_empty_gun anm_shot_l = mask_aps_shoot_arms, mask_aps_shoot_last_gun anm_shots = mask_aps_shoot_arms, mask_aps_shoot_gun anm_show = mask_aps_draw_arms, mask_aps_idle anm_show_empty = mask_aps_draw_arms, mask_aps_idle_empty anm_switch_mode = mask_aps_switch_firemode_arms, mask_aps_idle anm_switch_mode_empty = mask_aps_switch_firemode_arms, mask_aps_idle_empty anm_reload_misfire = mask_aps_unjam_arms, mask_aps_unjam_gun ; anm_bore = mask_aps_bore_arms, mask_aps_idle ; anm_bore_empty = mask_aps_bore_arms, mask_aps_idle_empty ; anm_ammo_check = mask_aps_magcheck_arms, mask_aps_magcheck_gun ; anm_ammo_check_empty = mask_aps_bore_arms, mask_aps_idle_empty ![wpn_ash12] use_alt_aim_hud = false use_aim_bullet = true ![wpn_ash12_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.058091, -0.018292, -0.047217 hands_position_16x9 = 0.058091, -0.018292, -0.047217 aim_hud_offset_pos = -0.07101, -0.011397, -0.152664 aim_hud_offset_pos_16x9 = -0.07101, -0.011397, -0.152664 aim_hud_offset_rot = 0.00427, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.00427, 0.018151, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.0704, -0.042807, -0.108975 gl_hud_offset_pos_16x9 = -0.0704, -0.042807, -0.108975 gl_hud_offset_rot = -0.092669, 0.016975, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.016975, -0.004946 lowered_hud_offset_pos = 0.013054, -0.050055, -0.0168 lowered_hud_offset_pos_16x9 = 0.013054, -0.050055, -0.0168 lowered_hud_offset_rot = 0.01946, -0.297447, 0.680849 lowered_hud_offset_rot_16x9 = 0.01946, -0.297447, 0.680849 *-- anm_hide = mask_ash_holster_arms, mask_ash_idle anm_hide_empty = mask_ash_holster_arms, mask_ash_idle anm_idle = mask_ash_idle_arms, mask_ash_idle anm_idle_aim = mask_ash_idle_ads_arms, mask_ash_idle anm_idle_aim_empty = mask_ash_idle_ads_arms, mask_ash_idle anm_idle_aim_moving = mask_ash_idle_ads_arms, mask_ash_idle anm_idle_aim_moving_crouch = mask_ash_idle_ads_arms, mask_ash_idle anm_idle_aim_moving_crouch_empty = mask_ash_idle_ads_arms, mask_ash_idle anm_idle_aim_moving_empty = mask_ash_idle_ads_arms, mask_ash_idle anm_idle_empty = mask_ash_idle_arms, mask_ash_idle anm_idle_moving = mask_ash_walk_arms, mask_ash_idle anm_idle_moving_crouch = mask_ash_walk_arms, mask_ash_idle anm_idle_moving_crouch_empty = mask_ash_walk_arms, mask_ash_idle anm_idle_moving_empty = mask_ash_walk_arms, mask_ash_idle anm_idle_sprint = mask_ash_sprint_arms, mask_ash_idle anm_idle_sprint_empty = mask_ash_sprint_arms, mask_ash_idle anm_reload = mask_ash_reload_arms, mask_ash_reload_gun anm_reload_empty = mask_ash_reload_empty_arms, mask_ash_reload_empty_gun anm_shot_l = mask_ash_shoot_arms, mask_ash_shoot_gun anm_shots = mask_ash_shoot_arms, mask_ash_shoot_gun anm_show = mask_ash_draw_arms, mask_ash_idle anm_show_empty = mask_ash_draw_arms, mask_ash_idle anm_switch_mode = mask_ash_switchmode_arms, mask_ash_idle anm_reload_misfire = mask_ash_unjam_arms, mask_ash_unjam_gun ![wpn_ash12_ac10632_hud] aim_hud_offset_pos = -0.071223, -0.035821, -0.152664 aim_hud_offset_pos_16x9 = -0.071223, -0.035821, -0.152664 ![wpn_ash12_acog_hud] aim_hud_offset_pos = -0.07101, -0.024177, -0.197309 aim_hud_offset_pos_16x9 = -0.07101, -0.024177, -0.197309 aim_hud_offset_rot = 0.019038, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.019038, 0.018364, 0 ![wpn_ash12_c-more_hud] aim_hud_offset_pos = -0.071223, -0.034686, -0.152664 aim_hud_offset_pos_16x9 = -0.071223, -0.034686, -0.152664 ![wpn_ash12_eot_hud] aim_hud_offset_pos = -0.071223, -0.039816, -0.152664 aim_hud_offset_pos_16x9 = -0.071223, -0.039816, -0.152664 ![wpn_aug] use_alt_aim_hud = true ![wpn_aug_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.067168, -0.001739, -0.059696 hands_position_16x9 = 0.067168, -0.001739, -0.059696 aim_hud_offset_pos = -0.080445, 0.019846, -0.152425 aim_hud_offset_pos_16x9 = -0.080445, 0.019846, -0.152425 aim_hud_offset_rot = 0.021576, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268 aim_hud_offset_alt_pos = -0.081432, 0.004794, -0.137625 aim_hud_offset_alt_pos_16x9 = -0.081432, 0.004794, -0.137625 aim_hud_offset_alt_rot = 0.019304, 0.0183, -0.006505 aim_hud_offset_alt_rot_16x9 = 0.019304, 0.0183, -0.006505 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_aug_holster_arms, mask_aug_idle anm_hide_empty = mask_aug_holster_arms, mask_aug_idle anm_idle = mask_aug_idle_arms, mask_aug_idle anm_idle_aim = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_empty = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving_crouch = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving_crouch_empty = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving_empty = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_empty = mask_aug_idle_arms, mask_aug_idle anm_idle_moving = mask_aug_walk_arms, mask_aug_idle anm_idle_moving_crouch = mask_aug_walk_arms, mask_aug_idle anm_idle_moving_crouch_empty = mask_aug_walk_arms, mask_aug_idle anm_idle_moving_empty = mask_aug_walk_arms, mask_aug_idle anm_idle_sprint = mask_aug_sprint_arms, mask_aug_idle anm_idle_sprint_empty = mask_aug_sprint_arms, mask_aug_idle anm_reload = mask_aug_reload_arms, mask_aug_reload_gun anm_reload_empty = mask_aug_reload_empty_arms, mask_aug_reload_empty_gun anm_shot_l = mask_aug_shoot_arms, mask_aug_shoot_gun anm_shots = mask_aug_shoot_arms, mask_aug_shoot_gun anm_show = mask_aug_draw_arms, mask_aug_idle anm_show_empty = mask_aug_draw_arms, mask_aug_idle anm_reload_misfire = mask_aug_unjam_arms, mask_aug_unjam_gun !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_aug_a1_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.067168, -0.001739, -0.059696 hands_position_16x9 = 0.067168, -0.001739, -0.059696 aim_hud_offset_pos = -0.080445, 0.019846, -0.152425 aim_hud_offset_pos_16x9 = -0.080445, 0.019846, -0.152425 aim_hud_offset_rot = 0.021576, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268 aim_hud_offset_alt_pos = -0.081432, 0.004794, -0.137625 aim_hud_offset_alt_pos_16x9 = -0.081432, 0.004794, -0.137625 aim_hud_offset_alt_rot = 0.019304, 0.0183, -0.006505 aim_hud_offset_alt_rot_16x9 = 0.019304, 0.0183, -0.006505 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196 lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_aug_holster_arms, mask_aug_idle anm_hide_empty = mask_aug_holster_arms, mask_aug_idle anm_idle = mask_aug_idle_arms, mask_aug_idle anm_idle_aim = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_empty = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving_crouch = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving_crouch_empty = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_aim_moving_empty = mask_aug_idle_ads_arms, mask_aug_idle anm_idle_empty = mask_aug_idle_arms, mask_aug_idle anm_idle_moving = mask_aug_walk_arms, mask_aug_idle anm_idle_moving_crouch = mask_aug_walk_arms, mask_aug_idle anm_idle_moving_crouch_empty = mask_aug_walk_arms, mask_aug_idle anm_idle_moving_empty = mask_aug_walk_arms, mask_aug_idle anm_idle_sprint = mask_aug_sprint_arms, mask_aug_idle anm_idle_sprint_empty = mask_aug_sprint_arms, mask_aug_idle anm_reload = mask_aug_reload_arms, mask_aug_reload_gun anm_reload_empty = mask_aug_reload_empty_arms, mask_aug_reload_empty_gun anm_shot_l = mask_aug_shoot_arms, mask_aug_shoot_gun anm_shots = mask_aug_shoot_arms, mask_aug_shoot_gun anm_show = mask_aug_draw_arms, mask_aug_idle anm_show_empty = mask_aug_draw_arms, mask_aug_idle anm_reload_misfire = mask_aug_unjam_arms, mask_aug_unjam_gun !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_aug_a3] use_aim_bullet = true ![wpn_beretta_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054592, 0.026411, -0.2 aim_hud_offset_pos_16x9 = -0.054592, 0.026411, -0.2 aim_hud_offset_rot = 0.02128, 0.029461, 0.001509 aim_hud_offset_rot_16x9 = 0.02128, 0.029461, 0.001509 anm_hide = mask_m9_holster_arms, mask_m9_idle anm_hide_empty = mask_m9_holster_arms, mask_m9_idle_empty anm_idle = mask_m9_idle_arms, mask_m9_idle anm_idle_aim = mask_m9_idle_ads_arms, mask_m9_idle anm_idle_aim_empty = mask_m9_idle_ads_arms, mask_m9_idle_empty anm_idle_aim_moving = mask_m9_idle_ads_arms, mask_m9_idle anm_idle_aim_moving_crouch = mask_m9_idle_ads_arms, mask_m9_idle anm_idle_aim_moving_crouch_empty = mask_m9_idle_ads_arms, mask_m9_idle_empty anm_idle_aim_moving_empty = mask_m9_idle_ads_arms, mask_m9_idle_empty anm_idle_empty = mask_m9_idle_arms, mask_m9_idle_empty anm_idle_moving = mask_m9_walk_arms, mask_m9_idle anm_idle_moving_crouch = mask_m9_walk_arms, mask_m9_idle anm_idle_moving_crouch_empty = mask_m9_walk_arms, mask_m9_idle_empty anm_idle_moving_empty = mask_m9_walk_arms, mask_m9_idle_empty anm_idle_sprint = mask_m9_sprint_arms, mask_m9_idle anm_idle_sprint_empty = mask_m9_sprint_arms, mask_m9_idle_empty anm_reload = mask_m9_reload_arms, mask_m9_reload_gun anm_reload_empty = mask_m9_reload_empty_arms, mask_m9_reload_empty_gun anm_shot_l = mask_m9_shoot_arms, mask_m9_shoot_last_gun anm_shots = mask_m9_shoot_arms, mask_m9_shoot_gun anm_show = mask_m9_draw_arms, mask_m9_idle anm_show_empty = mask_m9_draw_arms, mask_m9_idle_empty anm_reload_misfire = mask_m9_unjam_arms, mask_m9_unjam_gun ; anm_bore = mask_m9_bore_arms, mask_m9_idle ; anm_bore_empty = mask_m9_bore_arms, mask_m9_idle_empty ; anm_ammo_check = mask_m9_magcheck_arms, mask_m9_magcheck_gun ; anm_ammo_check_empty = mask_m9_bore_arms, mask_m9_idle_empty ![wpn_bizon] use_alt_aim_hud = false ![wpn_bizon_hud] hands_orientation = 0.1152, 1.018838, -1.724615 hands_orientation_16x9 = 0.1152, 1.018838, -1.724615 hands_position = 0.041218, -0.013744, -0.11011 hands_position_16x9 = 0.041218, -0.013744, -0.11011 aim_hud_offset_pos = -0.073174, 0.026144, -0.212567 aim_hud_offset_pos_16x9 = -0.073174, 0.026144, -0.212567 aim_hud_offset_rot = 0.004812, 0.022963, 0.006942 aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.007495, -0.046371, -0.01196 lowered_hud_offset_pos_16x9 = 0.007495, -0.046371, -0.01196 lowered_hud_offset_rot = -0.084329, -0.340312, 0.680849 lowered_hud_offset_rot_16x9 = -0.084329, -0.340312, 0.680849 anm_hide = mask_bizon_holster_arms, mask_bizon_idle anm_hide_empty = mask_bizon_holster_arms, mask_bizon_idle anm_idle = mask_bizon_idle_arms, mask_bizon_idle anm_idle_aim = mask_bizon_idle_ads_arms, mask_bizon_idle anm_idle_aim_empty = mask_bizon_idle_ads_arms, mask_bizon_idle anm_idle_aim_moving = mask_bizon_idle_ads_arms, mask_bizon_idle anm_idle_aim_moving_crouch = mask_bizon_idle_ads_arms, mask_bizon_idle anm_idle_aim_moving_crouch_empty = mask_bizon_idle_ads_arms, mask_bizon_idle anm_idle_aim_moving_empty = mask_bizon_idle_ads_arms, mask_bizon_idle anm_idle_empty = mask_bizon_idle_arms, mask_bizon_idle anm_idle_moving = mask_bizon_walk_arms, mask_bizon_idle anm_idle_moving_crouch = mask_bizon_walk_arms, mask_bizon_idle anm_idle_moving_crouch_empty = mask_bizon_walk_arms, mask_bizon_idle anm_idle_moving_empty = mask_bizon_walk_arms, mask_bizon_idle anm_idle_sprint = mask_bizon_sprint_arms, mask_bizon_idle anm_idle_sprint_empty = mask_bizon_sprint_arms, mask_bizon_idle anm_reload = mask_bizon_reload_arms, mask_bizon_reload_gun anm_reload_empty = mask_bizon_reload_empty_arms, mask_bizon_reload_empty_gun anm_shot_l = mask_bizon_shoot_arms, mask_bizon_shoot_gun anm_shots = mask_bizon_shoot_arms, mask_bizon_shoot_gun anm_show = mask_bizon_draw_arms, mask_bizon_idle anm_show_empty = mask_bizon_draw_arms, mask_bizon_idle anm_switch_mode = mask_bizon_switchmode_arms, mask_bizon_idle anm_reload_misfire = mask_bizon_unjam_arms, mask_bizon_unjam_gun ; anm_bore = mask_bizon_bore_arms, mask_bizon_idle ; anm_bore_empty = mask_bizon_bore_arms, mask_bizon_idle ; anm_ammo_check = mask_bizon_magcheck_arms, mask_bizon_magcheck_gun ; anm_ammo_check_empty = mask_bizon_magcheck_arms, mask_bizon_magcheck_gun ![wpn_bizon_1p29_hud] aim_hud_offset_pos = -0.070191, 0.011436, -0.209487 aim_hud_offset_pos_16x9 = -0.070191, 0.011436, -0.209487 aim_hud_offset_rot = 0.004812, 0.022963, 0.006942 aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942 ![wpn_bizon_kobra_hud] aim_hud_offset_pos = -0.071257, 0.004041, -0.192442 aim_hud_offset_pos_16x9 = -0.071257, 0.004041, -0.192442 aim_hud_offset_rot = 0.004812, 0.022963, 0.006942 aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942 ![wpn_bizon_ps01] hud = wpn_bizon_pso1_hud !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 [wpn_bizon_pso1_hud]:wpn_bizon_kobra_hud item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf aim_hud_offset_pos = -0.062091, 0.015991, -0.146917 aim_hud_offset_pos_16x9 = -0.062091, 0.015991, -0.146917 aim_hud_offset_rot = 0.004812, 0.022963, 0.006942 aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942 ![wpn_bm16_hud] hands_orientation = 0.896, 1.03793, 0.21354 hands_orientation_16x9 = 0.896, 1.03793, 0.21354 hands_position = 0.037812, -0.010354, -0.10044 hands_position_16x9 = 0.037812, -0.010354, -0.10044 aim_hud_offset_pos = -0.052939, 0.044391, -0.141882 aim_hud_offset_pos_16x9 = -0.052939, 0.044391, -0.141882 aim_hud_offset_rot = 0.004238, 0.016156, 0.012055 aim_hud_offset_rot_16x9 = 0.004238, 0.016156, 0.012055 lowered_hud_offset_pos = 0.074933, -0.047773, -0.01196 lowered_hud_offset_pos_16x9 = 0.074933, -0.047773, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_bm16_holster_arms, mask_bm16_idle anm_hide_0 = mask_bm16_holster_arms, mask_bm16_idle_empty anm_hide_1 = mask_bm16_holster_arms, mask_bm16_idle_one anm_hide_2 = mask_bm16_holster_arms, mask_bm16_idle anm_idle = mask_bm16_idle_arms, mask_bm16_idle anm_idle_0 = mask_bm16_idle_arms, mask_bm16_idle_empty anm_idle_1 = mask_bm16_idle_arms, mask_bm16_idle_one anm_idle_2 = mask_bm16_idle_arms, mask_bm16_idle anm_idle_aim_0 = mask_bm16_idle_ads_arms, mask_bm16_idle_empty anm_idle_aim_1 = mask_bm16_idle_ads_arms, mask_bm16_idle_one anm_idle_aim_2 = mask_bm16_idle_ads_arms, mask_bm16_idle anm_idle_aim_moving_0 = mask_bm16_idle_ads_arms, mask_bm16_idle_empty anm_idle_aim_moving_1 = mask_bm16_idle_ads_arms, mask_bm16_idle_one anm_idle_aim_moving_2 = mask_bm16_idle_ads_arms, mask_bm16_idle anm_idle_aim_moving_crouch_0 = mask_bm16_idle_ads_arms, mask_bm16_idle_empty anm_idle_aim_moving_crouch_1 = mask_bm16_idle_ads_arms, mask_bm16_idle_one anm_idle_aim_moving_crouch_2 = mask_bm16_idle_ads_arms, mask_bm16_idle anm_idle_moving_0 = mask_bm16_walk_arms, mask_bm16_idle_empty anm_idle_moving_1 = mask_bm16_walk_arms, mask_bm16_idle_one anm_idle_moving_2 = mask_bm16_walk_arms, mask_bm16_idle anm_idle_moving_crouch_0 = mask_bm16_walk_arms, mask_bm16_idle_empty anm_idle_moving_crouch_1 = mask_bm16_walk_arms, mask_bm16_idle_one anm_idle_moving_crouch_2 = mask_bm16_walk_arms, mask_bm16_idle anm_idle_sprint_0 = mask_bm16_sprint_arms, mask_bm16_idle_empty anm_idle_sprint_1 = mask_bm16_sprint_arms, mask_bm16_idle_one anm_idle_sprint_2 = mask_bm16_sprint_arms, mask_bm16_idle anm_reload_1 = mask_bm16_reload_arms, mask_bm16_reload_gun anm_reload_2 = mask_bm16_reload_empty_arms, mask_bm16_reload_empty_gun anm_shot_1 = mask_bm16_shoot_arms, mask_bm16_shoot_last_gun, 1.5 anm_shot_2 = mask_bm16_shoot_arms, mask_bm16_shoot_gun, 1.5 anm_show_0 = mask_bm16_draw_arms, mask_bm16_idle_empty anm_show_1 = mask_bm16_draw_arms, mask_bm16_idle_one anm_show_2 = mask_bm16_draw_arms, mask_bm16_idle anm_reload_misfire = mask_bm16_unjam_arms, mask_bm16_unjam_gun ![wpn_bm16_full_hud] aim_hud_offset_pos = -0.053791, 0.041267, -0.141882 aim_hud_offset_pos_16x9 = -0.053791, 0.041267, -0.141882 aim_hud_offset_rot = 0.004238, 0.016156, 0.012055 aim_hud_offset_rot_16x9 = 0.004238, 0.016156, 0.012055 ![wpn_bm16_full_sk1_hud] aim_hud_offset_pos = -0.053791, 0.041267, -0.141882 aim_hud_offset_pos_16x9 = -0.053791, 0.041267, -0.141882 aim_hud_offset_rot = 0.004238, 0.016156, 0.012055 aim_hud_offset_rot_16x9 = 0.004238, 0.016156, 0.012055 ![wpn_colt1911_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.057361, 0.024139, -0.2 aim_hud_offset_pos_16x9 = -0.057361, 0.024139, -0.2 aim_hud_offset_rot = 0.007648, 0.030313, 0.000657 aim_hud_offset_rot_16x9 = 0.007648, 0.030313, 0.000657 anm_hide = mask_colt1911_holster_arms, mask_colt1911_idle anm_hide_empty = mask_colt1911_holster_arms, mask_colt1911_idle_empty anm_idle = mask_colt1911_idle_arms, mask_colt1911_idle anm_idle_aim = mask_colt1911_idle_ads_arms, mask_colt1911_idle anm_idle_aim_empty = mask_colt1911_idle_ads_arms, mask_colt1911_idle_empty anm_idle_aim_moving = mask_colt1911_idle_ads_arms, mask_colt1911_idle anm_idle_aim_moving_crouch = mask_colt1911_idle_ads_arms, mask_colt1911_idle anm_idle_aim_moving_crouch_empty = mask_colt1911_idle_ads_arms, mask_colt1911_idle_empty anm_idle_aim_moving_empty = mask_colt1911_idle_ads_arms, mask_colt1911_idle_empty anm_idle_empty = mask_colt1911_idle_arms, mask_colt1911_idle_empty anm_idle_moving = mask_colt1911_walk_arms, mask_colt1911_idle anm_idle_moving_crouch = mask_colt1911_walk_arms, mask_colt1911_idle anm_idle_moving_crouch_empty = mask_colt1911_walk_arms, mask_colt1911_idle_empty anm_idle_moving_empty = mask_colt1911_walk_arms, mask_colt1911_idle_empty anm_idle_sprint = mask_colt1911_sprint_arms, mask_colt1911_idle anm_idle_sprint_empty = mask_colt1911_sprint_arms, mask_colt1911_idle_empty anm_reload = mask_colt1911_reload_arms, mask_colt1911_reload_gun anm_reload_empty = mask_colt1911_reload_empty_arms, mask_colt1911_reload_empty_gun anm_shot_l = mask_colt1911_shoot_arms, mask_colt1911_shoot_last_gun anm_shots = mask_colt1911_shoot_arms, mask_colt1911_shoot_gun anm_show = mask_colt1911_draw_arms, mask_colt1911_idle anm_show_empty = mask_colt1911_draw_arms, mask_colt1911_idle_empty anm_reload_misfire = mask_colt1911_unjam_arms, mask_colt1911_unjam_gun ; anm_bore = mask_colt1911_bore_arms, mask_colt1911_idle ; anm_bore_empty = mask_colt1911_bore_arms, mask_colt1911_idle_empty ; anm_ammo_check = mask_colt1911_magcheck_arms, mask_colt1911_magcheck_gun ; anm_ammo_check_empty = mask_colt1911_bore_arms, mask_colt1911_idle_empty ![wpn_cz52] cam_relax_speed = 6 cam_dispersion_frac = 0.92 cam_step_angle_horz = 1.2 ![wpn_cz52_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.056083, 0.032659, -0.213642 aim_hud_offset_pos_16x9 = -0.056083, 0.032659, -0.213642 aim_hud_offset_rot = 0.013044, 0.029887, 0.000373 aim_hud_offset_rot_16x9 = 0.013044, 0.029887, 0.000373 anm_hide = mask_cz52_holster_arms, mask_cz52_idle anm_hide_empty = mask_cz52_holster_arms, mask_cz52_idle_empty anm_idle = mask_cz52_idle_arms, mask_cz52_idle anm_idle_aim = mask_cz52_idle_ads_arms, mask_cz52_idle anm_idle_aim_empty = mask_cz52_idle_ads_arms, mask_cz52_idle_empty anm_idle_aim_moving = mask_cz52_idle_ads_arms, mask_cz52_idle anm_idle_aim_moving_crouch = mask_cz52_idle_ads_arms, mask_cz52_idle anm_idle_aim_moving_crouch_empty = mask_cz52_idle_ads_arms, mask_cz52_idle_empty anm_idle_aim_moving_empty = mask_cz52_idle_ads_arms, mask_cz52_idle_empty anm_idle_empty = mask_cz52_idle_arms, mask_cz52_idle_empty anm_idle_moving = mask_cz52_walk_arms, mask_cz52_idle anm_idle_moving_crouch = mask_cz52_walk_arms, mask_cz52_idle anm_idle_moving_crouch_empty = mask_cz52_walk_arms, mask_cz52_idle_empty anm_idle_moving_empty = mask_cz52_walk_arms, mask_cz52_idle_empty anm_idle_sprint = mask_cz52_sprint_arms, mask_cz52_idle anm_idle_sprint_empty = mask_cz52_sprint_arms, mask_cz52_idle_empty anm_reload = mask_cz52_reload_arms, mask_cz52_reload_gun anm_reload_empty = mask_cz52_reload_empty_arms, mask_cz52_reload_empty_gun anm_shot_l = mask_cz52_shoot_arms, mask_cz52_shoot_last_gun anm_shots = mask_cz52_shoot_arms, mask_cz52_shoot_gun anm_show = mask_cz52_draw_arms, mask_cz52_idle anm_show_empty = mask_cz52_draw_arms, mask_cz52_idle_empty anm_reload_misfire = mask_cz52_unjam_arms, mask_cz52_unjam_gun ; anm_bore = mask_cz52_bore_arms, mask_cz52_idle ; anm_bore_empty = mask_cz52_bore_arms, mask_cz52_idle_empty ; anm_ammo_check = mask_cz52_magcheck_arms, mask_cz52_magcheck_gun ; anm_ammo_check_empty = mask_cz52_bore_arms, mask_cz52_idle_empty !gl_hud_offset_pos_16x9 !gl_hud_offset_rot_16x9 ![wpn_cz75_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.05651, 0.024423, -0.2 aim_hud_offset_pos_16x9 = -0.05651, 0.024423, -0.2 aim_hud_offset_rot = 0.003104, 0.030526, 0.000941 aim_hud_offset_rot_16x9 = 0.003104, 0.030526, 0.000941 anm_hide = mask_cz75_holster_arms, mask_cz75_idle anm_hide_empty = mask_cz75_holster_arms, mask_cz75_idle_empty anm_idle = mask_cz75_idle_arms, mask_cz75_idle anm_idle_aim = mask_cz75_idle_ads_arms, mask_cz75_idle anm_idle_aim_empty = mask_cz75_idle_ads_arms, mask_cz75_idle_empty anm_idle_aim_moving = mask_cz75_idle_ads_arms, mask_cz75_idle anm_idle_aim_moving_crouch = mask_cz75_idle_ads_arms, mask_cz75_idle anm_idle_aim_moving_crouch_empty = mask_cz75_idle_ads_arms, mask_cz75_idle_empty anm_idle_aim_moving_empty = mask_cz75_idle_ads_arms, mask_cz75_idle_empty anm_idle_empty = mask_cz75_idle_arms, mask_cz75_idle_empty anm_idle_moving = mask_cz75_walk_arms, mask_cz75_idle anm_idle_moving_crouch = mask_cz75_walk_arms, mask_cz75_idle anm_idle_moving_crouch_empty = mask_cz75_walk_arms, mask_cz75_idle_empty anm_idle_moving_empty = mask_cz75_walk_arms, mask_cz75_idle_empty anm_idle_sprint = mask_cz75_sprint_arms, mask_cz75_idle anm_idle_sprint_empty = mask_cz75_sprint_arms, mask_cz75_idle_empty anm_reload = mask_cz75_reload_arms, mask_cz75_reload_gun anm_reload_empty = mask_cz75_reload_empty_arms, mask_cz75_reload_empty_gun anm_shot_l = mask_cz75_shoot_arms, mask_cz75_shoot_last_gun anm_shots = mask_cz75_shoot_arms, mask_cz75_shoot_gun anm_show = mask_cz75_draw_arms, mask_cz75_idle anm_show_empty = mask_cz75_draw_arms, mask_cz75_idle_empty anm_reload_misfire = mask_cz75_unjam_arms, mask_cz75_unjam_gun ; anm_bore = mask_cz75_bore_arms, mask_cz75_idle ; anm_bore_empty = mask_cz75_bore_arms, mask_cz75_idle_empty ; anm_ammo_check = mask_cz75_magcheck_arms, mask_cz75_magcheck_gun ; anm_ammo_check_empty = mask_cz75_bore_arms, mask_cz75_idle_empty ![wpn_cz75_auto_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.053527, 0.027547, -0.207953 aim_hud_offset_pos_16x9 = -0.053527, 0.027547, -0.207953 aim_hud_offset_rot = 0.007648, 0.029246, -0.005875 aim_hud_offset_rot_16x9 = 0.007648, 0.029246, -0.005875 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_cz75a_holster_arms, mask_cz75a_idle anm_hide_empty = mask_cz75a_holster_arms, mask_cz75a_idle_empty anm_idle = mask_cz75a_idle_arms, mask_cz75a_idle anm_idle_aim = mask_cz75a_idle_ads_arms, mask_cz75a_idle anm_idle_aim_empty = mask_cz75a_idle_ads_arms, mask_cz75a_idle_empty anm_idle_aim_moving = mask_cz75a_idle_ads_arms, mask_cz75a_idle anm_idle_aim_moving_crouch = mask_cz75a_idle_ads_arms, mask_cz75a_idle anm_idle_aim_moving_crouch_empty = mask_cz75a_idle_ads_arms, mask_cz75a_idle_empty anm_idle_aim_moving_empty = mask_cz75a_idle_ads_arms, mask_cz75a_idle_empty anm_idle_empty = mask_cz75a_idle_arms, mask_cz75a_idle_empty anm_idle_moving = mask_cz75a_walk_arms, mask_cz75a_idle anm_idle_moving_crouch = mask_cz75a_walk_arms, mask_cz75a_idle anm_idle_moving_crouch_empty = mask_cz75a_walk_arms, mask_cz75a_idle_empty anm_idle_moving_empty = mask_cz75a_walk_arms, mask_cz75a_idle_empty anm_idle_sprint = mask_cz75a_sprint_arms, mask_cz75a_idle anm_idle_sprint_empty = mask_cz75a_sprint_arms, mask_cz75a_idle_empty anm_reload = mask_cz75a_reload_arms, mask_cz75a_reload_gun anm_reload_empty = mask_cz75a_reload_empty_arms, mask_cz75a_reload_empty_gun anm_shot_l = mask_cz75a_shoot_arms, mask_cz75a_shoot_last_gun anm_shots = mask_cz75a_shoot_arms, mask_cz75a_shoot_gun anm_show = mask_cz75a_draw_arms, mask_cz75a_idle anm_show_empty = mask_cz75a_draw_arms, mask_cz75a_idle_empty anm_switch_mode = mask_cz75a_switchmode_arms, mask_cz75a_idle anm_switch_mode_empty = mask_cz75a_switchmode_arms, mask_cz75a_idle_empty anm_reload_misfire = mask_cz75a_unjam_arms, mask_cz75a_unjam_gun ; anm_bore = mask_cz75a_bore_arms, mask_cz75a_idle ; anm_bore_empty = mask_cz75a_bore_arms, mask_cz75a_idle_empty ; anm_ammo_check = mask_cz75a_magcheck_arms, mask_cz75a_magcheck_gun ; anm_ammo_check_empty = mask_cz75a_bore_arms, mask_cz75a_idle_empty ![wpn_desert_eagle_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.053953, 0.017323, -0.2 aim_hud_offset_pos_16x9 = -0.053953, 0.017323, -0.2 aim_hud_offset_rot = 0.013896, 0.02946, 0.004915 aim_hud_offset_rot_16x9 = 0.013896, 0.02946, 0.004915 anm_hide = mask_deag_holster_arms, mask_deag_idle anm_hide_empty = mask_deag_holster_arms, mask_deag_idle_empty anm_idle = mask_deag_idle_arms, mask_deag_idle anm_idle_aim = mask_deag_idle_ads_arms, mask_deag_idle anm_idle_aim_empty = mask_deag_idle_ads_arms, mask_deag_idle_empty anm_idle_aim_moving = mask_deag_idle_ads_arms, mask_deag_idle anm_idle_aim_moving_crouch = mask_deag_idle_ads_arms, mask_deag_idle anm_idle_aim_moving_crouch_empty = mask_deag_idle_ads_arms, mask_deag_idle_empty anm_idle_aim_moving_empty = mask_deag_idle_ads_arms, mask_deag_idle_empty anm_idle_empty = mask_deag_idle_arms, mask_deag_idle_empty anm_idle_moving = mask_deag_walk_arms, mask_deag_idle anm_idle_moving_crouch = mask_deag_walk_arms, mask_deag_idle anm_idle_moving_crouch_empty = mask_deag_walk_arms, mask_deag_idle_empty anm_idle_moving_empty = mask_deag_walk_arms, mask_deag_idle_empty anm_idle_sprint = mask_deag_sprint_arms, mask_deag_idle anm_idle_sprint_empty = mask_deag_sprint_arms, mask_deag_idle_empty anm_reload = mask_deag_reload_arms, mask_deag_reload_gun anm_reload_empty = mask_deag_reload_empty_arms, mask_deag_reload_empty_gun anm_shot_l = mask_deag_shoot_arms, mask_deag_shoot_last_gun anm_shots = mask_deag_shoot_arms, mask_deag_shoot_gun anm_show = mask_deag_draw_arms, mask_deag_idle anm_show_empty = mask_deag_draw_arms, mask_deag_idle_empty anm_reload_misfire = mask_deag_unjam_arms, mask_deag_unjam_gun ; anm_bore = mask_deag_bore_arms, mask_deag_idle ; anm_bore_empty = mask_deag_bore_arms, mask_deag_idle_empty ; anm_ammo_check = mask_deag_magcheck_arms, mask_deag_magcheck_gun ; anm_ammo_check_empty = mask_deag_bore_arms, mask_deag_idle_empty ![wpn_desert_eagle_nimble_hud] aim_hud_offset_pos = -0.054379, 0.007667, -0.2 aim_hud_offset_pos_16x9 = -0.054379, 0.007667, -0.2 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_fal] use_alt_aim_hud = false use_aim_bullet = true ![wpn_fal_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061499, -0.029662, -0.085628 hands_position_16x9 = 0.061499, -0.029662, -0.085628 aim_hud_offset_pos = -0.074415, 0.04201, -0.174554 aim_hud_offset_pos_16x9 = -0.074415, 0.04201, -0.174554 aim_hud_offset_rot = 0.02699, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.02699, 0.018577, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.073797, -0.04621, -0.108975 gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975 gl_hud_offset_rot = -0.096929, 0.017618, -0.004946 gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_fal_holster_arms, mask_fal_idle anm_hide_empty = mask_fal_holster_arms, mask_fal_idle anm_idle = mask_fal_idle_arms, mask_fal_idle anm_idle_aim = mask_fal_idle_ads_arms, mask_fal_idle anm_idle_aim_empty = mask_fal_idle_ads_arms, mask_fal_idle anm_idle_aim_moving = mask_fal_idle_ads_arms, mask_fal_idle anm_idle_aim_moving_crouch = mask_fal_idle_ads_arms, mask_fal_idle anm_idle_aim_moving_crouch_empty = mask_fal_idle_ads_arms, mask_fal_idle anm_idle_aim_moving_empty = mask_fal_idle_ads_arms, mask_fal_idle anm_idle_empty = mask_fal_idle_arms, mask_fal_idle anm_idle_moving = mask_fal_walk_arms, mask_fal_idle anm_idle_moving_crouch = mask_fal_walk_arms, mask_fal_idle anm_idle_moving_crouch_empty = mask_fal_walk_arms, mask_fal_idle anm_idle_moving_empty = mask_fal_walk_arms, mask_fal_idle anm_idle_sprint = mask_fal_sprint_arms, mask_fal_idle anm_idle_sprint_empty = mask_fal_sprint_arms, mask_fal_idle anm_reload = mask_fal_reload_arms, mask_fal_reload_gun anm_reload_empty = mask_fal_reload_empty_arms, mask_fal_reload_empty_gun anm_shot_l = mask_fal_shoot_arms, mask_fal_shoot_gun anm_shots = mask_fal_shoot_arms, mask_fal_shoot_gun anm_show = mask_fal_draw_arms, mask_fal_idle anm_show_empty = mask_fal_draw_arms, mask_fal_idle anm_switch_mode = mask_fal_switchmode_arms, mask_fal_idle anm_reload_misfire = mask_fal_unjam_arms, mask_fal_unjam_gun ![wpn_fal_ac10632_hud] aim_hud_offset_pos = -0.074416, 0.020426, -0.158911 aim_hud_offset_pos_16x9 = -0.074416, 0.020426, -0.158911 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_fal_acog_hud] aim_hud_offset_pos = -0.074416, 0.021846, -0.158911 aim_hud_offset_pos_16x9 = -0.074416, 0.021846, -0.158911 aim_hud_offset_rot = 0.025002, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.025002, 0.018577, 0 ![wpn_fal_c-more_hud] aim_hud_offset_pos = -0.074628, 0.019574, -0.174554 aim_hud_offset_pos_16x9 = -0.074628, 0.019574, -0.174554 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_fal_eot_hud] aim_hud_offset_pos = -0.074415, 0.011904, -0.153804 aim_hud_offset_pos_16x9 = -0.074415, 0.011904, -0.153804 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_famas3] use_alt_aim_hud = true use_aim_bullet = true ![wpn_famas3_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.056782, -0.014521, -0.059123 hands_position_16x9 = 0.056782, -0.014521, -0.059123 aim_hud_offset_pos = -0.072006, 0.019439, -0.191667 aim_hud_offset_pos_16x9 = -0.072006, 0.019439, -0.191667 aim_hud_offset_rot = 0.027824, 0.018508, 0.002844 aim_hud_offset_rot_16x9 = 0.027824, 0.018508, 0.002844 aim_hud_offset_alt_pos = -0.072006, 0.019439, -0.191667 aim_hud_offset_alt_pos_16x9 = -0.072006, 0.019439, -0.191667 aim_hud_offset_alt_rot = 0.027824, 0.018508, 0.002844 aim_hud_offset_alt_rot_16x9 = 0.027824, 0.018508, 0.002844 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_fmas_holster_arms, mask_fmas_idle anm_hide_empty = mask_fmas_holster_arms, mask_fmas_idle anm_idle = mask_fmas_idle_arms, mask_fmas_idle anm_idle_aim = mask_fmas_idle_ads_arms, mask_fmas_idle anm_idle_aim_empty = mask_fmas_idle_ads_arms, mask_fmas_idle anm_idle_aim_moving = mask_fmas_idle_ads_arms, mask_fmas_idle anm_idle_aim_moving_crouch = mask_fmas_idle_ads_arms, mask_fmas_idle anm_idle_aim_moving_crouch_empty = mask_fmas_idle_ads_arms, mask_fmas_idle anm_idle_aim_moving_empty = mask_fmas_idle_ads_arms, mask_fmas_idle anm_idle_empty = mask_fmas_idle_arms, mask_fmas_idle anm_idle_moving = mask_fmas_walk_arms, mask_fmas_idle anm_idle_moving_crouch = mask_fmas_walk_arms, mask_fmas_idle anm_idle_moving_crouch_empty = mask_fmas_walk_arms, mask_fmas_idle anm_idle_moving_empty = mask_fmas_walk_arms, mask_fmas_idle anm_idle_sprint = mask_fmas_sprint_arms, mask_fmas_idle anm_idle_sprint_empty = mask_fmas_sprint_arms, mask_fmas_idle anm_reload = mask_fmas_reload_arms, mask_fmas_reload_gun anm_reload_empty = mask_fmas_reload_empty_arms, mask_fmas_reload_empty_gun anm_shot_l = mask_fmas_shoot_arms, mask_fmas_shoot_gun anm_shots = mask_fmas_shoot_arms, mask_fmas_shoot_gun anm_show = mask_fmas_draw_arms, mask_fmas_idle anm_show_empty = mask_fmas_draw_arms, mask_fmas_idle anm_reload_misfire = mask_fmas_unjam_arms, mask_fmas_unjam_gun anm_switch_mode = mask_fmas_switchmode_arms, mask_fmas_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_famas3_ac10632_hud] aim_hud_offset_pos = -0.072219, -0.030306, -0.17575 aim_hud_offset_pos_16x9 = -0.072219, -0.030306, -0.17575 aim_hud_offset_rot = 0.027824, 0.018508, 0.002844 aim_hud_offset_rot_16x9 = 0.027824, 0.018508, 0.002844 ![wpn_famas3_acog_hud] aim_hud_offset_pos = -0.072006, -0.027472, -0.209873 aim_hud_offset_pos_16x9 = -0.072006, -0.027472, -0.209873 aim_hud_offset_rot = 0.0247, 0.018295, 0.002844 aim_hud_offset_rot_16x9 = 0.0247, 0.018295, 0.002844 ![wpn_famas3_eot_hud] aim_hud_offset_pos = -0.072432, -0.028901, -0.176613 aim_hud_offset_pos_16x9 = -0.072432, -0.028901, -0.176613 aim_hud_offset_rot = 0.027824, 0.018508, 0.002844 aim_hud_offset_rot_16x9 = 0.027824, 0.018508, 0.002844 ![wpn_fn2000] use_alt_aim_hud = true ![wpn_fn2000_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.066805, -0.009693, -0.059123 hands_position_16x9 = 0.066805, -0.009693, -0.059123 aim_hud_offset_pos = -0.079728, 0.011487, -0.178587 aim_hud_offset_pos_16x9 = -0.079728, 0.011487, -0.178587 aim_hud_offset_rot = 0.021576, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268 aim_hud_offset_alt_pos = -0.079431, -0.012086, -0.145711 aim_hud_offset_alt_pos_16x9 = -0.079431, -0.012086, -0.145711 aim_hud_offset_alt_rot = 0.015257, 0.018406, -0.002268 aim_hud_offset_alt_rot_16x9 = 0.015257, 0.018406, -0.002268 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_f2k_holster_arms, mask_f2k_idle anm_hide_empty = mask_f2k_holster_arms, mask_f2k_idle anm_idle = mask_f2k_idle_arms, mask_f2k_idle anm_idle_aim = mask_f2k_idle_ads_arms, mask_f2k_idle anm_idle_aim_empty = mask_f2k_idle_ads_arms, mask_f2k_idle anm_idle_aim_moving = mask_f2k_idle_ads_arms, mask_f2k_idle anm_idle_aim_moving_crouch = mask_f2k_idle_ads_arms, mask_f2k_idle anm_idle_aim_moving_crouch_empty = mask_f2k_idle_ads_arms, mask_f2k_idle anm_idle_aim_moving_empty = mask_f2k_idle_ads_arms, mask_f2k_idle anm_idle_empty = mask_f2k_idle_arms, mask_f2k_idle anm_idle_moving = mask_f2k_walk_arms, mask_f2k_idle anm_idle_moving_crouch = mask_f2k_walk_arms, mask_f2k_idle anm_idle_moving_crouch_empty = mask_f2k_walk_arms, mask_f2k_idle anm_idle_moving_empty = mask_f2k_walk_arms, mask_f2k_idle anm_idle_sprint = mask_f2k_sprint_arms, mask_f2k_idle anm_idle_sprint_empty = mask_f2k_sprint_arms, mask_f2k_idle anm_reload = mask_f2k_reload_arms, mask_f2k_reload_gun anm_reload_empty = mask_f2k_reload_empty_arms, mask_f2k_reload_empty_gun anm_shot_l = mask_f2k_shoot_arms, mask_f2k_shoot_gun anm_shots = mask_f2k_shoot_arms, mask_f2k_shoot_gun anm_show = mask_f2k_draw_arms, mask_f2k_idle anm_show_empty = mask_f2k_draw_arms, mask_f2k_idle anm_reload_misfire = mask_f2k_unjam_arms, mask_f2k_unjam_gun anm_switch_mode = mask_f2k_switchmode_arms, mask_f2k_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_fn2000_nimble] use_alt_aim_hud = false ![wpn_fn2000_nimble_hud] aim_hud_offset_pos = -0.07994, 0.001973, -0.166218 aim_hud_offset_pos_16x9 = -0.07994, 0.001973, -0.166218 aim_hud_offset_rot = 0.021576, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_fn57_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054379, 0.029819, -0.2 aim_hud_offset_pos_16x9 = -0.054379, 0.029819, -0.2 aim_hud_offset_rot = 0.02128, 0.029461, 0.000657 aim_hud_offset_rot_16x9 = 0.02128, 0.029461, 0.000657 anm_hide = mask_57_holster_arms, mask_57_idle anm_hide_empty = mask_57_holster_arms, mask_57_idle_empty anm_idle = mask_57_idle_arms, mask_57_idle anm_idle_aim = mask_57_idle_ads_arms, mask_57_idle anm_idle_aim_empty = mask_57_idle_ads_arms, mask_57_idle_empty anm_idle_aim_moving = mask_57_idle_ads_arms, mask_57_idle anm_idle_aim_moving_crouch = mask_57_idle_ads_arms, mask_57_idle anm_idle_aim_moving_crouch_empty = mask_57_idle_ads_arms, mask_57_idle_empty anm_idle_aim_moving_empty = mask_57_idle_ads_arms, mask_57_idle_empty anm_idle_empty = mask_57_idle_arms, mask_57_idle_empty anm_idle_moving = mask_57_walk_arms, mask_57_idle anm_idle_moving_crouch = mask_57_walk_arms, mask_57_idle anm_idle_moving_crouch_empty = mask_57_walk_arms, mask_57_idle_empty anm_idle_moving_empty = mask_57_walk_arms, mask_57_idle_empty anm_idle_sprint = mask_57_sprint_arms, mask_57_idle anm_idle_sprint_empty = mask_57_sprint_arms, mask_57_idle_empty anm_reload = mask_57_reload_arms, mask_57_reload_gun anm_reload_empty = mask_57_reload_empty_arms, mask_57_reload_empty_gun anm_shot_l = mask_57_shoot_arms, mask_57_shoot_last_gun anm_shots = mask_57_shoot_arms, mask_57_shoot_gun anm_show = mask_57_draw_arms, mask_57_idle anm_show_empty = mask_57_draw_arms, mask_57_idle_empty anm_reload_misfire = mask_57_unjam_arms, mask_57_unjam_gun ; anm_bore = mask_57_bore_arms, mask_57_idle ; anm_bore_empty = mask_57_bore_arms, mask_57_idle_empty ; anm_ammo_check = mask_57_magcheck_arms, mask_57_magcheck_gun ; anm_ammo_check_empty = mask_57_bore_arms, mask_57_idle_empty ![wpn_fnc] use_alt_aim_hud = false use_aim_bullet = true ![wpn_fnc_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062351, 0.002443, -0.085628 hands_position_16x9 = 0.062351, 0.002443, -0.085628 aim_hud_offset_pos = -0.074841, 0.038034, -0.18222 aim_hud_offset_pos_16x9 = -0.074841, 0.038034, -0.18222 aim_hud_offset_rot = 0.028126, 0.01879, 0.002272 aim_hud_offset_rot_16x9 = 0.028126, 0.01879, 0.002272 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.073584, -0.028602, -0.108975 gl_hud_offset_pos_16x9 = -0.073584, -0.028602, -0.108975 gl_hud_offset_rot = -0.044314, 0.017618, -0.004946 gl_hud_offset_rot_16x9 = -0.044314, 0.017618, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_fnc_holster_arms, mask_fnc_idle anm_hide_empty = mask_fnc_holster_arms, mask_fnc_idle anm_idle = mask_fnc_idle_arms, mask_fnc_idle anm_idle_aim = mask_fnc_idle_ads_arms, mask_fnc_idle anm_idle_aim_empty = mask_fnc_idle_ads_arms, mask_fnc_idle anm_idle_aim_moving = mask_fnc_idle_ads_arms, mask_fnc_idle anm_idle_aim_moving_crouch = mask_fnc_idle_ads_arms, mask_fnc_idle anm_idle_aim_moving_crouch_empty = mask_fnc_idle_ads_arms, mask_fnc_idle anm_idle_aim_moving_empty = mask_fnc_idle_ads_arms, mask_fnc_idle anm_idle_empty = mask_fnc_idle_arms, mask_fnc_idle anm_idle_moving = mask_fnc_walk_arms, mask_fnc_idle anm_idle_moving_crouch = mask_fnc_walk_arms, mask_fnc_idle anm_idle_moving_crouch_empty = mask_fnc_walk_arms, mask_fnc_idle anm_idle_moving_empty = mask_fnc_walk_arms, mask_fnc_idle anm_idle_sprint = mask_fnc_sprint_arms, mask_fnc_idle anm_idle_sprint_empty = mask_fnc_sprint_arms, mask_fnc_idle anm_reload = mask_fnc_reload_arms, mask_fnc_reload_gun anm_reload_empty = mask_fnc_reload_empty_arms, mask_fnc_reload_empty_gun anm_shot_l = mask_fnc_shoot_arms, mask_fnc_shoot_gun anm_shots = mask_fnc_shoot_arms, mask_fnc_shoot_gun anm_show = mask_fnc_draw_arms, mask_fnc_idle anm_show_empty = mask_fnc_draw_arms, mask_fnc_idle anm_switch_mode = mask_fnc_switchmode_arms, mask_fnc_idle anm_reload_misfire = mask_fnc_unjam_arms, mask_fnc_unjam_gun ![wpn_fnp45_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.053527, 0.024707, -0.2 aim_hud_offset_pos_16x9 = -0.053527, 0.024707, -0.2 aim_hud_offset_rot = 0.014748, 0.029885, 0.000657 aim_hud_offset_rot_16x9 = 0.014748, 0.029885, 0.000657 anm_hide = mask_fnp_holster_arms, mask_fnp_idle anm_hide_empty = mask_fnp_holster_arms, mask_fnp_idle_empty anm_idle = mask_fnp_idle_arms, mask_fnp_idle anm_idle_aim = mask_fnp_idle_ads_arms, mask_fnp_idle anm_idle_aim_empty = mask_fnp_idle_ads_arms, mask_fnp_idle_empty anm_idle_aim_moving = mask_fnp_idle_ads_arms, mask_fnp_idle anm_idle_aim_moving_crouch = mask_fnp_idle_ads_arms, mask_fnp_idle anm_idle_aim_moving_crouch_empty = mask_fnp_idle_ads_arms, mask_fnp_idle_empty anm_idle_aim_moving_empty = mask_fnp_idle_ads_arms, mask_fnp_idle_empty anm_idle_empty = mask_fnp_idle_arms, mask_fnp_idle_empty anm_idle_moving = mask_fnp_walk_arms, mask_fnp_idle anm_idle_moving_crouch = mask_fnp_walk_arms, mask_fnp_idle anm_idle_moving_crouch_empty = mask_fnp_walk_arms, mask_fnp_idle_empty anm_idle_moving_empty = mask_fnp_walk_arms, mask_fnp_idle_empty anm_idle_sprint = mask_fnp_sprint_arms, mask_fnp_idle anm_idle_sprint_empty = mask_fnp_sprint_arms, mask_fnp_idle_empty anm_reload = mask_fnp_reload_arms, mask_fnp_reload_gun anm_reload_empty = mask_fnp_reload_empty_arms, mask_fnp_reload_empty_gun anm_shot_l = mask_fnp_shoot_arms, mask_fnp_shoot_last_gun anm_shots = mask_fnp_shoot_arms, mask_fnp_shoot_gun anm_show = mask_fnp_draw_arms, mask_fnp_idle anm_show_empty = mask_fnp_draw_arms, mask_fnp_idle_empty anm_reload_misfire = mask_fnp_unjam_arms, mask_fnp_unjam_gun ; anm_bore = mask_fnp_bore_arms, mask_fnp_idle ; anm_bore_empty = mask_fnp_bore_arms, mask_fnp_idle_empty ; anm_ammo_check = mask_fnp_magcheck_arms, mask_fnp_magcheck_gun ; anm_ammo_check_empty = mask_fnp_bore_arms, mask_fnp_idle_empty ![wpn_fnx45_hud] aim_hud_offset_pos = -0.053527, 0.025843, -0.2 aim_hud_offset_pos_16x9 = -0.053527, 0.025843, -0.2 aim_hud_offset_rot = 0.020428, 0.030313, 0.000657 aim_hud_offset_rot_16x9 = 0.020428, 0.030313, 0.000657 ![wpn_fort_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054592, 0.020731, -0.2 aim_hud_offset_pos_16x9 = -0.054592, 0.020731, -0.2 aim_hud_offset_rot = 0.00282, 0.029674, 0.000657 aim_hud_offset_rot_16x9 = 0.00282, 0.029674, 0.000657 anm_hide = mask_fort_holster_arms, mask_fort_idle anm_hide_empty = mask_fort_holster_arms, mask_fort_idle_empty anm_idle = mask_fort_idle_arms, mask_fort_idle anm_idle_aim = mask_fort_idle_ads_arms, mask_fort_idle anm_idle_aim_empty = mask_fort_idle_ads_arms, mask_fort_idle_empty anm_idle_aim_moving = mask_fort_idle_ads_arms, mask_fort_idle anm_idle_aim_moving_crouch = mask_fort_idle_ads_arms, mask_fort_idle anm_idle_aim_moving_crouch_empty = mask_fort_idle_ads_arms, mask_fort_idle_empty anm_idle_aim_moving_empty = mask_fort_idle_ads_arms, mask_fort_idle_empty anm_idle_empty = mask_fort_idle_arms, mask_fort_idle_empty anm_idle_moving = mask_fort_walk_arms, mask_fort_idle anm_idle_moving_crouch = mask_fort_walk_arms, mask_fort_idle anm_idle_moving_crouch_empty = mask_fort_walk_arms, mask_fort_idle_empty anm_idle_moving_empty = mask_fort_walk_arms, mask_fort_idle_empty anm_idle_sprint = mask_fort_sprint_arms, mask_fort_idle anm_idle_sprint_empty = mask_fort_sprint_arms, mask_fort_idle_empty anm_reload = mask_fort_reload_arms, mask_fort_reload_gun anm_reload_empty = mask_fort_reload_empty_arms, mask_fort_reload_empty_gun anm_shot_l = mask_fort_shoot_arms, mask_fort_shoot_last_gun anm_shots = mask_fort_shoot_arms, mask_fort_shoot_gun anm_show = mask_fort_draw_arms, mask_fort_idle anm_show_empty = mask_fort_draw_arms, mask_fort_idle_empty anm_reload_misfire = mask_fort_unjam_arms, mask_fort_unjam_gun ; anm_bore = mask_fort_bore_arms, mask_fort_idle ; anm_bore_empty = mask_fort_bore_arms, mask_fort_idle_empty ; anm_ammo_check = mask_fort_magcheck_arms, mask_fort_magcheck_gun ; anm_ammo_check_empty = mask_fort_bore_arms, mask_fort_idle_empty ![wpn_fort500] use_alt_aim_hud = false ![wpn_fort500_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.034643 hands_position_16x9 = 0.049954, -0.021429, 0.034643 aim_hud_offset_pos = -0.072538, 0.031327, -0.050567 aim_hud_offset_pos_16x9 = -0.072538, 0.031327, -0.050567 aim_hud_offset_rot = 0.013048, 0.01573, 0.019312 aim_hud_offset_rot_16x9 = 0.013048, 0.01573, 0.019312 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_f500_unjam_arms, mask_f500_unjam_gun anm_add_cartridge = mask_f500_load_arms, mask_f500_load_gun anm_close = mask_f500_close_arms, mask_f500_close_gun anm_hide = mask_f500_holster_arms, mask_f500_idle anm_idle = mask_f500_idle_arms, mask_f500_idle anm_idle_aim = mask_f500_idle_ads_arms, mask_f500_idle anm_idle_aim_moving = mask_f500_idle_ads_arms, mask_f500_idle anm_idle_aim_moving_crouch = mask_f500_idle_ads_arms, mask_f500_idle anm_idle_moving = mask_f500_walk_arms, mask_f500_idle anm_idle_sprint = mask_f500_sprint_arms, mask_f500_idle anm_open = mask_f500_open_arms, mask_f500_open_gun anm_shots = mask_f500_shoot_arms, mask_f500_shoot_gun anm_show = mask_f500_draw_arms, mask_f500_idle !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 !lean_hud_offset_pos !lean_hud_offset_rot !anm_idle_moving_crouch !anm_reload ![wpn_g36] use_alt_aim_hud = false ![wpn_g36_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.063416, -0.009776, -0.107808 hands_position_16x9 = 0.063416, -0.009776, -0.107808 aim_hud_offset_pos = -0.075271, -0.026482, -0.164624 aim_hud_offset_pos_16x9 = -0.075271, -0.026482, -0.164624 aim_hud_offset_rot = 0.01705, 0.018576, 0 aim_hud_offset_rot_16x9 = 0.01705, 0.018576, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.075975, -0.092359, -0.151593 gl_hud_offset_pos_16x9 = -0.075975, -0.092359, -0.151593 gl_hud_offset_rot = -0.087016, 0.01911, -0.004946 gl_hud_offset_rot_16x9 = -0.087016, 0.01911, -0.004946 lowered_hud_offset_pos = 0.0075, -0.049485, -0.01196 lowered_hud_offset_pos_16x9 = 0.0075, -0.049485, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_g36_holster_arms, mask_g36_idle anm_hide_g = mask_g36_holster_launcher_arms, mask_g36_launcher_idle anm_hide_w_gl = mask_g36_holster_wgl_arms, mask_g36_idle anm_idle = mask_g36_idle_arms, mask_g36_idle anm_idle_aim = mask_g36_idle_ads_arms, mask_g36_idle anm_idle_aim_empty = mask_g36_idle_ads_arms, mask_g36_idle_empty anm_idle_aim_moving = mask_g36_idle_ads_arms, mask_g36_idle anm_idle_aim_moving_empty = mask_g36_idle_ads_arms, mask_g36_idle_empty anm_idle_aim_moving_crouch = mask_g36_idle_ads_arms, mask_g36_idle anm_idle_aim_moving_crouch_empty = mask_g36_idle_ads_arms, mask_g36_idle_empty anm_idle_g = mask_g36_idle_launcher_arms, mask_g36_launcher_idle anm_idle_g_aim = mask_g36_idle_ads_launcher_arms, mask_g36_launcher_idle anm_idle_moving = mask_g36_walk_arms, mask_g36_idle anm_idle_moving_crouch = mask_g36_walk_arms, mask_g36_idle anm_idle_moving_crouch_g_aim = mask_g36_idle_ads_launcher_arms, mask_g36_launcher_idle anm_idle_moving_crouch_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle anm_idle_moving_crouch_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle anm_idle_moving_g = mask_g36_walk_launcher_arms, mask_g36_launcher_idle anm_idle_moving_g_aim = mask_g36_idle_ads_launcher_arms, mask_g36_launcher_idle anm_idle_moving_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle anm_idle_moving_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle anm_idle_sprint = mask_g36_sprint_arms, mask_g36_idle anm_idle_sprint_g = mask_g36_sprint_launcher_arms, mask_g36_launcher_idle anm_idle_sprint_w_gl = mask_g36_sprint_wgl_arms, mask_g36_idle anm_idle_w_gl = mask_g36_idle_wgl_arms, mask_g36_idle anm_idle_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle anm_reload = mask_g36_reload_arms, mask_g36_reload_gun anm_reload_empty = mask_g36_reload_empty_arms, mask_g36_reload_empty_gun anm_reload_g = mask_g36_reload_launcher_arms, mask_g36_reload_launcher_gun anm_reload_w_gl = mask_g36_reload_wgl_arms, mask_g36_reload_gun anm_reload_empty_w_gl = mask_g36_reload_wgl_empty_arms, mask_g36_reload_empty_gun anm_shots = mask_g36_shoot_arms, mask_g36_shoot_gun anm_shot_l = mask_g36_shoot_arms, mask_g36_shoot_last_gun anm_shot_w_gl_l = mask_g36_shoot_wgl_arms, mask_g36_shoot_last_gun anm_shots_g = mask_g36_shoot_launcher_arms, mask_g36_launcher_idle anm_shots_w_gl = mask_g36_shoot_wgl_arms, mask_g36_shoot_gun anm_show = mask_g36_draw_arms, mask_g36_idle anm_show_g = mask_g36_draw_launcher_arms, mask_g36_launcher_idle anm_show_w_gl = mask_g36_draw_wgl_arms, mask_g36_idle anm_switch = mask_g36_switchgun2_arms, mask_g36_switchgun2_gun anm_switch_g = mask_g36_switchgl2_arms, mask_g36_switchgl2_gun anm_reload_misfire = mask_g36_unjam_arms, mask_g36_unjam_gun anm_reload_misfire_w_gl = mask_g36_unjam_wgl_arms, mask_g36_unjam_gun anm_switch_mode = mask_g36_switchmode_arms, mask_g36_idle anm_switch_mode_empty = mask_g36_switchmode_arms, mask_g36_idle_empty anm_hide_empty = mask_g36_holster_arms, mask_g36_idle_empty anm_idle_empty = mask_g36_idle_arms, mask_g36_idle_empty anm_idle_moving_empty = mask_g36_walk_arms, mask_g36_idle_empty anm_idle_moving_crouch_empty = mask_g36_walk_arms, mask_g36_idle_empty anm_idle_sprint_empty = mask_g36_sprint_arms, mask_g36_idle_empty anm_shots_empty = mask_g36_shoot_arms, mask_g36_shoot_last_gun anm_show_empty = mask_g36_draw_arms, mask_g36_idle_empty anm_idle_empty_w_gl = mask_g36_idle_wgl_arms, mask_g36_idle_empty anm_hide_empty_w_gl = mask_g36_holster_wgl_arms, mask_g36_idle_empty anm_idle_moving_crouch_empty_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle_empty anm_idle_moving_crouch_empty_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle_empty anm_idle_moving_empty_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle_empty anm_idle_moving_empty_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle_empty anm_idle_sprint_empty_w_gl = mask_g36_sprint_wgl_arms, mask_g36_idle_empty anm_idle_empty_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle_empty anm_show_empty_w_gl = mask_g36_draw_wgl_arms, mask_g36_idle_empty !anm_idle_moving_crouch_g ![wpn_g36k_hud] aim_hud_offset_pos = -0.075054, 0.007076, -0.206126 aim_hud_offset_pos_16x9 = -0.075054, 0.007076, -0.206126 aim_hud_offset_rot = 0.026422, 0.019216, 0 aim_hud_offset_rot_16x9 = 0.026422, 0.019216, 0 ![wpn_g36k_sk1_hud] aim_hud_offset_pos = -0.075271, -0.026482, -0.164624 aim_hud_offset_pos_16x9 = -0.075271, -0.026482, -0.164624 aim_hud_offset_rot = 0.01705, 0.018576, 0 aim_hud_offset_rot_16x9 = 0.01705, 0.018576, 0 ![wpn_g3sg1] use_alt_aim_hud = false ![wpn_g3sg1_new_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.064481, -0.027955, -0.085628 hands_position_16x9 = 0.064481, -0.027955, -0.085628 aim_hud_offset_pos = -0.075909, 0.010477, -0.198465 aim_hud_offset_pos_16x9 = -0.075909, 0.010477, -0.198465 aim_hud_offset_rot = 0.024718, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018577, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.043315, -0.01355, -0.108975 gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975 gl_hud_offset_rot = -0.092669, 0.014419, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_g3_holster_arms, mask_sg1_idle anm_hide_empty = mask_g3_holster_arms, mask_sg1_idle anm_idle = mask_g3_idle_arms, mask_sg1_idle anm_idle_aim = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_empty = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving_crouch = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving_crouch_empty = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving_empty = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_empty = mask_g3_idle_arms, mask_sg1_idle anm_idle_moving = mask_g3_walk_arms, mask_sg1_idle anm_idle_moving_crouch = mask_g3_walk_arms, mask_sg1_idle anm_idle_moving_crouch_empty = mask_g3_walk_arms, mask_sg1_idle anm_idle_moving_empty = mask_g3_walk_arms, mask_sg1_idle anm_idle_sprint = mask_g3_sprint_arms, mask_sg1_idle anm_idle_sprint_empty = mask_g3_sprint_arms, mask_sg1_idle anm_reload = mask_g3_reload_arms, mask_sg1_reload_gun anm_reload_empty = mask_g3_reload_empty_arms, mask_sg1_reload_empty_gun anm_shot_l = mask_g3_shoot_arms, mask_sg1_shoot_gun anm_shots = mask_g3_shoot_arms, mask_sg1_shoot_gun anm_show = mask_g3_draw_arms, mask_sg1_idle anm_show_empty = mask_g3_draw_arms, mask_sg1_idle anm_switch_mode = mask_g3_switchmode_arms, mask_sg1_idle anm_reload_misfire = mask_g3_unjam_arms, mask_sg1_unjam_gun !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_g3sg1_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.064481, -0.027955, -0.085628 hands_position_16x9 = 0.064481, -0.027955, -0.085628 aim_hud_offset_pos = -0.075909, 0.010477, -0.198465 aim_hud_offset_pos_16x9 = -0.075909, 0.010477, -0.198465 aim_hud_offset_rot = 0.024718, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018577, 0 gl_hud_offset_pos = -0.043315, -0.01355, -0.108975 gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975 gl_hud_offset_rot = -0.092669, 0.014419, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_g3_holster_arms, mask_sg1_idle anm_hide_empty = mask_g3_holster_arms, mask_sg1_idle anm_idle = mask_g3_idle_arms, mask_sg1_idle anm_idle_aim = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_empty = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving_crouch = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving_crouch_empty = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_aim_moving_empty = mask_g3_idle_ads_arms, mask_sg1_idle anm_idle_empty = mask_g3_idle_arms, mask_sg1_idle anm_idle_moving = mask_g3_walk_arms, mask_sg1_idle anm_idle_moving_crouch = mask_g3_walk_arms, mask_sg1_idle anm_idle_moving_crouch_empty = mask_g3_walk_arms, mask_sg1_idle anm_idle_moving_empty = mask_g3_walk_arms, mask_sg1_idle anm_idle_sprint = mask_g3_sprint_arms, mask_sg1_idle anm_idle_sprint_empty = mask_g3_sprint_arms, mask_sg1_idle anm_reload = mask_g3_reload_arms, mask_sg1_reload_gun anm_reload_empty = mask_g3_reload_empty_arms, mask_sg1_reload_empty_gun anm_shot_l = mask_g3_shoot_arms, mask_sg1_shoot_gun anm_shots = mask_g3_shoot_arms, mask_sg1_shoot_gun anm_show = mask_g3_draw_arms, mask_sg1_idle anm_show_empty = mask_g3_draw_arms, mask_sg1_idle anm_switch_mode = mask_g3_switchmode_arms, mask_sg1_idle anm_reload_misfire = mask_g3_unjam_arms, mask_sg1_unjam_gun !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_g3] use_alt_aim_hud = false ![wpn_g3_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.064481, -0.027955, -0.085628 hands_position_16x9 = 0.064481, -0.027955, -0.085628 aim_hud_offset_pos = -0.076122, 0.037182, -0.198465 aim_hud_offset_pos_16x9 = -0.076122, 0.037182, -0.198465 aim_hud_offset_rot = 0.024718, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.024718, 0.018577, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.043315, -0.01355, -0.108975 gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975 gl_hud_offset_rot = -0.092669, 0.014419, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_g3_holster_arms, mask_g3_idle anm_hide_empty = mask_g3_holster_arms, mask_g3_idle anm_idle = mask_g3_idle_arms, mask_g3_idle anm_idle_aim = mask_g3_idle_ads_arms, mask_g3_idle anm_idle_aim_empty = mask_g3_idle_ads_arms, mask_g3_idle anm_idle_aim_moving = mask_g3_idle_ads_arms, mask_g3_idle anm_idle_aim_moving_crouch = mask_g3_idle_ads_arms, mask_g3_idle anm_idle_aim_moving_crouch_empty = mask_g3_idle_ads_arms, mask_g3_idle anm_idle_aim_moving_empty = mask_g3_idle_ads_arms, mask_g3_idle anm_idle_empty = mask_g3_idle_arms, mask_g3_idle anm_idle_moving = mask_g3_walk_arms, mask_g3_idle anm_idle_moving_crouch = mask_g3_walk_arms, mask_g3_idle anm_idle_moving_crouch_empty = mask_g3_walk_arms, mask_g3_idle anm_idle_moving_empty = mask_g3_walk_arms, mask_g3_idle anm_idle_sprint = mask_g3_sprint_arms, mask_g3_idle anm_idle_sprint_empty = mask_g3_sprint_arms, mask_g3_idle anm_reload = mask_g3_reload_arms, mask_g3_reload_gun anm_reload_empty = mask_g3_reload_empty_arms, mask_g3_reload_empty_gun anm_shot_l = mask_g3_shoot_arms, mask_g3_shoot_gun anm_shots = mask_g3_shoot_arms, mask_g3_shoot_gun anm_show = mask_g3_draw_arms, mask_g3_idle anm_show_empty = mask_g3_draw_arms, mask_g3_idle anm_switch_mode = mask_g3_switchmode_arms, mask_g3_idle anm_reload_misfire = mask_g3_unjam_arms, mask_g3_unjam_gun !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_g3_ac10632_hud] aim_hud_offset_pos = -0.075909, -0.001187, -0.097518 aim_hud_offset_pos_16x9 = -0.075909, -0.001187, -0.097518 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_g3_acog_hud] aim_hud_offset_pos = -0.076122, 0.001368, -0.16946 aim_hud_offset_pos_16x9 = -0.076122, 0.001368, -0.16946 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_g3_eot_hud] aim_hud_offset_pos = -0.076541, -0.00118, -0.130494 aim_hud_offset_pos_16x9 = -0.076541, -0.00118, -0.130494 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_g43] rpm = 130 ![wpn_g43_hud] hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.071263, -0.001371, -0.21323 aim_hud_offset_pos_16x9 = -0.071263, -0.001371, -0.21323 aim_hud_offset_rot = 0.017592, 0.014878, 0.017607 aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_g43_holster_arms, mask_g43_idle anm_hide_empty = mask_g43_holster_arms, mask_g43_idle anm_idle = mask_g43_idle_arms, mask_g43_idle anm_idle_aim = mask_g43_idle_ads_arms, mask_g43_idle anm_idle_aim_empty = mask_g43_idle_ads_arms, mask_g43_idle anm_idle_aim_moving = mask_g43_idle_ads_arms, mask_g43_idle anm_idle_aim_moving_crouch = mask_g43_idle_ads_arms, mask_g43_idle anm_idle_aim_moving_crouch_empty = mask_g43_idle_ads_arms, mask_g43_idle anm_idle_aim_moving_empty = mask_g43_idle_ads_arms, mask_g43_idle anm_idle_empty = mask_g43_idle_arms, mask_g43_idle anm_idle_moving = mask_g43_walk_arms, mask_g43_idle anm_idle_moving_crouch = mask_g43_walk_arms, mask_g43_idle anm_idle_moving_crouch_empty = mask_g43_walk_arms, mask_g43_idle anm_idle_moving_empty = mask_g43_walk_arms, mask_g43_idle anm_idle_sprint = mask_g43_sprint_arms, mask_g43_idle anm_idle_sprint_empty = mask_g43_sprint_arms, mask_g43_idle anm_reload = mask_g43_reload_arms, mask_g43_reload_gun anm_reload_empty = mask_g43_reload_empty_arms, mask_g43_reload_empty_gun anm_shot_l = mask_g43_shoot_arms, mask_g43_shoot_gun anm_shots = mask_g43_shoot_arms, mask_g43_shoot_gun anm_show = mask_g43_draw_arms, mask_g43_idle anm_show_empty = mask_g43_draw_arms, mask_g43_idle anm_switch_mode = mask_g43_switchmode_arms, mask_g43_idle anm_reload_misfire = mask_g43_unjam_arms, mask_g43_unjam_gun !gl_hud_offset_pos_16x9 !gl_hud_offset_rot_16x9 ![wpn_galil] use_alt_aim_hud = true ![wpn_galil_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.120324 hands_position_16x9 = 0.062138, -0.015172, -0.120324 aim_hud_offset_pos = -0.073566, 0.028378, -0.166613 aim_hud_offset_pos_16x9 = -0.073566, 0.028378, -0.166613 aim_hud_offset_rot = 0.027274, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.027274, 0.018364, 0 aim_hud_offset_alt_pos = -0.073566, 0.028378, -0.166613 aim_hud_offset_alt_pos_16x9 = -0.073566, 0.028378, -0.166613 aim_hud_offset_alt_rot = 0.027274, 0.018364, 0 aim_hud_offset_alt_rot_16x9 = 0.027274, 0.018364, 0 gl_hud_offset_pos = -0.043315, -0.01355, -0.108975 gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975 gl_hud_offset_rot = -0.092669, 0.014419, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_galil_holster_arms, mask_galil_idle anm_hide_empty = mask_galil_holster_arms, mask_galil_idle anm_idle = mask_galil_idle_arms, mask_galil_idle anm_idle_aim = mask_galil_idle_ads_arms, mask_galil_idle anm_idle_aim_empty = mask_galil_idle_ads_arms, mask_galil_idle anm_idle_aim_moving = mask_galil_idle_ads_arms, mask_galil_idle anm_idle_aim_moving_crouch = mask_galil_idle_ads_arms, mask_galil_idle anm_idle_aim_moving_crouch_empty = mask_galil_idle_ads_arms, mask_galil_idle anm_idle_aim_moving_empty = mask_galil_idle_ads_arms, mask_galil_idle anm_idle_empty = mask_galil_idle_arms, mask_galil_idle anm_idle_moving = mask_galil_walk_arms, mask_galil_idle anm_idle_moving_crouch = mask_galil_walk_arms, mask_galil_idle anm_idle_moving_crouch_empty = mask_galil_walk_arms, mask_galil_idle anm_idle_moving_empty = mask_galil_walk_arms, mask_galil_idle anm_idle_sprint = mask_galil_sprint_arms, mask_galil_idle anm_idle_sprint_empty = mask_galil_sprint_arms, mask_galil_idle anm_reload = mask_galil_reload_arms, mask_galil_reload_gun anm_reload_empty = mask_galil_reload_empty_arms, mask_galil_reload_empty_gun anm_shot_l = mask_galil_shoot_arms, mask_galil_shoot_gun anm_shots = mask_galil_shoot_arms, mask_galil_shoot_gun anm_show = mask_galil_draw_arms, mask_galil_idle anm_show_empty = mask_galil_draw_arms, mask_galil_idle anm_switch_mode = mask_galil_switchmode_arms, mask_galil_idle anm_reload_misfire = mask_galil_unjam_arms, mask_galil_unjam_gun ![wpn_ace21] use_alt_aim_hud = false ![wpn_ace21_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.073992, 0.021558, -0.22492 aim_hud_offset_pos_16x9 = -0.073992, 0.021558, -0.22492 aim_hud_offset_rot = 0.022446, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196 lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_ace_holster_arms, mask_ace_idle anm_hide_empty = mask_ace_holster_arms, mask_ace_idle_empty anm_idle = mask_ace_idle_arms, mask_ace_idle anm_idle_aim = mask_ace_idle_ads_arms, mask_ace_idle anm_idle_aim_empty = mask_ace_idle_ads_arms, mask_ace_idle_empty anm_idle_aim_moving = mask_ace_idle_ads_arms, mask_ace_idle anm_idle_aim_moving_crouch = mask_ace_idle_ads_arms, mask_ace_idle anm_idle_aim_moving_crouch_empty = mask_ace_idle_ads_arms, mask_ace_idle_empty anm_idle_aim_moving_empty = mask_ace_idle_ads_arms, mask_ace_idle_empty anm_idle_empty = mask_ace_idle_arms, mask_ace_idle_empty anm_idle_moving = mask_ace_walk_arms, mask_ace_idle anm_idle_moving_crouch = mask_ace_walk_arms, mask_ace_idle anm_idle_moving_crouch_empty = mask_ace_walk_arms, mask_ace_idle_empty anm_idle_moving_empty = mask_ace_walk_arms, mask_ace_idle_empty anm_idle_sprint = mask_ace_sprint_arms, mask_ace_idle anm_idle_sprint_empty = mask_ace_sprint_arms, mask_ace_idle_empty anm_reload = mask_ace_reload_arms, mask_ace_reload_gun anm_reload_empty = mask_ace_reload_empty_arms, mask_ace_reload_empty_gun anm_shot_l = mask_ace_shoot_arms, mask_ace_shoot_last_gun anm_shots = mask_ace_shoot_arms, mask_ace_shoot_gun anm_show = mask_ace_draw_arms, mask_ace_idle anm_show_empty = mask_ace_draw_arms, mask_ace_idle_empty anm_reload_misfire = mask_ace_unjam_arms, mask_ace_unjam_gun anm_switch_mode = mask_ace_switchmode_arms, mask_ace_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_ace21_ac10632_hud] aim_hud_offset_pos = -0.074844, 0.00253, -0.22492 aim_hud_offset_pos_16x9 = -0.074844, 0.00253, -0.22492 aim_hud_offset_rot = 0.023582, 0.021133, 0 aim_hud_offset_rot_16x9 = 0.023582, 0.021133, 0 ![wpn_ace21_acog_hud] aim_hud_offset_pos = -0.073779, 0.007913, -0.22492 aim_hud_offset_pos_16x9 = -0.073779, 0.007913, -0.22492 aim_hud_offset_rot = 0.022446, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0 ![wpn_ace21_eot_hud] aim_hud_offset_pos = -0.073992, -0.001732, -0.202748 aim_hud_offset_pos_16x9 = -0.073992, -0.001732, -0.202748 aim_hud_offset_rot = 0.022446, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0 ![wpn_glock_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054592, 0.026127, -0.2 aim_hud_offset_pos_16x9 = -0.054592, 0.026127, -0.2 aim_hud_offset_rot = 0.007364, 0.029887, 0.000657 aim_hud_offset_rot_16x9 = 0.007364, 0.029887, 0.000657 anm_hide = mask_glock_holster_arms, mask_glock_idle anm_hide_empty = mask_glock_holster_arms, mask_glock_idle_empty anm_idle = mask_glock_idle_arms, mask_glock_idle anm_idle_aim = mask_glock_idle_ads_arms, mask_glock_idle anm_idle_aim_empty = mask_glock_idle_ads_arms, mask_glock_idle_empty anm_idle_aim_moving = mask_glock_idle_ads_arms, mask_glock_idle anm_idle_aim_moving_crouch = mask_glock_idle_ads_arms, mask_glock_idle anm_idle_aim_moving_crouch_empty = mask_glock_idle_ads_arms, mask_glock_idle_empty anm_idle_aim_moving_empty = mask_glock_idle_ads_arms, mask_glock_idle_empty anm_idle_empty = mask_glock_idle_arms, mask_glock_idle_empty anm_idle_moving = mask_glock_walk_arms, mask_glock_idle anm_idle_moving_crouch = mask_glock_walk_arms, mask_glock_idle anm_idle_moving_crouch_empty = mask_glock_walk_arms, mask_glock_idle_empty anm_idle_moving_empty = mask_glock_walk_arms, mask_glock_idle_empty anm_idle_sprint = mask_glock_sprint_arms, mask_glock_idle anm_idle_sprint_empty = mask_glock_sprint_arms, mask_glock_idle_empty anm_reload = mask_glock_reload_arms, mask_glock_reload_gun anm_reload_empty = mask_glock_reload_empty_arms, mask_glock_reload_empty_gun anm_shot_l = mask_glock_shoot_arms, mask_glock_shoot_last_gun anm_shots = mask_glock_shoot_arms, mask_glock_shoot_gun anm_show = mask_glock_draw_arms, mask_glock_idle anm_show_empty = mask_glock_draw_arms, mask_glock_idle_empty anm_reload_misfire = mask_glock_unjam_arms, mask_glock_unjam_gun anm_ammo_check = mask_glock_bore_arms, mask_glock_idle anm_switch_mode = mask_glock_switchmode_arms, mask_glock_idle anm_switch_mode_empty = mask_glock_switchmode_arms, mask_glock_idle_empty ; anm_bore = mask_glock_bore_arms, mask_glock_idle ; anm_bore_empty = mask_glock_bore_arms, mask_glock_idle_empty ; anm_ammo_check = mask_glock_magcheck_arms, mask_glock_magcheck_gun ; anm_ammo_check_empty = mask_glock_bore_arms, mask_glock_idle_empty ![wpn_mp443_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054379, 0.029251, -0.2 aim_hud_offset_pos_16x9 = -0.054379, 0.029251, -0.2 aim_hud_offset_rot = 0.009636, 0.029887, 0.000373 aim_hud_offset_rot_16x9 = 0.009636, 0.029887, 0.000373 anm_hide = mask_grach_holster_arms, mask_grach_idle anm_hide_empty = mask_grach_holster_arms, mask_grach_idle_empty anm_idle = mask_grach_idle_arms, mask_grach_idle anm_idle_aim = mask_grach_idle_ads_arms, mask_grach_idle anm_idle_aim_empty = mask_grach_idle_ads_arms, mask_grach_idle_empty anm_idle_aim_moving = mask_grach_idle_ads_arms, mask_grach_idle anm_idle_aim_moving_crouch = mask_grach_idle_ads_arms, mask_grach_idle anm_idle_aim_moving_crouch_empty = mask_grach_idle_ads_arms, mask_grach_idle_empty anm_idle_aim_moving_empty = mask_grach_idle_ads_arms, mask_grach_idle_empty anm_idle_empty = mask_grach_idle_arms, mask_grach_idle_empty anm_idle_moving = mask_grach_walk_arms, mask_grach_idle anm_idle_moving_crouch = mask_grach_walk_arms, mask_grach_idle anm_idle_moving_crouch_empty = mask_grach_walk_arms, mask_grach_idle_empty anm_idle_moving_empty = mask_grach_walk_arms, mask_grach_idle_empty anm_idle_sprint = mask_grach_sprint_arms, mask_grach_idle anm_idle_sprint_empty = mask_grach_sprint_arms, mask_grach_idle_empty anm_reload = mask_grach_reload_arms, mask_grach_reload_gun anm_reload_empty = mask_grach_reload_empty_arms, mask_grach_reload_empty_gun anm_shot_l = mask_grach_shoot_arms, mask_grach_shoot_last_gun anm_shots = mask_grach_shoot_arms, mask_grach_shoot_gun anm_show = mask_grach_draw_arms, mask_grach_idle anm_show_empty = mask_grach_draw_arms, mask_grach_idle_empty anm_reload_misfire = mask_grach_unjam_arms, mask_grach_unjam_gun ; anm_bore = mask_grach_bore_arms, mask_grach_idle ; anm_bore_empty = mask_grach_bore_arms, mask_grach_idle_empty ; anm_ammo_check = mask_grach_magcheck_arms, mask_grach_magcheck_gun ; anm_ammo_check_empty = mask_grach_bore_arms, mask_grach_idle_empty ![wpn_groza_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.058091, -0.018292, -0.047217 hands_position_16x9 = 0.058091, -0.018292, -0.047217 aim_hud_offset_pos = -0.07101, 0.002235, -0.152664 aim_hud_offset_pos_16x9 = -0.07101, 0.002235, -0.152664 aim_hud_offset_rot = 0.006542, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.006542, 0.018151, 0 gl_hud_offset_pos = -0.0704, -0.042807, -0.108975 gl_hud_offset_pos_16x9 = -0.0704, -0.042807, -0.108975 gl_hud_offset_rot = -0.092669, 0.016975, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.016975, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_groza_holster_arms, mask_groza_idle anm_hide_g = mask_groza_holster_arms, mask_groza_idle_launcher anm_hide_w_gl = mask_groza_holster_arms, mask_groza_idle anm_idle = mask_groza_idle_arms, mask_groza_idle anm_idle_aim = mask_groza_idle_ads_arms, mask_groza_idle anm_idle_aim_moving = mask_groza_idle_ads_arms, mask_groza_idle anm_idle_aim_moving_crouch = mask_groza_idle_ads_arms, mask_groza_idle anm_idle_g = mask_groza_idle_arms, mask_groza_idle_launcher anm_idle_g_aim = mask_groza_idle_ads_arms, mask_groza_idle_launcher anm_idle_moving = mask_groza_walk_arms, mask_groza_idle anm_idle_moving_crouch = mask_groza_walk_arms, mask_groza_idle anm_idle_moving_crouch_g_aim = mask_groza_idle_ads_arms, mask_groza_idle_launcher anm_idle_moving_crouch_w_gl_aim = mask_groza_idle_ads_arms, mask_groza_idle anm_idle_moving_crouch_w_gl = mask_groza_walk_arms, mask_groza_idle anm_idle_moving_g = mask_groza_walk_arms, mask_groza_idle_launcher anm_idle_moving_g_aim = mask_groza_idle_ads_arms, mask_groza_idle_launcher anm_idle_moving_w_gl = mask_groza_walk_arms, mask_groza_idle anm_idle_moving_w_gl_aim = mask_groza_idle_ads_arms, mask_groza_idle anm_idle_sprint = mask_groza_sprint_arms, mask_groza_idle anm_idle_sprint_g = mask_groza_sprint_arms, mask_groza_idle_launcher anm_idle_sprint_w_gl = mask_groza_sprint_arms, mask_groza_idle anm_idle_w_gl = mask_groza_idle_arms, mask_groza_idle anm_idle_w_gl_aim = mask_groza_idle_ads_arms, mask_groza_idle anm_reload = mask_groza_reload_arms, mask_groza_reload_gun anm_reload_empty = mask_groza_reload_empty_arms, mask_groza_reload_empty_gun anm_reload_g = mask_groza_reload_launcher_arms, mask_groza_reload_launcher_gun anm_reload_w_gl = mask_groza_reload_arms, mask_groza_reload_gun anm_reload_empty_w_gl = mask_groza_reload_empty_arms, mask_groza_reload_empty_gun anm_shots = mask_groza_shoot_arms, mask_groza_shoot_gun anm_shots_g = mask_groza_shoot_launcher_arms, mask_groza_idle_launcher anm_shots_w_gl = mask_groza_shoot_arms, mask_groza_shoot_gun anm_show = mask_groza_draw_arms, mask_groza_idle anm_show_g = mask_groza_draw_arms, mask_groza_idle_launcher anm_show_w_gl = mask_groza_draw_arms, mask_groza_idle anm_switch = mask_groza_switchgun_arms, mask_groza_switchgun_gun anm_switch_g = mask_groza_switchgl_arms, mask_groza_switchgl_gun anm_reload_misfire = mask_groza_unjam_arms, mask_groza_unjam_gun anm_reload_misfire_w_gl = mask_groza_unjam_arms, mask_groza_unjam_gun anm_switch_mode_w_gl = mask_groza_switchmode_arms, mask_groza_idle !anm_idle_moving_crouch_g ![wpn_gsh18_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.056509, 0.030671, -0.2 aim_hud_offset_pos_16x9 = -0.056509, 0.030671, -0.2 aim_hud_offset_rot = 0.018156, 0.0301, 0.000657 aim_hud_offset_rot_16x9 = 0.018156, 0.0301, 0.000657 anm_hide = mask_gsh_holster_arms, mask_gsh_idle anm_hide_empty = mask_gsh_holster_arms, mask_gsh_idle_empty anm_idle = mask_gsh_idle_arms, mask_gsh_idle anm_idle_aim = mask_gsh_idle_ads_arms, mask_gsh_idle anm_idle_aim_empty = mask_gsh_idle_ads_arms, mask_gsh_idle_empty anm_idle_aim_moving = mask_gsh_idle_ads_arms, mask_gsh_idle anm_idle_aim_moving_crouch = mask_gsh_idle_ads_arms, mask_gsh_idle anm_idle_aim_moving_crouch_empty = mask_gsh_idle_ads_arms, mask_gsh_idle_empty anm_idle_aim_moving_empty = mask_gsh_idle_ads_arms, mask_gsh_idle_empty anm_idle_empty = mask_gsh_idle_arms, mask_gsh_idle_empty anm_idle_moving = mask_gsh_walk_arms, mask_gsh_idle anm_idle_moving_crouch = mask_gsh_walk_arms, mask_gsh_idle anm_idle_moving_crouch_empty = mask_gsh_walk_arms, mask_gsh_idle_empty anm_idle_moving_empty = mask_gsh_walk_arms, mask_gsh_idle_empty anm_idle_sprint = mask_gsh_sprint_arms, mask_gsh_idle anm_idle_sprint_empty = mask_gsh_sprint_arms, mask_gsh_idle_empty anm_reload = mask_gsh_reload_arms, mask_gsh_reload_gun anm_reload_empty = mask_gsh_reload_empty_arms, mask_gsh_reload_empty_gun anm_shot_l = mask_gsh_shoot_arms, mask_gsh_shoot_last_gun anm_shots = mask_gsh_shoot_arms, mask_gsh_shoot_gun anm_show = mask_gsh_draw_arms, mask_gsh_idle anm_show_empty = mask_gsh_draw_arms, mask_gsh_idle_empty anm_reload_misfire = mask_gsh_unjam_arms, mask_gsh_unjam_gun ; anm_bore = mask_gsh_bore_arms, mask_gsh_idle ; anm_bore_empty = mask_gsh_bore_arms, mask_gsh_idle_empty ; anm_ammo_check = mask_gsh_magcheck_arms, mask_gsh_magcheck_gun ; anm_ammo_check_empty = mask_gsh_bore_arms, mask_gsh_idle_empty ![wpn_hk416_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061342, -0.003579, -0.100541 hands_position_16x9 = 0.061342, -0.003579, -0.100541 aim_hud_offset_pos = -0.074204, 0.022982, -0.195071 aim_hud_offset_pos_16x9 = -0.074204, 0.022982, -0.195071 aim_hud_offset_rot = 0.025499, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.025499, 0.018576, 0.005964 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.070747, -0.054148, -0.155567 gl_hud_offset_pos_16x9 = -0.070747, -0.054148, -0.155567 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_416_holster_arms, mask_416_idle anm_hide_g = mask_416_holster_launcher_arms, mask_416_idle anm_hide_w_gl = mask_416_holster_wgl_arms, mask_416_idle anm_idle = mask_416_idle_arms, mask_416_idle anm_idle_aim = mask_416_idle_ads_arms, mask_416_idle anm_idle_aim_moving = mask_416_idle_ads_arms, mask_416_idle anm_idle_aim_moving_crouch = mask_416_idle_ads_arms, mask_416_idle anm_idle_g = mask_416_idle_launcher_arms, mask_416_idle anm_idle_g_aim = mask_416_idle_ads_launcher_arms, mask_416_idle anm_idle_moving = mask_416_walk_arms, mask_416_idle anm_idle_moving_crouch = mask_416_walk_arms, mask_416_idle anm_idle_moving_crouch_g_aim = mask_416_idle_ads_launcher_arms, mask_416_idle anm_idle_moving_crouch_w_gl_aim = mask_416_idle_ads_wgl_arms, mask_416_idle anm_idle_moving_crouch_w_gl = mask_416_walk_wgl_arms, mask_416_idle anm_idle_moving_g = mask_416_walk_launcher_arms, mask_416_idle anm_idle_moving_g_aim = mask_416_idle_ads_launcher_arms, mask_416_idle anm_idle_moving_w_gl = mask_416_walk_wgl_arms, mask_416_idle anm_idle_moving_w_gl_aim = mask_416_idle_ads_wgl_arms, mask_416_idle anm_idle_sprint = mask_416_sprint_arms, mask_416_idle anm_idle_sprint_g = mask_416_sprint_launcher_arms, mask_416_idle anm_idle_sprint_w_gl = mask_416_sprint_wgl_arms, mask_416_idle anm_idle_w_gl = mask_416_idle_wgl_arms, mask_416_idle anm_idle_w_gl_aim = mask_416_idle_ads_wgl_arms, mask_416_idle anm_reload = mask_416_reload_arms, mask_416_reload_gun anm_reload_empty = mask_416_reload_empty_arms, mask_416_reload_empty_gun anm_reload_g = mask_416_reload_launcher_arms, mask_416_reload_launcher_gun anm_reload_w_gl = mask_416_reload_wgl_arms, mask_416_reload_gun anm_reload_empty_w_gl = mask_416_reload_wgl_empty_arms, mask_416_reload_empty_gun anm_shots = mask_416_shoot_arms, mask_416_shoot_gun anm_shots_g = mask_416_shoot_launcher_arms, mask_416_idle anm_shots_w_gl = mask_416_shoot_wgl_arms, mask_416_shoot_gun anm_show = mask_416_draw_arms, mask_416_idle anm_show_g = mask_416_draw_launcher_arms, mask_416_idle anm_show_w_gl = mask_416_draw_wgl_arms, mask_416_idle anm_switch = mask_416_switchgun_arms, mask_416_idle anm_switch_g = mask_416_switchgl_arms, mask_416_idle anm_reload_misfire = mask_416_unjam_arms, mask_416_unjam_gun anm_reload_misfire_w_gl = mask_416_unjam_wgl_arms, mask_416_unjam_gun anm_switch_mode = mask_416_switchmode_arms, mask_416_idle ![wpn_hk416_ac10632_hud] aim_hud_offset_pos = -0.074047, 0.018225, -0.195081 aim_hud_offset_pos_16x9 = -0.074047, 0.018225, -0.195081 aim_hud_offset_rot = 0.021168, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.021168, 0.018576, 0.005964 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_hk416_acog_hud] aim_hud_offset_pos = -0.074315, 0.018864, -0.210995 aim_hud_offset_pos_16x9 = -0.074315, 0.018864, -0.210995 aim_hud_offset_rot = 0.024647, 0.018789, 0.005964 aim_hud_offset_rot_16x9 = 0.024647, 0.018789, 0.005964 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_hk416_eot_hud] aim_hud_offset_pos = -0.074261, 0.014604, -0.195137 aim_hud_offset_pos_16x9 = -0.074261, 0.014604, -0.195137 aim_hud_offset_rot = 0.020742, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_hpsa_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054592, 0.023287, -0.2 aim_hud_offset_pos_16x9 = -0.054592, 0.023287, -0.2 aim_hud_offset_rot = 0.003956, 0.030313, 0.001509 aim_hud_offset_rot_16x9 = 0.003956, 0.030313, 0.001509 anm_hide = mask_hpsa_holster_arms, mask_hpsa_idle anm_hide_empty = mask_hpsa_holster_arms, mask_hpsa_idle_empty anm_idle = mask_hpsa_idle_arms, mask_hpsa_idle anm_idle_aim = mask_hpsa_idle_ads_arms, mask_hpsa_idle anm_idle_aim_empty = mask_hpsa_idle_ads_arms, mask_hpsa_idle_empty anm_idle_aim_moving = mask_hpsa_idle_ads_arms, mask_hpsa_idle anm_idle_aim_moving_crouch = mask_hpsa_idle_ads_arms, mask_hpsa_idle anm_idle_aim_moving_crouch_empty = mask_hpsa_idle_ads_arms, mask_hpsa_idle_empty anm_idle_aim_moving_empty = mask_hpsa_idle_ads_arms, mask_hpsa_idle_empty anm_idle_empty = mask_hpsa_idle_arms, mask_hpsa_idle_empty anm_idle_moving = mask_hpsa_walk_arms, mask_hpsa_idle anm_idle_moving_crouch = mask_hpsa_walk_arms, mask_hpsa_idle anm_idle_moving_crouch_empty = mask_hpsa_walk_arms, mask_hpsa_idle_empty anm_idle_moving_empty = mask_hpsa_walk_arms, mask_hpsa_idle_empty anm_idle_sprint = mask_hpsa_sprint_arms, mask_hpsa_idle anm_idle_sprint_empty = mask_hpsa_sprint_arms, mask_hpsa_idle_empty anm_reload = mask_hpsa_reload_arms, mask_hpsa_reload_gun anm_reload_empty = mask_hpsa_reload_empty_arms, mask_hpsa_reload_empty_gun anm_shot_l = mask_hpsa_shoot_arms, mask_hpsa_shoot_last_gun anm_shots = mask_hpsa_shoot_arms, mask_hpsa_shoot_gun anm_show = mask_hpsa_draw_arms, mask_hpsa_idle anm_show_empty = mask_hpsa_draw_arms, mask_hpsa_idle_empty anm_reload_misfire = mask_hpsa_unjam_arms, mask_hpsa_unjam_gun ; anm_bore = mask_hpsa_bore_arms, mask_hpsa_idle ; anm_bore_empty = mask_hpsa_bore_arms, mask_hpsa_idle_empty ; anm_ammo_check = mask_hpsa_magcheck_arms, mask_hpsa_magcheck_gun ; anm_ammo_check_empty = mask_hpsa_bore_arms, mask_hpsa_idle_empty ![wpn_k98] rpm = 37 ![wpn_k98_hud] hands_orientation = 0.8352, 1.078466, 0.759685 hands_orientation_16x9 = 0.8352, 1.078466, 0.759685 hands_position = 0.049315, -0.015746, 0.010474 hands_position_16x9 = 0.049315, -0.015746, 0.010474 aim_hud_offset_pos = -0.06828, 0.040415, -0.156354 aim_hud_offset_pos_16x9 = -0.06828, 0.040415, -0.156354 aim_hud_offset_rot = 0.020432, 0.014878, 0.023287 aim_hud_offset_rot_16x9 = 0.020432, 0.014878, 0.023287 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_k98_unjam_arms, mask_k98_unjam_gun anm_add_cartridge = mask_k98_load_arms, mask_k98_load_gun anm_close = mask_k98_close_arms, mask_k98_close_gun anm_hide = mask_k98_holster_arms, mask_k98_idle anm_idle = mask_k98_idle_arms, mask_k98_idle anm_idle_aim = mask_k98_idle_ads_arms, mask_k98_idle anm_idle_aim_moving = mask_k98_idle_ads_arms, mask_k98_idle anm_idle_aim_moving_crouch = mask_k98_idle_ads_arms, mask_k98_idle anm_idle_moving = mask_k98_walk_arms, mask_k98_idle anm_idle_sprint = mask_k98_sprint_arms, mask_k98_idle anm_open = mask_k98_open_arms, mask_k98_open_gun anm_shots = mask_k98_shoot_arms, mask_k98_shoot_gun anm_show = mask_k98_draw_arms, mask_k98_idle !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 !anm_reload ![scope_k98] aim_hud_offset_pos = -0.066576, 0.0211, -0.171992 aim_hud_offset_pos_16x9 = -0.066576, 0.0211, -0.171992 aim_hud_offset_rot = 0.020432, 0.014878, 0.023287 aim_hud_offset_rot_16x9 = 0.020432, 0.014878, 0.023287 ![wpn_kiparis] use_alt_aim_hud = false ![wpn_kiparis_hud] hands_orientation = 0.896, 1.03793, -0.817882 hands_orientation_16x9 = 0.896, 1.03793, -0.817882 hands_position = 0.036108, -0.020285, -0.112134 hands_position_16x9 = 0.036108, -0.020285, -0.112134 aim_hud_offset_pos = -0.050168, 0.031893, -0.184483 aim_hud_offset_pos_16x9 = -0.050168, 0.031893, -0.184483 aim_hud_offset_rot = 0.017308, 0.015938, -0.009372 aim_hud_offset_rot_16x9 = 0.017308, 0.015938, -0.009372 aim_hud_offset_alt_pos = -0.089536, -0.056266, -0.098423 aim_hud_offset_alt_pos_16x9 = -0.089536, -0.056266, -0.098423 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196 lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_kiparis_holster_arms, mask_kiparis_idle anm_hide_empty = mask_kiparis_holster_arms, mask_kiparis_idle anm_idle = mask_kiparis_idle_arms, mask_kiparis_idle anm_idle_aim = mask_kiparis_idle_ads_arms, mask_kiparis_idle anm_idle_aim_empty = mask_kiparis_idle_ads_arms, mask_kiparis_idle anm_idle_aim_moving = mask_kiparis_idle_ads_arms, mask_kiparis_idle anm_idle_aim_moving_crouch = mask_kiparis_idle_ads_arms, mask_kiparis_idle anm_idle_aim_moving_crouch_empty = mask_kiparis_idle_ads_arms, mask_kiparis_idle anm_idle_aim_moving_empty = mask_kiparis_idle_ads_arms, mask_kiparis_idle anm_idle_empty = mask_kiparis_idle_arms, mask_kiparis_idle anm_idle_moving = mask_kiparis_walk_arms, mask_kiparis_idle anm_idle_moving_crouch = mask_kiparis_walk_arms, mask_kiparis_idle anm_idle_moving_crouch_empty = mask_kiparis_walk_arms, mask_kiparis_idle anm_idle_moving_empty = mask_kiparis_walk_arms, mask_kiparis_idle anm_idle_sprint = mask_kiparis_sprint_arms, mask_kiparis_idle anm_idle_sprint_empty = mask_kiparis_sprint_arms, mask_kiparis_idle anm_reload = mask_kiparis_reload_arms, mask_kiparis_reload_gun anm_reload_empty = mask_kiparis_reload_empty_arms, mask_kiparis_reload_empty_gun anm_shot_l = mask_kiparis_shoot_arms, mask_kiparis_shoot_gun anm_shots = mask_kiparis_shoot_arms, mask_kiparis_shoot_gun anm_show = mask_kiparis_draw_arms, mask_kiparis_idle anm_show_empty = mask_kiparis_draw_arms, mask_kiparis_idle anm_switch_mode = mask_kiparis_switchmode_arms, mask_kiparis_idle anm_reload_misfire = mask_kiparis_unjam_arms, mask_kiparis_unjam_gun ; anm_bore = mask_kiparis_bore_arms, mask_kiparis_idle ; anm_bore_empty = mask_kiparis_bore_arms, mask_kiparis_idle ; anm_ammo_check = mask_kiparis_magcheck_arms, mask_kiparis_magcheck_gun ; anm_ammo_check_empty = mask_kiparis_magcheck_arms, mask_kiparis_magcheck_gun ![wpn_l85] use_alt_aim_hud = true ![wpn_l85_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.054855, -0.028256, -0.019602 hands_position_16x9 = 0.054855, -0.028256, -0.019602 aim_hud_offset_pos = -0.07072, 0.002666, -0.178587 aim_hud_offset_pos_16x9 = -0.07072, 0.002666, -0.178587 aim_hud_offset_rot = 0.021576, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268 aim_hud_offset_alt_pos = -0.070636, -0.015959, -0.174319 aim_hud_offset_alt_pos_16x9 = -0.070636, -0.015959, -0.174319 aim_hud_offset_alt_rot = 0.028467, 0.01865, 0.006438 aim_hud_offset_alt_rot_16x9 = 0.028467, 0.01865, 0.006438 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196 lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_l85_holster_arms, mask_l85_idle anm_hide_empty = mask_l85_holster_arms, mask_l85_idle_empty anm_idle = mask_l85_idle_arms, mask_l85_idle anm_idle_aim = mask_l85_idle_ads_arms, mask_l85_idle anm_idle_aim_empty = mask_l85_idle_ads_arms, mask_l85_idle_empty anm_idle_aim_moving = mask_l85_idle_ads_arms, mask_l85_idle anm_idle_aim_moving_crouch = mask_l85_idle_ads_arms, mask_l85_idle anm_idle_aim_moving_crouch_empty = mask_l85_idle_ads_arms, mask_l85_idle_empty anm_idle_aim_moving_empty = mask_l85_idle_ads_arms, mask_l85_idle_empty anm_idle_empty = mask_l85_idle_arms, mask_l85_idle_empty anm_idle_moving = mask_l85_walk_arms, mask_l85_idle anm_idle_moving_crouch = mask_l85_walk_arms, mask_l85_idle anm_idle_moving_crouch_empty = mask_l85_walk_arms, mask_l85_idle_empty anm_idle_moving_empty = mask_l85_walk_arms, mask_l85_idle_empty anm_idle_sprint = mask_l85_sprint_arms, mask_l85_idle anm_idle_sprint_empty = mask_l85_sprint_arms, mask_l85_idle_empty anm_reload = mask_l85_reload_arms, mask_l85_reload_gun anm_reload_empty = mask_l85_reload_empty_arms, mask_l85_reload_empty_gun anm_shot_l = mask_l85_shoot_arms, mask_l85_shoot_last_gun anm_shots = mask_l85_shoot_arms, mask_l85_shoot_gun anm_show = mask_l85_draw_arms, mask_l85_idle anm_show_empty = mask_l85_draw_arms, mask_l85_idle_empty anm_reload_misfire = mask_l85_unjam_arms, mask_l85_unjam_gun anm_switch_mode = mask_l85_switchmode_arms, mask_l85_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_l85a2_hud] aim_hud_offset_rot = 0.02186, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = 0.02186, 0.018724, -0.002268 aim_hud_offset_alt_pos = -0.070703, -0.015292, -0.173942 aim_hud_offset_alt_pos_16x9 = -0.070703, -0.015292, -0.173942 aim_hud_offset_alt_rot = 0.029186, 0.018833, -5e-05 aim_hud_offset_alt_rot_16x9 = 0.029186, 0.018833, -5e-05 ![wpn_l96a1] rpm = 36 ![wpn_l96a1_hud] hands_orientation = 0.8352, 1.078466, -0.402978 hands_orientation_16x9 = 0.8352, 1.078466, -0.402978 hands_position = 0.059541, -0.036774, 0.031783 hands_position_16x9 = 0.059541, -0.036774, 0.031783 aim_hud_offset_pos = -0.074244, -0.00049, -0.198162 aim_hud_offset_pos_16x9 = -0.074244, -0.00049, -0.198162 aim_hud_offset_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_l96_holster_arms, mask_l96_idle anm_hide_empty = mask_l96_holster_arms, mask_l96_idle anm_idle = mask_l96_idle_arms, mask_l96_idle anm_idle_aim = mask_l96_idle_ads_arms, mask_l96_idle anm_idle_aim_empty = mask_l96_idle_ads_arms, mask_l96_idle anm_idle_aim_moving = mask_l96_idle_ads_arms, mask_l96_idle anm_idle_aim_moving_crouch = mask_l96_idle_ads_arms, mask_l96_idle anm_idle_aim_moving_crouch_empty = mask_l96_idle_ads_arms, mask_l96_idle anm_idle_aim_moving_empty = mask_l96_idle_ads_arms, mask_l96_idle anm_idle_empty = mask_l96_idle_arms, mask_l96_idle anm_idle_moving = mask_l96_walk_arms, mask_l96_idle anm_idle_moving_crouch = mask_l96_walk_arms, mask_l96_idle anm_idle_moving_crouch_empty = mask_l96_walk_arms, mask_l96_idle anm_idle_moving_empty = mask_l96_walk_arms, mask_l96_idle anm_idle_sprint = mask_l96_sprint_arms, mask_l96_idle anm_idle_sprint_empty = mask_l96_sprint_arms, mask_l96_idle anm_reload = mask_l96_reload_arms, mask_l96_reload_gun anm_reload_empty = mask_l96_reload_empty_arms, mask_l96_reload_empty_gun anm_shot_l = mask_l96_shoot_arms, mask_l96_shoot_gun anm_shots = mask_l96_shoot_arms, mask_l96_shoot_gun anm_show = mask_l96_draw_arms, mask_l96_idle anm_show_empty = mask_l96_draw_arms, mask_l96_idle anm_reload_misfire = mask_l96_unjam_arms, mask_l96_unjam_gun !gl_hud_offset_pos !gl_hud_offset_rot ![wpn_lr300] use_alt_aim_hud = false ![wpn_lr300_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061925, -0.010045, -0.107803 hands_position_16x9 = 0.061925, -0.010045, -0.107803 aim_hud_offset_pos = -0.073992, 0.005369, -0.202754 aim_hud_offset_pos_16x9 = -0.073992, 0.005369, -0.202754 aim_hud_offset_rot = 0.021026, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.021026, 0.018576, 0.005964 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.070423, -0.069844, -0.141917 gl_hud_offset_pos_16x9 = -0.070423, -0.069844, -0.141917 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_lr3_holster_arms, mask_lr3_idle anm_hide_g = mask_lr3_holster_launcher_arms, mask_lr3_idle anm_hide_w_gl = mask_lr3_holster_wgl_arms, mask_lr3_idle anm_idle = mask_lr3_idle_arms, mask_lr3_idle anm_idle_aim = mask_lr3_idle_ads_arms, mask_lr3_idle anm_idle_aim_moving = mask_lr3_idle_ads_arms, mask_lr3_idle anm_idle_aim_moving_crouch = mask_lr3_idle_ads_arms, mask_lr3_idle anm_idle_g = mask_lr3_idle_launcher_arms, mask_lr3_idle anm_idle_g_aim = mask_lr3_idle_ads_launcher_arms, mask_lr3_idle anm_idle_moving = mask_lr3_walk_arms, mask_lr3_idle anm_idle_moving_crouch = mask_lr3_walk_arms, mask_lr3_idle anm_idle_moving_crouch_g_aim = mask_lr3_idle_ads_launcher_arms, mask_lr3_idle anm_idle_moving_crouch_w_gl_aim = mask_lr3_idle_ads_wgl_arms, mask_lr3_idle anm_idle_moving_crouch_w_gl = mask_lr3_walk_wgl_arms, mask_lr3_idle anm_idle_moving_g = mask_lr3_walk_launcher_arms, mask_lr3_idle anm_idle_moving_g_aim = mask_lr3_idle_ads_launcher_arms, mask_lr3_idle anm_idle_moving_w_gl = mask_lr3_walk_wgl_arms, mask_lr3_idle anm_idle_moving_w_gl_aim = mask_lr3_idle_ads_wgl_arms, mask_lr3_idle anm_idle_sprint = mask_lr3_sprint_arms, mask_lr3_idle anm_idle_sprint_g = mask_lr3_sprint_launcher_arms, mask_lr3_idle anm_idle_sprint_w_gl = mask_lr3_sprint_wgl_arms, mask_lr3_idle anm_idle_w_gl = mask_lr3_idle_wgl_arms, mask_lr3_idle anm_idle_w_gl_aim = mask_lr3_idle_ads_wgl_arms, mask_lr3_idle anm_reload = mask_lr3_reload_arms, mask_lr3_reload_gun anm_reload_empty = mask_lr3_reload_empty_arms, mask_lr3_reload_empty_gun anm_reload_g = mask_lr3_reload_launcher_arms, mask_lr3_reload_launcher_gun anm_reload_w_gl = mask_lr3_reload_wgl_arms, mask_lr3_reload_gun anm_reload_empty_w_gl = mask_lr3_reload_wgl_empty_arms, mask_lr3_reload_empty_gun anm_shots = mask_lr3_shoot_arms, mask_lr3_shoot_gun anm_shots_g = mask_lr3_shoot_launcher_arms, mask_lr3_idle anm_shots_w_gl = mask_lr3_shoot_wgl_arms, mask_lr3_shoot_gun anm_show = mask_lr3_draw_arms, mask_lr3_idle anm_show_g = mask_lr3_draw_launcher_arms, mask_lr3_idle anm_show_w_gl = mask_lr3_draw_wgl_arms, mask_lr3_idle anm_switch = mask_lr3_switchgun_arms, mask_lr3_idle anm_switch_g = mask_lr3_switchgl_arms, mask_lr3_idle anm_reload_misfire = mask_lr3_unjam_arms, mask_lr3_unjam_gun anm_reload_misfire_w_gl = mask_lr3_unjam_wgl_arms, mask_lr3_unjam_gun anm_switch_mode = mask_lr3_switchmode_arms, mask_lr3_idle ![wpn_lr300_ac10632_hud] aim_hud_offset_pos = -0.074205, 0.013036, -0.190526 aim_hud_offset_pos_16x9 = -0.074205, 0.013036, -0.190526 aim_hud_offset_rot = 0.020742, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_lr300_acog_hud] aim_hud_offset_pos = -0.073353, 0.014177, -0.19251 aim_hud_offset_pos_16x9 = -0.073353, 0.014177, -0.19251 aim_hud_offset_rot = 0.021594, 0.018789, 0.005964 aim_hud_offset_rot_16x9 = 0.021594, 0.018789, 0.005964 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_lr300_eot_hud] aim_hud_offset_pos = -0.073992, 0.001963, -0.180589 aim_hud_offset_pos_16x9 = -0.073992, 0.001963, -0.180589 aim_hud_offset_rot = 0.020742, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_m16] use_alt_aim_hud = false ![wpn_m16_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061925, -0.010045, -0.107803 hands_position_16x9 = 0.061925, -0.010045, -0.107803 aim_hud_offset_pos = -0.072288, 0.011904, -0.219265 aim_hud_offset_pos_16x9 = -0.072288, 0.011904, -0.219265 aim_hud_offset_rot = 0.015346, 0.018576, 0.009088 aim_hud_offset_rot_16x9 = 0.015346, 0.018576, 0.009088 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.068938, -0.080913, -0.155567 gl_hud_offset_pos_16x9 = -0.068938, -0.080913, -0.155567 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_m16_holster_arms, mask_m16_idle anm_hide_g = mask_m16_holster_launcher_arms, mask_m16_launcher_idle anm_hide_w_gl = mask_m16_holster_wgl_arms, mask_m16_idle anm_idle = mask_m16_idle_arms, mask_m16_idle anm_idle_aim = mask_m16_idle_ads_arms, mask_m16_idle anm_idle_aim_moving = mask_m16_idle_ads_arms, mask_m16_idle anm_idle_aim_moving_crouch = mask_m16_idle_ads_arms, mask_m16_idle anm_idle_g = mask_m16_idle_launcher_arms, mask_m16_launcher_idle anm_idle_g_aim = mask_m16_idle_ads_launcher_arms, mask_m16_launcher_idle anm_idle_moving = mask_m16_walk_arms, mask_m16_idle anm_idle_moving_crouch = mask_m16_walk_arms, mask_m16_idle anm_idle_moving_crouch_g_aim = mask_m16_idle_ads_launcher_arms, mask_m16_launcher_idle anm_idle_moving_crouch_w_gl_aim = mask_m16_idle_ads_wgl_arms, mask_m16_idle anm_idle_moving_crouch_w_gl = mask_m16_walk_wgl_arms, mask_m16_idle anm_idle_moving_g = mask_m16_walk_launcher_arms, mask_m16_launcher_idle anm_idle_moving_g_aim = mask_m16_idle_ads_launcher_arms, mask_m16_launcher_idle anm_idle_moving_w_gl = mask_m16_walk_wgl_arms, mask_m16_idle anm_idle_moving_w_gl_aim = mask_m16_idle_ads_wgl_arms, mask_m16_idle anm_idle_sprint = mask_m16_sprint_arms, mask_m16_idle anm_idle_sprint_g = mask_m16_sprint_launcher_arms, mask_m16_launcher_idle anm_idle_sprint_w_gl = mask_m16_sprint_wgl_arms, mask_m16_idle anm_idle_w_gl = mask_m16_idle_wgl_arms, mask_m16_idle anm_idle_w_gl_aim = mask_m16_idle_ads_wgl_arms, mask_m16_idle anm_reload = mask_m16_reload_arms, mask_m16_reload_gun anm_reload_empty = mask_m16_reload_empty_arms, mask_m16_reload_empty_gun anm_reload_g = mask_m16_reload_launcher_arms, mask_m16_reload_launcher_gun anm_reload_w_gl = mask_m16_reload_wgl_arms, mask_m16_reload_gun anm_reload_empty_w_gl = mask_m16_reload_wgl_empty_arms, mask_m16_reload_empty_gun anm_shots = mask_m16_shoot_arms, mask_m16_shoot_gun anm_shots_g = mask_m16_shoot_launcher_arms, mask_m16_launcher_idle anm_shots_w_gl = mask_m16_shoot_wgl_arms, mask_m16_shoot_gun anm_show = mask_m16_draw_arms, mask_m16_idle anm_show_g = mask_m16_draw_launcher_arms, mask_m16_launcher_idle anm_show_w_gl = mask_m16_draw_wgl_arms, mask_m16_idle anm_switch = mask_m16_switchgun2_arms, mask_m16_switchgun2_gun anm_switch_g = mask_m16_switchgl2_arms, mask_m16_switchgl2_gun anm_reload_misfire = mask_m16_unjam_arms, mask_m16_unjam_gun anm_reload_misfire_w_gl = mask_m16_unjam_wgl_arms, mask_m16_unjam_gun anm_switch_mode = mask_m16_switchmode_arms, mask_m16_idle ![wpn_m16_ac10632_hud] aim_hud_offset_pos = -0.072288, 0.009346, -0.196218 aim_hud_offset_pos_16x9 = -0.072288, 0.009346, -0.196218 aim_hud_offset_rot = 0.020742, 0.018576, 0.006532 aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.006532 ![wpn_m16_acog_hud] aim_hud_offset_pos = -0.072288, -0.004006, -0.19365 aim_hud_offset_pos_16x9 = -0.072288, -0.004006, -0.19365 aim_hud_offset_rot = 0.022162, 0.019002, 0.005964 aim_hud_offset_rot_16x9 = 0.022162, 0.019002, 0.005964 ![wpn_m16_eot_hud] aim_hud_offset_pos = -0.072288, 0.014459, -0.209286 aim_hud_offset_pos_16x9 = -0.072288, 0.014459, -0.209286 aim_hud_offset_rot = 0.020742, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964 ![wpn_m16a2_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061925, -0.010045, -0.107803 hands_position_16x9 = 0.061925, -0.010045, -0.107803 aim_hud_offset_pos = -0.07101, 0.011905, -0.213267 aim_hud_offset_pos_16x9 = -0.07101, 0.011905, -0.213267 aim_hud_offset_rot = 0.023866, 0.018363, 0.005964 aim_hud_offset_rot_16x9 = 0.023866, 0.018363, 0.005964 gl_hud_offset_pos = -0.068512, -0.080932, -0.155567 gl_hud_offset_pos_16x9 = -0.068512, -0.080932, -0.155567 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_a2_holster_arms, mask_a2_idle anm_hide_g = mask_a2_holster_launcher_arms, mask_a2_launcher_idle anm_hide_w_gl = mask_a2_holster_wgl_arms, mask_a2_idle anm_idle = mask_a2_idle_arms, mask_a2_idle anm_idle_aim = mask_a2_idle_ads_arms, mask_a2_idle anm_idle_aim_moving = mask_a2_idle_ads_arms, mask_a2_idle anm_idle_aim_moving_crouch = mask_a2_idle_ads_arms, mask_a2_idle anm_idle_g = mask_a2_idle_launcher_arms, mask_a2_launcher_idle anm_idle_g_aim = mask_a2_idle_ads_launcher_arms, mask_a2_launcher_idle anm_idle_moving = mask_a2_walk_arms, mask_a2_idle anm_idle_moving_crouch = mask_a2_walk_arms, mask_a2_idle anm_idle_moving_crouch_g_aim = mask_a2_idle_ads_launcher_arms, mask_a2_launcher_idle anm_idle_moving_crouch_w_gl_aim = mask_a2_idle_ads_wgl_arms, mask_a2_idle anm_idle_moving_crouch_w_gl = mask_a2_walk_wgl_arms, mask_a2_idle anm_idle_moving_g = mask_a2_walk_launcher_arms, mask_a2_launcher_idle anm_idle_moving_g_aim = mask_a2_idle_ads_launcher_arms, mask_a2_launcher_idle anm_idle_moving_w_gl = mask_a2_walk_wgl_arms, mask_a2_idle anm_idle_moving_w_gl_aim = mask_a2_idle_ads_wgl_arms, mask_a2_idle anm_idle_sprint = mask_a2_sprint_arms, mask_a2_idle anm_idle_sprint_g = mask_a2_sprint_launcher_arms, mask_a2_launcher_idle anm_idle_sprint_w_gl = mask_a2_sprint_wgl_arms, mask_a2_idle anm_idle_w_gl = mask_a2_idle_wgl_arms, mask_a2_idle anm_idle_w_gl_aim = mask_a2_idle_ads_wgl_arms, mask_a2_idle anm_reload = mask_a2_reload_arms, mask_a2_reload_gun anm_reload_empty = mask_a2_reload_empty_arms, mask_a2_reload_empty_gun anm_reload_g = mask_a2_reload_launcher_arms, mask_a2_reload_launcher_gun anm_reload_w_gl = mask_a2_reload_wgl_arms, mask_a2_reload_gun anm_reload_empty_w_gl = mask_a2_reload_wgl_empty_arms, mask_a2_reload_empty_gun anm_shots = mask_a2_shoot_arms, mask_a2_shoot_gun anm_shots_g = mask_a2_shoot_launcher_arms, mask_a2_launcher_idle anm_shots_w_gl = mask_a2_shoot_wgl_arms, mask_a2_shoot_gun anm_show = mask_a2_draw_arms, mask_a2_idle anm_show_g = mask_a2_draw_launcher_arms, mask_a2_launcher_idle anm_show_w_gl = mask_a2_draw_wgl_arms, mask_a2_idle anm_switch = mask_a2_switchgun2_arms, mask_a2_switchgun2_gun anm_switch_g = mask_a2_switchgl2_arms, mask_a2_switchgl2_gun anm_reload_misfire = mask_a2_unjam_arms, mask_a2_unjam_gun anm_reload_misfire_w_gl = mask_a2_unjam_wgl_arms, mask_a2_unjam_gun anm_switch_mode = mask_a2_switchmode_arms, mask_a2_idle ![wpn_m24] rpm = 36 ![wpn_m24_hud] hands_orientation = 0.8352, 1.078466, -0.046709 hands_orientation_16x9 = 0.8352, 1.078466, -0.046709 hands_position = 0.056345, -0.02655, 0.021515 hands_position_16x9 = 0.056345, -0.02655, 0.021515 aim_hud_offset_pos = -0.068281, 0.021955, -0.168863 aim_hud_offset_pos_16x9 = -0.068281, 0.021955, -0.168863 aim_hud_offset_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_m24_holster_arms, mask_m24_idle anm_hide_empty = mask_m24_holster_arms, mask_m24_idle anm_idle = mask_m24_idle_arms, mask_m24_idle anm_idle_aim = mask_m24_idle_ads_arms, mask_m24_idle anm_idle_aim_empty = mask_m24_idle_ads_arms, mask_m24_idle anm_idle_aim_moving = mask_m24_idle_ads_arms, mask_m24_idle anm_idle_aim_moving_crouch = mask_m24_idle_ads_arms, mask_m24_idle anm_idle_aim_moving_crouch_empty = mask_m24_idle_ads_arms, mask_m24_idle anm_idle_aim_moving_empty = mask_m24_idle_ads_arms, mask_m24_idle anm_idle_empty = mask_m24_idle_arms, mask_m24_idle anm_idle_moving = mask_m24_walk_arms, mask_m24_idle anm_idle_moving_crouch = mask_m24_walk_arms, mask_m24_idle anm_idle_moving_crouch_empty = mask_m24_walk_arms, mask_m24_idle anm_idle_moving_empty = mask_m24_walk_arms, mask_m24_idle anm_idle_sprint = mask_m24_sprint_arms, mask_m24_idle anm_idle_sprint_empty = mask_m24_sprint_arms, mask_m24_idle anm_reload = mask_m24_reload_arms, mask_m24_reload_gun anm_reload_empty = mask_m24_reload_empty_arms, mask_m24_reload_empty_gun anm_shot_l = mask_m24_shoot_arms, mask_m24_shoot_gun anm_shots = mask_m24_shoot_arms, mask_m24_shoot_gun anm_show = mask_m24_draw_arms, mask_m24_idle anm_show_empty = mask_m24_draw_arms, mask_m24_idle anm_reload_misfire = mask_m24_unjam_arms, mask_m24_unjam_gun ![wpn_m4] use_alt_aim_hud = false ![wpn_m4_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061342, -0.003579, -0.100541 hands_position_16x9 = 0.061342, -0.003579, -0.100541 aim_hud_offset_pos = -0.073515, 0.019574, -0.181291 aim_hud_offset_pos_16x9 = -0.073515, 0.019574, -0.181291 aim_hud_offset_rot = 0.020387, 0.018576, 0.005964 aim_hud_offset_rot_16x9 = 0.020387, 0.018576, 0.005964 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.070058, -0.055781, -0.155567 gl_hud_offset_pos_16x9 = -0.070058, -0.055781, -0.155567 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_m4_holster_arms, mask_m4_idle anm_hide_g = mask_m4_holster_launcher_arms, mask_m4_launcher_idle anm_hide_w_gl = mask_m4_holster_wgl_arms, mask_m4_idle anm_idle = mask_m4_idle_arms, mask_m4_idle anm_idle_aim = mask_m4_idle_ads_arms, mask_m4_idle anm_idle_aim_moving = mask_m4_idle_ads_arms, mask_m4_idle anm_idle_aim_moving_crouch = mask_m4_idle_ads_arms, mask_m4_idle anm_idle_g = mask_m4_idle_launcher_arms, mask_m4_launcher_idle anm_idle_g_aim = mask_m4_idle_ads_launcher_arms, mask_m4_launcher_idle anm_idle_moving = mask_m4_walk_arms, mask_m4_idle anm_idle_moving_crouch = mask_m4_walk_arms, mask_m4_idle anm_idle_moving_crouch_g_aim = mask_m4_idle_ads_launcher_arms, mask_m4_launcher_idle anm_idle_moving_crouch_w_gl_aim = mask_m4_idle_ads_wgl_arms, mask_m4_idle anm_idle_moving_crouch_w_gl = mask_m4_walk_wgl_arms, mask_m4_idle anm_idle_moving_g = mask_m4_walk_launcher_arms, mask_m4_launcher_idle anm_idle_moving_g_aim = mask_m4_idle_ads_launcher_arms, mask_m4_launcher_idle anm_idle_moving_w_gl = mask_m4_walk_wgl_arms, mask_m4_idle anm_idle_moving_w_gl_aim = mask_m4_idle_ads_wgl_arms, mask_m4_idle anm_idle_sprint = mask_m4_sprint_arms, mask_m4_idle anm_idle_sprint_g = mask_m4_sprint_launcher_arms, mask_m4_launcher_idle anm_idle_sprint_w_gl = mask_m4_sprint_wgl_arms, mask_m4_idle anm_idle_w_gl = mask_m4_idle_wgl_arms, mask_m4_idle anm_idle_w_gl_aim = mask_m4_idle_ads_wgl_arms, mask_m4_idle anm_reload = mask_m4_reload_arms, mask_m4_reload_gun anm_reload_empty = mask_m4_reload_empty_arms, mask_m4_reload_empty_gun anm_reload_g = mask_m4_reload_launcher_arms, mask_m4_reload_launcher_gun anm_reload_w_gl = mask_m4_reload_wgl_arms, mask_m4_reload_gun anm_reload_empty_w_gl = mask_m4_reload_wgl_empty_arms, mask_m4_reload_empty_gun anm_shots = mask_m4_shoot_arms, mask_m4_shoot_gun anm_shots_g = mask_m4_shoot_launcher_arms, mask_m4_launcher_idle anm_shots_w_gl = mask_m4_shoot_wgl_arms, mask_m4_shoot_gun anm_show = mask_m4_draw_arms, mask_m4_idle anm_show_g = mask_m4_draw_launcher_arms, mask_m4_launcher_idle anm_show_w_gl = mask_m4_draw_wgl_arms, mask_m4_idle anm_switch = mask_m4_switchgun2_arms, mask_m4_switchgun2_gun anm_switch_g = mask_m4_switchgl2_arms, mask_m4_switchgl2_gun anm_reload_misfire = mask_m4_unjam_arms, mask_m4_unjam_gun anm_reload_misfire_w_gl = mask_m4_unjam_wgl_arms, mask_m4_unjam_gun anm_switch_mode = mask_m4_switchmode_arms, mask_m4_idle !anm_idle_moving_crouch_g ![wpn_m4_ac10632_hud] aim_hud_offset_pos = -0.072551, 0.016734, -0.191944 aim_hud_offset_pos_16x9 = -0.072551, 0.016734, -0.191944 aim_hud_offset_rot = 0.020671, 0.017357, -0.001974 aim_hud_offset_rot_16x9 = 0.020671, 0.017357, -0.001974 ![wpn_m4_acog_hud] aim_hud_offset_pos = -0.073515, 0.003526, -0.197205 aim_hud_offset_pos_16x9 = -0.073515, 0.003526, -0.197205 aim_hud_offset_rot = 0.02486, 0.019054, 0.005964 aim_hud_offset_rot_16x9 = 0.02486, 0.019054, 0.005964 gl_hud_offset_pos = -0.070484, -0.077593, -0.155567 gl_hud_offset_pos_16x9 = -0.070484, -0.077593, -0.155567 gl_hud_offset_rot = -0.119109, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.119109, 0.012933, -0.004946 ![wpn_m4_eot_hud] aim_hud_offset_pos = -0.074576, 0.013894, -0.202667 aim_hud_offset_pos_16x9 = -0.074576, 0.013894, -0.202667 aim_hud_offset_rot = 0.020316, 0.020541, 0.001419 aim_hud_offset_rot_16x9 = 0.020316, 0.020541, 0.001419 ![wpn_m4a1] use_alt_aim_hud = false ![wpn_m4a1_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061342, -0.003579, -0.107081 hands_position_16x9 = 0.061342, -0.003579, -0.107081 aim_hud_offset_pos = -0.074151, 0.017728, -0.183058 aim_hud_offset_pos_16x9 = -0.074151, 0.017728, -0.183058 aim_hud_offset_rot = 0.02486, 0.018364, 0.006319 aim_hud_offset_rot_16x9 = 0.02486, 0.018364, 0.006319 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.071396, -0.059757, -0.155567 gl_hud_offset_pos_16x9 = -0.071396, -0.059757, -0.155567 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_m4a1_holster_arms, mask_m4a1_idle anm_hide_g = mask_m4a1_holster_launcher_arms, mask_m4a1_launcher_idle anm_hide_w_gl = mask_m4a1_holster_wgl_arms, mask_m4a1_idle anm_idle = mask_m4a1_idle_arms, mask_m4a1_idle anm_idle_aim = mask_m4a1_idle_ads_arms, mask_m4a1_idle anm_idle_aim_moving = mask_m4a1_idle_ads_arms, mask_m4a1_idle anm_idle_aim_moving_crouch = mask_m4a1_idle_ads_arms, mask_m4a1_idle anm_idle_g = mask_m4a1_idle_launcher_arms, mask_m4a1_launcher_idle anm_idle_g_aim = mask_m4a1_idle_ads_launcher_arms, mask_m4a1_launcher_idle anm_idle_moving = mask_m4a1_walk_arms, mask_m4a1_idle anm_idle_moving_crouch = mask_m4a1_walk_arms, mask_m4a1_idle anm_idle_moving_crouch_g_aim = mask_m4a1_idle_ads_launcher_arms, mask_m4a1_launcher_idle anm_idle_moving_crouch_w_gl_aim = mask_m4a1_idle_ads_wgl_arms, mask_m4a1_idle anm_idle_moving_crouch_w_gl = mask_m4a1_walk_wgl_arms, mask_m4a1_idle anm_idle_moving_g = mask_m4a1_walk_launcher_arms, mask_m4a1_launcher_idle anm_idle_moving_g_aim = mask_m4a1_idle_ads_launcher_arms, mask_m4a1_launcher_idle anm_idle_moving_w_gl = mask_m4a1_walk_wgl_arms, mask_m4a1_idle anm_idle_moving_w_gl_aim = mask_m4a1_idle_ads_wgl_arms, mask_m4a1_idle anm_idle_sprint = mask_m4a1_sprint_arms, mask_m4a1_idle anm_idle_sprint_g = mask_m4a1_sprint_launcher_arms, mask_m4a1_launcher_idle anm_idle_sprint_w_gl = mask_m4a1_sprint_wgl_arms, mask_m4a1_idle anm_idle_w_gl = mask_m4a1_idle_wgl_arms, mask_m4a1_idle anm_idle_w_gl_aim = mask_m4a1_idle_ads_wgl_arms, mask_m4a1_idle anm_reload = mask_m4a1_reload_arms, mask_m4a1_reload_gun anm_reload_empty = mask_m4a1_reload_empty_arms, mask_m4a1_reload_empty_gun anm_reload_g = mask_m4a1_reload_launcher_arms, mask_m4a1_reload_launcher_gun anm_reload_w_gl = mask_m4a1_reload_wgl_arms, mask_m4a1_reload_gun anm_reload_empty_w_gl = mask_m4a1_reload_wgl_empty_arms, mask_m4a1_reload_empty_gun anm_shots = mask_m4a1_shoot_arms, mask_m4a1_shoot_gun anm_shots_g = mask_m4a1_shoot_launcher_arms, mask_m4a1_launcher_idle anm_shots_w_gl = mask_m4a1_shoot_wgl_arms, mask_m4a1_shoot_gun anm_show = mask_m4a1_draw_arms, mask_m4a1_idle anm_show_g = mask_m4a1_draw_launcher_arms, mask_m4a1_launcher_idle anm_show_w_gl = mask_m4a1_draw_wgl_arms, mask_m4a1_idle anm_switch = mask_m4a1_switchgun2_arms, mask_m4a1_switchgun2_gun anm_switch_g = mask_m4a1_switchgl2_arms, mask_m4a1_switchgl2_gun anm_reload_misfire = mask_m4a1_unjam_arms, mask_m4a1_unjam_gun anm_reload_misfire_w_gl = mask_m4a1_unjam_wgl_arms, mask_m4a1_unjam_gun anm_switch_mode = mask_m4a1_switchmode_arms, mask_m4a1_idle anm_switch_mode_w_gl = mask_m4a1_switchmode_wgl_arms, mask_m4a1_idle ![wpn_m4a1_ac10632_hud] aim_hud_offset_pos = -0.073889, 0.01645, -0.196499 aim_hud_offset_pos_16x9 = -0.073889, 0.01645, -0.196499 aim_hud_offset_rot = 0.025286, 0.018363, 0 aim_hud_offset_rot_16x9 = 0.025286, 0.018363, 0 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_m4a1_acog_hud] aim_hud_offset_pos = -0.074035, 0.00374, -0.193304 aim_hud_offset_pos_16x9 = -0.074035, 0.00374, -0.193304 aim_hud_offset_rot = 0.02557, 0.018257, 0 aim_hud_offset_rot_16x9 = 0.02557, 0.018257, 0 gl_hud_offset_pos = -0.071611, -0.066991, -0.151593 gl_hud_offset_pos_16x9 = -0.071611, -0.066991, -0.151593 ![wpn_m4a1_eot_hud] aim_hud_offset_pos = -0.072878, 0.015456, -0.175271 aim_hud_offset_pos_16x9 = -0.072878, 0.015456, -0.175271 aim_hud_offset_rot = 0.025215, 0.016806, 0 aim_hud_offset_rot_16x9 = 0.025215, 0.016806, 0 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_m4a1_acog_sk2_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_m4a1_eot_sk2_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_m4a1_acog_sk3_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_m4a1_eot_sk3_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_m4a1_acog_sk1_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_m4a1_eot_sk1_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_m82] use_aim_bullet = true ![wpn_m82_hud] item_orientation = 0, 0, 0 hands_orientation = 0.8352, 1.078466, -0.046709 hands_orientation_16x9 = 0.8352, 1.078466, -0.046709 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.071688, 0.007462, -0.196175 aim_hud_offset_pos_16x9 = -0.071688, 0.007462, -0.196175 aim_hud_offset_rot = 0.013616, 0.020842, -0.001742 aim_hud_offset_rot_16x9 = 0.013616, 0.020842, -0.001742 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_m82_holster_arms, mask_m82_idle anm_hide_empty = mask_m82_holster_arms, mask_m82_idle anm_idle = mask_m82_idle_arms, mask_m82_idle anm_idle_aim = mask_m82_idle_ads_arms, mask_m82_idle anm_idle_aim_empty = mask_m82_idle_ads_arms, mask_m82_idle anm_idle_aim_moving = mask_m82_idle_ads_arms, mask_m82_idle anm_idle_aim_moving_crouch = mask_m82_idle_ads_arms, mask_m82_idle anm_idle_aim_moving_crouch_empty = mask_m82_idle_ads_arms, mask_m82_idle anm_idle_aim_moving_empty = mask_m82_idle_ads_arms, mask_m82_idle anm_idle_empty = mask_m82_idle_arms, mask_m82_idle anm_idle_moving = mask_m82_walk_arms, mask_m82_idle anm_idle_moving_crouch = mask_m82_walk_arms, mask_m82_idle anm_idle_moving_crouch_empty = mask_m82_walk_arms, mask_m82_idle anm_idle_moving_empty = mask_m82_walk_arms, mask_m82_idle anm_idle_sprint = mask_m82_sprint_arms, mask_m82_idle anm_idle_sprint_empty = mask_m82_sprint_arms, mask_m82_idle anm_reload = mask_m82_reload_arms, mask_m82_reload_gun anm_reload_empty = mask_m82_reload_empty_arms, mask_m82_reload_empty_gun anm_shot_l = mask_m82_shoot_arms, mask_m82_shoot_gun anm_shots = mask_m82_shoot_arms, mask_m82_shoot_gun anm_show = mask_m82_draw_arms, mask_m82_idle anm_show_empty = mask_m82_draw_arms, mask_m82_idle anm_reload_misfire = mask_m82_unjam_arms, mask_m82_unjam_gun !gl_hud_offset_pos !gl_hud_offset_rot ![wpn_m98b] rpm = 35 ![wpn_m98b_new_hud] hands_orientation = 0.8352, 1.078466, -0.402978 hands_orientation_16x9 = 0.8352, 1.078466, -0.402978 hands_position = 0.059541, -0.036774, 0.031783 hands_position_16x9 = 0.059541, -0.036774, 0.031783 aim_hud_offset_pos = -0.073392, 0.016836, -0.201563 aim_hud_offset_pos_16x9 = -0.073392, 0.016836, -0.201563 aim_hud_offset_rot = 0.01532, 0.01573, 0.000842 aim_hud_offset_rot_16x9 = 0.01532, 0.01573, 0.000842 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_m98_holster_arms, mask_m98_idle anm_hide_empty = mask_m98_holster_arms, mask_m98_idle anm_idle = mask_m98_idle_arms, mask_m98_idle anm_idle_aim = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_empty = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving_crouch = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving_crouch_empty = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving_empty = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_empty = mask_m98_idle_arms, mask_m98_idle anm_idle_moving = mask_m98_walk_arms, mask_m98_idle anm_idle_moving_crouch = mask_m98_walk_arms, mask_m98_idle anm_idle_moving_crouch_empty = mask_m98_walk_arms, mask_m98_idle anm_idle_moving_empty = mask_m98_walk_arms, mask_m98_idle anm_idle_sprint = mask_m98_sprint_arms, mask_m98_idle anm_idle_sprint_empty = mask_m98_sprint_arms, mask_m98_idle anm_reload = mask_m98_reload_arms, mask_m98_reload_gun anm_reload_empty = mask_m98_reload_empty_arms, mask_m98_reload_empty_gun anm_shot_l = mask_m98_shoot_arms, mask_m98_shoot_gun anm_shots = mask_m98_shoot_arms, mask_m98_shoot_gun anm_show = mask_m98_draw_arms, mask_m98_idle anm_show_empty = mask_m98_draw_arms, mask_m98_idle anm_reload_misfire = mask_m98_unjam_arms, mask_m98_unjam_gun !gl_hud_offset_pos !gl_hud_offset_rot ![wpn_m98b_hud] hands_orientation = 0.8352, 1.078466, -0.402978 hands_orientation_16x9 = 0.8352, 1.078466, -0.402978 hands_position = 0.059541, -0.036774, 0.031783 hands_position_16x9 = 0.059541, -0.036774, 0.031783 aim_hud_offset_pos = -0.073392, 0.016836, -0.201563 aim_hud_offset_pos_16x9 = -0.073392, 0.016836, -0.201563 aim_hud_offset_rot = 0.01532, 0.01573, 0.000842 aim_hud_offset_rot_16x9 = 0.01532, 0.01573, 0.000842 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_m98_holster_arms, mask_m98_idle anm_hide_empty = mask_m98_holster_arms, mask_m98_idle anm_idle = mask_m98_idle_arms, mask_m98_idle anm_idle_aim = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_empty = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving_crouch = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving_crouch_empty = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_aim_moving_empty = mask_m98_idle_ads_arms, mask_m98_idle anm_idle_empty = mask_m98_idle_arms, mask_m98_idle anm_idle_moving = mask_m98_walk_arms, mask_m98_idle anm_idle_moving_crouch = mask_m98_walk_arms, mask_m98_idle anm_idle_moving_crouch_empty = mask_m98_walk_arms, mask_m98_idle anm_idle_moving_empty = mask_m98_walk_arms, mask_m98_idle anm_idle_sprint = mask_m98_sprint_arms, mask_m98_idle anm_idle_sprint_empty = mask_m98_sprint_arms, mask_m98_idle anm_reload = mask_m98_reload_arms, mask_m98_reload_gun anm_reload_empty = mask_m98_reload_empty_arms, mask_m98_reload_empty_gun anm_shot_l = mask_m98_shoot_arms, mask_m98_shoot_gun anm_shots = mask_m98_shoot_arms, mask_m98_shoot_gun anm_show = mask_m98_draw_arms, mask_m98_idle anm_show_empty = mask_m98_draw_arms, mask_m98_idle anm_reload_misfire = mask_m98_unjam_arms, mask_m98_unjam_gun !gl_hud_offset_pos !gl_hud_offset_rot ![wpn_mk14] use_alt_aim_hud = false ![wpn_mk14] fire_modes = 1, -1 ![wpn_mk14_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061499, -0.016592, -0.113484 hands_position_16x9 = 0.061499, -0.016592, -0.113484 aim_hud_offset_pos = -0.073137, 0.03207, -0.224851 aim_hud_offset_pos_16x9 = -0.073137, 0.03207, -0.224851 aim_hud_offset_rot = 0.011654, 0.01815, 0 aim_hud_offset_rot_16x9 = 0.011654, 0.01815, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.073797, -0.04621, -0.108975 gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975 gl_hud_offset_rot = -0.096929, 0.017618, -0.004946 gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_m14_holster_arms, mask_m14_idle anm_hide_empty = mask_m14_holster_arms, mask_m14_idle_empty anm_idle = mask_m14_idle_arms, mask_m14_idle anm_idle_aim = mask_m14_idle_ads_arms, mask_m14_idle anm_idle_aim_empty = mask_m14_idle_ads_arms, mask_m14_idle_empty anm_idle_aim_moving = mask_m14_idle_ads_arms, mask_m14_idle anm_idle_aim_moving_crouch = mask_m14_idle_ads_arms, mask_m14_idle anm_idle_aim_moving_crouch_empty = mask_m14_idle_ads_arms, mask_m14_idle_empty anm_idle_aim_moving_empty = mask_m14_idle_ads_arms, mask_m14_idle_empty anm_idle_empty = mask_m14_idle_arms, mask_m14_idle_empty anm_idle_moving = mask_m14_walk_arms, mask_m14_idle anm_idle_moving_crouch = mask_m14_walk_arms, mask_m14_idle anm_idle_moving_crouch_empty = mask_m14_walk_arms, mask_m14_idle_empty anm_idle_moving_empty = mask_m14_walk_arms, mask_m14_idle_empty anm_idle_sprint = mask_m14_sprint_arms, mask_m14_idle anm_idle_sprint_empty = mask_m14_sprint_arms, mask_m14_idle_empty anm_reload = mask_m14_reload_arms, mask_m14_reload_gun anm_reload_empty = mask_m14_reload_empty_arms, mask_m14_reload_empty_gun anm_shot_l = mask_m14_shoot_arms, mask_m14_shoot_last_gun anm_shots = mask_m14_shoot_arms, mask_m14_shoot_gun anm_show = mask_m14_draw_arms, mask_m14_idle anm_show_empty = mask_m14_draw_arms, mask_m14_idle_empty anm_switch_mode = mask_m14_switchmode_arms, mask_m14_idle anm_switch_mode_empty = mask_m14_switchmode_arms, mask_m14_idle_empty anm_reload_misfire = mask_m14_unjam_arms, mask_m14_unjam_gun ![wpn_mk14_ac10632_hud] aim_hud_offset_pos = -0.07335, 0.00651, -0.198697 aim_hud_offset_pos_16x9 = -0.07335, 0.00651, -0.198697 aim_hud_offset_rot = 0.010234, 0.018576, 0 aim_hud_offset_rot_16x9 = 0.010234, 0.018576, 0 ![wpn_mk14_acog_hud] aim_hud_offset_pos = -0.073776, 0.015598, -0.215782 aim_hud_offset_pos_16x9 = -0.073776, 0.015598, -0.215782 aim_hud_offset_rot = 0.023866, 0.019854, 0 aim_hud_offset_rot_16x9 = 0.023866, 0.019854, 0 ![wpn_mk14_c-more_hud] aim_hud_offset_pos = -0.073989, 0.005941, -0.174554 aim_hud_offset_pos_16x9 = -0.073989, 0.005941, -0.174554 aim_hud_offset_rot = 0.010234, 0.018576, 0 aim_hud_offset_rot_16x9 = 0.010234, 0.018576, 0 ![wpn_mk14_eot_hud] aim_hud_offset_pos = -0.07335, -0.000306, -0.178815 aim_hud_offset_pos_16x9 = -0.07335, -0.000306, -0.178815 aim_hud_offset_rot = 0.010234, 0.018576, 0 aim_hud_offset_rot_16x9 = 0.010234, 0.018576, 0 ![wpn_mosin] class = WP_ASHTG animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 tri_state_reload = on use_alt_aim_hud = true rpm = 37 ![wpn_mosin_hud] hands_orientation = 0.8352, 1.078466, 0.759685 hands_orientation_16x9 = 0.8352, 1.078466, 0.759685 hands_position = 0.049315, -0.015746, 0.010474 hands_position_16x9 = 0.049315, -0.015746, 0.010474 aim_hud_offset_pos = -0.071049, 0.040131, -0.156354 aim_hud_offset_pos_16x9 = -0.071049, 0.040131, -0.156354 aim_hud_offset_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867 aim_hud_offset_alt_pos = -0.071049, 0.040131, -0.156354 aim_hud_offset_alt_pos_16x9 = -0.071049, 0.040131, -0.156354 aim_hud_offset_alt_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_alt_rot_16x9 = 0.017592, 0.015091, 0.021867 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_mosin_unjam_arms, mask_mosin_unjam_gun anm_add_cartridge = mask_mosin_load_arms, mask_mosin_load_gun anm_close = mask_mosin_close_arms, mask_mosin_close_gun anm_hide = mask_mosin_holster_arms, mask_mosin_idle anm_idle = mask_mosin_idle_arms, mask_mosin_idle anm_idle_aim = mask_mosin_idle_ads_arms, mask_mosin_idle anm_idle_aim_moving = mask_mosin_idle_ads_arms, mask_mosin_idle anm_idle_aim_moving_crouch = mask_mosin_idle_ads_arms, mask_mosin_idle anm_idle_moving = mask_mosin_walk_arms, mask_mosin_idle anm_idle_sprint = mask_mosin_sprint_arms, mask_mosin_idle anm_open = mask_mosin_open_arms, mask_mosin_open_gun anm_shots = mask_mosin_shoot_arms, mask_mosin_shoot_gun anm_show = mask_mosin_draw_arms, mask_mosin_idle !gl_hud_offset_pos !gl_hud_offset_rot !anm_reload ![wpn_mossberg590] use_alt_aim_hud = false ![wpn_mossberg590_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.034643 hands_position_16x9 = 0.049954, -0.021429, 0.034643 aim_hud_offset_pos = -0.072538, 0.031327, -0.089199 aim_hud_offset_pos_16x9 = -0.072538, 0.031327, -0.089199 aim_hud_offset_rot = 0.019012, 0.016156, 0.017608 aim_hud_offset_rot_16x9 = 0.019012, 0.016156, 0.017608 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_m590_unjam_arms, mask_m590_unjam_gun anm_add_cartridge = mask_m590_load_arms, mask_m590_load_gun anm_close = mask_m590_close_arms, mask_m590_close_gun anm_hide = mask_m590_holster_arms, mask_m590_idle anm_idle = mask_m590_idle_arms, mask_m590_idle anm_idle_aim = mask_m590_idle_ads_arms, mask_m590_idle anm_idle_aim_moving = mask_m590_idle_ads_arms, mask_m590_idle anm_idle_aim_moving_crouch = mask_m590_idle_ads_arms, mask_m590_idle anm_idle_moving = mask_m590_walk_arms, mask_m590_idle anm_idle_sprint = mask_m590_sprint_arms, mask_m590_idle anm_open = mask_m590_open_arms, mask_m590_open_gun anm_shots = mask_m590_shoot_arms, mask_m590_shoot_gun anm_show = mask_m590_draw_arms, mask_m590_idle !anm_idle_moving_crouch !anm_reload ![wpn_mp133] use_alt_aim_hud = false ![wpn_mp133_hud] hands_orientation = 0.8352, 1.078466, 0.759685 hands_orientation_16x9 = 0.8352, 1.078466, 0.759685 hands_position = 0.049315, -0.015746, 0.010474 hands_position_16x9 = 0.049315, -0.015746, 0.010474 aim_hud_offset_pos = -0.06828, 0.041267, -0.154934 aim_hud_offset_pos_16x9 = -0.06828, 0.041267, -0.154934 aim_hud_offset_rot = 0.0139, 0.015091, 0.023287 aim_hud_offset_rot_16x9 = 0.0139, 0.015091, 0.023287 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_mp133_unjam_arms, mask_mp133_unjam_gun anm_add_cartridge = mask_mp133_load_arms, mask_mp133_load_gun anm_close = mask_mp133_close_arms, mask_mp133_close_gun anm_hide = mask_mp133_holster_arms, mask_mp133_idle anm_idle = mask_mp133_idle_arms, mask_mp133_idle anm_idle_aim = mask_mp133_idle_ads_arms, mask_mp133_idle anm_idle_aim_moving = mask_mp133_idle_ads_arms, mask_mp133_idle anm_idle_aim_moving_crouch = mask_mp133_idle_ads_arms, mask_mp133_idle anm_idle_moving = mask_mp133_walk_arms, mask_mp133_idle anm_idle_moving_crouch = mask_mp133_walk_arms, mask_mp133_idle anm_idle_sprint = mask_mp133_sprint_arms, mask_mp133_idle anm_open = mask_mp133_open_arms, mask_mp133_open_gun anm_shots = mask_mp133_shoot_arms, mask_mp133_shoot_gun anm_show = mask_mp133_draw_arms, mask_mp133_idle !anm_idle_moving_crouch !anm_reload ![wpn_mp153] use_alt_aim_hud = false ![wpn_mp153_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.034643 hands_position_16x9 = 0.049954, -0.021429, 0.034643 aim_hud_offset_pos = -0.075945, 0.030759, -0.125396 aim_hud_offset_pos_16x9 = -0.075945, 0.030759, -0.125396 aim_hud_offset_rot = 0.008788, 0.016156, 0.017608 aim_hud_offset_rot_16x9 = 0.008788, 0.016156, 0.017608 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_mp153_unjam_arms, mask_mp153_unjam_gun anm_add_cartridge = mask_mp153_load_arms, mask_mp153_load_gun anm_close = mask_mp153_close_arms, mask_mp153_close_gun anm_hide = mask_mp153_holster_arms, mask_mp153_idle anm_idle = mask_mp153_idle_arms, mask_mp153_idle anm_idle_aim = mask_mp153_idle_ads_arms, mask_mp153_idle anm_idle_aim_moving = mask_mp153_idle_ads_arms, mask_mp153_idle anm_idle_aim_moving_crouch = mask_mp153_idle_ads_arms, mask_mp153_idle anm_idle_moving = mask_mp153_walk_arms, mask_mp153_idle anm_idle_sprint = mask_mp153_sprint_arms, mask_mp153_idle anm_open = mask_mp153_open_arms, mask_mp153_open_gun anm_shots = mask_mp153_shoot_arms, mask_mp153_shoot_gun anm_show = mask_mp153_draw_arms, mask_mp153_idle anm_switch_mode = mask_mp153_switchmode_arms, mask_mp153_idle !anm_idle_moving_crouch !anm_reload ![wpn_mp412] use_aim_bullet = true ![wpn_mp412_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.052419, 0.018743, -0.2 aim_hud_offset_pos_16x9 = -0.052419, 0.018743, -0.2 aim_hud_offset_rot = 0.010914, 0.029514, 0.001509 aim_hud_offset_rot_16x9 = 0.010914, 0.029514, 0.001509 anm_hide = mask_412_holster_arms, mask_412_idle anm_hide_empty = mask_412_holster_arms, mask_412_idle anm_idle = mask_412_idle_arms, mask_412_idle anm_idle_aim = mask_412_idle_ads_arms, mask_412_idle anm_idle_aim_empty = mask_412_idle_ads_arms, mask_412_idle anm_idle_aim_moving = mask_412_idle_ads_arms, mask_412_idle anm_idle_aim_moving_crouch = mask_412_idle_ads_arms, mask_412_idle anm_idle_aim_moving_crouch_empty = mask_412_idle_ads_arms, mask_412_idle anm_idle_aim_moving_empty = mask_412_idle_ads_arms, mask_412_idle anm_idle_empty = mask_412_idle_arms, mask_412_idle anm_idle_moving = mask_412_walk_arms, mask_412_idle anm_idle_moving_crouch = mask_412_walk_arms, mask_412_idle anm_idle_moving_crouch_empty = mask_412_walk_arms, mask_412_idle anm_idle_moving_empty = mask_412_walk_arms, mask_412_idle anm_idle_sprint = mask_412_sprint_arms, mask_412_idle anm_idle_sprint_empty = mask_412_sprint_arms, mask_412_idle anm_reload = mask_412_reload_arms, mask_412_reload_gun anm_reload_empty = mask_412_reload_arms, mask_412_reload_empty_gun anm_shot_l = mask_412_shoot_arms, mask_412_shoot_gun anm_shots = mask_412_shoot_arms, mask_412_shoot_gun anm_show = mask_412_draw_arms, mask_412_idle anm_show_empty = mask_412_draw_arms, mask_412_idle anm_reload_misfire = mask_412_unjam_arms, mask_412_unjam_gun ; anm_bore = mask_412_bore_arms, mask_412_idle ; anm_bore_empty = mask_412_bore_arms, mask_412_idle ; anm_ammo_check = mask_412_magcheck_arms, mask_412_magcheck_gun ; anm_ammo_check_empty = mask_412_magcheck_arms, mask_412_magcheck_gun ![wpn_mp5] use_alt_aim_hud = false ![wpn_mp5_hud] hands_orientation = 0.896, 1.03793, -0.089329 hands_orientation_16x9 = 0.896, 1.03793, -0.089329 hands_position = 0.051254, -0.032786, -0.077105 hands_position_16x9 = 0.051254, -0.032786, -0.077105 aim_hud_offset_pos = -0.067425, 0.026774, -0.176267 aim_hud_offset_pos_16x9 = -0.067425, 0.026774, -0.176267 aim_hud_offset_rot = 0.016456, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.016456, 0.01509, -0.003946 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_mp5_holster_arms, mask_mp5_idle anm_hide_empty = mask_mp5_holster_arms, mask_mp5_idle anm_idle = mask_mp5_idle_arms, mask_mp5_idle anm_idle_aim = mask_mp5_idle_ads_arms, mask_mp5_idle anm_idle_aim_empty = mask_mp5_idle_ads_arms, mask_mp5_idle anm_idle_aim_moving = mask_mp5_idle_ads_arms, mask_mp5_idle anm_idle_aim_moving_crouch = mask_mp5_idle_ads_arms, mask_mp5_idle anm_idle_aim_moving_crouch_empty = mask_mp5_idle_ads_arms, mask_mp5_idle anm_idle_aim_moving_empty = mask_mp5_idle_ads_arms, mask_mp5_idle anm_idle_empty = mask_mp5_idle_arms, mask_mp5_idle anm_idle_moving = mask_mp5_walk_arms, mask_mp5_idle anm_idle_moving_crouch = mask_mp5_walk_arms, mask_mp5_idle anm_idle_moving_crouch_empty = mask_mp5_walk_arms, mask_mp5_idle anm_idle_moving_empty = mask_mp5_walk_arms, mask_mp5_idle anm_idle_sprint = mask_mp5_sprint_arms, mask_mp5_idle anm_idle_sprint_empty = mask_mp5_sprint_arms, mask_mp5_idle anm_reload = mask_mp5_reload_arms, mask_mp5_reload_gun anm_reload_empty = mask_mp5_reload_empty_arms, mask_mp5_reload_empty_gun anm_shot_l = mask_mp5_shoot_arms, mask_mp5_shoot_gun anm_shots = mask_mp5_shoot_arms, mask_mp5_shoot_gun anm_show = mask_mp5_draw_arms, mask_mp5_idle anm_show_empty = mask_mp5_draw_arms, mask_mp5_idle anm_switch_mode = mask_mp5_switchmode_arms, mask_mp5_idle anm_reload_misfire = mask_mp5_unjam_arms, mask_mp5_unjam_gun ; anm_bore = mask_mp5_bore_arms, mask_mp5_idle ; anm_bore_empty = mask_mp5_bore_arms, mask_mp5_idle ; anm_ammo_check = mask_mp5_magcheck_arms, mask_mp5_magcheck_gun ; anm_ammo_check_empty = mask_mp5_magcheck_arms, mask_mp5_magcheck_gun ![wpn_mp5_eot_hud] aim_hud_offset_pos = -0.067638, -0.018425, -0.176267 aim_hud_offset_pos_16x9 = -0.067638, -0.018425, -0.176267 aim_hud_offset_rot = 0.016456, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.016456, 0.01509, -0.003946 ![wpn_mp5_ac10632_hud] aim_hud_offset_pos = -0.067212, -0.014996, -0.185651 aim_hud_offset_pos_16x9 = -0.067212, -0.014996, -0.185651 aim_hud_offset_rot = 0.016456, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.016456, 0.01509, -0.003946 ![wpn_mp5_acog_hud] aim_hud_offset_pos = -0.068064, -0.010438, -0.200434 aim_hud_offset_pos_16x9 = -0.068064, -0.010438, -0.200434 aim_hud_offset_rot = 0.018728, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.018728, 0.015303, -0.003946 ![wpn_mp5sd_hud] hands_orientation = 0.896, 1.03793, -1.722396 hands_orientation_16x9 = 0.896, 1.03793, -1.722396 hands_position = 0.050828, -0.029369, -0.070555 hands_position_16x9 = 0.050828, -0.029369, -0.070555 aim_hud_offset_pos = -0.067212, 0.038423, -0.185073 aim_hud_offset_pos_16x9 = -0.067212, 0.038423, -0.185073 aim_hud_offset_rot = 0.021, 0.015942, -0.031241 aim_hud_offset_rot_16x9 = 0.021, 0.015942, -0.031241 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_mp5sd_holster_arms, mask_mp5sd_idle anm_hide_empty = mask_mp5sd_holster_arms, mask_mp5sd_idle anm_idle = mask_mp5sd_idle_arms, mask_mp5sd_idle anm_idle_aim = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle anm_idle_aim_empty = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle anm_idle_aim_moving = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle anm_idle_aim_moving_crouch = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle anm_idle_aim_moving_crouch_empty = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle anm_idle_aim_moving_empty = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle anm_idle_empty = mask_mp5sd_idle_arms, mask_mp5sd_idle anm_idle_moving = mask_mp5sd_walk_arms, mask_mp5sd_idle anm_idle_moving_crouch = mask_mp5sd_walk_arms, mask_mp5sd_idle anm_idle_moving_crouch_empty = mask_mp5sd_walk_arms, mask_mp5sd_idle anm_idle_moving_empty = mask_mp5sd_walk_arms, mask_mp5sd_idle anm_idle_sprint = mask_mp5sd_sprint_arms, mask_mp5sd_idle anm_idle_sprint_empty = mask_mp5sd_sprint_arms, mask_mp5sd_idle anm_reload = mask_mp5sd_reload_arms, mask_mp5sd_reload_gun anm_reload_empty = mask_mp5sd_reload_empty_arms, mask_mp5sd_reload_empty_gun anm_shot_l = mask_mp5sd_shoot_arms, mask_mp5sd_shoot_gun anm_shots = mask_mp5sd_shoot_arms, mask_mp5sd_shoot_gun anm_show = mask_mp5sd_draw_arms, mask_mp5sd_idle anm_show_empty = mask_mp5sd_draw_arms, mask_mp5sd_idle anm_switch_mode = mask_mp5sd_switchmode_arms, mask_mp5sd_idle anm_reload_misfire = mask_mp5sd_unjam_arms, mask_mp5sd_unjam_gun ; anm_bore = mask_mp5sd_bore_arms, mask_mp5sd_idle ; anm_bore_empty = mask_mp5sd_bore_arms, mask_mp5sd_idle ; anm_ammo_check = mask_mp5sd_magcheck_arms, mask_mp5sd_magcheck_gun ; anm_ammo_check_empty = mask_mp5sd_magcheck_arms, mask_mp5sd_magcheck_gun ![wpn_mp5sd_eot_hud] aim_hud_offset_pos = -0.067212, 0.007467, -0.163749 aim_hud_offset_pos_16x9 = -0.067212, 0.007467, -0.163749 aim_hud_offset_rot = 0.009072, 0.01509, -0.031241 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.031241 !anm_shots ![wpn_mp5sd_ac10632_hud] aim_hud_offset_pos = -0.066999, 0.011159, -0.172284 aim_hud_offset_pos_16x9 = -0.066999, 0.011159, -0.172284 aim_hud_offset_rot = 0.009072, 0.01509, -0.031241 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.031241 !anm_shots ![wpn_mp5sd_acog_hud] aim_hud_offset_pos = -0.066999, 0.013988, -0.163749 aim_hud_offset_pos_16x9 = -0.066999, 0.013988, -0.163749 aim_hud_offset_rot = 0.009072, 0.01509, -0.031241 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.031241 !anm_shots ![wpn_mp7] use_alt_aim_hud = false ![wpn_mp7_hud] hands_orientation = 0.896, 1.03793, -0.817882 hands_orientation_16x9 = 0.896, 1.03793, -0.817882 hands_position = 0.042072, -0.024554, -0.041033 hands_position_16x9 = 0.042072, -0.024554, -0.041033 aim_hud_offset_pos = -0.059335, 0.011447, -0.187607 aim_hud_offset_pos_16x9 = -0.059335, 0.011447, -0.187607 aim_hud_offset_rot = 0.017876, 0.014878, -0.01278 aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278 aim_hud_offset_alt_pos = -0.098911, -0.054562, -0.077973 aim_hud_offset_alt_pos_16x9 = -0.098911, -0.054562, -0.077973 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196 lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_mp7_holster_arms, mask_mp7_idle anm_hide_empty = mask_mp7_holster_arms, mask_mp7_idle anm_idle = mask_mp7_idle_arms, mask_mp7_idle anm_idle_aim = mask_mp7_idle_ads_arms, mask_mp7_idle anm_idle_aim_empty = mask_mp7_idle_ads_arms, mask_mp7_idle anm_idle_aim_moving = mask_mp7_idle_ads_arms, mask_mp7_idle anm_idle_aim_moving_crouch = mask_mp7_idle_ads_arms, mask_mp7_idle anm_idle_aim_moving_crouch_empty = mask_mp7_idle_ads_arms, mask_mp7_idle anm_idle_aim_moving_empty = mask_mp7_idle_ads_arms, mask_mp7_idle anm_idle_empty = mask_mp7_idle_arms, mask_mp7_idle anm_idle_moving = mask_mp7_walk_arms, mask_mp7_idle anm_idle_moving_crouch = mask_mp7_walk_arms, mask_mp7_idle anm_idle_moving_crouch_empty = mask_mp7_walk_arms, mask_mp7_idle anm_idle_moving_empty = mask_mp7_walk_arms, mask_mp7_idle anm_idle_sprint = mask_mp7_sprint_arms, mask_mp7_idle anm_idle_sprint_empty = mask_mp7_sprint_arms, mask_mp7_idle anm_reload = mask_mp7_reload_arms, mask_mp7_reload_gun anm_reload_empty = mask_mp7_reload_empty_arms, mask_mp7_reload_empty_gun anm_shot_l = mask_mp7_shoot_arms, mask_mp7_shoot_gun anm_shots = mask_mp7_shoot_arms, mask_mp7_shoot_gun anm_show = mask_mp7_draw_arms, mask_mp7_idle anm_show_empty = mask_mp7_draw_arms, mask_mp7_idle anm_switch_mode = mask_mp7_switchmode_arms, mask_mp7_idle anm_reload_misfire = mask_mp7_unjam_arms, mask_mp7_unjam_gun ; anm_bore = mask_mp7_bore_arms, mask_mp7_idle ; anm_bore_empty = mask_mp7_bore_arms, mask_mp7_idle ; anm_ammo_check = mask_mp7_magcheck_arms, mask_mp7_magcheck_gun ; anm_ammo_check_empty = mask_mp7_bore_arms, mask_mp7_idle ![wpn_mp7_ac10632_hud] aim_hud_offset_pos = -0.059335, 0.016854, -0.187607 aim_hud_offset_pos_16x9 = -0.059335, 0.016854, -0.187607 aim_hud_offset_rot = 0.017876, 0.014878, -0.01278 aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278 !anm_idle_aim !anm_shots ![wpn_mp7_acog_hud] aim_hud_offset_pos = -0.059548, 0.007471, -0.187607 aim_hud_offset_pos_16x9 = -0.059548, 0.007471, -0.187607 aim_hud_offset_rot = 0.01816, 0.014878, -0.01278 aim_hud_offset_rot_16x9 = 0.01816, 0.014878, -0.01278 !anm_hide !anm_idle !anm_idle_aim !anm_idle_moving !anm_idle_sprint !anm_reload !anm_shots !anm_show ![wpn_mp7_c-more_hud] aim_hud_offset_pos = -0.059335, 0.019683, -0.187607 aim_hud_offset_pos_16x9 = -0.059335, 0.019683, -0.187607 aim_hud_offset_rot = 0.017876, 0.014878, -0.01278 aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278 !anm_idle_aim !anm_shots ![wpn_mp7_eot_hud] aim_hud_offset_pos = -0.059548, 0.005483, -0.187607 aim_hud_offset_pos_16x9 = -0.059548, 0.005483, -0.187607 aim_hud_offset_rot = 0.017876, 0.014878, -0.01278 aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278 !anm_idle_aim !anm_shots ![wpn_oc33_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.055231, 0.028683, -0.217941 aim_hud_offset_pos_16x9 = -0.055231, 0.028683, -0.217941 aim_hud_offset_rot = 0.011908, 0.029887, -0.000479 aim_hud_offset_rot_16x9 = 0.011908, 0.029887, -0.000479 anm_hide = mask_oc33_holster_arms, mask_oc33_idle anm_hide_empty = mask_oc33_holster_arms, mask_oc33_idle_empty anm_idle = mask_oc33_idle_arms, mask_oc33_idle anm_idle_aim = mask_oc33_idle_ads_arms, mask_oc33_idle anm_idle_aim_empty = mask_oc33_idle_ads_arms, mask_oc33_idle_empty anm_idle_aim_moving = mask_oc33_idle_ads_arms, mask_oc33_idle anm_idle_aim_moving_crouch = mask_oc33_idle_ads_arms, mask_oc33_idle anm_idle_aim_moving_crouch_empty = mask_oc33_idle_ads_arms, mask_oc33_idle_empty anm_idle_aim_moving_empty = mask_oc33_idle_ads_arms, mask_oc33_idle_empty anm_idle_empty = mask_oc33_idle_arms, mask_oc33_idle_empty anm_idle_moving = mask_oc33_walk_arms, mask_oc33_idle anm_idle_moving_crouch = mask_oc33_walk_arms, mask_oc33_idle anm_idle_moving_crouch_empty = mask_oc33_walk_arms, mask_oc33_idle_empty anm_idle_moving_empty = mask_oc33_walk_arms, mask_oc33_idle_empty anm_idle_sprint = mask_oc33_sprint_arms, mask_oc33_idle anm_idle_sprint_empty = mask_oc33_sprint_arms, mask_oc33_idle_empty anm_reload = mask_oc33_reload_arms, mask_oc33_reload_gun anm_reload_empty = mask_oc33_reload_empty_arms, mask_oc33_reload_empty_gun anm_shot_l = mask_oc33_shoot_arms, mask_oc33_shoot_last_gun anm_shots = mask_oc33_shoot_arms, mask_oc33_shoot_gun anm_show = mask_oc33_draw_arms, mask_oc33_idle anm_show_empty = mask_oc33_draw_arms, mask_oc33_idle_empty anm_reload_misfire = mask_oc33_unjam_arms, mask_oc33_unjam_gun anm_switch_mode = mask_oc33_switchmode_arms, mask_oc33_idle anm_switch_mode_empty = mask_oc33_switchmode_arms, mask_oc33_idle_empty ; anm_bore = mask_oc33_bore_arms, mask_oc33_idle ; anm_bore_empty = mask_oc33_bore_arms, mask_oc33_idle_empty ; anm_ammo_check = mask_oc33_magcheck_arms, mask_oc33_magcheck_gun ; anm_ammo_check_empty = mask_oc33_bore_arms, mask_oc33_idle_empty ![wpn_p90] use_alt_aim_hud = false ![wpn_p90_hud] hands_orientation = 0.896, 1.03793, 0.21354 hands_orientation_16x9 = 0.896, 1.03793, 0.21354 hands_position = 0.043138, -0.022276, -0.038217 hands_position_16x9 = 0.043138, -0.022276, -0.038217 aim_hud_offset_pos = -0.061033, 0.010027, -0.220048 aim_hud_offset_pos_16x9 = -0.061033, 0.010027, -0.220048 aim_hud_offset_rot = 0.01248, 0.016582, 0.006942 aim_hud_offset_rot_16x9 = 0.01248, 0.016582, 0.006942 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196 lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_p90_holster_arms, mask_p90_idle anm_hide_empty = mask_p90_holster_arms, mask_p90_idle anm_idle = mask_p90_idle_arms, mask_p90_idle anm_idle_aim = mask_p90_idle_ads_arms, mask_p90_idle anm_idle_aim_empty = mask_p90_idle_ads_arms, mask_p90_idle anm_idle_aim_moving = mask_p90_idle_ads_arms, mask_p90_idle anm_idle_aim_moving_crouch = mask_p90_idle_ads_arms, mask_p90_idle anm_idle_aim_moving_crouch_empty = mask_p90_idle_ads_arms, mask_p90_idle anm_idle_aim_moving_empty = mask_p90_idle_ads_arms, mask_p90_idle anm_idle_empty = mask_p90_idle_arms, mask_p90_idle anm_idle_moving = mask_p90_walk_arms, mask_p90_idle anm_idle_moving_crouch = mask_p90_walk_arms, mask_p90_idle anm_idle_moving_crouch_empty = mask_p90_walk_arms, mask_p90_idle anm_idle_moving_empty = mask_p90_walk_arms, mask_p90_idle anm_idle_sprint = mask_p90_sprint_arms, mask_p90_idle anm_idle_sprint_empty = mask_p90_sprint_arms, mask_p90_idle anm_reload = mask_p90_reload_arms, mask_p90_reload_gun anm_reload_empty = mask_p90_reload_empty_arms, mask_p90_reload_empty_gun anm_shot_l = mask_p90_shoot_arms, mask_p90_shoot_gun anm_shots = mask_p90_shoot_arms, mask_p90_shoot_gun anm_show = mask_p90_draw_arms, mask_p90_idle anm_show_empty = mask_p90_draw_arms, mask_p90_idle anm_switch_mode = mask_p90_switchmode_arms, mask_p90_idle anm_reload_misfire = mask_p90_unjam_arms, mask_p90_unjam_gun ; anm_bore = mask_p90_bore_arms, mask_p90_idle ; anm_bore_empty = mask_p90_bore_arms, mask_p90_idle ; anm_ammo_check = mask_p90_magcheck_arms, mask_p90_idle ; anm_ammo_check_empty = mask_p90_magcheck_arms, mask_p90_idle ![wpn_p90_hud] shell_point = 0.858182, -0.480072, -0.050288 ![wpn_p90_ac10632_hud] aim_hud_offset_pos = -0.060607, -0.014116, -0.220048 aim_hud_offset_pos_16x9 = -0.060607, -0.014116, -0.220048 aim_hud_offset_rot = 0.01248, 0.016582, 0.006942 aim_hud_offset_rot_16x9 = 0.01248, 0.016582, 0.006942 ![wpn_p90_acog_hud] aim_hud_offset_pos = -0.061246, -0.006162, -0.220048 aim_hud_offset_pos_16x9 = -0.061246, -0.006162, -0.220048 aim_hud_offset_rot = 0.01958, 0.016795, 0.006942 aim_hud_offset_rot_16x9 = 0.01958, 0.016795, 0.006942 ![wpn_p90_eot_hud] aim_hud_offset_pos = -0.061033, -0.021247, -0.220048 aim_hud_offset_pos_16x9 = -0.061033, -0.021247, -0.220048 aim_hud_offset_rot = 0.01248, 0.016582, 0.006942 aim_hud_offset_rot_16x9 = 0.01248, 0.016582, 0.006942 ![wpn_pb] use_aim_bullet = true ![wpn_pb_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.056722, 0.014199, -0.199716 aim_hud_offset_pos_16x9 = -0.056722, 0.014199, -0.199716 aim_hud_offset_rot = 0.002536, 0.030739, 0.000373 aim_hud_offset_rot_16x9 = 0.002536, 0.030739, 0.000373 anm_hide = mask_pm_holster_arms, mask_pm_idle anm_hide_empty = mask_pm_holster_arms, mask_pm_idle_empty anm_idle = mask_pm_idle_arms, mask_pm_idle anm_idle_aim = mask_pm_idle_ads_arms, mask_pm_idle anm_idle_aim_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty anm_idle_aim_moving = mask_pm_idle_ads_arms, mask_pm_idle anm_idle_aim_moving_crouch = mask_pm_idle_ads_arms, mask_pm_idle anm_idle_aim_moving_crouch_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty anm_idle_aim_moving_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty anm_idle_empty = mask_pm_idle_arms, mask_pm_idle_empty anm_idle_moving = mask_pm_walk_arms, mask_pm_idle anm_idle_moving_crouch = mask_pm_walk_arms, mask_pm_idle anm_idle_moving_crouch_empty = mask_pm_walk_arms, mask_pm_idle_empty anm_idle_moving_empty = mask_pm_walk_arms, mask_pm_idle_empty anm_idle_sprint = mask_pm_sprint_arms, mask_pm_idle anm_idle_sprint_empty = mask_pm_sprint_arms, mask_pm_idle_empty anm_reload = mask_pm_reload_arms, mask_pm_reload_gun anm_reload_empty = mask_pm_reload_empty_arms, mask_pm_reload_empty_gun anm_shot_l = mask_pm_shoot_arms, mask_pm_shoot_last_gun anm_shots = mask_pm_shoot_arms, mask_pm_shoot_gun anm_show = mask_pm_draw_arms, mask_pm_idle anm_show_empty = mask_pm_draw_arms, mask_pm_idle_empty anm_reload_misfire = mask_pm_unjam_arms, mask_pm_unjam_gun anm_switch_mode = mask_pm_switchmode_arms, mask_pm_idle anm_switch_mode_empty = mask_pm_switchmode_arms, mask_pm_idle_empty ; anm_bore = mask_pm_bore_arms, mask_pm_idle ; anm_bore_empty = mask_pm_bore_arms, mask_pm_idle_empty ; anm_ammo_check = mask_pm_magcheck_arms, mask_pm_magcheck_gun ; anm_ammo_check_empty = mask_pm_bore_arms, mask_pm_idle_empty ![wpn_pm_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.056509, 0.024139, -0.199716 aim_hud_offset_pos_16x9 = -0.056509, 0.024139, -0.199716 aim_hud_offset_rot = 0.007932, 0.030526, 0.000373 aim_hud_offset_rot_16x9 = 0.007932, 0.030526, 0.000373 anm_hide = mask_pm_holster_arms, mask_pm_idle anm_hide_empty = mask_pm_holster_arms, mask_pm_idle_empty anm_idle = mask_pm_idle_arms, mask_pm_idle anm_idle_aim = mask_pm_idle_ads_arms, mask_pm_idle anm_idle_aim_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty anm_idle_aim_moving = mask_pm_idle_ads_arms, mask_pm_idle anm_idle_aim_moving_crouch = mask_pm_idle_ads_arms, mask_pm_idle anm_idle_aim_moving_crouch_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty anm_idle_aim_moving_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty anm_idle_empty = mask_pm_idle_arms, mask_pm_idle_empty anm_idle_moving = mask_pm_walk_arms, mask_pm_idle anm_idle_moving_crouch = mask_pm_walk_arms, mask_pm_idle anm_idle_moving_crouch_empty = mask_pm_walk_arms, mask_pm_idle_empty anm_idle_moving_empty = mask_pm_walk_arms, mask_pm_idle_empty anm_idle_sprint = mask_pm_sprint_arms, mask_pm_idle anm_idle_sprint_empty = mask_pm_sprint_arms, mask_pm_idle_empty anm_reload = mask_pm_reload_arms, mask_pm_reload_gun anm_reload_empty = mask_pm_reload_empty_arms, mask_pm_reload_empty_gun anm_shot_l = mask_pm_shoot_arms, mask_pm_shoot_last_gun anm_shots = mask_pm_shoot_arms, mask_pm_shoot_gun anm_show = mask_pm_draw_arms, mask_pm_idle anm_show_empty = mask_pm_draw_arms, mask_pm_idle_empty anm_reload_misfire = mask_pm_unjam_arms, mask_pm_unjam_gun anm_switch_mode = mask_pm_switchmode_arms, mask_pm_idle anm_switch_mode_empty = mask_pm_switchmode_arms, mask_pm_idle_empty ; anm_bore = mask_pm_bore_arms, mask_pm_idle ; anm_bore_empty = mask_pm_bore_arms, mask_pm_idle_empty ; anm_ammo_check = mask_pm_magcheck_arms, mask_pm_magcheck_gun ; anm_ammo_check_empty = mask_pm_bore_arms, mask_pm_idle_empty ![wpn_pmm_hud] aim_hud_offset_pos = -0.056509, 0.024139, -0.199716 aim_hud_offset_pos_16x9 = -0.056509, 0.024139, -0.199716 aim_hud_offset_rot = 0.007932, 0.030526, 0.000373 aim_hud_offset_rot_16x9 = 0.007932, 0.030526, 0.000373 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_pp2000] use_alt_aim_hud = false ![wpn_pp2000_hud] hands_orientation = 0.896, 1.03793, -0.817882 hands_orientation_16x9 = 0.896, 1.03793, -0.817882 hands_position = 0.042498, -0.007513, -0.041033 hands_position_16x9 = 0.042498, -0.007513, -0.041033 aim_hud_offset_pos = -0.05827, 0.034167, -0.163175 aim_hud_offset_pos_16x9 = -0.05827, 0.034167, -0.163175 aim_hud_offset_rot = 0.017308, 0.014026, -0.01278 aim_hud_offset_rot_16x9 = 0.017308, 0.014026, -0.01278 aim_hud_offset_alt_pos = -0.098911, -0.054562, -0.077973 aim_hud_offset_alt_pos_16x9 = -0.098911, -0.054562, -0.077973 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196 lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_pp2000_holster_arms, mask_pp2000_idle anm_hide_empty = mask_pp2000_holster_arms, mask_pp2000_idle anm_idle = mask_pp2000_idle_arms, mask_pp2000_idle anm_idle_aim = mask_pp2000_idle_ads_arms, mask_pp2000_idle anm_idle_aim_empty = mask_pp2000_idle_ads_arms, mask_pp2000_idle anm_idle_aim_moving = mask_pp2000_idle_ads_arms, mask_pp2000_idle anm_idle_aim_moving_crouch = mask_pp2000_idle_ads_arms, mask_pp2000_idle anm_idle_aim_moving_crouch_empty = mask_pp2000_idle_ads_arms, mask_pp2000_idle anm_idle_aim_moving_empty = mask_pp2000_idle_ads_arms, mask_pp2000_idle anm_idle_empty = mask_pp2000_idle_arms, mask_pp2000_idle anm_idle_moving = mask_pp2000_walk_arms, mask_pp2000_idle anm_idle_moving_crouch = mask_pp2000_walk_arms, mask_pp2000_idle anm_idle_moving_crouch_empty = mask_pp2000_walk_arms, mask_pp2000_idle anm_idle_moving_empty = mask_pp2000_walk_arms, mask_pp2000_idle anm_idle_sprint = mask_pp2000_sprint_arms, mask_pp2000_idle anm_idle_sprint_empty = mask_pp2000_sprint_arms, mask_pp2000_idle anm_reload = mask_pp2000_reload_arms, mask_pp2000_reload_gun anm_reload_empty = mask_pp2000_reload_empty_arms, mask_pp2000_reload_empty_gun anm_shot_l = mask_pp2000_shoot_arms, mask_pp2000_shoot_gun anm_shots = mask_pp2000_shoot_arms, mask_pp2000_shoot_gun anm_show = mask_pp2000_draw_arms, mask_pp2000_idle anm_show_empty = mask_pp2000_draw_arms, mask_pp2000_idle anm_switch_mode = mask_pp2000_switchmode_arms, mask_pp2000_idle anm_reload_misfire = mask_pp2000_unjam_arms, mask_pp2000_unjam_gun ; anm_bore = mask_pp2000_bore_arms, mask_pp2000_idle ; anm_bore_empty = mask_pp2000_bore_arms, mask_pp2000_idle ; anm_ammo_check = mask_pp2000_magcheck_arms, mask_pp2000_magcheck_gun ; anm_ammo_check_empty = mask_pp2000_magcheck_arms, mask_pp2000_magcheck_gun ![wpn_pp2000_ac10632_hud] aim_hud_offset_pos = -0.058696, 0.004914, -0.150952 aim_hud_offset_pos_16x9 = -0.058696, 0.004914, -0.150952 aim_hud_offset_rot = 0.017308, 0.014026, -0.01278 aim_hud_offset_rot_16x9 = 0.017308, 0.014026, -0.01278 ![wpn_pp2000_acog_hud] aim_hud_offset_pos = -0.058696, 0.007172, -0.163175 aim_hud_offset_pos_16x9 = -0.058696, 0.007172, -0.163175 aim_hud_offset_rot = 0.017876, 0.014026, -0.01278 aim_hud_offset_rot_16x9 = 0.017876, 0.014026, -0.01278 ![wpn_pp2000_eot_hud] aim_hud_offset_pos = -0.058909, 0.000347, -0.163175 aim_hud_offset_pos_16x9 = -0.058909, 0.000347, -0.163175 aim_hud_offset_rot = 0.017308, 0.014026, -0.01278 aim_hud_offset_rot_16x9 = 0.017308, 0.014026, -0.01278 ![wpn_pkm_hud] hands_orientation = 1.039681, 1.194821, -0.100189 hands_orientation_16x9 = 1.039681, 1.194821, -0.100189 hands_position = 0.063176, -0.045384, 0.052211 hands_position_16x9 = 0.063176, -0.045384, 0.052211 aim_hud_offset_pos = -0.078766, 0.021332, -0.14411 aim_hud_offset_pos_16x9 = -0.078766, 0.021332, -0.14411 aim_hud_offset_rot = 0.024292, 0.018259, -0.003768 aim_hud_offset_rot_16x9 = 0.024292, 0.018259, -0.003768 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.073797, -0.04621, -0.108975 gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975 gl_hud_offset_rot = -0.096929, 0.017618, -0.004946 gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_pkm_holster_arms, mask_pkm_idle anm_hide_empty = mask_pkm_holster_arms, mask_pkm_idle_empty anm_idle = mask_pkm_idle_arms, mask_pkm_idle anm_idle_aim = mask_pkm_idle_ads_arms, mask_pkm_idle anm_idle_aim_empty = mask_pkm_idle_ads_arms, mask_pkm_idle_empty anm_idle_aim_moving = mask_pkm_idle_ads_arms, mask_pkm_idle anm_idle_aim_moving_crouch = mask_pkm_idle_ads_arms, mask_pkm_idle anm_idle_aim_moving_crouch_empty = mask_pkm_idle_ads_arms, mask_pkm_idle_empty anm_idle_aim_moving_empty = mask_pkm_idle_ads_arms, mask_pkm_idle_empty anm_idle_empty = mask_pkm_idle_arms, mask_pkm_idle_empty anm_idle_moving = mask_pkm_walk_arms, mask_pkm_idle anm_idle_moving_crouch = mask_pkm_walk_arms, mask_pkm_idle anm_idle_moving_crouch_empty = mask_pkm_walk_arms, mask_pkm_idle_empty anm_idle_moving_empty = mask_pkm_walk_arms, mask_pkm_idle_empty anm_idle_sprint = mask_pkm_sprint_arms, mask_pkm_idle anm_idle_sprint_empty = mask_pkm_sprint_arms, mask_pkm_idle_empty anm_reload = mask_pkm_reload_arms, mask_pkm_reload_gun anm_reload_empty = mask_pkm_reload_empty_arms, mask_pkm_reload_empty_gun anm_shot_l = mask_pkm_shoot_arms, mask_pkm_shoot_last_gun anm_shots = mask_pkm_shoot_arms, mask_pkm_shoot_gun anm_show = mask_pkm_draw_arms, mask_pkm_idle anm_show_empty = mask_pkm_draw_arms, mask_pkm_idle_empty anm_switch_mode = mask_pkm_switchmode_arms, mask_pkm_idle anm_switch_mode_empty = mask_pkm_switchmode_arms, mask_pkm_idle_empty anm_reload_misfire = mask_pkm_unjam_arms, mask_pkm_unjam_gun anm_reload_misfire_empty = mask_pkm_unjam_arms, mask_pkm_unjam_empty_gun ![wpn_pkm_zulus_hud] aim_hud_offset_pos = -0.078873, 0.001875, -0.14411 aim_hud_offset_pos_16x9 = -0.078873, 0.001875, -0.14411 aim_hud_offset_rot = 0.024292, 0.018259, -0.003768 aim_hud_offset_rot_16x9 = 0.024292, 0.018259, -0.003768 hands_orientation = 1.039681, 1.194821, -0.100189 hands_orientation_16x9 = 1.039681, 1.194821, -0.100189 hands_position = 0.063176, -0.045384, 0.052211 hands_position_16x9 = 0.063176, -0.045384, 0.052211 ![wpn_pkp_hud] aim_hud_offset_pos = -0.079296, 0.022752, -0.14411 aim_hud_offset_pos_16x9 = -0.079296, 0.022752, -0.14411 aim_hud_offset_rot = 0.010731, 0.01863, -0.003839 aim_hud_offset_rot_16x9 = 0.010731, 0.01863, -0.003839 ![wpn_ppsh41_hud] hands_orientation = 0.896, 1.03793, -0.089329 hands_orientation_16x9 = 0.896, 1.03793, -0.089329 hands_position = 0.058286, -0.02195, -0.097276 hands_position_16x9 = 0.058286, -0.02195, -0.097276 aim_hud_offset_pos = -0.070197, 0.036998, -0.15722 aim_hud_offset_pos_16x9 = -0.070197, 0.036998, -0.15722 aim_hud_offset_rot = 0.01674, 0.015303, 0.003166 aim_hud_offset_rot_16x9 = 0.01674, 0.015303, 0.003166 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.134225, -0.031005, -0.026174 lowered_hud_offset_pos_16x9 = 0.134225, -0.031005, -0.026174 lowered_hud_offset_rot = -0.130396, -0.623406, 0.521549 lowered_hud_offset_rot_16x9 = -0.130396, -0.623406, 0.521549 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_ppsh_holster_arms, mask_ppsh_idle anm_hide_empty = mask_ppsh_holster_arms, mask_ppsh_idle_empty anm_idle = mask_ppsh_idle_arms, mask_ppsh_idle anm_idle_aim = mask_ppsh_idle_ads_arms, mask_ppsh_idle anm_idle_aim_empty = mask_ppsh_idle_ads_arms, mask_ppsh_idle_empty anm_idle_aim_moving = mask_ppsh_idle_ads_arms, mask_ppsh_idle anm_idle_aim_moving_crouch = mask_ppsh_idle_ads_arms, mask_ppsh_idle anm_idle_aim_moving_crouch_empty = mask_ppsh_idle_ads_arms, mask_ppsh_idle_empty anm_idle_aim_moving_empty = mask_ppsh_idle_ads_arms, mask_ppsh_idle_empty anm_idle_empty = mask_ppsh_idle_arms, mask_ppsh_idle_empty anm_idle_moving = mask_ppsh_walk_arms, mask_ppsh_idle anm_idle_moving_crouch = mask_ppsh_walk_arms, mask_ppsh_idle anm_idle_moving_crouch_empty = mask_ppsh_walk_arms, mask_ppsh_idle_empty anm_idle_moving_empty = mask_ppsh_walk_arms, mask_ppsh_idle_empty anm_idle_sprint = mask_ppsh_sprint_arms, mask_ppsh_idle anm_idle_sprint_empty = mask_ppsh_sprint_arms, mask_ppsh_idle_empty anm_reload = mask_ppsh_reload_arms, mask_ppsh_reload_gun anm_reload_empty = mask_ppsh_reload_empty_arms, mask_ppsh_reload_empty_gun anm_shot_l = mask_ppsh_shoot_arms, mask_ppsh_shoot_last_gun anm_shots = mask_ppsh_shoot_arms, mask_ppsh_shoot_gun anm_show = mask_ppsh_draw_arms, mask_ppsh_idle anm_show_empty = mask_ppsh_draw_arms, mask_ppsh_idle_empty anm_switch_mode = mask_ppsh_switchmode_arms, mask_ppsh_idle anm_switch_mode_empty = mask_ppsh_switchmode_arms, mask_ppsh_idle_empty anm_reload_misfire = mask_ppsh_unjam_arms, mask_ppsh_unjam_gun ![wpn_ppsh41_hud] shell_point = -0.066423, 0.092167, 0.090722 ![wpn_protecta_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.039149 hands_position_16x9 = 0.049954, -0.021429, 0.039149 aim_hud_offset_pos = -0.072964, -0.018658, -0.090945 aim_hud_offset_pos_16x9 = -0.072964, -0.018658, -0.090945 aim_hud_offset_rot = -0.022452, 0.018499, 0.026717 aim_hud_offset_rot_16x9 = -0.022452, 0.018499, 0.026717 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_striker_unjam_arms, mask_striker_unjam_gun anm_add_cartridge = mask_striker_load_arms, mask_striker_load_gun anm_close = mask_striker_close_arms, mask_striker_close_gun anm_hide = mask_striker_holster_arms, mask_striker_idle anm_idle = mask_striker_idle_arms, mask_striker_idle anm_idle_aim = mask_striker_idle_ads_arms, mask_striker_idle anm_idle_aim_moving = mask_striker_idle_ads_arms, mask_striker_idle anm_idle_aim_moving_crouch = mask_striker_idle_ads_arms, mask_striker_idle anm_idle_moving = mask_striker_walk_arms, mask_striker_idle anm_idle_sprint = mask_striker_sprint_arms, mask_striker_idle anm_open = mask_striker_open_arms, mask_striker_open_gun anm_shots = mask_striker_shoot_arms, mask_striker_shoot_gun anm_show = mask_striker_draw_arms, mask_striker_idle ![wpn_protecta_aim_hud] aim_hud_offset_pos = -0.073177, -0.001902, -0.090945 aim_hud_offset_pos_16x9 = -0.073177, -0.001902, -0.090945 aim_hud_offset_rot = 0.016462, 0.018499, 0.026717 aim_hud_offset_rot_16x9 = 0.016462, 0.018499, 0.026717 ![wpn_remington700] use_aim_bullet = true ![wpn_remington700_hud] hands_orientation = 0.8352, 1.078466, -0.046709 hands_orientation_16x9 = 0.8352, 1.078466, -0.046709 hands_position = 0.056345, -0.02655, 0.021515 hands_position_16x9 = 0.056345, -0.02655, 0.021515 aim_hud_offset_pos = -0.068068, 0.014571, -0.192744 aim_hud_offset_pos_16x9 = -0.068068, 0.014571, -0.192744 aim_hud_offset_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_r700_holster_arms, mask_r700_idle anm_hide_empty = mask_r700_holster_arms, mask_r700_idle anm_idle = mask_r700_idle_arms, mask_r700_idle anm_idle_aim = mask_r700_idle_ads_arms, mask_r700_idle anm_idle_aim_empty = mask_r700_idle_ads_arms, mask_r700_idle anm_idle_aim_moving = mask_r700_idle_ads_arms, mask_r700_idle anm_idle_aim_moving_crouch = mask_r700_idle_ads_arms, mask_r700_idle anm_idle_aim_moving_crouch_empty = mask_r700_idle_ads_arms, mask_r700_idle anm_idle_aim_moving_empty = mask_r700_idle_ads_arms, mask_r700_idle anm_idle_empty = mask_r700_idle_arms, mask_r700_idle anm_idle_moving = mask_r700_walk_arms, mask_r700_idle anm_idle_moving_crouch = mask_r700_walk_arms, mask_r700_idle anm_idle_moving_crouch_empty = mask_r700_walk_arms, mask_r700_idle anm_idle_moving_empty = mask_r700_walk_arms, mask_r700_idle anm_idle_sprint = mask_r700_sprint_arms, mask_r700_idle anm_idle_sprint_empty = mask_r700_sprint_arms, mask_r700_idle anm_reload = mask_r700_reload_arms, mask_r700_reload_gun anm_reload_empty = mask_r700_reload_empty_arms, mask_r700_reload_empty_gun anm_shot_l = mask_r700_shoot_arms, mask_r700_shoot_gun anm_shots = mask_r700_shoot_arms, mask_r700_shoot_gun anm_show = mask_r700_draw_arms, mask_r700_idle anm_show_empty = mask_r700_draw_arms, mask_r700_idle anm_reload_misfire = mask_r700_unjam_arms, mask_r700_unjam_gun ![wpn_remington870] uuse_alt_aim_hud = false rpm = 75 ![wpn_remington870_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.034643 hands_position_16x9 = 0.049954, -0.021429, 0.034643 aim_hud_offset_pos = -0.069129, 0.030475, -0.154934 aim_hud_offset_pos_16x9 = -0.069129, 0.030475, -0.154934 aim_hud_offset_rot = 0.007368, 0.016369, 0.017608 aim_hud_offset_rot_16x9 = 0.007368, 0.016369, 0.017608 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_r870_unjam_arms, mask_r870_unjam_gun anm_add_cartridge = mask_r870_load_arms, mask_r870_load_gun anm_close = mask_r870_close_arms, mask_r870_close_gun anm_hide = mask_r870_holster_arms, mask_r870_idle anm_idle = mask_r870_idle_arms, mask_r870_idle anm_idle_aim = mask_r870_idle_ads_arms, mask_r870_idle anm_idle_aim_moving = mask_r870_idle_ads_arms, mask_r870_idle anm_idle_aim_moving_crouch = mask_r870_idle_ads_arms, mask_r870_idle anm_idle_moving = mask_r870_walk_arms, mask_r870_idle anm_idle_sprint = mask_r870_sprint_arms, mask_r870_idle anm_open = mask_r870_open_arms, mask_r870_open_gun anm_shots = mask_r870_shoot_arms, mask_r870_shoot_gun anm_show = mask_r870_draw_arms, mask_r870_idle ![wpn_remington870_ac10632_hud] aim_hud_offset_pos = -0.069027, 0.010452, -0.15 aim_hud_offset_pos_16x9 = -0.069027, 0.010452, -0.15 aim_hud_offset_rot = 0.007368, 0.016156, 0.012495 aim_hud_offset_rot_16x9 = 0.007368, 0.016156, 0.012495 ![wpn_remington870_c-more_hud] aim_hud_offset_pos = -0.069303, 0.01237, -0.15 aim_hud_offset_pos_16x9 = -0.069303, 0.01237, -0.15 aim_hud_offset_rot = 0.007368, 0.016369, 0.008235 aim_hud_offset_rot_16x9 = 0.007368, 0.016369, 0.008235 ![wpn_remington870_eot_hud] aim_hud_offset_pos = -0.069127, 0.008568, -0.14459 aim_hud_offset_pos_16x9 = -0.069127, 0.008568, -0.14459 aim_hud_offset_rot = 0.007368, 0.016369, 0.020163 aim_hud_offset_rot_16x9 = 0.007368, 0.016369, 0.020163 ![wpn_rpk_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.051914, -0.035055, 0.044935 hands_position_16x9 = 0.051914, -0.035055, 0.044935 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 aim_hud_offset_pos = -0.067177, 0.026387, -0.172032 aim_hud_offset_pos_16x9 = -0.067177, 0.026387, -0.172032 aim_hud_offset_rot = 0.023014, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0 anm_hide = mask_rpk_holster_arms, mask_rpk_idle anm_hide_empty = mask_rpk_holster_arms, mask_rpk_idle anm_idle = mask_rpk_idle_arms, mask_rpk_idle anm_idle_aim = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_empty = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving_crouch = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving_crouch_empty = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving_empty = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_empty = mask_rpk_idle_arms, mask_rpk_idle anm_idle_moving = mask_rpk_walk_arms, mask_rpk_idle anm_idle_moving_crouch = mask_rpk_walk_arms, mask_rpk_idle anm_idle_moving_crouch_empty = mask_rpk_walk_arms, mask_rpk_idle anm_idle_moving_empty = mask_rpk_walk_arms, mask_rpk_idle anm_idle_sprint = mask_rpk_sprint_arms, mask_rpk_idle anm_idle_sprint_empty = mask_rpk_sprint_arms, mask_rpk_idle anm_reload = mask_rpk_reload_arms, mask_rpk_reload_gun anm_reload_empty = mask_rpk_reload_empty_arms, mask_rpk_reload_empty_gun anm_shot_l = mask_rpk_shoot_arms, mask_rpk_shoot_gun anm_shots = mask_rpk_shoot_arms, mask_rpk_shoot_gun anm_show = mask_rpk_draw_arms, mask_rpk_idle anm_show_empty = mask_rpk_draw_arms, mask_rpk_idle anm_switch_mode = mask_rpk_switchmode_arms, mask_rpk_idle anm_reload_misfire = mask_rpk_unjam_arms, mask_rpk_unjam_gun ![wpn_rpk74_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.051914, -0.035055, 0.044935 hands_position_16x9 = 0.051914, -0.035055, 0.044935 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 aim_hud_offset_pos = -0.067177, 0.025819, -0.172032 aim_hud_offset_pos_16x9 = -0.067177, 0.025819, -0.172032 aim_hud_offset_rot = 0.023014, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0 gl_hud_offset_pos = -0.041866, -0.00962, -0.151593 gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_rpk_holster_arms, mask_rpk_idle anm_hide_empty = mask_rpk_holster_arms, mask_rpk_idle anm_idle = mask_rpk_idle_arms, mask_rpk_idle anm_idle_aim = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_empty = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving_crouch = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving_crouch_empty = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_aim_moving_empty = mask_rpk_idle_ads_arms, mask_rpk_idle anm_idle_empty = mask_rpk_idle_arms, mask_rpk_idle anm_idle_moving = mask_rpk_walk_arms, mask_rpk_idle anm_idle_moving_crouch = mask_rpk_walk_arms, mask_rpk_idle anm_idle_moving_crouch_empty = mask_rpk_walk_arms, mask_rpk_idle anm_idle_moving_empty = mask_rpk_walk_arms, mask_rpk_idle anm_idle_sprint = mask_rpk_sprint_arms, mask_rpk_idle anm_idle_sprint_empty = mask_rpk_sprint_arms, mask_rpk_idle anm_reload = mask_rpk_reload_arms, mask_rpk_reload_gun anm_reload_empty = mask_rpk_reload_empty_arms, mask_rpk_reload_empty_gun anm_shot_l = mask_rpk_shoot_arms, mask_rpk_shoot_gun anm_shots = mask_rpk_shoot_arms, mask_rpk_shoot_gun anm_show = mask_rpk_draw_arms, mask_rpk_idle anm_show_empty = mask_rpk_draw_arms, mask_rpk_idle anm_switch_mode = mask_rpk_switchmode_arms, mask_rpk_idle anm_reload_misfire = mask_rpk_unjam_arms, mask_rpk_unjam_gun ![wpn_rpk74_1p29_hud] aim_hud_offset_pos = -0.068029, 0.001673, -0.153285 aim_hud_offset_pos_16x9 = -0.068029, 0.001673, -0.153285 aim_hud_offset_rot = 0.023014, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0 ![wpn_rpk74_kobra_hud] aim_hud_offset_pos = -0.065473, 0.001956, -0.134791 aim_hud_offset_pos_16x9 = -0.065473, 0.001956, -0.134791 aim_hud_offset_rot = 0.023014, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0 ![wpn_rpk_sk1_hud] item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_hud.ogf aim_hud_offset_pos = -0.068029, 0.001673, -0.153285 aim_hud_offset_pos_16x9 = -0.068029, 0.001673, -0.153285 aim_hud_offset_rot = 0.023014, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0 ![wpn_saiga12s] use_alt_aim_hud = false use_aim_bullet = true ![wpn_saiga12s_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.072499, 0.020701, -0.160956 aim_hud_offset_pos_16x9 = -0.072499, 0.020701, -0.160956 aim_hud_offset_rot = 0.015914, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.015914, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.041866, -0.00962, -0.151593 gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_saiga_holster_arms, mask_saiga_idle anm_hide_empty = mask_saiga_holster_arms, mask_saiga_idle anm_idle = mask_saiga_idle_arms, mask_saiga_idle anm_idle_aim = mask_saiga_idle_ads_arms, mask_saiga_idle anm_idle_aim_empty = mask_saiga_idle_ads_arms, mask_saiga_idle anm_idle_aim_moving = mask_saiga_idle_ads_arms, mask_saiga_idle anm_idle_aim_moving_crouch = mask_saiga_idle_ads_arms, mask_saiga_idle anm_idle_aim_moving_crouch_empty = mask_saiga_idle_ads_arms, mask_saiga_idle anm_idle_aim_moving_empty = mask_saiga_idle_ads_arms, mask_saiga_idle anm_idle_empty = mask_saiga_idle_arms, mask_saiga_idle anm_idle_moving = mask_saiga_walk_arms, mask_saiga_idle anm_idle_moving_crouch = mask_saiga_walk_arms, mask_saiga_idle anm_idle_moving_crouch_empty = mask_saiga_walk_arms, mask_saiga_idle anm_idle_moving_empty = mask_saiga_walk_arms, mask_saiga_idle anm_idle_sprint = mask_saiga_sprint_arms, mask_saiga_idle anm_idle_sprint_empty = mask_saiga_sprint_arms, mask_saiga_idle anm_reload = mask_saiga_reload_arms, mask_saiga_reload_gun anm_reload_empty = mask_saiga_reload_empty_arms, mask_saiga_reload_empty_gun anm_shot_l = mask_saiga_shoot_arms, mask_saiga_shoot_gun anm_shots = mask_saiga_shoot_arms, mask_saiga_shoot_gun anm_show = mask_saiga_draw_arms, mask_saiga_idle anm_show_empty = mask_saiga_draw_arms, mask_saiga_idle anm_switch_mode = mask_saiga_switchmode_arms, mask_saiga_idle anm_reload_misfire = mask_saiga_unjam_arms, mask_saiga_unjam_gun ![wpn_saiga12s_1p29_hud] aim_hud_offset_pos = -0.069842, 0.001598, -0.199486 aim_hud_offset_pos_16x9 = -0.069842, 0.001598, -0.199486 aim_hud_offset_rot = 0.027, 0.00905, -0.0142 aim_hud_offset_rot_16x9 = 0.027, 0.00905, -0.0142 ![wpn_saiga12s_kobra_hud] aim_hud_offset_pos = -0.06663, 0.000722, -0.144608 aim_hud_offset_pos_16x9 = -0.06663, 0.000722, -0.144608 ![wpn_saiga12s_ps01] hud = wpn_saiga12s_pso1_hud [wpn_saiga12s_pso1_hud]:wpn_saiga12s_hud aim_hud_offset_pos = -0.06663, 0.000722, -0.144608 aim_hud_offset_pos_16x9 = -0.06663, 0.000722, -0.144 ![wpn_scar] use_alt_aim_hud = false ![wpn_scar_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.076546, 0.001949, -0.14467 aim_hud_offset_pos_16x9 = -0.076546, 0.001949, -0.14467 aim_hud_offset_rot = 0.010518, 0.01879, -0.003697 aim_hud_offset_rot_16x9 = 0.010518, 0.01879, -0.003697 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.075927, -0.070353, -0.108975 gl_hud_offset_pos_16x9 = -0.075927, -0.070353, -0.108975 gl_hud_offset_rot = -0.096929, 0.017618, -0.004946 gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_scar_holster_arms, mask_scar_idle anm_hide_g = mask_scar_holster_launcher_arms, mask_scar_idle anm_hide_w_gl = mask_scar_holster_wgl_arms, mask_scar_idle anm_idle = mask_scar_idle_arms, mask_scar_idle anm_idle_aim = mask_scar_idle_ads_arms, mask_scar_idle anm_idle_aim_empty = mask_scar_idle_ads_arms, mask_scar_idle_empty anm_idle_aim_moving = mask_scar_idle_ads_arms, mask_scar_idle anm_idle_aim_moving_empty = mask_scar_idle_ads_arms, mask_scar_idle_empty anm_idle_aim_moving_crouch = mask_scar_idle_ads_arms, mask_scar_idle anm_idle_aim_moving_crouch_empty = mask_scar_idle_ads_arms, mask_scar_idle_empty anm_idle_g = mask_scar_idle_launcher_arms, mask_scar_idle anm_idle_g_aim = mask_scar_idle_ads_launcher_arms, mask_scar_idle anm_idle_moving = mask_scar_walk_arms, mask_scar_idle anm_idle_moving_crouch = mask_scar_walk_arms, mask_scar_idle anm_idle_moving_crouch_g_aim = mask_scar_idle_ads_launcher_arms, mask_scar_idle anm_idle_moving_crouch_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle anm_idle_moving_crouch_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle anm_idle_moving_g = mask_scar_walk_launcher_arms, mask_scar_idle anm_idle_moving_g_aim = mask_scar_idle_ads_launcher_arms, mask_scar_idle anm_idle_moving_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle anm_idle_moving_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle anm_idle_sprint = mask_scar_sprint_arms, mask_scar_idle anm_idle_sprint_g = mask_scar_sprint_launcher_arms, mask_scar_idle anm_idle_sprint_w_gl = mask_scar_sprint_wgl_arms, mask_scar_idle anm_idle_w_gl = mask_scar_idle_wgl_arms, mask_scar_idle anm_idle_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle anm_reload = mask_scar_reload_arms, mask_scar_reload_gun anm_reload_empty = mask_scar_reload_empty_arms, mask_scar_reload_empty_gun anm_reload_g = mask_scar_reload_launcher_arms, mask_scar_reload_launcher_gun anm_reload_w_gl = mask_scar_reload_wgl_arms, mask_scar_reload_gun anm_reload_empty_w_gl = mask_scar_reload_wgl_empty_arms, mask_scar_reload_empty_gun anm_shots = mask_scar_shoot_arms, mask_scar_shoot_gun anm_shot_l = mask_scar_shoot_arms, mask_scar_shoot_last_gun anm_shot_w_gl_l = mask_scar_shoot_wgl_arms, mask_scar_shoot_last_gun anm_shots_g = mask_scar_shoot_launcher_arms, mask_scar_idle anm_shots_w_gl = mask_scar_shoot_wgl_arms, mask_scar_shoot_gun anm_show = mask_scar_draw_arms, mask_scar_idle anm_show_g = mask_scar_draw_launcher_arms, mask_scar_idle anm_show_w_gl = mask_scar_draw_wgl_arms, mask_scar_idle anm_switch = mask_scar_switchgun_arms, mask_scar_idle anm_switch_g = mask_scar_switchgl_arms, mask_scar_idle anm_reload_misfire = mask_scar_unjam_arms, mask_scar_unjam_gun anm_reload_misfire_w_gl = mask_scar_unjam_wgl_arms, mask_scar_unjam_gun anm_switch_mode = mask_scar_switchmode_arms, mask_scar_idle anm_switch_mode_empty = mask_scar_switchmode_arms, mask_scar_idle_empty anm_hide_empty = mask_scar_holster_arms, mask_scar_idle_empty anm_idle_empty = mask_scar_idle_arms, mask_scar_idle_empty anm_idle_moving_empty = mask_scar_walk_arms, mask_scar_idle_empty anm_idle_moving_crouch_empty = mask_scar_walk_arms, mask_scar_idle_empty anm_idle_sprint_empty = mask_scar_sprint_arms, mask_scar_idle_empty anm_shots_empty = mask_scar_shoot_arms, mask_scar_shoot_last_gun anm_show_empty = mask_scar_draw_arms, mask_scar_idle_empty anm_idle_empty_w_gl = mask_scar_idle_wgl_arms, mask_scar_idle_empty anm_hide_empty_w_gl = mask_scar_holster_wgl_arms, mask_scar_idle_empty anm_idle_moving_crouch_empty_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle_empty anm_idle_moving_crouch_empty_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle_empty anm_idle_moving_empty_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle_empty anm_idle_moving_empty_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle_empty anm_idle_sprint_empty_w_gl = mask_scar_sprint_wgl_arms, mask_scar_idle_empty anm_idle_empty_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle_empty anm_show_empty_w_gl = mask_scar_draw_wgl_arms, mask_scar_idle_empty ![wpn_scar_ac10632_hud] aim_hud_offset_pos = -0.076333, 0.003653, -0.14467 aim_hud_offset_pos_16x9 = -0.076333, 0.003653, -0.14467 aim_hud_offset_rot = 0.010518, 0.01879, -0.003697 aim_hud_offset_rot_16x9 = 0.010518, 0.01879, -0.003697 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_scar_acog_hud] aim_hud_offset_pos = -0.076759, 0.012757, -0.14467 aim_hud_offset_pos_16x9 = -0.076759, 0.012757, -0.14467 aim_hud_offset_rot = 0.023014, 0.019429, -0.003697 aim_hud_offset_rot_16x9 = 0.023014, 0.019429, -0.003697 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_scar_eot_hud] aim_hud_offset_pos = -0.076759, -0.000323, -0.14467 aim_hud_offset_pos_16x9 = -0.076759, -0.000323, -0.14467 aim_hud_offset_rot = 0.010518, 0.01879, -0.003697 aim_hud_offset_rot_16x9 = 0.010518, 0.01879, -0.003697 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_scar_ac10632_sk1_hud] aim_hud_offset_pos = -0.076333, 0.003653, -0.14467 aim_hud_offset_pos_16x9 = -0.076333, 0.003653, -0.14467 aim_hud_offset_rot = 0.009932, 0.018723, -0.003685 aim_hud_offset_rot_16x9 = 0.009932, 0.018723, -0.003685 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_scar_acog_sk1_hud] aim_hud_offset_pos = -0.076759, 0.012757, -0.14467 aim_hud_offset_pos_16x9 = -0.076759, 0.012757, -0.14467 aim_hud_offset_rot = 0.023014, 0.019429, -0.003697 aim_hud_offset_rot_16x9 = 0.023014, 0.019429, -0.003697 ![wpn_scar_eot_sk1_hud] aim_hud_offset_pos = -0.076759, -0.000323, -0.14467 aim_hud_offset_pos_16x9 = -0.076759, -0.000323, -0.14467 aim_hud_offset_rot = 0.009932, 0.018723, 6e-06 aim_hud_offset_rot_16x9 = 0.009932, 0.018723, 6e-06 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_scar_ac10632_sk2_hud] aim_hud_offset_pos = -0.076333, 0.003653, -0.14467 aim_hud_offset_pos_16x9 = -0.076333, 0.003653, -0.14467 aim_hud_offset_rot = 0.009932, 0.018723, -0.003685 aim_hud_offset_rot_16x9 = 0.009932, 0.018723, -0.003685 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_scar_acog_sk2_hud] aim_hud_offset_pos = -0.076759, 0.012757, -0.14467 aim_hud_offset_pos_16x9 = -0.076759, 0.012757, -0.14467 aim_hud_offset_rot = 0.023014, 0.019429, -0.003697 aim_hud_offset_rot_16x9 = 0.023014, 0.019429, -0.003697 ![wpn_scar_eot_sk2_hud] aim_hud_offset_pos = -0.076759, -0.000323, -0.14467 aim_hud_offset_pos_16x9 = -0.076759, -0.000323, -0.14467 aim_hud_offset_rot = 0.009932, 0.018723, 6e-06 aim_hud_offset_rot_16x9 = 0.009932, 0.018723, 6e-06 !anm_idle_aim !anm_idle_w_gl_aim !anm_shots !anm_shots_w_gl ![wpn_sig220_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054379, 0.029535, -0.2 aim_hud_offset_pos_16x9 = -0.054379, 0.029535, -0.2 aim_hud_offset_rot = 0.014464, 0.029886, 0.000657 aim_hud_offset_rot_16x9 = 0.014464, 0.029886, 0.000657 anm_hide = mask_sig220_holster_arms, mask_sig220_idle anm_hide_empty = mask_sig220_holster_arms, mask_sig220_idle_empty anm_idle = mask_sig220_idle_arms, mask_sig220_idle anm_idle_aim = mask_sig220_idle_ads_arms, mask_sig220_idle anm_idle_aim_empty = mask_sig220_idle_ads_arms, mask_sig220_idle_empty anm_idle_aim_moving = mask_sig220_idle_ads_arms, mask_sig220_idle anm_idle_aim_moving_crouch = mask_sig220_idle_ads_arms, mask_sig220_idle anm_idle_aim_moving_crouch_empty = mask_sig220_idle_ads_arms, mask_sig220_idle_empty anm_idle_aim_moving_empty = mask_sig220_idle_ads_arms, mask_sig220_idle_empty anm_idle_empty = mask_sig220_idle_arms, mask_sig220_idle_empty anm_idle_moving = mask_sig220_walk_arms, mask_sig220_idle anm_idle_moving_crouch = mask_sig220_walk_arms, mask_sig220_idle anm_idle_moving_crouch_empty = mask_sig220_walk_arms, mask_sig220_idle_empty anm_idle_moving_empty = mask_sig220_walk_arms, mask_sig220_idle_empty anm_idle_sprint = mask_sig220_sprint_arms, mask_sig220_idle anm_idle_sprint_empty = mask_sig220_sprint_arms, mask_sig220_idle_empty anm_reload = mask_sig220_reload_arms, mask_sig220_reload_gun anm_reload_empty = mask_sig220_reload_empty_arms, mask_sig220_reload_empty_gun anm_shot_l = mask_sig220_shoot_arms, mask_sig220_shoot_last_gun anm_shots = mask_sig220_shoot_arms, mask_sig220_shoot_gun anm_show = mask_sig220_draw_arms, mask_sig220_idle anm_show_empty = mask_sig220_draw_arms, mask_sig220_idle_empty anm_reload_misfire = mask_sig220_unjam_arms, mask_sig220_unjam_gun anm_ammo_check = mask_sig220_bore_arms, mask_sig220_idle ; anm_bore = mask_sig220_bore_arms, mask_sig220_idle ; anm_bore_empty = mask_sig220_bore_arms, mask_sig220_idle_empty ; anm_ammo_check = mask_sig220_magcheck_arms, mask_sig220_magcheck_gun ; anm_ammo_check_empty = mask_sig220_bore_arms, mask_sig220_idle_empty ![wpn_sig550] use_alt_aim_hud = false ![wpn_sig550_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.110641 hands_position_16x9 = 0.062138, -0.015172, -0.110641 aim_hud_offset_pos = -0.07399, 0.025521, -0.157183 aim_hud_offset_pos_16x9 = -0.07399, 0.025521, -0.157183 aim_hud_offset_rot = 0.02273, 0.018577, -0.003697 aim_hud_offset_rot_16x9 = 0.02273, 0.018577, -0.003697 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.073371, -0.031711, -0.108975 gl_hud_offset_pos_16x9 = -0.073371, -0.031711, -0.108975 gl_hud_offset_rot = -0.050863, 0.017405, -0.004946 gl_hud_offset_rot_16x9 = -0.050863, 0.017405, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_550_holster_arms, mask_550_idle anm_hide_g = mask_550_holster_launcher_arms, mask_550_idle anm_hide_w_gl = mask_550_holster_wgl_arms, mask_550_idle anm_idle = mask_550_idle_arms, mask_550_idle anm_idle_aim = mask_550_idle_ads_arms, mask_550_idle anm_idle_aim_empty = mask_550_idle_ads_arms, mask_550_idle_empty anm_idle_aim_moving = mask_550_idle_ads_arms, mask_550_idle anm_idle_aim_moving_empty = mask_550_idle_ads_arms, mask_550_idle_empty anm_idle_aim_moving_crouch = mask_550_idle_ads_arms, mask_550_idle anm_idle_aim_moving_crouch_empty = mask_550_idle_ads_arms, mask_550_idle_empty anm_idle_g = mask_550_idle_launcher_arms, mask_550_idle anm_idle_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle anm_idle_moving = mask_550_walk_arms, mask_550_idle anm_idle_moving_crouch = mask_550_walk_arms, mask_550_idle anm_idle_moving_crouch_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle anm_idle_moving_crouch_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle anm_idle_moving_crouch_w_gl = mask_550_walk_wgl_arms, mask_550_idle anm_idle_moving_g = mask_550_walk_launcher_arms, mask_550_idle anm_idle_moving_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle anm_idle_moving_w_gl = mask_550_walk_wgl_arms, mask_550_idle anm_idle_moving_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle anm_idle_sprint = mask_550_sprint_arms, mask_550_idle anm_idle_sprint_g = mask_550_sprint_launcher_arms, mask_550_idle anm_idle_sprint_w_gl = mask_550_sprint_wgl_arms, mask_550_idle anm_idle_w_gl = mask_550_idle_wgl_arms, mask_550_idle anm_idle_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle anm_reload = mask_550_reload_arms, mask_550_reload_gun anm_reload_empty = mask_550_reload_empty_arms, mask_550_reload_empty_gun anm_reload_g = mask_550_reload_launcher_arms, mask_550_reload_launcher_gun anm_reload_w_gl = mask_550_reload_wgl_arms, mask_550_reload_gun anm_reload_empty_w_gl = mask_550_reload_wgl_empty_arms, mask_550_reload_empty_gun anm_shots = mask_550_shoot_arms, mask_550_shoot_gun anm_shot_l = mask_550_shoot_arms, mask_550_shoot_last_gun anm_shot_w_gl_l = mask_550_shoot_wgl_arms, mask_550_shoot_last_gun anm_shots_g = mask_550_shoot_launcher_arms, mask_550_idle anm_shots_w_gl = mask_550_shoot_wgl_arms, mask_550_shoot_gun anm_show = mask_550_draw_arms, mask_550_idle anm_show_g = mask_550_draw_launcher_arms, mask_550_idle anm_show_w_gl = mask_550_draw_wgl_arms, mask_550_idle anm_switch = mask_550_switchgun_arms, mask_550_idle anm_switch_g = mask_550_switchgl_arms, mask_550_idle anm_reload_misfire = mask_550_unjam_arms, mask_550_unjam_gun anm_reload_misfire_w_gl = mask_550_unjam_wgl_arms, mask_550_unjam_gun anm_switch_mode = mask_550_switchmode_arms, mask_550_idle anm_switch_mode_empty = mask_550_switchmode_arms, mask_550_idle_empty anm_hide_empty = mask_550_holster_arms, mask_550_idle_empty anm_idle_empty = mask_550_idle_arms, mask_550_idle_empty anm_idle_moving_empty = mask_550_walk_arms, mask_550_idle_empty anm_idle_moving_crouch_empty = mask_550_walk_arms, mask_550_idle_empty anm_idle_sprint_empty = mask_550_sprint_arms, mask_550_idle_empty anm_shots_empty = mask_550_shoot_arms, mask_550_shoot_last_gun anm_show_empty = mask_550_draw_arms, mask_550_idle_empty anm_idle_empty_w_gl = mask_550_idle_wgl_arms, mask_550_idle_empty anm_hide_empty_w_gl = mask_550_holster_wgl_arms, mask_550_idle_empty anm_idle_moving_crouch_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty anm_idle_moving_crouch_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty anm_idle_moving_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty anm_idle_moving_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty anm_idle_sprint_empty_w_gl = mask_550_sprint_wgl_arms, mask_550_idle_empty anm_idle_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty anm_show_empty_w_gl = mask_550_draw_wgl_arms, mask_550_idle_empty !anm_idle_moving_crouch_g ![wpn_sig550_ac10632_hud] aim_hud_offset_pos = -0.074203, 0.013025, -0.174522 aim_hud_offset_pos_16x9 = -0.074203, 0.013025, -0.174522 aim_hud_offset_rot = 0.022162, 0.018364, -0.003697 aim_hud_offset_rot_16x9 = 0.022162, 0.018364, -0.003697 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_sig550_eot_hud] aim_hud_offset_pos = -0.074203, 0.004789, -0.163721 aim_hud_offset_pos_16x9 = -0.074203, 0.004789, -0.163721 aim_hud_offset_rot = 0.022162, 0.018364, -0.003697 aim_hud_offset_rot_16x9 = 0.022162, 0.018364, -0.003697 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_sig550_acog_hud] item_visual = anomaly_weapons\wpn_sig550\wpn_sig550_acog_hud.og aim_hud_offset_pos = -0.074416, 0.000811, -0.166853 aim_hud_offset_pos_16x9 = -0.074416, 0.000811, -0.166853 aim_hud_offset_rot = 0.023866, 0.019855, -0.003697 aim_hud_offset_rot_16x9 = 0.023866, 0.019855, -0.003697 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_sig550_eot_sk4_hud] !aim_hud_offset_pos !aim_hud_offset_pos_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_sig550_luckygun_hud] aim_hud_offset_pos = -0.074629, 0.030633, -0.17454 aim_hud_offset_pos_16x9 = -0.074629, 0.030633, -0.17454 aim_hud_offset_rot = 0.035226, 0.018364, -0.001727 aim_hud_offset_rot_16x9 = 0.035226, 0.018364, -0.001727 gl_hud_offset_pos = -0.073797, -0.033415, -0.108975 gl_hud_offset_pos_16x9 = -0.073797, -0.033415, -0.108975 gl_hud_offset_rot = -0.046603, 0.016979, -0.004946 gl_hud_offset_rot_16x9 = -0.046603, 0.016979, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mask_550_holster_arms, mask_550_idle anm_hide_g = mask_550_holster_launcher_arms, mask_550_idle anm_hide_w_gl = mask_550_holster_wgl_arms, mask_550_idle anm_idle = mask_550_idle_arms, mask_550_idle anm_idle_aim = mask_550_idle_ads_arms, mask_550_idle anm_idle_aim_empty = mask_550_idle_ads_arms, mask_550_idle_empty anm_idle_aim_moving = mask_550_idle_ads_arms, mask_550_idle anm_idle_aim_moving_empty = mask_550_idle_ads_arms, mask_550_idle_empty anm_idle_aim_moving_crouch = mask_550_idle_ads_arms, mask_550_idle anm_idle_aim_moving_crouch_empty = mask_550_idle_ads_arms, mask_550_idle_empty anm_idle_g = mask_550_idle_launcher_arms, mask_550_idle anm_idle_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle anm_idle_moving = mask_550_walk_arms, mask_550_idle anm_idle_moving_crouch = mask_550_walk_arms, mask_550_idle anm_idle_moving_crouch_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle anm_idle_moving_crouch_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle anm_idle_moving_crouch_w_gl = mask_550_walk_wgl_arms, mask_550_idle anm_idle_moving_g = mask_550_walk_launcher_arms, mask_550_idle anm_idle_moving_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle anm_idle_moving_w_gl = mask_550_walk_wgl_arms, mask_550_idle anm_idle_moving_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle anm_idle_sprint = mask_550_sprint_arms, mask_550_idle anm_idle_sprint_g = mask_550_sprint_launcher_arms, mask_550_idle anm_idle_sprint_w_gl = mask_550_sprint_wgl_arms, mask_550_idle anm_idle_w_gl = mask_550_idle_wgl_arms, mask_550_idle anm_idle_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle anm_reload = mask_550_reload_arms, mask_550_reload_gun anm_reload_empty = mask_550_reload_empty_arms, mask_550_reload_empty_gun anm_reload_g = mask_550_reload_launcher_arms, mask_550_reload_launcher_gun anm_reload_w_gl = mask_550_reload_wgl_arms, mask_550_reload_gun anm_reload_empty_w_gl = mask_550_reload_wgl_empty_arms, mask_550_reload_empty_gun anm_shots = mask_550_shoot_arms, mask_550_shoot_gun anm_shots_empty_w_gl = mask_550_shoot_wgl_arms, mask_550_shoot_last_gun anm_shots_g = mask_550_shoot_launcher_arms, mask_550_idle anm_shots_w_gl = mask_550_shoot_wgl_arms, mask_550_shoot_gun anm_show = mask_550_draw_arms, mask_550_idle anm_show_g = mask_550_draw_launcher_arms, mask_550_idle anm_show_w_gl = mask_550_draw_wgl_arms, mask_550_idle anm_switch = mask_550_switchgun_arms, mask_550_idle anm_switch_g = mask_550_switchgl_arms, mask_550_idle anm_reload_misfire = mask_550_unjam_arms, mask_550_unjam_gun anm_reload_misfire_w_gl = mask_550_unjam_wgl_arms, mask_550_unjam_gun anm_switch_mode = mask_550_switchmode_arms, mask_550_idle anm_switch_mode_empty = mask_550_switchmode_arms, mask_550_idle_empty anm_hide_empty = mask_550_holster_arms, mask_550_idle_empty anm_idle_empty = mask_550_idle_arms, mask_550_idle_empty anm_idle_moving_empty = mask_550_walk_arms, mask_550_idle_empty anm_idle_moving_crouch_empty = mask_550_walk_arms, mask_550_idle_empty anm_idle_sprint_empty = mask_550_sprint_arms, mask_550_idle_empty anm_shots_empty = mask_550_shoot_arms, mask_550_shoot_last_gun anm_show_empty = mask_550_draw_arms, mask_550_idle_empty anm_idle_empty_w_gl = mask_550_idle_wgl_arms, mask_550_idle_empty anm_hide_empty_w_gl = mask_550_holster_wgl_arms, mask_550_idle_empty anm_idle_moving_crouch_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty anm_idle_moving_crouch_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty anm_idle_moving_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty anm_idle_moving_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty anm_idle_sprint_empty_w_gl = mask_550_sprint_wgl_arms, mask_550_idle_empty anm_idle_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty anm_show_empty_w_gl = mask_550_draw_wgl_arms, mask_550_idle_empty !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 ![wpn_sig550_ac10632_luckygun_hud] aim_hud_offset_pos = -0.074416, 0.017285, -0.184489 aim_hud_offset_pos_16x9 = -0.074416, 0.017285, -0.184489 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_sig550_acog_luckygun_hud] aim_hud_offset_pos = -0.074416, -5.2e-05, -0.200445 aim_hud_offset_pos_16x9 = -0.074416, -5.2e-05, -0.200445 aim_hud_offset_rot = 0.02415, 0.018151, -0.001727 aim_hud_offset_rot_16x9 = 0.02415, 0.018151, -0.001727 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_sig550_eot_luckygun_hud] aim_hud_offset_pos = -0.074842, 0.00847, -0.170838 aim_hud_offset_pos_16x9 = -0.074842, 0.00847, -0.170838 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 !gl_hud_offset_pos !gl_hud_offset_pos_16x9 !gl_hud_offset_rot !gl_hud_offset_rot_16x9 ![wpn_sig550_sniper_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.074416, 0.000811, -0.14467 aim_hud_offset_pos_16x9 = -0.074416, 0.000811, -0.14467 aim_hud_offset_rot = 0.022162, 0.018364, -0.003697 aim_hud_offset_rot_16x9 = 0.022162, 0.018364, -0.003697 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 ![wpn_sig552] use_alt_aim_hud = false ![wpn_sig552_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.110641 hands_position_16x9 = 0.062138, -0.015172, -0.110641 aim_hud_offset_pos = -0.074203, 0.026373, -0.157183 aim_hud_offset_pos_16x9 = -0.074203, 0.026373, -0.157183 aim_hud_offset_rot = 0.02131, 0.018577, -0.003697 aim_hud_offset_rot_16x9 = 0.02131, 0.018577, -0.003697 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.073797, -0.04621, -0.108975 gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975 gl_hud_offset_rot = -0.096929, 0.017618, -0.004946 gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_552_holster_arms, mask_552_idle anm_hide_empty = mask_552_holster_arms, mask_552_idle_empty anm_idle = mask_552_idle_arms, mask_552_idle anm_idle_aim = mask_552_idle_ads_arms, mask_552_idle anm_idle_aim_empty = mask_552_idle_ads_arms, mask_552_idle_empty anm_idle_aim_moving = mask_552_idle_ads_arms, mask_552_idle anm_idle_aim_moving_crouch = mask_552_idle_ads_arms, mask_552_idle anm_idle_aim_moving_crouch_empty = mask_552_idle_ads_arms, mask_552_idle_empty anm_idle_aim_moving_empty = mask_552_idle_ads_arms, mask_552_idle_empty anm_idle_empty = mask_552_idle_arms, mask_552_idle_empty anm_idle_moving = mask_552_walk_arms, mask_552_idle anm_idle_moving_crouch = mask_552_walk_arms, mask_552_idle anm_idle_moving_crouch_empty = mask_552_walk_arms, mask_552_idle_empty anm_idle_moving_empty = mask_552_walk_arms, mask_552_idle_empty anm_idle_sprint = mask_552_sprint_arms, mask_552_idle anm_idle_sprint_empty = mask_552_sprint_arms, mask_552_idle_empty anm_reload = mask_552_reload_arms, mask_552_reload_gun anm_reload_empty = mask_552_reload_empty_arms, mask_552_reload_empty_gun anm_shot_l = mask_552_shoot_arms, mask_552_shoot_last_gun anm_shots = mask_552_shoot_arms, mask_552_shoot_gun anm_show = mask_552_draw_arms, mask_552_idle anm_show_empty = mask_552_draw_arms, mask_552_idle_empty anm_switch_mode = mask_552_switchmode_arms, mask_552_idle anm_switch_mode_empty = mask_552_switchmode_arms, mask_552_idle_empty anm_reload_misfire = mask_552_unjam_arms, mask_552_unjam_gun ![wpn_sig552_ac10632_hud] aim_hud_offset_pos = -0.074202, 0.010202, -0.174554 aim_hud_offset_pos_16x9 = -0.074202, 0.010202, -0.174554 aim_hud_offset_rot = 0.020742, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.020742, 0.01879, 0 ![wpn_sig552_acog_hud] aim_hud_offset_pos = -0.074415, -0.003724, -0.174554 aim_hud_offset_pos_16x9 = -0.074415, -0.003724, -0.174554 aim_hud_offset_rot = 0.022446, 0.019855, 0 aim_hud_offset_rot_16x9 = 0.022446, 0.019855, 0 ![wpn_sig552_eot_hud] aim_hud_offset_pos = -0.074415, 0.004226, -0.174554 aim_hud_offset_pos_16x9 = -0.074415, 0.004226, -0.174554 aim_hud_offset_rot = 0.023866, 0.019216, 0 aim_hud_offset_rot_16x9 = 0.023866, 0.019216, 0 ![wpn_sks] animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 tri_state_reload = on use_alt_aim_hud = true use_aim_bullet = true ![wpn_sks_hud] hands_orientation = 0.8352, 1.078466, 0.759685 hands_orientation_16x9 = 0.8352, 1.078466, 0.759685 hands_position = 0.049315, -0.015746, -0.009163 hands_position_16x9 = 0.049315, -0.015746, -0.009163 aim_hud_offset_pos = -0.069345, 0.042403, -0.168859 aim_hud_offset_pos_16x9 = -0.069345, 0.042403, -0.168859 aim_hud_offset_rot = 0.021, 0.01573, 0.023287 aim_hud_offset_rot_16x9 = 0.021, 0.01573, 0.023287 aim_hud_offset_alt_pos = -0.069345, 0.042403, -0.168859 aim_hud_offset_alt_pos_16x9 = -0.069345, 0.042403, -0.168859 aim_hud_offset_alt_rot = 0.021, 0.01573, 0.023287 aim_hud_offset_alt_rot_16x9 = 0.021, 0.01573, 0.023287 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_sks_unjam_arms, mask_sks_unjam_gun anm_add_cartridge = mask_sks_load_arms, mask_sks_load_gun anm_close = mask_sks_close_arms, mask_sks_close_gun anm_hide = mask_sks_holster_arms, mask_sks_idle anm_idle = mask_sks_idle_arms, mask_sks_idle anm_idle_aim = mask_sks_idle_ads_arms, mask_sks_idle anm_idle_aim_moving = mask_sks_idle_ads_arms, mask_sks_idle anm_idle_aim_moving_crouch = mask_sks_idle_ads_arms, mask_sks_idle anm_idle_moving = mask_sks_walk_arms, mask_sks_idle anm_idle_sprint = mask_sks_sprint_arms, mask_sks_idle anm_open = mask_sks_open_arms, mask_sks_open_gun anm_shots = mask_sks_shoot_arms, mask_sks_shoot_gun anm_show = mask_sks_draw_arms, mask_sks_idle !gl_hud_offset_pos !gl_hud_offset_rot !anm_reload ![wpn_spas12] use_alt_aim_hud = false ![wpn_spas12_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.087485 hands_position_16x9 = 0.049954, -0.021429, 0.087485 aim_hud_offset_pos = -0.070408, 0.025079, -0.050567 aim_hud_offset_pos_16x9 = -0.070408, 0.025079, -0.050567 aim_hud_offset_rot = 0.008504, 0.015943, 0.013084 aim_hud_offset_rot_16x9 = 0.008504, 0.015943, 0.013084 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_spas12_unjam_arms, mask_spas12_unjam_gun anm_add_cartridge = mask_spas12_load_arms, mask_spas12_load_gun anm_close = mask_spas12_close_arms, mask_spas12_close_gun anm_hide = mask_spas12_holster_arms, mask_spas12_idle anm_idle = mask_spas12_idle_arms, mask_spas12_idle anm_idle_aim = mask_spas12_idle_ads_arms, mask_spas12_idle anm_idle_aim_moving = mask_spas12_idle_ads_arms, mask_spas12_idle anm_idle_aim_moving_crouch = mask_spas12_idle_ads_arms, mask_spas12_idle anm_idle_moving = mask_spas12_walk_arms, mask_spas12_idle anm_idle_sprint = mask_spas12_sprint_arms, mask_spas12_idle anm_open = mask_spas12_open_arms, mask_spas12_open_gun anm_shots = mask_spas12_shoot_arms, mask_spas12_shoot_gun anm_show = mask_spas12_draw_arms, mask_spas12_idle ![wpn_sr25_hud] item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.061925, -0.009776, -0.085628 hands_position_16x9 = 0.061925, -0.009776, -0.085628 aim_hud_offset_pos = -0.074202, 0.023266, -0.207766 aim_hud_offset_pos_16x9 = -0.074202, 0.023266, -0.207766 aim_hud_offset_rot = 0.01989, 0.018577, 0.002272 aim_hud_offset_rot_16x9 = 0.01989, 0.018577, 0.002272 gl_hud_offset_pos = -0.072519, -0.054164, -0.108975 gl_hud_offset_pos_16x9 = -0.072519, -0.054164, -0.108975 gl_hud_offset_rot = -0.052266, 0.014621, -0.004946 gl_hud_offset_rot_16x9 = -0.052266, 0.014621, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_sr25_holster_arms, mask_sr25_idle anm_hide_g = mask_sr25_holster_launcher_arms, mask_sr25_launcher_idle anm_hide_w_gl = mask_sr25_holster_wgl_arms, mask_sr25_idle anm_idle = mask_sr25_idle_arms, mask_sr25_idle anm_idle_aim = mask_sr25_idle_ads_arms, mask_sr25_idle anm_idle_aim_moving = mask_sr25_idle_ads_arms, mask_sr25_idle anm_idle_aim_moving_crouch = mask_sr25_idle_ads_arms, mask_sr25_idle anm_idle_g = mask_sr25_idle_launcher_arms, mask_sr25_launcher_idle anm_idle_g_aim = mask_sr25_idle_ads_launcher_arms, mask_sr25_launcher_idle anm_idle_moving = mask_sr25_walk_arms, mask_sr25_idle anm_idle_moving_crouch = mask_sr25_walk_arms, mask_sr25_idle anm_idle_moving_crouch_g_aim = mask_sr25_idle_ads_launcher_arms, mask_sr25_launcher_idle anm_idle_moving_crouch_w_gl_aim = mask_sr25_idle_ads_wgl_arms, mask_sr25_idle anm_idle_moving_crouch_w_gl = mask_sr25_walk_wgl_arms, mask_sr25_idle anm_idle_moving_g = mask_sr25_walk_launcher_arms, mask_sr25_launcher_idle anm_idle_moving_g_aim = mask_sr25_idle_ads_launcher_arms, mask_sr25_launcher_idle anm_idle_moving_w_gl = mask_sr25_walk_wgl_arms, mask_sr25_idle anm_idle_moving_w_gl_aim = mask_sr25_idle_ads_wgl_arms, mask_sr25_idle anm_idle_sprint = mask_sr25_sprint_arms, mask_sr25_idle anm_idle_sprint_g = mask_sr25_sprint_launcher_arms, mask_sr25_launcher_idle anm_idle_sprint_w_gl = mask_sr25_sprint_wgl_arms, mask_sr25_idle anm_idle_w_gl = mask_sr25_idle_wgl_arms, mask_sr25_idle anm_idle_w_gl_aim = mask_sr25_idle_ads_wgl_arms, mask_sr25_idle anm_reload = mask_sr25_reload_arms, mask_sr25_reload_gun anm_reload_empty = mask_sr25_reload_empty_arms, mask_sr25_reload_empty_gun anm_reload_g = mask_sr25_reload_launcher_arms, mask_sr25_reload_launcher_gun anm_reload_w_gl = mask_sr25_reload_wgl_arms, mask_sr25_reload_gun anm_reload_empty_w_gl = mask_sr25_reload_wgl_empty_arms, mask_sr25_reload_empty_gun anm_shots = mask_sr25_shoot_arms, mask_sr25_shoot_gun anm_shots_g = mask_sr25_shoot_launcher_arms, mask_sr25_launcher_idle anm_shots_w_gl = mask_sr25_shoot_wgl_arms, mask_sr25_shoot_gun anm_show = mask_sr25_draw_arms, mask_sr25_idle anm_show_g = mask_sr25_draw_launcher_arms, mask_sr25_launcher_idle anm_show_w_gl = mask_sr25_draw_wgl_arms, mask_sr25_idle anm_switch = mask_sr25_switchgun2_arms, mask_sr25_switchgun2_gun anm_switch_g = mask_sr25_switchgl2_arms, mask_sr25_switchgl2_gun anm_reload_misfire = mask_sr25_unjam_arms, mask_sr25_unjam_gun anm_reload_misfire_w_gl = mask_sr25_unjam_wgl_arms, mask_sr25_unjam_gun anm_switch_mode = mask_sr25_switchmode_arms, mask_sr25_idle ![wpn_sv98] rpm = 36 ![wpn_sv98_hud] hands_orientation = 0.8352, 1.078466, -0.046709 hands_orientation_16x9 = 0.8352, 1.078466, -0.046709 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.071688, 0.007462, -0.183943 aim_hud_offset_pos_16x9 = -0.071688, 0.007462, -0.183943 aim_hud_offset_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_sv98_holster_arms, mask_sv98_idle anm_hide_empty = mask_sv98_holster_arms, mask_sv98_idle anm_idle = mask_sv98_idle_arms, mask_sv98_idle anm_idle_aim = mask_sv98_idle_ads_arms, mask_sv98_idle anm_idle_aim_empty = mask_sv98_idle_ads_arms, mask_sv98_idle anm_idle_aim_moving = mask_sv98_idle_ads_arms, mask_sv98_idle anm_idle_aim_moving_crouch = mask_sv98_idle_ads_arms, mask_sv98_idle anm_idle_aim_moving_crouch_empty = mask_sv98_idle_ads_arms, mask_sv98_idle anm_idle_aim_moving_empty = mask_sv98_idle_ads_arms, mask_sv98_idle anm_idle_empty = mask_sv98_idle_arms, mask_sv98_idle anm_idle_moving = mask_sv98_walk_arms, mask_sv98_idle anm_idle_moving_crouch = mask_sv98_walk_arms, mask_sv98_idle anm_idle_moving_crouch_empty = mask_sv98_walk_arms, mask_sv98_idle anm_idle_moving_empty = mask_sv98_walk_arms, mask_sv98_idle anm_idle_sprint = mask_sv98_sprint_arms, mask_sv98_idle anm_idle_sprint_empty = mask_sv98_sprint_arms, mask_sv98_idle anm_reload = mask_sv98_reload_arms, mask_sv98_reload_gun anm_reload_empty = mask_sv98_reload_empty_arms, mask_sv98_reload_empty_gun anm_shot_l = mask_sv98_shoot_arms, mask_sv98_shoot_gun anm_shots = mask_sv98_shoot_arms, mask_sv98_shoot_gun anm_show = mask_sv98_draw_arms, mask_sv98_idle anm_show_empty = mask_sv98_draw_arms, mask_sv98_idle anm_reload_misfire = mask_sv98_unjam_arms, mask_sv98_unjam_gun !gl_hud_offset_pos !gl_hud_offset_rot ![wpn_svd] rpm = 83 ![wpn_svd_hud] item_position = 0.0, 0.0, 0.0 item_orientation = 0.0, 0.0, 0.0 hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.072328, 0.024786, -0.204132 aim_hud_offset_pos_16x9 = -0.072328, 0.024786, -0.204132 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_svd_holster_arms, mask_svd_idle anm_hide_empty = mask_svd_holster_arms, mask_svd_idle_empty anm_idle = mask_svd_idle_arms, mask_svd_idle anm_idle_aim = mask_svd_idle_ads_arms, mask_svd_idle anm_idle_aim_empty = mask_svd_idle_ads_arms, mask_svd_idle_empty anm_idle_aim_moving = mask_svd_idle_ads_arms, mask_svd_idle anm_idle_aim_moving_crouch = mask_svd_idle_ads_arms, mask_svd_idle anm_idle_aim_moving_crouch_empty = mask_svd_idle_ads_arms, mask_svd_idle_empty anm_idle_aim_moving_empty = mask_svd_idle_ads_arms, mask_svd_idle_empty anm_idle_empty = mask_svd_idle_arms, mask_svd_idle_empty anm_idle_moving = mask_svd_walk_arms, mask_svd_idle anm_idle_moving_crouch = mask_svd_walk_arms, mask_svd_idle anm_idle_moving_crouch_empty = mask_svd_walk_arms, mask_svd_idle_empty anm_idle_moving_empty = mask_svd_walk_arms, mask_svd_idle_empty anm_idle_sprint = mask_svd_sprint_arms, mask_svd_idle anm_idle_sprint_empty = mask_svd_sprint_arms, mask_svd_idle_empty anm_reload = mask_svd_reload_arms, mask_svd_reload_gun anm_reload_empty = mask_svd_reload_empty_arms, mask_svd_reload_empty_gun anm_shot_l = mask_svd_shoot_arms, mask_svd_shoot_last_gun anm_shots = mask_svd_shoot_arms, mask_svd_shoot_gun anm_show = mask_svd_draw_arms, mask_svd_idle anm_show_empty = mask_svd_draw_arms, mask_svd_idle_empty anm_switch_mode = mask_svd_switchmode_arms, mask_svd_idle anm_reload_misfire = mask_svd_unjam_arms, mask_svd_unjam_gun ![wpn_svd_1p29_hud] aim_hud_offset_pos = -0.07531, -0.005906, -0.165459 aim_hud_offset_pos_16x9 = -0.07531, -0.005906, -0.165459 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 ![wpn_svd_pso1_hud] aim_hud_offset_pos = -0.065299, 0.007178, -0.176267 aim_hud_offset_pos_16x9 = -0.065299, 0.007178, -0.176267 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 ![wpn_svd_kobra_hud] aim_hud_offset_pos = -0.072115, 0.000891, -0.15892 aim_hud_offset_pos_16x9 = -0.072115, 0.000891, -0.15892 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 ![wpn_svd_custom] rpm = 87 ![wpn_svd_1p29_sk1_hud] aim_hud_offset_pos = -0.07531, -0.005906, -0.165459 aim_hud_offset_pos_16x9 = -0.07531, -0.005906, -0.165459 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 ![wpn_svd_kobra_sk1_hud] aim_hud_offset_pos = -0.072115, 0.000891, -0.15892 aim_hud_offset_pos_16x9 = -0.072115, 0.000891, -0.15892 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 ![wpn_svd_pso1_sk1_hud] aim_hud_offset_pos = -0.065299, 0.007178, -0.176267 aim_hud_offset_pos_16x9 = -0.065299, 0.007178, -0.176267 aim_hud_offset_rot = 0.01816, 0.015091, 0.020163 aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163 ![wpn_svd_nimble] rpm = 85 ![wpn_svd_nimble_hud] aim_hud_offset_pos = -0.062956, -0.007023, -0.169448 aim_hud_offset_pos_16x9 = -0.062956, -0.007023, -0.169448 ![wpn_svt40] use_alt_aim_hud = true use_aim_bullet = true ![wpn_svt40_hud] item_position = 0.0, 0.0, 0.0 item_orientation = 0.0, 0.0, 0.0 hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.070837, 0.030182, -0.204132 aim_hud_offset_pos_16x9 = -0.070837, 0.030182, -0.204132 aim_hud_offset_rot = 0.017592, 0.014878, 0.017607 aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607 aim_hud_offset_alt_pos = -0.070837, 0.030182, -0.204132 aim_hud_offset_alt_pos_16x9 = -0.070837, 0.030182, -0.204132 aim_hud_offset_alt_rot = 0.017592, 0.014878, 0.017607 aim_hud_offset_alt_rot_16x9 = 0.017592, 0.014878, 0.017607 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_svt_holster_arms, mask_svt_idle anm_hide_empty = mask_svt_holster_arms, mask_svt_idle_empty anm_idle = mask_svt_idle_arms, mask_svt_idle anm_idle_aim = mask_svt_idle_ads_arms, mask_svt_idle anm_idle_aim_empty = mask_svt_idle_ads_arms, mask_svt_idle_empty anm_idle_aim_moving = mask_svt_idle_ads_arms, mask_svt_idle anm_idle_aim_moving_crouch = mask_svt_idle_ads_arms, mask_svt_idle anm_idle_aim_moving_crouch_empty = mask_svt_idle_ads_arms, mask_svt_idle_empty anm_idle_aim_moving_empty = mask_svt_idle_ads_arms, mask_svt_idle_empty anm_idle_empty = mask_svt_idle_arms, mask_svt_idle_empty anm_idle_moving = mask_svt_walk_arms, mask_svt_idle anm_idle_moving_crouch = mask_svt_walk_arms, mask_svt_idle anm_idle_moving_crouch_empty = mask_svt_walk_arms, mask_svt_idle_empty anm_idle_moving_empty = mask_svt_walk_arms, mask_svt_idle_empty anm_idle_sprint = mask_svt_sprint_arms, mask_svt_idle anm_idle_sprint_empty = mask_svt_sprint_arms, mask_svt_idle_empty anm_reload = mask_svt_reload_arms, mask_svt_reload_gun anm_reload_empty = mask_svt_reload_empty_arms, mask_svt_reload_empty_gun anm_shot_l = mask_svt_shoot_arms, mask_svt_shoot_last_gun anm_shots = mask_svt_shoot_arms, mask_svt_shoot_gun anm_show = mask_svt_draw_arms, mask_svt_idle anm_show_empty = mask_svt_draw_arms, mask_svt_idle_empty anm_switch_mode = mask_svt_switchmode_arms, mask_svt_idle anm_reload_misfire = mask_svt_unjam_arms, mask_svt_unjam_gun ![wpn_svu] rpm = 130 ![wpn_svu_hud] hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.07105, 0.012569, -0.148111 aim_hud_offset_pos_16x9 = -0.07105, 0.012569, -0.148111 aim_hud_offset_rot = 0.026396, 0.014878, 0.017891 aim_hud_offset_rot_16x9 = 0.026396, 0.014878, 0.017891 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_svu_holster_arms, mask_svu_idle anm_hide_empty = mask_svu_holster_arms, mask_svu_idle_empty anm_idle = mask_svu_idle_arms, mask_svu_idle anm_idle_aim = mask_svu_idle_ads_arms, mask_svu_idle anm_idle_aim_empty = mask_svu_idle_ads_arms, mask_svu_idle_empty anm_idle_aim_moving = mask_svu_idle_ads_arms, mask_svu_idle anm_idle_aim_moving_crouch = mask_svu_idle_ads_arms, mask_svu_idle anm_idle_aim_moving_crouch_empty = mask_svu_idle_ads_arms, mask_svu_idle_empty anm_idle_aim_moving_empty = mask_svu_idle_ads_arms, mask_svu_idle_empty anm_idle_empty = mask_svu_idle_arms, mask_svu_idle_empty anm_idle_moving = mask_svu_walk_arms, mask_svu_idle anm_idle_moving_crouch = mask_svu_walk_arms, mask_svu_idle anm_idle_moving_crouch_empty = mask_svu_walk_arms, mask_svu_idle_empty anm_idle_moving_empty = mask_svu_walk_arms, mask_svu_idle_empty anm_idle_sprint = mask_svu_sprint_arms, mask_svu_idle anm_idle_sprint_empty = mask_svu_sprint_arms, mask_svu_idle_empty anm_reload = mask_svu_reload_arms, mask_svu_reload_gun anm_reload_empty = mask_svu_reload_empty_arms, mask_svu_reload_empty_gun anm_shot_l = mask_svu_shoot_arms, mask_svu_shoot_last_gun anm_shots = mask_svu_shoot_arms, mask_svu_shoot_gun anm_show = mask_svu_draw_arms, mask_svu_idle anm_show_empty = mask_svu_draw_arms, mask_svu_idle_empty anm_switch_mode = mask_svu_switchmode_arms, mask_svu_idle anm_reload_misfire = mask_svu_unjam_arms, mask_svu_unjam_gun ![wpn_svu_kobra_hud] aim_hud_offset_pos = -0.073928, -0.001712, -0.129107 aim_hud_offset_pos_16x9 = -0.073928, -0.001712, -0.129107 aim_hud_offset_rot = 0.032616, 0.021198, 0.0005 aim_hud_offset_rot_16x9 = 0.032616, 0.021198, 0.0005 ![wpn_svu_1p29_hud] aim_hud_offset_pos = -0.074627, -0.000854, -0.175361 aim_hud_offset_pos_16x9 = -0.074627, -0.000854, -0.175361 ![wpn_svu_pso1_hud] aim_hud_offset_pos = -0.061971, 0.009226, -0.134486 aim_hud_offset_pos_16x9 = -0.061971, 0.009226, -0.134486 aim_hud_offset_rot = 0.031172, 0.020985, 0.0005 aim_hud_offset_rot_16x9 = 0.031172, 0.020985, 0.0005 ![wpn_svu_alt] rpm = 135 ![wpn_svu_nimble] rpm = 139 ![wpn_wincheaster1300] use_alt_aim_hud = false rpm = 70 ![wpn_toz194_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.021429, 0.034643 hands_position_16x9 = 0.049954, -0.021429, 0.034643 aim_hud_offset_pos = -0.072538, 0.025931, -0.050567 aim_hud_offset_pos_16x9 = -0.072538, 0.025931, -0.050567 aim_hud_offset_rot = 0.017876, 0.01573, 0.019312 aim_hud_offset_rot_16x9 = 0.017876, 0.01573, 0.019312 aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853 aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521 aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_reload_misfire = mask_t194_unjam_arms, mask_t194_unjam_gun anm_add_cartridge = mask_t194_load_arms, mask_t194_load_gun anm_close = mask_t194_close_arms, mask_t194_close_gun anm_hide = mask_t194_holster_arms, mask_t194_idle anm_idle = mask_t194_idle_arms, mask_t194_idle anm_idle_aim = mask_t194_idle_ads_arms, mask_t194_idle anm_idle_aim_moving = mask_t194_idle_ads_arms, mask_t194_idle anm_idle_aim_moving_crouch = mask_t194_idle_ads_arms, mask_t194_idle anm_idle_moving = mask_t194_walk_arms, mask_t194_idle anm_idle_sprint = mask_t194_sprint_arms, mask_t194_idle anm_open = mask_t194_open_arms, mask_t194_open_gun anm_shots = mask_t194_shoot_arms, mask_t194_shoot_gun anm_show = mask_t194_draw_arms, mask_t194_idle !anm_idle_moving_crouch !anm_reload ![wpn_toz34_hud] hands_orientation = 0.8952, 1.066729, 0.808726 hands_orientation_16x9 = 0.8952, 1.066729, 0.808726 hands_position = 0.049954, -0.004955, -0.098184 hands_position_16x9 = 0.049954, -0.004955, -0.098184 aim_hud_offset_pos = -0.065934, 0.038711, -0.154934 aim_hud_offset_pos_16x9 = -0.065934, 0.038711, -0.154934 aim_hud_offset_rot = 0.01816, 0.01573, 0.021016 aim_hud_offset_rot_16x9 = 0.01816, 0.01573, 0.021016 lowered_hud_offset_pos = 0.074933, -0.047773, -0.01196 lowered_hud_offset_pos_16x9 = 0.074933, -0.047773, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_reload_misfire = mask_toz34_unjam_arms, mask_toz34_unjam_gun anm_hide = mask_toz34_holster_arms, mask_toz34_idle anm_hide_0 = mask_toz34_holster_arms, mask_toz34_idle anm_hide_1 = mask_toz34_holster_arms, mask_toz34_idle anm_hide_2 = mask_toz34_holster_arms, mask_toz34_idle anm_idle = mask_toz34_idle_arms, mask_toz34_idle anm_idle_0 = mask_toz34_idle_arms, mask_toz34_idle anm_idle_1 = mask_toz34_idle_arms, mask_toz34_idle anm_idle_2 = mask_toz34_idle_arms, mask_toz34_idle anm_idle_aim_0 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_1 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_2 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_moving_0 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_moving_1 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_moving_2 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_moving_crouch_0 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_moving_crouch_1 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_aim_moving_crouch_2 = mask_toz34_idle_ads_arms, mask_toz34_idle anm_idle_moving_0 = mask_toz34_walk_arms, mask_toz34_idle anm_idle_moving_1 = mask_toz34_walk_arms, mask_toz34_idle anm_idle_moving_2 = mask_toz34_walk_arms, mask_toz34_idle anm_idle_moving_crouch_0 = mask_toz34_walk_arms, mask_toz34_idle anm_idle_moving_crouch_1 = mask_toz34_walk_arms, mask_toz34_idle anm_idle_moving_crouch_2 = mask_toz34_walk_arms, mask_toz34_idle anm_idle_sprint_0 = mask_toz34_sprint_arms, mask_toz34_idle anm_idle_sprint_1 = mask_toz34_sprint_arms, mask_toz34_idle anm_idle_sprint_2 = mask_toz34_sprint_arms, mask_toz34_idle anm_reload_1 = mask_toz34_reload_arms, mask_toz34_reload_gun anm_reload_2 = mask_toz34_reload_empty_arms, mask_toz34_reload_empty_gun anm_shot_1 = mask_toz34_shoot_arms, mask_toz34_idle, 1.5 anm_shot_2 = mask_toz34_shoot_arms, mask_toz34_idle, 1.5 anm_show_0 = mask_toz34_draw_arms, mask_toz34_idle anm_show_1 = mask_toz34_draw_arms, mask_toz34_idle anm_show_2 = mask_toz34_draw_arms, mask_toz34_idle !anm_idle_aim !anm_idle_aim_moving !anm_idle_aim_moving_crouch !anm_idle_moving !anm_idle_moving_crouch !anm_idle_sprint !anm_show ![wpn_toz34_bull_hud] aim_hud_offset_pos = -0.065601, 0.009218, -0.1 aim_hud_offset_pos_16x9 = -0.065601, 0.009218, -0.1 aim_hud_offset_rot = 0.016456, 0.01573, 0.015052 aim_hud_offset_rot_16x9 = 0.016456, 0.01573, 0.015052 ![wpn_toz34_mark4_hud] anm_reload_2 = mask_toz34_mark4_reload_empty_arms, mask_toz34_reload_empty_gun aim_hud_offset_pos = -0.061463, -0.012949, -0.210323 aim_hud_offset_pos_16x9 = -0.061463, -0.012949, -0.210323 aim_hud_offset_rot = 0.016456, 0.01573, 0.011924 aim_hud_offset_rot_16x9 = 0.016456, 0.01573, 0.011924 ![wpn_toz34_obrez_hud] aim_hud_offset_pos = -0.065914, 0.038635, -0.05 aim_hud_offset_pos_16x9 = -0.065914, 0.038635, -0.05 aim_hud_offset_rot = 0.01839, 0.015857, 0.021266 aim_hud_offset_rot_16x9 = 0.01839, 0.015857, 0.021266 ![wpn_toz34_obrez_sk2_hud] aim_hud_offset_pos = -0.065914, 0.038635, -0.05 aim_hud_offset_pos_16x9 = -0.065914, 0.038635, -0.05 aim_hud_offset_rot = 0.01839, 0.015857, 0.021266 aim_hud_offset_rot_16x9 = 0.01839, 0.015857, 0.021266 ![wpn_toz34_obrez_sk1_hud] aim_hud_offset_pos = -0.065914, 0.038635, -0.05 aim_hud_offset_pos_16x9 = -0.065914, 0.038635, -0.05 aim_hud_offset_rot = 0.01839, 0.015857, 0.021266 aim_hud_offset_rot_16x9 = 0.01839, 0.015857, 0.021266 ![wpn_trg] rpm = 36 ![wpn_trg_hud] hands_orientation = 0.8352, 1.078466, -0.555507 hands_orientation_16x9 = 0.8352, 1.078466, -0.555507 hands_position = 0.056345, -0.02655, 0.031783 hands_position_16x9 = 0.056345, -0.02655, 0.031783 aim_hud_offset_pos = -0.070197, 0.001214, -0.199295 aim_hud_offset_pos_16x9 = -0.070197, 0.001214, -0.199295 aim_hud_offset_rot = 0.017592, 0.015091, 0.021867 aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_trg_holster_arms, mask_trg_idle anm_hide_empty = mask_trg_holster_arms, mask_trg_idle anm_idle = mask_trg_idle_arms, mask_trg_idle anm_idle_aim = mask_trg_idle_ads_arms, mask_trg_idle anm_idle_aim_empty = mask_trg_idle_ads_arms, mask_trg_idle anm_idle_aim_moving = mask_trg_idle_ads_arms, mask_trg_idle anm_idle_aim_moving_crouch = mask_trg_idle_ads_arms, mask_trg_idle anm_idle_aim_moving_crouch_empty = mask_trg_idle_ads_arms, mask_trg_idle anm_idle_aim_moving_empty = mask_trg_idle_ads_arms, mask_trg_idle anm_idle_empty = mask_trg_idle_arms, mask_trg_idle anm_idle_moving = mask_trg_walk_arms, mask_trg_idle anm_idle_moving_crouch = mask_trg_walk_arms, mask_trg_idle anm_idle_moving_crouch_empty = mask_trg_walk_arms, mask_trg_idle anm_idle_moving_empty = mask_trg_walk_arms, mask_trg_idle anm_idle_sprint = mask_trg_sprint_arms, mask_trg_idle anm_idle_sprint_empty = mask_trg_sprint_arms, mask_trg_idle anm_reload = mask_trg_reload_arms, mask_trg_reload_gun anm_reload_empty = mask_trg_reload_empty_arms, mask_trg_reload_empty_gun anm_shot_l = mask_trg_shoot_arms, mask_trg_shoot_gun anm_shots = mask_trg_shoot_arms, mask_trg_shoot_gun anm_show = mask_trg_draw_arms, mask_trg_idle anm_show_empty = mask_trg_draw_arms, mask_trg_idle anm_switch_mode = mask_trg_switchmode_arms, mask_trg_idle anm_reload_misfire = mask_trg_unjam_arms, mask_trg_unjam_gun !gl_hud_offset_pos !gl_hud_offset_rot ![wpn_tt33_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.055233, 0.015335, -0.2 aim_hud_offset_pos_16x9 = -0.055233, 0.015335, -0.2 aim_hud_offset_rot = -0.005984, 0.030524, -0.003319 aim_hud_offset_rot_16x9 = -0.005984, 0.030524, -0.003319 anm_hide = mask_tt33_holster_arms, mask_tt33_idle anm_hide_empty = mask_tt33_holster_arms, mask_tt33_idle_empty anm_idle = mask_tt33_idle_arms, mask_tt33_idle anm_idle_aim = mask_tt33_idle_ads_arms, mask_tt33_idle anm_idle_aim_empty = mask_tt33_idle_ads_arms, mask_tt33_idle_empty anm_idle_aim_moving = mask_tt33_idle_ads_arms, mask_tt33_idle anm_idle_aim_moving_crouch = mask_tt33_idle_ads_arms, mask_tt33_idle anm_idle_aim_moving_crouch_empty = mask_tt33_idle_ads_arms, mask_tt33_idle_empty anm_idle_aim_moving_empty = mask_tt33_idle_ads_arms, mask_tt33_idle_empty anm_idle_empty = mask_tt33_idle_arms, mask_tt33_idle_empty anm_idle_moving = mask_tt33_walk_arms, mask_tt33_idle anm_idle_moving_crouch = mask_tt33_walk_arms, mask_tt33_idle anm_idle_moving_crouch_empty = mask_tt33_walk_arms, mask_tt33_idle_empty anm_idle_moving_empty = mask_tt33_walk_arms, mask_tt33_idle_empty anm_idle_sprint = mask_tt33_sprint_arms, mask_tt33_idle anm_idle_sprint_empty = mask_tt33_sprint_arms, mask_tt33_idle_empty anm_reload = mask_tt33_reload_arms, mask_tt33_reload_gun anm_reload_empty = mask_tt33_reload_empty_arms, mask_tt33_reload_empty_gun anm_shot_l = mask_tt33_shoot_arms, mask_tt33_shoot_last_gun anm_shots = mask_tt33_shoot_arms, mask_tt33_shoot_gun anm_show = mask_tt33_draw_arms, mask_tt33_idle anm_show_empty = mask_tt33_draw_arms, mask_tt33_idle_empty anm_reload_misfire = mask_tt33_unjam_arms, mask_tt33_unjam_gun ; anm_bore = mask_tt33_bore_arms, mask_tt33_idle ; anm_bore_empty = mask_tt33_bore_arms, mask_tt33_idle_empty ; anm_ammo_check = mask_tt33_magcheck_arms, mask_tt33_magcheck_gun ; anm_ammo_check_empty = mask_tt33_bore_arms, mask_tt33_idle_empty ![wpn_type63] use_aim_bullet = true ![wpn_type63_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.152464 hands_position_16x9 = 0.062138, -0.015172, -0.152464 aim_hud_offset_pos = -0.073992, 0.038034, -0.203879 aim_hud_offset_pos_16x9 = -0.073992, 0.038034, -0.203879 aim_hud_offset_rot = 0.018186, 0.018364, 0 aim_hud_offset_rot_16x9 = 0.018186, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.043315, -0.01355, -0.108975 gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975 gl_hud_offset_rot = -0.092669, 0.014419, -0.004946 gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946 lowered_hud_offset_pos = 0.008556, -0.04665, -0.01196 lowered_hud_offset_pos_16x9 = 0.008556, -0.04665, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_t63_holster_arms, mask_t63_idle anm_hide_empty = mask_t63_holster_arms, mask_t63_idle anm_idle = mask_t63_idle_arms, mask_t63_idle anm_idle_aim = mask_t63_idle_ads_arms, mask_t63_idle anm_idle_aim_empty = mask_t63_idle_ads_arms, mask_t63_idle anm_idle_aim_moving = mask_t63_idle_ads_arms, mask_t63_idle anm_idle_aim_moving_crouch = mask_t63_idle_ads_arms, mask_t63_idle anm_idle_aim_moving_crouch_empty = mask_t63_idle_ads_arms, mask_t63_idle anm_idle_aim_moving_empty = mask_t63_idle_ads_arms, mask_t63_idle anm_idle_empty = mask_t63_idle_arms, mask_t63_idle anm_idle_moving = mask_t63_walk_arms, mask_t63_idle anm_idle_moving_crouch = mask_t63_walk_arms, mask_t63_idle anm_idle_moving_crouch_empty = mask_t63_walk_arms, mask_t63_idle anm_idle_moving_empty = mask_t63_walk_arms, mask_t63_idle anm_idle_sprint = mask_t63_sprint_arms, mask_t63_idle anm_idle_sprint_empty = mask_t63_sprint_arms, mask_t63_idle anm_reload = mask_t63_reload_arms, mask_t63_reload_gun anm_reload_empty = mask_t63_reload_empty_arms, mask_t63_reload_empty_gun anm_shot_l = mask_t63_shoot_arms, mask_t63_shoot_gun anm_shots = mask_t63_shoot_arms, mask_t63_shoot_gun anm_show = mask_t63_draw_arms, mask_t63_idle anm_show_empty = mask_t63_draw_arms, mask_t63_idle anm_switch_mode = mask_t63_switchmode_arms, mask_t63_idle anm_reload_misfire = mask_t63_unjam_arms, mask_t63_unjam_gun ![wpn_ump45] use_alt_aim_hud = false ![wpn_ump45_hud] hands_orientation = 0.896, 1.03793, -0.694137 hands_orientation_16x9 = 0.896, 1.03793, -0.694137 hands_position = 0.050828, -0.029369, -0.070555 hands_position_16x9 = 0.050828, -0.029369, -0.070555 aim_hud_offset_pos = -0.067425, 0.019089, -0.163749 aim_hud_offset_pos_16x9 = -0.067425, 0.019089, -0.163749 aim_hud_offset_rot = 0.00538, 0.015942, -0.006536 aim_hud_offset_rot_16x9 = 0.00538, 0.015942, -0.006536 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_ump_holster_arms, mask_ump_idle anm_hide_empty = mask_ump_holster_arms, mask_ump_idle anm_idle = mask_ump_idle_arms, mask_ump_idle anm_idle_aim = mask_ump_idle_ads_arms, mask_ump_idle anm_idle_aim_empty = mask_ump_idle_ads_arms, mask_ump_idle anm_idle_aim_moving = mask_ump_idle_ads_arms, mask_ump_idle anm_idle_aim_moving_crouch = mask_ump_idle_ads_arms, mask_ump_idle anm_idle_aim_moving_crouch_empty = mask_ump_idle_ads_arms, mask_ump_idle anm_idle_aim_moving_empty = mask_ump_idle_ads_arms, mask_ump_idle anm_idle_empty = mask_ump_idle_arms, mask_ump_idle anm_idle_moving = mask_ump_walk_arms, mask_ump_idle anm_idle_moving_crouch = mask_ump_walk_arms, mask_ump_idle anm_idle_moving_crouch_empty = mask_ump_walk_arms, mask_ump_idle anm_idle_moving_empty = mask_ump_walk_arms, mask_ump_idle anm_idle_sprint = mask_ump_sprint_arms, mask_ump_idle anm_idle_sprint_empty = mask_ump_sprint_arms, mask_ump_idle anm_reload = mask_ump_reload_arms, mask_ump_reload_gun anm_reload_empty = mask_ump_reload_empty_arms, mask_ump_reload_empty_gun anm_shot_l = mask_ump_shoot_arms, mask_ump_shoot_gun anm_shots = mask_ump_shoot_arms, mask_ump_shoot_gun anm_show = mask_ump_draw_arms, mask_ump_idle anm_show_empty = mask_ump_draw_arms, mask_ump_idle anm_switch_mode = mask_ump_switchmode_arms, mask_ump_idle anm_reload_misfire = mask_ump_unjam_arms, mask_ump_unjam_gun ; anm_bore = mask_ump_bore_arms, mask_ump_idle ; anm_bore_empty = mask_ump_bore_arms, mask_ump_idle ; anm_ammo_check = mask_ump_magcheck_arms, mask_ump_magcheck_gun ; anm_ammo_check_empty = mask_ump_bore_arms, mask_ump_idle ![wpn_ump45_ac10632_hud] aim_hud_offset_pos = -0.067425, 0.00148, -0.142421 aim_hud_offset_pos_16x9 = -0.067425, 0.00148, -0.142421 aim_hud_offset_rot = 0.009072, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946 ![wpn_ump45_acog_hud] aim_hud_offset_pos = -0.066999, 0.006876, -0.142421 aim_hud_offset_pos_16x9 = -0.066999, 0.006876, -0.142421 aim_hud_offset_rot = 0.012764, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.012764, 0.015303, -0.003946 ![wpn_ump45_eot_hud] aim_hud_offset_pos = -0.067424, -0.00562, -0.142421 aim_hud_offset_pos_16x9 = -0.067424, -0.00562, -0.142421 aim_hud_offset_rot = 0.009072, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946 ![wpn_ump45_ac10632_sk1_hud] aim_hud_offset_pos = -0.067425, 0.00148, -0.142421 aim_hud_offset_pos_16x9 = -0.067425, 0.00148, -0.142421 aim_hud_offset_rot = 0.009072, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946 ![wpn_ump45_acog_sk1_hud] aim_hud_offset_pos = -0.066999, 0.006876, -0.142421 aim_hud_offset_pos_16x9 = -0.066999, 0.006876, -0.142421 aim_hud_offset_rot = 0.012764, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.012764, 0.015303, -0.003946 ![wpn_ump45_custom_acog] aim_hud_offset_pos = -0.066999, 0.006876, -0.142421 aim_hud_offset_pos_16x9 = -0.066999, 0.006876, -0.142421 aim_hud_offset_rot = 0.012764, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.012764, 0.015303, -0.003946 ![wpn_ump45_eot_sk1_hud] aim_hud_offset_pos = -0.067424, -0.00562, -0.142421 aim_hud_offset_pos_16x9 = -0.067424, -0.00562, -0.142421 aim_hud_offset_rot = 0.009072, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946 ![wpn_usas12_hud] hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.056345, -0.02655, 0.055965 hands_position_16x9 = 0.056345, -0.02655, 0.055965 aim_hud_offset_pos = -0.073606, 0.003202, -0.158042 aim_hud_offset_pos_16x9 = -0.073606, 0.003202, -0.158042 aim_hud_offset_rot = 0.008788, 0.014878, 0.020163 aim_hud_offset_rot_16x9 = 0.008788, 0.014878, 0.020163 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_usas_holster_arms, mask_usas_idle anm_hide_empty = mask_usas_holster_arms, mask_usas_idle anm_idle = mask_usas_idle_arms, mask_usas_idle anm_idle_aim = mask_usas_idle_ads_arms, mask_usas_idle anm_idle_aim_empty = mask_usas_idle_ads_arms, mask_usas_idle anm_idle_aim_moving = mask_usas_idle_ads_arms, mask_usas_idle anm_idle_aim_moving_crouch = mask_usas_idle_ads_arms, mask_usas_idle anm_idle_aim_moving_crouch_empty = mask_usas_idle_ads_arms, mask_usas_idle anm_idle_aim_moving_empty = mask_usas_idle_ads_arms, mask_usas_idle anm_idle_empty = mask_usas_idle_arms, mask_usas_idle anm_idle_moving = mask_usas_walk_arms, mask_usas_idle anm_idle_moving_crouch = mask_usas_walk_arms, mask_usas_idle anm_idle_moving_crouch_empty = mask_usas_walk_arms, mask_usas_idle anm_idle_moving_empty = mask_usas_walk_arms, mask_usas_idle anm_idle_sprint = mask_usas_sprint_arms, mask_usas_idle anm_idle_sprint_empty = mask_usas_sprint_arms, mask_usas_idle anm_reload = mask_usas_reload_arms, mask_usas_reload_gun anm_reload_empty = mask_usas_reload_empty_arms, mask_usas_reload_empty_gun anm_shot_l = mask_usas_shoot_arms, mask_usas_shoot_gun anm_shots = mask_usas_shoot_arms, mask_usas_shoot_gun anm_show = mask_usas_draw_arms, mask_usas_idle anm_show_empty = mask_usas_draw_arms, mask_usas_idle anm_switch_mode = mask_usas_switchmode_arms, mask_usas_idle anm_reload_misfire = mask_usas_unjam_arms, mask_usas_unjam_gun !gl_hud_offset_pos_16x9 !gl_hud_offset_rot_16x9 ![wpn_usp45_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054592, 0.028399, -0.2 aim_hud_offset_pos_16x9 = -0.054592, 0.028399, -0.2 aim_hud_offset_rot = 0.016452, 0.029461, 0.000657 aim_hud_offset_rot_16x9 = 0.016452, 0.029461, 0.000657 anm_hide = mask_usp_holster_arms, mask_usp_idle anm_hide_empty = mask_usp_holster_arms, mask_usp_idle_empty anm_idle = mask_usp_idle_arms, mask_usp_idle anm_idle_aim = mask_usp_idle_ads_arms, mask_usp_idle anm_idle_aim_empty = mask_usp_idle_ads_arms, mask_usp_idle_empty anm_idle_aim_moving = mask_usp_idle_ads_arms, mask_usp_idle anm_idle_aim_moving_crouch = mask_usp_idle_ads_arms, mask_usp_idle anm_idle_aim_moving_crouch_empty = mask_usp_idle_ads_arms, mask_usp_idle_empty anm_idle_aim_moving_empty = mask_usp_idle_ads_arms, mask_usp_idle_empty anm_idle_empty = mask_usp_idle_arms, mask_usp_idle_empty anm_idle_moving = mask_usp_walk_arms, mask_usp_idle anm_idle_moving_crouch = mask_usp_walk_arms, mask_usp_idle anm_idle_moving_crouch_empty = mask_usp_walk_arms, mask_usp_idle_empty anm_idle_moving_empty = mask_usp_walk_arms, mask_usp_idle_empty anm_idle_sprint = mask_usp_sprint_arms, mask_usp_idle anm_idle_sprint_empty = mask_usp_sprint_arms, mask_usp_idle_empty anm_reload = mask_usp_reload_arms, mask_usp_reload_gun anm_reload_empty = mask_usp_reload_empty_arms, mask_usp_reload_empty_gun anm_shot_l = mask_usp_shoot_arms, mask_usp_shoot_last_gun anm_shots = mask_usp_shoot_arms, mask_usp_shoot_gun anm_show = mask_usp_draw_arms, mask_usp_idle anm_show_empty = mask_usp_draw_arms, mask_usp_idle_empty anm_reload_misfire = mask_usp_unjam_arms, mask_usp_unjam_gun ; anm_bore = mask_usp_bore_arms, mask_usp_idle ; anm_bore_empty = mask_usp_bore_arms, mask_usp_idle_empty ; anm_ammo_check = mask_usp_magcheck_arms, mask_usp_magcheck_gun ; anm_ammo_check_empty = mask_usp_bore_arms, mask_usp_idle_empty ![wpn_usp_match_hud] aim_hud_offset_pos = -0.054379, 0.033795, -0.2 aim_hud_offset_pos_16x9 = -0.054379, 0.033795, -0.2 aim_hud_offset_rot = 0.018724, 0.029461, 0.000657 aim_hud_offset_rot_16x9 = 0.018724, 0.029461, 0.000657 ![wpn_val] use_alt_aim_hud = false ![wpn_val_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.075271, 0.042294, -0.19192 aim_hud_offset_pos_16x9 = -0.075271, 0.042294, -0.19192 aim_hud_offset_rot = 0.018186, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_val_holster_arms, mask_val_idle anm_hide_empty = mask_val_holster_arms, mask_val_idle anm_idle = mask_val_idle_arms, mask_val_idle anm_idle_aim = mask_val_idle_ads_arms, mask_val_idle anm_idle_aim_empty = mask_val_idle_ads_arms, mask_val_idle anm_idle_aim_moving = mask_val_idle_ads_arms, mask_val_idle anm_idle_aim_moving_crouch = mask_val_idle_ads_arms, mask_val_idle anm_idle_aim_moving_crouch_empty = mask_val_idle_ads_arms, mask_val_idle anm_idle_aim_moving_empty = mask_val_idle_ads_arms, mask_val_idle anm_idle_empty = mask_val_idle_arms, mask_val_idle anm_idle_moving = mask_val_walk_arms, mask_val_idle anm_idle_moving_crouch = mask_val_walk_arms, mask_val_idle anm_idle_moving_crouch_empty = mask_val_walk_arms, mask_val_idle anm_idle_moving_empty = mask_val_walk_arms, mask_val_idle anm_idle_sprint = mask_val_sprint_arms, mask_val_idle anm_idle_sprint_empty = mask_val_sprint_arms, mask_val_idle anm_reload = mask_val_reload_arms, mask_val_reload_gun anm_reload_empty = mask_val_reload_empty_arms, mask_val_reload_empty_gun anm_shot_l = mask_val_shoot_arms, mask_val_shoot_gun anm_shots = mask_val_shoot_arms, mask_val_shoot_gun anm_show = mask_val_draw_arms, mask_val_idle anm_show_empty = mask_val_draw_arms, mask_val_idle anm_reload_misfire = mask_val_unjam_arms, mask_val_unjam_gun anm_switch_mode = mask_val_switchmode_arms, mask_val_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_val_1p29_hud] aim_hud_offset_pos = -0.077826, 0.008176, -0.18908 aim_hud_offset_pos_16x9 = -0.077826, 0.008176, -0.18908 aim_hud_offset_rot = 0.017618, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017618, 0.018151, 0 ![wpn_val_kobra_hud] aim_hud_offset_pos = -0.075057, 0.008456, -0.15409 aim_hud_offset_pos_16x9 = -0.075057, 0.008456, -0.15409 aim_hud_offset_rot = 0.017618, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017618, 0.018151, 0 ![wpn_val_modern] !snd_reload !snd_reload_empty ![wpn_val_sk1_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.072714, 0.044566, -0.18908 aim_hud_offset_pos_16x9 = -0.072714, 0.044566, -0.18908 aim_hud_offset_rot = 0.017618, 0.018151, 0 aim_hud_offset_rot_16x9 = 0.017618, 0.018151, 0 anm_hide = mask_val2_holster_arms, mask_val2_idle anm_hide_empty = mask_val2_holster_arms, mask_val2_idle anm_idle = mask_val2_idle_arms, mask_val2_idle anm_idle_aim = mask_val2_idle_ads_arms, mask_val2_idle anm_idle_aim_empty = mask_val2_idle_ads_arms, mask_val2_idle anm_idle_aim_moving = mask_val2_idle_ads_arms, mask_val2_idle anm_idle_aim_moving_crouch = mask_val2_idle_ads_arms, mask_val2_idle anm_idle_aim_moving_crouch_empty = mask_val2_idle_ads_arms, mask_val2_idle anm_idle_aim_moving_empty = mask_val2_idle_ads_arms, mask_val2_idle anm_idle_empty = mask_val2_idle_arms, mask_val2_idle anm_idle_moving = mask_val2_walk_arms, mask_val2_idle anm_idle_moving_crouch = mask_val2_walk_arms, mask_val2_idle anm_idle_moving_crouch_empty = mask_val2_walk_arms, mask_val2_idle anm_idle_moving_empty = mask_val2_walk_arms, mask_val2_idle anm_idle_sprint = mask_val2_sprint_arms, mask_val2_idle anm_idle_sprint_empty = mask_val2_sprint_arms, mask_val2_idle anm_reload = mask_val2_reload_arms, mask_val2_reload_gun anm_reload_empty = mask_val2_reload_empty_arms, mask_val2_reload_empty_gun anm_shot_l = mask_val2_shoot_arms, mask_val2_shoot_gun anm_shots = mask_val2_shoot_arms, mask_val2_shoot_gun anm_show = mask_val2_draw_arms, mask_val2_idle anm_show_empty = mask_val2_draw_arms, mask_val2_idle anm_reload_misfire = mask_val2_unjam_arms, mask_val2_unjam_gun anm_switch_mode = mask_val2_switchmode_arms, mask_val2_idle ![wpn_val_1p29_sk1_hud] aim_hud_offset_pos = -0.071581, 0.011025, -0.155955 aim_hud_offset_pos_16x9 = -0.071581, 0.011025, -0.155955 aim_hud_offset_rot_16x9 = -0.001, 0.0055, -0.0 ![wpn_val_kobra_sk1_hud] aim_hud_offset_pos = -0.071581, 0.011025, -0.155955 aim_hud_offset_pos_16x9 = -0.071581, 0.011025, -0.155955 !hands_position !hands_position_16x9 !hands_orientation !hands_orientation_16x9 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_val_pso1m21_hud] aim_hud_offset_pos = -0.071581, 0.011025, -0.155955 aim_hud_offset_pos_16x9 = -0.071581, 0.011025, -0.155955 ![wpn_vepr] use_alt_aim_hud = false use_aim_bullet = true ![wpn_vepr_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.107803 hands_position_16x9 = 0.062138, -0.015172, -0.107803 aim_hud_offset_pos = -0.074203, 0.034049, -0.160956 aim_hud_offset_pos_16x9 = -0.074203, 0.034049, -0.160956 aim_hud_offset_rot = 0.018754, 0.018364, -0.00739 aim_hud_offset_rot_16x9 = 0.018754, 0.018364, -0.00739 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.041866, -0.00962, -0.151593 gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593 gl_hud_offset_rot = -0.090992, 0.012933, -0.004946 gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_vepr_holster_arms, mask_vepr_idle anm_hide_empty = mask_vepr_holster_arms, mask_vepr_idle anm_idle = mask_vepr_idle_arms, mask_vepr_idle anm_idle_aim = mask_vepr_idle_ads_arms, mask_vepr_idle anm_idle_aim_empty = mask_vepr_idle_ads_arms, mask_vepr_idle anm_idle_aim_moving = mask_vepr_idle_ads_arms, mask_vepr_idle anm_idle_aim_moving_crouch = mask_vepr_idle_ads_arms, mask_vepr_idle anm_idle_aim_moving_crouch_empty = mask_vepr_idle_ads_arms, mask_vepr_idle anm_idle_aim_moving_empty = mask_vepr_idle_ads_arms, mask_vepr_idle anm_idle_empty = mask_vepr_idle_arms, mask_vepr_idle anm_idle_moving = mask_vepr_walk_arms, mask_vepr_idle anm_idle_moving_crouch = mask_vepr_walk_arms, mask_vepr_idle anm_idle_moving_crouch_empty = mask_vepr_walk_arms, mask_vepr_idle anm_idle_moving_empty = mask_vepr_walk_arms, mask_vepr_idle anm_idle_sprint = mask_vepr_sprint_arms, mask_vepr_idle anm_idle_sprint_empty = mask_vepr_sprint_arms, mask_vepr_idle anm_reload = mask_vepr_reload_arms, mask_vepr_reload_gun anm_reload_empty = mask_vepr_reload_empty_arms, mask_vepr_reload_empty_gun anm_shot_l = mask_vepr_shoot_arms, mask_vepr_shoot_gun anm_shots = mask_vepr_shoot_arms, mask_vepr_shoot_gun anm_show = mask_vepr_draw_arms, mask_vepr_idle anm_show_empty = mask_vepr_draw_arms, mask_vepr_idle anm_switch_mode = mask_vepr_switchmode_arms, mask_vepr_idle anm_reload_misfire = mask_vepr_unjam_arms, mask_vepr_unjam_gun ![wpn_vepr_1p29_hud] aim_hud_offset_pos = -0.071015, 0.012714, -0.219129 aim_hud_offset_pos_16x9 = -0.071015, 0.012714, -0.219129 ![wpn_vepr_kobra_hud] aim_hud_offset_pos = -0.068809, 0.020134, -0.181238 aim_hud_offset_pos_16x9 = -0.068809, 0.020134, -0.181238 ![wpn_vepr_pso1_hud] aim_hud_offset_pos = -0.066646, 0.018049, -0.146012 aim_hud_offset_pos_16x9 = -0.066646, 0.018049, -0.146012 ![wpn_vihr] use_alt_aim_hud = false ![wpn_vihr_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.074632, 0.02923, -0.21069 aim_hud_offset_pos_16x9 = -0.074632, 0.02923, -0.21069 aim_hud_offset_rot = 0.019038, 0.018577, 0 aim_hud_offset_rot_16x9 = 0.019038, 0.018577, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_vihr_holster_arms, mask_vihr_idle anm_hide_empty = mask_vihr_holster_arms, mask_vihr_idle anm_idle = mask_vihr_idle_arms, mask_vihr_idle anm_idle_aim = mask_vihr_idle_ads_arms, mask_vihr_idle anm_idle_aim_empty = mask_vihr_idle_ads_arms, mask_vihr_idle anm_idle_aim_moving = mask_vihr_idle_ads_arms, mask_vihr_idle anm_idle_aim_moving_crouch = mask_vihr_idle_ads_arms, mask_vihr_idle anm_idle_aim_moving_crouch_empty = mask_vihr_idle_ads_arms, mask_vihr_idle anm_idle_aim_moving_empty = mask_vihr_idle_ads_arms, mask_vihr_idle anm_idle_empty = mask_vihr_idle_arms, mask_vihr_idle anm_idle_moving = mask_vihr_walk_arms, mask_vihr_idle anm_idle_moving_crouch = mask_vihr_walk_arms, mask_vihr_idle anm_idle_moving_crouch_empty = mask_vihr_walk_arms, mask_vihr_idle anm_idle_moving_empty = mask_vihr_walk_arms, mask_vihr_idle anm_idle_sprint = mask_vihr_sprint_arms, mask_vihr_idle anm_idle_sprint_empty = mask_vihr_sprint_arms, mask_vihr_idle anm_reload = mask_vihr_reload_arms, mask_vihr_reload_gun anm_reload_empty = mask_vihr_reload_empty_arms, mask_vihr_reload_empty_gun anm_shot_l = mask_vihr_shoot_arms, mask_vihr_shoot_gun anm_shots = mask_vihr_shoot_arms, mask_vihr_shoot_gun anm_show = mask_vihr_draw_arms, mask_vihr_idle anm_show_empty = mask_vihr_draw_arms, mask_vihr_idle anm_reload_misfire = mask_vihr_unjam_arms, mask_vihr_unjam_gun anm_switch_mode = mask_vihr_switchmode_arms, mask_vihr_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_vihr_1p29_hud] aim_hud_offset_pos = -0.075664, 0.002957, -0.145639 aim_hud_offset_pos_16x9 = -0.075664, 0.002957, -0.145639 aim_hud_offset_rot = 0.018168, 0.018723, -0.002268 aim_hud_offset_rot_16x9 = 0.018168, 0.018723, -0.002268 ![wpn_vihr_kobra_hud] aim_hud_offset_pos = -0.071594, 0.000401, -0.119464 aim_hud_offset_pos_16x9 = -0.071594, 0.000401, -0.119464 aim_hud_offset_rot = 0.018168, 0.018723, -0.002268 aim_hud_offset_rot_16x9 = 0.018168, 0.018723, -0.002268 ![wpn_vihr_pso1_hud] aim_hud_offset_pos = -0.06693, 0.007785, -0.158143 aim_hud_offset_pos_16x9 = -0.06693, 0.007785, -0.158143 ![wpn_vihr_pso1m21_hud] aim_hud_offset_pos = -0.066903, 0.007501, -0.159869 aim_hud_offset_pos_16x9 = -0.066903, 0.007501, -0.159869 aim_hud_offset_rot = 0.018168, 0.018723, -0.002268 aim_hud_offset_rot_16x9 = 0.018168, 0.018723, -0.002268 ![wpn_vintorez] use_alt_aim_hud = false ![wpn_vintorez_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.074845, 0.04343, -0.19192 aim_hud_offset_pos_16x9 = -0.074845, 0.04343, -0.19192 aim_hud_offset_rot = 0.018186, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196 lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_vss_holster_arms, mask_vss_idle anm_hide_empty = mask_vss_holster_arms, mask_vss_idle anm_idle = mask_vss_idle_arms, mask_vss_idle anm_idle_aim = mask_vss_idle_ads_arms, mask_vss_idle anm_idle_aim_empty = mask_vss_idle_ads_arms, mask_vss_idle anm_idle_aim_moving = mask_vss_idle_ads_arms, mask_vss_idle anm_idle_aim_moving_crouch = mask_vss_idle_ads_arms, mask_vss_idle anm_idle_aim_moving_crouch_empty = mask_vss_idle_ads_arms, mask_vss_idle anm_idle_aim_moving_empty = mask_vss_idle_ads_arms, mask_vss_idle anm_idle_empty = mask_vss_idle_arms, mask_vss_idle anm_idle_moving = mask_vss_walk_arms, mask_vss_idle anm_idle_moving_crouch = mask_vss_walk_arms, mask_vss_idle anm_idle_moving_crouch_empty = mask_vss_walk_arms, mask_vss_idle anm_idle_moving_empty = mask_vss_walk_arms, mask_vss_idle anm_idle_sprint = mask_vss_sprint_arms, mask_vss_idle anm_idle_sprint_empty = mask_vss_sprint_arms, mask_vss_idle anm_reload = mask_vss_reload_arms, mask_vss_reload_gun anm_reload_empty = mask_vss_reload_empty_arms, mask_vss_reload_empty_gun anm_shot_l = mask_vss_shoot_arms, mask_vss_shoot_gun anm_shots = mask_vss_shoot_arms, mask_vss_shoot_gun anm_show = mask_vss_draw_arms, mask_vss_idle anm_show_empty = mask_vss_draw_arms, mask_vss_idle anm_reload_misfire = mask_vss_unjam_arms, mask_vss_unjam_gun anm_switch_mode = mask_vss_switchmode_arms, mask_vss_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_vintorez_1p29_hud] aim_hud_offset_pos = -0.054328, 0.007793, -0.126019 aim_hud_offset_pos_16x9 = -0.054328, 0.007793, -0.126019 aim_hud_offset_rot = 0.0176, 0.018298, -0.002268 aim_hud_offset_rot_16x9 = 0.0176, 0.018298, -0.002268 ![wpn_vintorez_kobra_hud] aim_hud_offset_pos = -0.075058, 0.007045, -0.157225 aim_hud_offset_pos_16x9 = -0.075058, 0.007045, -0.157225 aim_hud_offset_rot = 0.018186, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0 ![wpn_vintorez_1pn93_hud] aim_hud_offset_pos = -0.065046, 0.003629, -0.197884 aim_hud_offset_pos_16x9 = -0.065046, 0.003629, -0.197884 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 lowered_hud_offset_pos = 0.01733, -0.034734, -0.005996 lowered_hud_offset_pos_16x9 = 0.01733, -0.034734, -0.005996 lowered_hud_offset_rot = -0.087746, -0.378713, 0.680849 lowered_hud_offset_rot_16x9 = -0.087746, -0.378713, 0.680849 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_vintorez_pso1m21_hud] aim_hud_offset_pos = -0.054328, 0.007793, -0.126019 aim_hud_offset_pos_16x9 = -0.054328, 0.007793, -0.126019 aim_hud_offset_rot = 0.0176, 0.018298, -0.002268 aim_hud_offset_rot_16x9 = 0.0176, 0.018298, -0.002268 ![wpn_vintorez_nimble_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.068029, 0.003369, -0.187383 aim_hud_offset_pos_16x9 = -0.068029, 0.003369, -0.187383 aim_hud_offset_rot = 0.018186, 0.01879, 0 aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_vss2_holster_arms, mask_vss2_idle anm_hide_empty = mask_vss2_holster_arms, mask_vss2_idle anm_idle = mask_vss2_idle_arms, mask_vss2_idle anm_idle_aim = mask_vss2_idle_ads_arms, mask_vss2_idle anm_idle_aim_empty = mask_vss2_idle_ads_arms, mask_vss2_idle anm_idle_aim_moving = mask_vss2_idle_ads_arms, mask_vss2_idle anm_idle_aim_moving_crouch = mask_vss2_idle_ads_arms, mask_vss2_idle anm_idle_aim_moving_crouch_empty = mask_vss2_idle_ads_arms, mask_vss2_idle anm_idle_aim_moving_empty = mask_vss2_idle_ads_arms, mask_vss2_idle anm_idle_empty = mask_vss2_idle_arms, mask_vss2_idle anm_idle_moving = mask_vss2_walk_arms, mask_vss2_idle anm_idle_moving_crouch = mask_vss2_walk_arms, mask_vss2_idle anm_idle_moving_crouch_empty = mask_vss2_walk_arms, mask_vss2_idle anm_idle_moving_empty = mask_vss2_walk_arms, mask_vss2_idle anm_idle_sprint = mask_vss2_sprint_arms, mask_vss2_idle anm_idle_sprint_empty = mask_vss2_sprint_arms, mask_vss2_idle anm_reload = mask_vss2_reload_arms, mask_vss2_reload_gun anm_reload_empty = mask_vss2_reload_empty_arms, mask_vss2_reload_empty_gun anm_shot_l = mask_vss2_shoot_arms, mask_vss2_shoot_gun anm_shots = mask_vss2_shoot_arms, mask_vss2_shoot_gun anm_show = mask_vss2_draw_arms, mask_vss2_idle anm_show_empty = mask_vss2_draw_arms, mask_vss2_idle anm_reload_misfire = mask_vss2_unjam_arms, mask_vss2_unjam_gun anm_switch_mode = mask_vss2_switchmode_arms, mask_vss2_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_vityaz] use_alt_aim_hud = false ![wpn_vityaz_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.8944, 1.026193, -0.089329 hands_orientation_16x9 = 0.8944, 1.026193, -0.089329 hands_position = 0.052958, -0.015145, -0.092179 hands_position_16x9 = 0.052958, -0.015145, -0.092179 aim_hud_offset_pos = -0.067212, 0.026206, -0.204428 aim_hud_offset_pos_16x9 = -0.067212, 0.026206, -0.204428 aim_hud_offset_rot = 0.007936, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.007936, 0.015303, -0.003946 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.006842, -0.023356, -0.01196 lowered_hud_offset_pos_16x9 = 0.006842, -0.023356, -0.01196 lowered_hud_offset_rot = -0.069567, -0.396197, 0.680849 lowered_hud_offset_rot_16x9 = -0.069567, -0.396197, 0.680849 anm_hide = mask_vityaz_holster_arms, mask_vityaz_idle anm_hide_empty = mask_vityaz_holster_arms, mask_vityaz_idle anm_idle = mask_vityaz_idle_arms, mask_vityaz_idle anm_idle_aim = mask_vityaz_idle_ads_arms, mask_vityaz_idle anm_idle_aim_empty = mask_vityaz_idle_ads_arms, mask_vityaz_idle anm_idle_aim_moving = mask_vityaz_idle_ads_arms, mask_vityaz_idle anm_idle_aim_moving_crouch = mask_vityaz_idle_ads_arms, mask_vityaz_idle anm_idle_aim_moving_crouch_empty = mask_vityaz_idle_ads_arms, mask_vityaz_idle anm_idle_aim_moving_empty = mask_vityaz_idle_ads_arms, mask_vityaz_idle anm_idle_empty = mask_vityaz_idle_arms, mask_vityaz_idle anm_idle_moving = mask_vityaz_walk_arms, mask_vityaz_idle anm_idle_moving_crouch = mask_vityaz_walk_arms, mask_vityaz_idle anm_idle_moving_crouch_empty = mask_vityaz_walk_arms, mask_vityaz_idle anm_idle_moving_empty = mask_vityaz_walk_arms, mask_vityaz_idle anm_idle_sprint = mask_vityaz_sprint_arms, mask_vityaz_idle anm_idle_sprint_empty = mask_vityaz_sprint_arms, mask_vityaz_idle anm_reload = mask_vityaz_reload_arms, mask_vityaz_reload_gun anm_reload_empty = mask_vityaz_reload_empty_arms, mask_vityaz_reload_empty_gun anm_shot_l = mask_vityaz_shoot_arms, mask_vityaz_shoot_gun anm_shots = mask_vityaz_shoot_arms, mask_vityaz_shoot_gun anm_show = mask_vityaz_draw_arms, mask_vityaz_idle anm_show_empty = mask_vityaz_draw_arms, mask_vityaz_idle anm_switch_mode = mask_vityaz_switchmode_arms, mask_vityaz_idle anm_reload_misfire = mask_vityaz_unjam_arms, mask_vityaz_unjam_gun ; anm_bore = mask_vityaz_bore_arms, mask_vityaz_idle ; anm_bore_empty = mask_vityaz_bore_arms, mask_vityaz_idle ; anm_ammo_check = mask_vityaz_magcheck_arms, mask_vityaz_magcheck_gun ; anm_ammo_check_empty = mask_vityaz_magcheck_arms, mask_vityaz_magcheck_gun ![wpn_vityaz_ac10632_hud] aim_hud_offset_pos = -0.066573, 0.004622, -0.148108 aim_hud_offset_pos_16x9 = -0.066573, 0.004622, -0.148108 aim_hud_offset_rot = 0.007936, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.007936, 0.015303, -0.003946 ![wpn_vityaz_acog_hud] aim_hud_offset_pos = -0.067212, 0.015696, -0.198461 aim_hud_offset_pos_16x9 = -0.067212, 0.015696, -0.198461 aim_hud_offset_rot = 0.019296, 0.01509, -0.003946 aim_hud_offset_rot_16x9 = 0.019296, 0.01509, -0.003946 ![wpn_vityaz_eot_hud] aim_hud_offset_pos = -0.067425, 7.6e-05, -0.170599 aim_hud_offset_pos_16x9 = -0.067425, 7.6e-05, -0.170599 aim_hud_offset_rot = 0.007936, 0.015303, -0.003946 aim_hud_offset_rot_16x9 = 0.007936, 0.015303, -0.003946 ![wpn_vsk94] use_alt_aim_hud = false ![wpn_vsk94_hud] hands_orientation = 1.0384, 1.194821, -0.100189 hands_orientation_16x9 = 1.0384, 1.194821, -0.100189 hands_position = 0.062138, -0.015172, -0.085628 hands_position_16x9 = 0.062138, -0.015172, -0.085628 aim_hud_offset_pos = -0.076762, 0.018153, -0.19192 aim_hud_offset_pos_16x9 = -0.076762, 0.018153, -0.19192 aim_hud_offset_rot = -0.0034, 0.018364, 0 aim_hud_offset_rot_16x9 = -0.0034, 0.018364, 0 aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 gl_hud_offset_pos = -0.016497, -0.004792, -0.151593 gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593 gl_hud_offset_rot = -0.08588, 0.013572, -0.004946 gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946 lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196 lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196 lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849 lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849 anm_hide = mask_vsk_holster_arms, mask_vsk_idle anm_hide_empty = mask_vsk_holster_arms, mask_vsk_idle anm_idle = mask_vsk_idle_arms, mask_vsk_idle anm_idle_aim = mask_vsk_idle_ads_arms, mask_vsk_idle anm_idle_aim_empty = mask_vsk_idle_ads_arms, mask_vsk_idle anm_idle_aim_moving = mask_vsk_idle_ads_arms, mask_vsk_idle anm_idle_aim_moving_crouch = mask_vsk_idle_ads_arms, mask_vsk_idle anm_idle_aim_moving_crouch_empty = mask_vsk_idle_ads_arms, mask_vsk_idle anm_idle_aim_moving_empty = mask_vsk_idle_ads_arms, mask_vsk_idle anm_idle_empty = mask_vsk_idle_arms, mask_vsk_idle anm_idle_moving = mask_vsk_walk_arms, mask_vsk_idle anm_idle_moving_crouch = mask_vsk_walk_arms, mask_vsk_idle anm_idle_moving_crouch_empty = mask_vsk_walk_arms, mask_vsk_idle anm_idle_moving_empty = mask_vsk_walk_arms, mask_vsk_idle anm_idle_sprint = mask_vsk_sprint_arms, mask_vsk_idle anm_idle_sprint_empty = mask_vsk_sprint_arms, mask_vsk_idle anm_reload = mask_vsk_reload_arms, mask_vsk_reload_gun anm_reload_empty = mask_vsk_reload_empty_arms, mask_vsk_reload_empty_gun anm_shot_l = mask_vsk_shoot_arms, mask_vsk_shoot_gun anm_shots = mask_vsk_shoot_arms, mask_vsk_shoot_gun anm_show = mask_vsk_draw_arms, mask_vsk_idle anm_show_empty = mask_vsk_draw_arms, mask_vsk_idle anm_reload_misfire = mask_vsk_unjam_arms, mask_vsk_unjam_gun anm_switch_mode = mask_vsk_switchmode_arms, mask_vsk_idle !lean_hud_offset_pos !lean_hud_offset_rot ![wpn_vsk94_1p29_hud] aim_hud_offset_pos = -0.079699, -0.018943, -0.135643 aim_hud_offset_pos_16x9 = -0.079699, -0.018943, -0.135643 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 !anm_idle_aim !anm_shots ![wpn_vsk94_kobra_hud] aim_hud_offset_pos = -0.077342, -0.017807, -0.139891 aim_hud_offset_pos_16x9 = -0.077342, -0.017807, -0.139891 aim_hud_offset_rot = -0.003993, 0.018724, -0.002268 aim_hud_offset_rot_16x9 = -0.003993, 0.018724, -0.002268 ![wpn_vsk94_pso1m21_hud] aim_hud_offset_pos = -0.067322, -0.001333, -0.136774 aim_hud_offset_pos_16x9 = -0.067322, -0.001333, -0.136774 !aim_hud_offset_rot !aim_hud_offset_rot_16x9 ![wpn_vssk] rpm = 36 ![wpn_vssk_hud] hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.058476, -0.026272, 0.05085 hands_position_16x9 = 0.058476, -0.026272, 0.05085 aim_hud_offset_pos = -0.074032, 0.012268, -0.166304 aim_hud_offset_pos_16x9 = -0.074032, 0.012268, -0.166304 aim_hud_offset_rot = 0.017592, 0.014878, 0.017607 aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 anm_hide = mask_vssk_holster_arms, mask_vssk_idle anm_hide_empty = mask_vssk_holster_arms, mask_vssk_idle anm_idle = mask_vssk_idle_arms, mask_vssk_idle anm_idle_aim = mask_vssk_idle_ads_arms, mask_vssk_idle anm_idle_aim_empty = mask_vssk_idle_ads_arms, mask_vssk_idle anm_idle_aim_moving = mask_vssk_idle_ads_arms, mask_vssk_idle anm_idle_aim_moving_crouch = mask_vssk_idle_ads_arms, mask_vssk_idle anm_idle_aim_moving_crouch_empty = mask_vssk_idle_ads_arms, mask_vssk_idle anm_idle_aim_moving_empty = mask_vssk_idle_ads_arms, mask_vssk_idle anm_idle_empty = mask_vssk_idle_arms, mask_vssk_idle anm_idle_moving = mask_vssk_walk_arms, mask_vssk_idle anm_idle_moving_crouch = mask_vssk_walk_arms, mask_vssk_idle anm_idle_moving_crouch_empty = mask_vssk_walk_arms, mask_vssk_idle anm_idle_moving_empty = mask_vssk_walk_arms, mask_vssk_idle anm_idle_sprint = mask_vssk_sprint_arms, mask_vssk_idle anm_idle_sprint_empty = mask_vssk_sprint_arms, mask_vssk_idle anm_reload = mask_vssk_reload_arms, mask_vssk_reload_gun anm_reload_empty = mask_vssk_reload_empty_arms, mask_vssk_reload_empty_gun anm_shot_l = mask_vssk_shoot_arms, mask_vssk_shoot_gun anm_shots = mask_vssk_shoot_arms, mask_vssk_shoot_gun anm_show = mask_vssk_draw_arms, mask_vssk_idle anm_show_empty = mask_vssk_draw_arms, mask_vssk_idle anm_switch_mode = mask_vssk_switchmode_arms, mask_vssk_idle anm_reload_misfire = mask_vssk_unjam_arms, mask_vssk_unjam_gun ![wpn_vz61] use_alt_aim_hud = false ![wpn_vz61_hud] hands_orientation = 0.896, 1.03793, -0.817882 hands_orientation_16x9 = 0.896, 1.03793, -0.817882 hands_position = 0.038454, -0.010327, -0.097329 hands_position_16x9 = 0.038454, -0.010327, -0.097329 aim_hud_offset_pos = -0.053363, 0.031611, -0.168845 aim_hud_offset_pos_16x9 = -0.053363, 0.031611, -0.168845 aim_hud_offset_rot = 0.017308, 0.016151, -0.009372 aim_hud_offset_rot_16x9 = 0.017308, 0.016151, -0.009372 aim_hud_offset_alt_pos = -0.089536, -0.056266, -0.098423 aim_hud_offset_alt_pos_16x9 = -0.089536, -0.056266, -0.098423 aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131 aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131 lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196 lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196 lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849 lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849 anm_hide = mask_vz61_holster_arms, mask_vz61_idle anm_hide_empty = mask_vz61_holster_arms, mask_vz61_idle_empty anm_idle = mask_vz61_idle_arms, mask_vz61_idle anm_idle_aim = mask_vz61_idle_ads_arms, mask_vz61_idle anm_idle_aim_empty = mask_vz61_idle_ads_arms, mask_vz61_idle_empty anm_idle_aim_moving = mask_vz61_idle_ads_arms, mask_vz61_idle anm_idle_aim_moving_crouch = mask_vz61_idle_ads_arms, mask_vz61_idle anm_idle_aim_moving_crouch_empty = mask_vz61_idle_ads_arms, mask_vz61_idle_empty anm_idle_aim_moving_empty = mask_vz61_idle_ads_arms, mask_vz61_idle_empty anm_idle_empty = mask_vz61_idle_arms, mask_vz61_idle_empty anm_idle_moving = mask_vz61_walk_arms, mask_vz61_idle anm_idle_moving_crouch = mask_vz61_walk_arms, mask_vz61_idle anm_idle_moving_crouch_empty = mask_vz61_walk_arms, mask_vz61_idle_empty anm_idle_moving_empty = mask_vz61_walk_arms, mask_vz61_idle_empty anm_idle_sprint = mask_vz61_sprint_arms, mask_vz61_idle anm_idle_sprint_empty = mask_vz61_sprint_arms, mask_vz61_idle_empty anm_reload = mask_vz61_reload_arms, mask_vz61_reload_gun anm_reload_empty = mask_vz61_reload_empty_arms, mask_vz61_reload_empty_gun anm_shot_l = mask_vz61_shoot_arms, mask_vz61_shoot_last_gun anm_shots = mask_vz61_shoot_arms, mask_vz61_shoot_gun anm_show = mask_vz61_draw_arms, mask_vz61_idle anm_show_empty = mask_vz61_draw_arms, mask_vz61_idle_empty anm_switch_mode = mask_vz61_switchmode_arms, mask_vz61_idle anm_reload_misfire = mask_vz61_unjam_arms, mask_vz61_unjam_gun ; anm_bore = mask_vz61_bore_arms, mask_vz61_idle ; anm_bore_empty = mask_vz61_bore_arms, mask_vz61_idle ; anm_ammo_check = mask_vz61_magcheck_arms, mask_vz61_magcheck_gun ; anm_ammo_check_empty = mask_vz61_bore_arms, mask_vz61_idle_empty ![wpn_wa2000] rpm = 125 use_aim_bullet = true ![wpn_wa2000_hud] hands_orientation = 0.8352, 1.078466, 0.631676 hands_orientation_16x9 = 0.8352, 1.078466, 0.631676 hands_position = 0.056132, -0.03252, 0.049136 hands_position_16x9 = 0.056132, -0.03252, 0.049136 aim_hud_offset_pos = -0.069985, 0.001753, -0.21323 aim_hud_offset_pos_16x9 = -0.069985, 0.001753, -0.21323 aim_hud_offset_rot = 0.017592, 0.014878, 0.017607 aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607 lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698 lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698 lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196 lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 anm_hide = mask_w2k_holster_arms, mask_w2k_idle anm_hide_empty = mask_w2k_holster_arms, mask_w2k_idle anm_idle = mask_w2k_idle_arms, mask_w2k_idle anm_idle_aim = mask_w2k_idle_ads_arms, mask_w2k_idle anm_idle_aim_empty = mask_w2k_idle_ads_arms, mask_w2k_idle anm_idle_aim_moving = mask_w2k_idle_ads_arms, mask_w2k_idle anm_idle_aim_moving_crouch = mask_w2k_idle_ads_arms, mask_w2k_idle anm_idle_aim_moving_crouch_empty = mask_w2k_idle_ads_arms, mask_w2k_idle anm_idle_aim_moving_empty = mask_w2k_idle_ads_arms, mask_w2k_idle anm_idle_empty = mask_w2k_idle_arms, mask_w2k_idle anm_idle_moving = mask_w2k_walk_arms, mask_w2k_idle anm_idle_moving_crouch = mask_w2k_walk_arms, mask_w2k_idle anm_idle_moving_crouch_empty = mask_w2k_walk_arms, mask_w2k_idle anm_idle_moving_empty = mask_w2k_walk_arms, mask_w2k_idle anm_idle_sprint = mask_w2k_sprint_arms, mask_w2k_idle anm_idle_sprint_empty = mask_w2k_sprint_arms, mask_w2k_idle anm_reload = mask_w2k_reload_arms, mask_w2k_reload_gun anm_reload_empty = mask_w2k_reload_empty_arms, mask_w2k_reload_empty_gun anm_shot_l = mask_w2k_shoot_arms, mask_w2k_shoot_gun anm_shots = mask_w2k_shoot_arms, mask_w2k_shoot_gun anm_show = mask_w2k_draw_arms, mask_w2k_idle anm_show_empty = mask_w2k_draw_arms, mask_w2k_idle anm_switch_mode = mask_w2k_switchmode_arms, mask_w2k_idle anm_reload_misfire = mask_w2k_unjam_arms, mask_w2k_unjam_gun ![wpn_walther_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 1.7112, 0.901851, -0.262217 hands_orientation_16x9 = 1.7112, 0.901851, -0.262217 hands_position = 0.060237, -0.048682, -0.018523 hands_position_16x9 = 0.060237, -0.048682, -0.018523 lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0 lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1 aim_hud_offset_pos = -0.054166, 0.027263, -0.2 aim_hud_offset_pos_16x9 = -0.054166, 0.027263, -0.2 aim_hud_offset_rot = 0.01276, 0.029887, 0.000657 aim_hud_offset_rot_16x9 = 0.01276, 0.029887, 0.000657 anm_hide = mask_p99_holster_arms, mask_p99_idle anm_hide_empty = mask_p99_holster_arms, mask_p99_idle_empty anm_idle = mask_p99_idle_arms, mask_p99_idle anm_idle_aim = mask_p99_idle_ads_arms, mask_p99_idle anm_idle_aim_empty = mask_p99_idle_ads_arms, mask_p99_idle_empty anm_idle_aim_moving = mask_p99_idle_ads_arms, mask_p99_idle anm_idle_aim_moving_crouch = mask_p99_idle_ads_arms, mask_p99_idle anm_idle_aim_moving_crouch_empty = mask_p99_idle_ads_arms, mask_p99_idle_empty anm_idle_aim_moving_empty = mask_p99_idle_ads_arms, mask_p99_idle_empty anm_idle_empty = mask_p99_idle_arms, mask_p99_idle_empty anm_idle_moving = mask_p99_walk_arms, mask_p99_idle anm_idle_moving_crouch = mask_p99_walk_arms, mask_p99_idle anm_idle_moving_crouch_empty = mask_p99_walk_arms, mask_p99_idle_empty anm_idle_moving_empty = mask_p99_walk_arms, mask_p99_idle_empty anm_idle_sprint = mask_p99_sprint_arms, mask_p99_idle anm_idle_sprint_empty = mask_p99_sprint_arms, mask_p99_idle_empty anm_reload = mask_p99_reload_arms, mask_p99_reload_gun anm_reload_empty = mask_p99_reload_empty_arms, mask_p99_reload_empty_gun anm_shot_l = mask_p99_shoot_arms, mask_p99_shoot_last_gun anm_shots = mask_p99_shoot_arms, mask_p99_shoot_gun anm_show = mask_p99_draw_arms, mask_p99_idle anm_show_empty = mask_p99_draw_arms, mask_p99_idle_empty anm_reload_misfire = mask_p99_unjam_arms, mask_p99_unjam_gun ; anm_bore = mask_p99_bore_arms, mask_p99_idle ; anm_bore_empty = mask_p99_bore_arms, mask_p99_idle_empty ; anm_ammo_check = mask_p99_magcheck_arms, mask_p99_magcheck_gun ; anm_ammo_check_empty = mask_p99_bore_arms, mask_p99_idle_empty ![wpn_walther_sk1_hud] item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.054379, 0.022719, -0.2 aim_hud_offset_pos_16x9 = -0.054379, 0.022719, -0.2 aim_hud_offset_rot = 0.005376, 0.030313, 0.000657 aim_hud_offset_rot_16x9 = 0.005376, 0.030313, 0.000657 ![wpn_binoc] !scope_dynamic_zoom ![wpn_binoc_inv] scope_dynamic_zoom = off ![wpn_dynamo_hand] use_aim_bullet = true ![stationary_mgun] use_aim_bullet = true