<!-- - @ Version: SCREEN SPACE SHADERS - UPDATE 19 - @ Description: Shadows - MCM strings - @ Author: https://www.moddb.com/members/ascii1457 - @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders --> <?xml version="1.0" encoding="UTF-8"?> <string_table> <!-- Button --> <string id="ui_mcm_ssfx_module_shadows"> <text>Shadows & Light</text> </string> <string id="ui_mcm_lst_shadows_128"> <text>128</text> </string> <string id="ui_mcm_lst_shadows_256"> <text>256</text> </string> <string id="ui_mcm_lst_shadows_512"> <text>512</text> </string> <string id="ui_mcm_lst_shadows_768"> <text>768</text> </string> <string id="ui_mcm_lst_shadows_768_V"> <text>768 ( Vanilla )</text> </string> <string id="ui_mcm_lst_shadows_1536"> <text>1536</text> </string> <string id="ui_mcm_lst_shadows_1536_V"> <text>1536 ( Vanilla )</text> </string> <string id="ui_mcm_lst_shadows_2048"> <text>2048</text> </string> <string id="ui_mcm_lst_shadows_2560"> <text>2560</text> </string> <string id="ui_mcm_lst_shadows_3072"> <text>3072</text> </string> <string id="ui_mcm_lst_shadows_4096"> <text>4096</text> </string> <!-- Shadow Cascades Settings --> <string id="ui_mcm_ssfx_module_shadows_title"> <text>Shadows & Light Settings</text> </string> <string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm"> <text>Shadows LOD</text> </string> <string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc"> <text>Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.</text> </string> <string id="ui_mcm_ssfx_module_shadows_lod_min_mcm"> <text>Shadows Min Resolution</text> </string> <string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc"> <text>Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).</text> </string> <string id="ui_mcm_ssfx_module_shadows_lod_max_mcm"> <text>Shadows Max Resolution</text> </string> <string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc"> <text>Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm"> <text>Force Volumetric ( Map reload required )</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc"> <text>Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm"> <text>Volumetric Intensity</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm"> <text>Volumetric Resolution</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc"> <text>Volumetric rendering resolution. Porcentage of your current resolution. [ min: 14% ~ max: 100% ]</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc"> <text>Set the intensity of the volumetric effect.</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm"> <text>Volumetric Quality</text> </string> <string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc"> <text>Set the quality of the volumetric effect at the cost of performance.</text> </string> </string_table>