function normal(shader, t_base, t_second, t_detail) shader:begin("deffer_model_flat","deffer_base_flat") : fog (false) : blend(true, blend.zero, blend.one) : scopelense(1) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") shader:dx10stencil(true, cmp_func.always, 2, 2, stencil_op.replace, stencil_op.replace, stencil_op.replace) shader:dx10stencil_ref(2) end