function on_xml_read() RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj) if xml_file_name == [[ui\ui_inventory.xml]] or xml_file_name == [[ui\ui_inventory_16.xml]] or xml_file_name == [[ui\ui_inventory_21.xml]] or xml_file_name == [[ui\actor_menu_equipment.xml]] or xml_file_name == [[ui\actor_menu_equipment_16.xml]] or xml_file_name == [[ui\actor_menu_equipment_21.xml]] then local opt_bars = ui_mcm and ui_mcm.get("efp_ui/main_settings/use_alt_equ_bars") or ui_inventory.color_settings.use_alt_equ_bars local str_bars = ui_inventory.ui_rework_support.str_bars_lst[ opt_bars ] local tex_bar = string.format( "ui_inGame2_inventory_status_bar%s" , str_bars ) for i=1,13 do local res = xml_obj:query("equipment > cont_equ > cell_"..i.." > bar > progress > texture") if res[1] then local el = res[1] xml_obj:setText(el, tex_bar) end end end end) end