[logic@nr_sorokin] suitable = {=check_npc_name(nr_sorokin)} true prior = 500 active = beh@nr_sorokin_job [beh@nr_sorokin_job] behaviour_state = beh_move target = waypoint path_end = loop pt1 = 88860000,idle | pos:131.9454498291,-4.8244047164917,25.538990020752 look:132.94496375322,-4.8244047164917,25.533007382881 [logic@nr_scamlok_1] suitable = {=check_npc_name(nr_scamlok)} true prior = 500 active = beh@nr_scamlok_job [beh@nr_scamlok_job] behaviour_state = beh_move target = waypoint combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = {=is_warfare} false, true invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false path_end = loop pt1 = 88860000,idle | pos:109.44784545898,-0.012278616428375,127.16125488281 look:110.41980904341,-0.012278616428375,126.92711761594 ---- Sasha Baltunov [logic@nr_sasha_baltunov] suitable = {=check_npc_name(nr_sasha_baltunov)} true prior = 500 active = beh@nr_sasha_baltunov_1_job [beh@nr_walk_base] meet = meet behaviour_state = beh_move target = waypoint walk_dist = 100 jog_dist = 220 walk_anim = walk jog_anim = walk run_anim = walk path_end = loop [beh@nr_sasha_baltunov_1_job]:beh@nr_walk_base on_info = {+nr_sasha_baltunov_1_job_init} beh@nr_sasha_baltunov_2_job pt1 = 88860000,idle | pos:125.42021179199,-4.3464636802673,28.191061019897 look:126.39852428436,-4.3464636802673,28.145230054855 [beh@nr_sasha_baltunov_2_job]:beh@nr_walk_base pt1 = 88860000,idle | pos:127.67053985596,-4.8243117332458,23.232620239258 look:128.07066076994,-4.8243117332458,22.330782175064