[logic@zaton_mercenary_2] suitable = {=check_npc_name(zaton_mercenary_2)} true prior = 500 active = beh@zaton_mercenary_2_job [beh@zaton_mercenary_2_job] behaviour_state = beh_move target = waypoint walk_anim = patrol gather_items_enabled = false on_info = {=surge_started} beh@surge path_end = loop pt1 = 600000,guard | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682 pt2 = 9000,smoking_stand | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682 [beh@surge] path_walk = surge_hide_1_walk ;guard_2_walk path_look = surge_hide_1_look ;guard_2_look on_info = {!surge_started} beh@zaton_mercenary_2_job gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false